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39 | |
40 | #ifndef QSGMATERIALRHISHADER_P_H |
41 | #define QSGMATERIALRHISHADER_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists purely as an |
48 | // implementation detail. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <private/qtquickglobal_p.h> |
55 | #include "qsgmaterialrhishader.h" |
56 | #include "qsgmaterial.h" |
57 | #include <QtGui/private/qrhi_p.h> |
58 | #include <QtGui/private/qshader_p.h> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | class QRhiSampler; |
63 | |
64 | class Q_QUICK_PRIVATE_EXPORT QSGMaterialRhiShaderPrivate |
65 | { |
66 | public: |
67 | Q_DECLARE_PUBLIC(QSGMaterialRhiShader) |
68 | |
69 | QSGMaterialRhiShaderPrivate(QSGMaterialRhiShader *q) : q_ptr(q) { } |
70 | static QSGMaterialRhiShaderPrivate *get(QSGMaterialRhiShader *s) { return s->d_func(); } |
71 | static const QSGMaterialRhiShaderPrivate *get(const QSGMaterialRhiShader *s) { return s->d_func(); } |
72 | |
73 | void clearCachedRendererData(); |
74 | void prepare(QShader::Variant vertexShaderVariant); |
75 | |
76 | QShader shader(QShader::Stage stage) const { return shaders[stage].shader; } |
77 | |
78 | static QShader loadShader(const QString &filename); |
79 | |
80 | QSGMaterialRhiShader *q_ptr; |
81 | QHash<QShader::Stage, QString> shaderFileNames; |
82 | QSGMaterialRhiShader::Flags flags; |
83 | |
84 | struct ShaderStageData { |
85 | ShaderStageData() { } // so shader.isValid() == false |
86 | ShaderStageData(const QShader &shader) : shader(shader) { } |
87 | QShader shader; |
88 | QShader::Variant shaderVariant = QShader::StandardShader; |
89 | QVector<int> vertexInputLocations; // excluding rewriter-inserted ones |
90 | int qt_order_attrib_location = -1; // rewriter-inserted |
91 | }; |
92 | QHash<QShader::Stage, ShaderStageData> shaders; |
93 | |
94 | static const int MAX_SHADER_RESOURCE_BINDINGS = 32; |
95 | |
96 | int ubufBinding = -1; |
97 | int ubufSize = 0; |
98 | QRhiShaderResourceBinding::StageFlags ubufStages; |
99 | QRhiShaderResourceBinding::StageFlags combinedImageSamplerBindings[MAX_SHADER_RESOURCE_BINDINGS]; |
100 | |
101 | ShaderStageData *vertexShader = nullptr; |
102 | ShaderStageData *fragmentShader = nullptr; |
103 | |
104 | QByteArray masterUniformData; |
105 | |
106 | QSGTexture *textureBindingTable[MAX_SHADER_RESOURCE_BINDINGS]; |
107 | QRhiSampler *samplerBindingTable[MAX_SHADER_RESOURCE_BINDINGS]; |
108 | }; |
109 | |
110 | Q_DECLARE_TYPEINFO(QSGMaterialRhiShaderPrivate::ShaderStageData, Q_MOVABLE_TYPE); |
111 | |
112 | QT_END_NAMESPACE |
113 | |
114 | #endif // QSGMATERIALRHISHADER_P_H |
115 |