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39 | |
40 | #ifndef QSGDEFAULTRENDERCONTEXT_H |
41 | #define QSGDEFAULTRENDERCONTEXT_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists purely as an |
48 | // implementation detail. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <QtQuick/private/qsgcontext_p.h> |
55 | #include <QtGui/private/qshader_p.h> |
56 | |
57 | #if QT_CONFIG(opengl) |
58 | #include <QtQuick/private/qsgdepthstencilbuffer_p.h> |
59 | #endif |
60 | |
61 | QT_BEGIN_NAMESPACE |
62 | |
63 | class QRhi; |
64 | class QRhiCommandBuffer; |
65 | class QRhiRenderPassDescriptor; |
66 | class QOpenGLContext; |
67 | class QSGMaterialShader; |
68 | class QSGMaterialRhiShader; |
69 | class QOpenGLFramebufferObject; |
70 | class QSGDepthStencilBufferManager; |
71 | class QSGDepthStencilBuffer; |
72 | |
73 | namespace QSGOpenGLAtlasTexture { |
74 | class Manager; |
75 | } |
76 | |
77 | namespace QSGRhiAtlasTexture { |
78 | class Manager; |
79 | } |
80 | |
81 | class Q_QUICK_PRIVATE_EXPORT QSGDefaultRenderContext : public QSGRenderContext |
82 | { |
83 | Q_OBJECT |
84 | public: |
85 | QSGDefaultRenderContext(QSGContext *context); |
86 | |
87 | QRhi *rhi() const override { return m_rhi; } |
88 | QOpenGLContext *openglContext() const { return m_gl; } |
89 | bool isValid() const override { return m_gl || m_rhi; } |
90 | |
91 | static const int INIT_PARAMS_MAGIC = 0x50E; |
92 | struct InitParams : public QSGRenderContext::InitParams { |
93 | int sType = INIT_PARAMS_MAGIC; // help discovering broken code passing something else as 'context' |
94 | QRhi *rhi = nullptr; |
95 | int sampleCount = 1; // 1, 4, 8, ... |
96 | QOpenGLContext *openGLContext = nullptr; // ### Qt 6: remove |
97 | // only used as a hint f.ex. in the texture atlas init |
98 | QSize initialSurfacePixelSize; |
99 | // The first window that will be used with this rc, if available. |
100 | // Only a hint, to help picking better values for atlases. |
101 | QSurface *maybeSurface = nullptr; |
102 | }; |
103 | |
104 | void initialize(const QSGRenderContext::InitParams *params) override; |
105 | void invalidate() override; |
106 | |
107 | void prepareSync(qreal devicePixelRatio, QRhiCommandBuffer *cb) override; |
108 | void beginNextFrame(QSGRenderer *renderer, |
109 | RenderPassCallback mainPassRecordingStart, |
110 | RenderPassCallback mainPassRecordingEnd, |
111 | void *callbackUserData) override; |
112 | void renderNextFrame(QSGRenderer *renderer, uint fboId) override; |
113 | void endNextFrame(QSGRenderer *renderer) override; |
114 | |
115 | void beginNextRhiFrame(QSGRenderer *renderer, |
116 | QRhiRenderTarget *rt, QRhiRenderPassDescriptor *rp, QRhiCommandBuffer *cb, |
117 | RenderPassCallback mainPassRecordingStart, |
118 | RenderPassCallback mainPassRecordingEnd, |
119 | void *callbackUserData) override; |
120 | void renderNextRhiFrame(QSGRenderer *renderer) override; |
121 | void endNextRhiFrame(QSGRenderer *renderer) override; |
122 | |
123 | void preprocess() override; |
124 | QSGDistanceFieldGlyphCache *distanceFieldGlyphCache(const QRawFont &font) override; |
125 | |
126 | virtual QSharedPointer<QSGDepthStencilBuffer> depthStencilBufferForFbo(QOpenGLFramebufferObject *fbo); |
127 | QSGDepthStencilBufferManager *depthStencilBufferManager(); |
128 | |
129 | QSGTexture *createTexture(const QImage &image, uint flags) const override; |
130 | QSGRenderer *createRenderer() override; |
131 | QSGTexture *compressedTextureForFactory(const QSGCompressedTextureFactory *factory) const override; |
132 | |
133 | virtual void compileShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode = nullptr, const char *fragmentCode = nullptr); |
134 | virtual void initializeShader(QSGMaterialShader *shader); |
135 | virtual void initializeRhiShader(QSGMaterialRhiShader *shader, QShader::Variant shaderVariant); |
136 | |
137 | void setAttachToGraphicsContext(bool attach) override; |
138 | |
139 | static QSGDefaultRenderContext *from(QOpenGLContext *context); |
140 | |
141 | bool hasBrokenIndexBufferObjects() const { return m_brokenIBOs; } |
142 | int maxTextureSize() const override { return m_maxTextureSize; } |
143 | bool separateIndexBuffer() const; |
144 | |
145 | int msaaSampleCount() const { return m_initParams.sampleCount; } |
146 | |
147 | QRhiCommandBuffer *currentFrameCommandBuffer() const { |
148 | // may be null if not in an active frame, but returning null is valid then |
149 | return m_currentFrameCommandBuffer; |
150 | } |
151 | QRhiRenderPassDescriptor *currentFrameRenderPass() const { |
152 | // may be null if not in an active frame, but returning null is valid then |
153 | return m_currentFrameRenderPass; |
154 | } |
155 | |
156 | qreal currentDevicePixelRatio() const |
157 | { |
158 | // Valid starting from QQuickWindow::syncSceneGraph(). This takes the |
159 | // redirections, e.g. QQuickWindow::setRenderTarget(), into account. |
160 | // This calculation logic matches what the renderer does, so this is |
161 | // the same value that gets exposed in RenderState::devicePixelRatio() |
162 | // to material shaders. This getter is useful to perform dpr-related |
163 | // operations in the sync phase (in updatePaintNode()). |
164 | return m_currentDevicePixelRatio; |
165 | } |
166 | |
167 | protected: |
168 | static QString fontKey(const QRawFont &font); |
169 | |
170 | InitParams m_initParams; |
171 | QRhi *m_rhi; |
172 | QOpenGLContext *m_gl; |
173 | QSGDepthStencilBufferManager *m_depthStencilManager; |
174 | int m_maxTextureSize; |
175 | bool m_brokenIBOs; |
176 | bool m_serializedRender; |
177 | bool m_attachToGLContext; |
178 | QSGOpenGLAtlasTexture::Manager *m_glAtlasManager; |
179 | QSGRhiAtlasTexture::Manager *m_rhiAtlasManager; |
180 | QRhiCommandBuffer *m_currentFrameCommandBuffer; |
181 | QRhiRenderPassDescriptor *m_currentFrameRenderPass; |
182 | qreal m_currentDevicePixelRatio; |
183 | }; |
184 | |
185 | QT_END_NAMESPACE |
186 | |
187 | #endif // QSGDEFAULTRENDERCONTEXT_H |
188 | |