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| 39 | |
| 40 | #include "qsgengine_p.h" |
| 41 | |
| 42 | #include <QtQuick/qsgtexture.h> |
| 43 | #include <private/qsgcontext_p.h> |
| 44 | #include <private/qsgrenderer_p.h> |
| 45 | #include <private/qsgplaintexture_p.h> |
| 46 | |
| 47 | #if QT_CONFIG(opengl) |
| 48 | # include <QtGui/QOpenGLContext> |
| 49 | # include <private/qsgdefaultrendercontext_p.h> |
| 50 | #endif |
| 51 | |
| 52 | QT_BEGIN_NAMESPACE |
| 53 | |
| 54 | #if QT_DEPRECATED_SINCE(5, 15) |
| 55 | |
| 56 | /*! |
| 57 | \class QSGEngine |
| 58 | \brief The QSGEngine class allows low level rendering of a scene graph. |
| 59 | \inmodule QtQuick |
| 60 | \since 5.4 |
| 61 | |
| 62 | \deprecated |
| 63 | |
| 64 | A QSGEngine can be used to render a tree of QSGNode directly on a QWindow |
| 65 | or QOpenGLFramebufferObject without any integration with QML, QQuickWindow |
| 66 | or QQuickItem and the convenience that they provide. |
| 67 | |
| 68 | This means that you must handle event propagation, animation timing, |
| 69 | and node lifetime yourself. |
| 70 | |
| 71 | \note This class is for very low level access to an independent scene graph. |
| 72 | Most of the time you will instead want to subclass QQuickItem and insert |
| 73 | your QSGNode in a normal QtQuick scene by overriding QQuickItem::updatePaintNode(). |
| 74 | |
| 75 | \warning This class is only suitable when working directly with OpenGL. It |
| 76 | is not compatible with the \l{Scene Graph Adaptations}{RHI-based rendering |
| 77 | path}. |
| 78 | |
| 79 | \sa QSGAbstractRenderer |
| 80 | */ |
| 81 | |
| 82 | /*! |
| 83 | \enum QSGEngine::CreateTextureOption |
| 84 | |
| 85 | The CreateTextureOption enums are used to customize how a texture is wrapped. |
| 86 | |
| 87 | \value TextureHasAlphaChannel The texture has an alpha channel and should |
| 88 | be drawn using blending. |
| 89 | |
| 90 | \value TextureOwnsGLTexture The texture object owns the texture id and |
| 91 | will delete the GL texture when the texture object is deleted. |
| 92 | |
| 93 | \value TextureCanUseAtlas The image can be uploaded into a texture atlas. |
| 94 | |
| 95 | \value TextureIsOpaque The texture object is opaque. |
| 96 | */ |
| 97 | |
| 98 | QSGEnginePrivate::QSGEnginePrivate() |
| 99 | : sgContext(QSGContext::createDefaultContext()) |
| 100 | , sgRenderContext(sgContext.data()->createRenderContext()) |
| 101 | { |
| 102 | } |
| 103 | |
| 104 | /*! |
| 105 | Constructs a new QSGEngine with its \a parent |
| 106 | */ |
| 107 | QSGEngine::QSGEngine(QObject *parent) |
| 108 | : QObject(*(new QSGEnginePrivate), parent) |
| 109 | { |
| 110 | } |
| 111 | |
| 112 | /*! |
| 113 | Destroys the engine |
| 114 | */ |
| 115 | QSGEngine::~QSGEngine() |
| 116 | { |
| 117 | } |
| 118 | |
| 119 | /*! |
| 120 | Initialize the engine with \a context. |
| 121 | |
| 122 | \warning You have to make sure that you call |
| 123 | QOpenGLContext::makeCurrent() on \a context before calling this. |
| 124 | */ |
| 125 | void QSGEngine::initialize(QOpenGLContext *context) |
| 126 | { |
| 127 | Q_D(QSGEngine); |
| 128 | #if QT_CONFIG(opengl) |
| 129 | if (context && QOpenGLContext::currentContext() != context) { |
| 130 | qWarning(msg: "WARNING: The context must be current before calling QSGEngine::initialize." ); |
| 131 | return; |
| 132 | } |
| 133 | #endif |
| 134 | if (d->sgRenderContext && !d->sgRenderContext->isValid()) { |
| 135 | d->sgRenderContext->setAttachToGraphicsContext(false); |
| 136 | #if QT_CONFIG(opengl) |
| 137 | QSGDefaultRenderContext *rc = qobject_cast<QSGDefaultRenderContext *>(object: d->sgRenderContext.data()); |
| 138 | if (rc) { |
| 139 | QSGDefaultRenderContext::InitParams params; |
| 140 | params.sampleCount = qMax(a: 1, b: context->format().samples()); |
| 141 | params.openGLContext = context; |
| 142 | // leave the size hint and surface unset, we do not know, that's fine |
| 143 | rc->initialize(params: ¶ms); |
| 144 | } else { |
| 145 | d->sgRenderContext->initialize(params: nullptr); |
| 146 | } |
| 147 | #else |
| 148 | d->sgRenderContext->initialize(nullptr); |
| 149 | #endif |
| 150 | #if QT_CONFIG(opengl) |
| 151 | if (context) |
| 152 | connect(sender: context, signal: &QOpenGLContext::aboutToBeDestroyed, receiver: this, slot: &QSGEngine::invalidate); |
| 153 | #endif |
| 154 | } |
| 155 | |
| 156 | #if !QT_CONFIG(opengl) |
| 157 | Q_UNUSED(context); |
| 158 | #endif |
| 159 | } |
| 160 | |
| 161 | /*! |
| 162 | Invalidate the engine releasing its resources |
| 163 | |
| 164 | You will have to call initialize() and createRenderer() if you |
| 165 | want to use it again. |
| 166 | */ |
| 167 | void QSGEngine::invalidate() |
| 168 | { |
| 169 | Q_D(QSGEngine); |
| 170 | d->sgRenderContext->invalidate(); |
| 171 | } |
| 172 | |
| 173 | /*! |
| 174 | Returns a renderer that can be used to render a QSGNode tree |
| 175 | |
| 176 | You call initialize() first with the QOpenGLContext that you |
| 177 | want to use with this renderer. This will return a null |
| 178 | renderer otherwise. |
| 179 | */ |
| 180 | QSGAbstractRenderer *QSGEngine::createRenderer() const |
| 181 | { |
| 182 | Q_D(const QSGEngine); |
| 183 | if (!d->sgRenderContext->isValid()) |
| 184 | return nullptr; |
| 185 | |
| 186 | QSGRenderer *renderer = d->sgRenderContext->createRenderer(); |
| 187 | renderer->setCustomRenderMode(qgetenv(varName: "QSG_VISUALIZE" )); |
| 188 | return renderer; |
| 189 | } |
| 190 | |
| 191 | /*! |
| 192 | Creates a texture using the data of \a image |
| 193 | |
| 194 | Valid \a options are TextureCanUseAtlas and TextureIsOpaque. |
| 195 | |
| 196 | The caller takes ownership of the texture and the |
| 197 | texture should only be used with this engine. |
| 198 | |
| 199 | \sa createTextureFromId(), QSGSimpleTextureNode::setOwnsTexture(), QQuickWindow::createTextureFromImage() |
| 200 | */ |
| 201 | QSGTexture *QSGEngine::createTextureFromImage(const QImage &image, CreateTextureOptions options) const |
| 202 | { |
| 203 | Q_D(const QSGEngine); |
| 204 | if (!d->sgRenderContext->isValid()) |
| 205 | return nullptr; |
| 206 | uint flags = 0; |
| 207 | if (options & TextureCanUseAtlas) flags |= QSGRenderContext::CreateTexture_Atlas; |
| 208 | if (!(options & TextureIsOpaque)) flags |= QSGRenderContext::CreateTexture_Alpha; |
| 209 | return d->sgRenderContext->createTexture(image, flags); |
| 210 | } |
| 211 | |
| 212 | /*! |
| 213 | Creates a texture object that wraps the GL texture \a id uploaded with \a size |
| 214 | |
| 215 | Valid \a options are TextureHasAlphaChannel and TextureOwnsGLTexture |
| 216 | |
| 217 | The caller takes ownership of the texture object and the |
| 218 | texture should only be used with this engine. |
| 219 | |
| 220 | \sa createTextureFromImage(), QSGSimpleTextureNode::setOwnsTexture(), QQuickWindow::createTextureFromId() |
| 221 | */ |
| 222 | QSGTexture *QSGEngine::createTextureFromId(uint id, const QSize &size, CreateTextureOptions options) const |
| 223 | { |
| 224 | Q_D(const QSGEngine); |
| 225 | if (d->sgRenderContext->isValid()) { |
| 226 | QSGPlainTexture *texture = new QSGPlainTexture(); |
| 227 | texture->setTextureId(id); |
| 228 | texture->setHasAlphaChannel(options & TextureHasAlphaChannel); |
| 229 | texture->setOwnsTexture(options & TextureOwnsGLTexture); |
| 230 | texture->setTextureSize(size); |
| 231 | return texture; |
| 232 | } |
| 233 | return nullptr; |
| 234 | } |
| 235 | |
| 236 | /*! |
| 237 | Returns the current renderer interface if there is one. Otherwise null is returned. |
| 238 | |
| 239 | \sa QSGRenderNode, QSGRendererInterface |
| 240 | \since 5.8 |
| 241 | */ |
| 242 | QSGRendererInterface *QSGEngine::rendererInterface() const |
| 243 | { |
| 244 | Q_D(const QSGEngine); |
| 245 | return d->sgRenderContext->isValid() |
| 246 | ? d->sgRenderContext->sceneGraphContext()->rendererInterface(renderContext: d->sgRenderContext.data()) |
| 247 | : nullptr; |
| 248 | } |
| 249 | |
| 250 | /*! |
| 251 | Creates a simple rectangle node. When the scenegraph is not initialized, the return value is null. |
| 252 | |
| 253 | This is cross-backend alternative to constructing a QSGSimpleRectNode directly. |
| 254 | |
| 255 | \since 5.8 |
| 256 | \sa QSGRectangleNode |
| 257 | */ |
| 258 | QSGRectangleNode *QSGEngine::createRectangleNode() const |
| 259 | { |
| 260 | Q_D(const QSGEngine); |
| 261 | return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createRectangleNode() : nullptr; |
| 262 | } |
| 263 | |
| 264 | /*! |
| 265 | Creates a simple image node. When the scenegraph is not initialized, the return value is null. |
| 266 | |
| 267 | This is cross-backend alternative to constructing a QSGSimpleTextureNode directly. |
| 268 | |
| 269 | \since 5.8 |
| 270 | \sa QSGImageNode |
| 271 | */ |
| 272 | |
| 273 | QSGImageNode *QSGEngine::createImageNode() const |
| 274 | { |
| 275 | Q_D(const QSGEngine); |
| 276 | return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createImageNode() : nullptr; |
| 277 | } |
| 278 | |
| 279 | /*! |
| 280 | Creates a nine patch node. When the scenegraph is not initialized, the return value is null. |
| 281 | |
| 282 | \since 5.8 |
| 283 | */ |
| 284 | |
| 285 | QSGNinePatchNode *QSGEngine::createNinePatchNode() const |
| 286 | { |
| 287 | Q_D(const QSGEngine); |
| 288 | return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createNinePatchNode() : nullptr; |
| 289 | } |
| 290 | |
| 291 | #endif |
| 292 | |
| 293 | QT_END_NAMESPACE |
| 294 | |
| 295 | #include "moc_qsgengine.cpp" |
| 296 | |