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| 4 | ** Contact: https://www.qt.io/licensing/ |
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| 39 | |
| 40 | #ifndef QSGDEFAULTRENDERCONTEXT_H |
| 41 | #define QSGDEFAULTRENDERCONTEXT_H |
| 42 | |
| 43 | // |
| 44 | // W A R N I N G |
| 45 | // ------------- |
| 46 | // |
| 47 | // This file is not part of the Qt API. It exists purely as an |
| 48 | // implementation detail. This header file may change from version to |
| 49 | // version without notice, or even be removed. |
| 50 | // |
| 51 | // We mean it. |
| 52 | // |
| 53 | |
| 54 | #include <QtQuick/private/qsgcontext_p.h> |
| 55 | #include <QtGui/private/qshader_p.h> |
| 56 | |
| 57 | #if QT_CONFIG(opengl) |
| 58 | #include <QtQuick/private/qsgdepthstencilbuffer_p.h> |
| 59 | #endif |
| 60 | |
| 61 | QT_BEGIN_NAMESPACE |
| 62 | |
| 63 | class QRhi; |
| 64 | class QRhiCommandBuffer; |
| 65 | class QRhiRenderPassDescriptor; |
| 66 | class QOpenGLContext; |
| 67 | class QSGMaterialShader; |
| 68 | class QSGMaterialRhiShader; |
| 69 | class QOpenGLFramebufferObject; |
| 70 | class QSGDepthStencilBufferManager; |
| 71 | class QSGDepthStencilBuffer; |
| 72 | |
| 73 | namespace QSGOpenGLAtlasTexture { |
| 74 | class Manager; |
| 75 | } |
| 76 | |
| 77 | namespace QSGRhiAtlasTexture { |
| 78 | class Manager; |
| 79 | } |
| 80 | |
| 81 | class Q_QUICK_PRIVATE_EXPORT QSGDefaultRenderContext : public QSGRenderContext |
| 82 | { |
| 83 | Q_OBJECT |
| 84 | public: |
| 85 | QSGDefaultRenderContext(QSGContext *context); |
| 86 | |
| 87 | QRhi *rhi() const override { return m_rhi; } |
| 88 | QOpenGLContext *openglContext() const { return m_gl; } |
| 89 | bool isValid() const override { return m_gl || m_rhi; } |
| 90 | |
| 91 | static const int INIT_PARAMS_MAGIC = 0x50E; |
| 92 | struct InitParams : public QSGRenderContext::InitParams { |
| 93 | int sType = INIT_PARAMS_MAGIC; // help discovering broken code passing something else as 'context' |
| 94 | QRhi *rhi = nullptr; |
| 95 | int sampleCount = 1; // 1, 4, 8, ... |
| 96 | QOpenGLContext *openGLContext = nullptr; // ### Qt 6: remove |
| 97 | // only used as a hint f.ex. in the texture atlas init |
| 98 | QSize initialSurfacePixelSize; |
| 99 | // The first window that will be used with this rc, if available. |
| 100 | // Only a hint, to help picking better values for atlases. |
| 101 | QSurface *maybeSurface = nullptr; |
| 102 | }; |
| 103 | |
| 104 | void initialize(const QSGRenderContext::InitParams *params) override; |
| 105 | void invalidate() override; |
| 106 | |
| 107 | void prepareSync(qreal devicePixelRatio, QRhiCommandBuffer *cb) override; |
| 108 | void beginNextFrame(QSGRenderer *renderer, |
| 109 | RenderPassCallback mainPassRecordingStart, |
| 110 | RenderPassCallback mainPassRecordingEnd, |
| 111 | void *callbackUserData) override; |
| 112 | void renderNextFrame(QSGRenderer *renderer, uint fboId) override; |
| 113 | void endNextFrame(QSGRenderer *renderer) override; |
| 114 | |
| 115 | void beginNextRhiFrame(QSGRenderer *renderer, |
| 116 | QRhiRenderTarget *rt, QRhiRenderPassDescriptor *rp, QRhiCommandBuffer *cb, |
| 117 | RenderPassCallback mainPassRecordingStart, |
| 118 | RenderPassCallback mainPassRecordingEnd, |
| 119 | void *callbackUserData) override; |
| 120 | void renderNextRhiFrame(QSGRenderer *renderer) override; |
| 121 | void endNextRhiFrame(QSGRenderer *renderer) override; |
| 122 | |
| 123 | void preprocess() override; |
| 124 | QSGDistanceFieldGlyphCache *distanceFieldGlyphCache(const QRawFont &font) override; |
| 125 | |
| 126 | virtual QSharedPointer<QSGDepthStencilBuffer> depthStencilBufferForFbo(QOpenGLFramebufferObject *fbo); |
| 127 | QSGDepthStencilBufferManager *depthStencilBufferManager(); |
| 128 | |
| 129 | QSGTexture *createTexture(const QImage &image, uint flags) const override; |
| 130 | QSGRenderer *createRenderer() override; |
| 131 | QSGTexture *compressedTextureForFactory(const QSGCompressedTextureFactory *factory) const override; |
| 132 | |
| 133 | virtual void compileShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode = nullptr, const char *fragmentCode = nullptr); |
| 134 | virtual void initializeShader(QSGMaterialShader *shader); |
| 135 | virtual void initializeRhiShader(QSGMaterialRhiShader *shader, QShader::Variant shaderVariant); |
| 136 | |
| 137 | void setAttachToGraphicsContext(bool attach) override; |
| 138 | |
| 139 | static QSGDefaultRenderContext *from(QOpenGLContext *context); |
| 140 | |
| 141 | bool hasBrokenIndexBufferObjects() const { return m_brokenIBOs; } |
| 142 | int maxTextureSize() const override { return m_maxTextureSize; } |
| 143 | bool separateIndexBuffer() const; |
| 144 | |
| 145 | int msaaSampleCount() const { return m_initParams.sampleCount; } |
| 146 | |
| 147 | QRhiCommandBuffer *currentFrameCommandBuffer() const { |
| 148 | // may be null if not in an active frame, but returning null is valid then |
| 149 | return m_currentFrameCommandBuffer; |
| 150 | } |
| 151 | QRhiRenderPassDescriptor *currentFrameRenderPass() const { |
| 152 | // may be null if not in an active frame, but returning null is valid then |
| 153 | return m_currentFrameRenderPass; |
| 154 | } |
| 155 | |
| 156 | qreal currentDevicePixelRatio() const |
| 157 | { |
| 158 | // Valid starting from QQuickWindow::syncSceneGraph(). This takes the |
| 159 | // redirections, e.g. QQuickWindow::setRenderTarget(), into account. |
| 160 | // This calculation logic matches what the renderer does, so this is |
| 161 | // the same value that gets exposed in RenderState::devicePixelRatio() |
| 162 | // to material shaders. This getter is useful to perform dpr-related |
| 163 | // operations in the sync phase (in updatePaintNode()). |
| 164 | return m_currentDevicePixelRatio; |
| 165 | } |
| 166 | |
| 167 | protected: |
| 168 | static QString fontKey(const QRawFont &font); |
| 169 | |
| 170 | InitParams m_initParams; |
| 171 | QRhi *m_rhi; |
| 172 | QOpenGLContext *m_gl; |
| 173 | QSGDepthStencilBufferManager *m_depthStencilManager; |
| 174 | int m_maxTextureSize; |
| 175 | bool m_brokenIBOs; |
| 176 | bool m_serializedRender; |
| 177 | bool m_attachToGLContext; |
| 178 | QSGOpenGLAtlasTexture::Manager *m_glAtlasManager; |
| 179 | QSGRhiAtlasTexture::Manager *m_rhiAtlasManager; |
| 180 | QRhiCommandBuffer *m_currentFrameCommandBuffer; |
| 181 | QRhiRenderPassDescriptor *m_currentFrameRenderPass; |
| 182 | qreal m_currentDevicePixelRatio; |
| 183 | }; |
| 184 | |
| 185 | QT_END_NAMESPACE |
| 186 | |
| 187 | #endif // QSGDEFAULTRENDERCONTEXT_H |
| 188 | |