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| 39 | |
| 40 | #include "qsgrendererinterface.h" |
| 41 | |
| 42 | QT_BEGIN_NAMESPACE |
| 43 | |
| 44 | /*! |
| 45 | \class QSGRendererInterface |
| 46 | \brief An interface providing access to some of the graphics API specific internals |
| 47 | of the scenegraph. |
| 48 | \inmodule QtQuick |
| 49 | \since 5.8 |
| 50 | |
| 51 | Renderer interfaces allow accessing graphics API specific functionality in |
| 52 | the scenegraph. Such internals are not typically exposed. However, when |
| 53 | integrating custom rendering via QSGRenderNode for example, it may become |
| 54 | necessary to query certain values, for instance the graphics device (e.g. |
| 55 | the Direct3D or Vulkan device) that is used by the scenegraph. |
| 56 | |
| 57 | QSGRendererInterface's functions have varying availability. API and |
| 58 | language queries, such as, graphicsApi() or shaderType() are always |
| 59 | available, meaning it is sufficient to construct a QQuickWindow or |
| 60 | QQuickView, and the graphics API or shading language in use can be queried |
| 61 | right after via QQuickWindow::rendererInterface(). This guarantees that |
| 62 | utilities like the GraphicsInfo QML type are able to report the correct |
| 63 | values as early as possible, without having conditional property values - |
| 64 | depending on for instance shaderType() - evaluate to unexpected values. |
| 65 | |
| 66 | Engine-specific accessors, like getResource(), are however available only |
| 67 | after the scenegraph is initialized. Additionally, there may be |
| 68 | backend-specific limitations on when such functions can be called. The only |
| 69 | way that is guaranteed to succeed is calling them when the rendering of a |
| 70 | node (i.e. the preparation of the command list for the next frame) is |
| 71 | active. In practice this typically means QSGRenderNode::render(). |
| 72 | */ |
| 73 | |
| 74 | /*! |
| 75 | \enum QSGRendererInterface::GraphicsApi |
| 76 | \value Unknown An unknown graphics API is in use |
| 77 | \value Software The Qt Quick 2D Renderer is in use |
| 78 | \value OpenGL OpenGL ES 2.0 or higher |
| 79 | \value Direct3D12 Direct3D 12 |
| 80 | \value OpenVG OpenVG via EGL |
| 81 | \value OpenGLRhi OpenGL ES 2.0 or higher via a graphics abstraction layer. This value was introduced in Qt 5.14. |
| 82 | \value Direct3D11Rhi Direct3D 11 via a graphics abstraction layer. This value was introduced in Qt 5.14. |
| 83 | \value VulkanRhi Vulkan 1.0 via a graphics abstraction layer. This value was introduced in Qt 5.14. |
| 84 | \value MetalRhi Metal via a graphics abstraction layer. This value was introduced in Qt 5.14. |
| 85 | \value NullRhi Null (no output) via a graphics abstraction layer. This value was introduced in Qt 5.14. |
| 86 | */ |
| 87 | |
| 88 | /*! |
| 89 | \enum QSGRendererInterface::Resource |
| 90 | |
| 91 | \value DeviceResource The resource is a pointer to the graphics device, |
| 92 | when applicable. For example, a \c{VkDevice *}, \c{MTLDevice *} or |
| 93 | \c{ID3D11Device *}. Note that with Vulkan the returned value is a pointer |
| 94 | to the VkDevice, not the handle itself. This is because Vulkan handles may |
| 95 | not be pointers, and may use a different size from the architecture's |
| 96 | pointer size so merely casting to/from \c{void *} is wrong. |
| 97 | |
| 98 | \value CommandQueueResource The resource is a pointer to the graphics |
| 99 | command queue used by the scenegraph, when applicable. For example, a |
| 100 | \c{VkQueue *} or \c{MTLCommandQueue *}. Note that with Vulkan the returned |
| 101 | value is a pointer to the VkQueue, not the handle itself. |
| 102 | |
| 103 | \value CommandListResource The resource is a pointer to the command list or |
| 104 | buffer used by the scenegraph, when applicable. For example, a |
| 105 | \c{VkCommandBuffer *} or \c{MTLCommandBuffer *}. This object has limited |
| 106 | validity, and is only valid while the scene graph is preparing the next |
| 107 | frame. Note that with Vulkan the returned value is a pointer to the |
| 108 | VkCommandBuffer, not the handle itself. |
| 109 | |
| 110 | \value PainterResource The resource is a pointer to the active QPainter |
| 111 | used by the scenegraph, when running with the software backend. |
| 112 | |
| 113 | \value RhiResource The resource is a pointer to the QRhi instance used by |
| 114 | the scenegraph, when applicable. This value was introduced in Qt 5.14. |
| 115 | |
| 116 | \value PhysicalDeviceResource The resource is a pointer to the pysical |
| 117 | device object used by the scenegraph, when applicable. For example, a |
| 118 | \c{VkPhysicalDevice *}. Note that with Vulkan the returned value is a |
| 119 | pointer to the VkPhysicalDevice, not the handle itself. This value was |
| 120 | introduced in Qt 5.14. |
| 121 | |
| 122 | \value OpenGLContextResource The resource is a pointer to the |
| 123 | QOpenGLContext used by the scenegraph (on the render thread), when |
| 124 | applicable. This value was introduced in Qt 5.14. |
| 125 | |
| 126 | \value DeviceContextResource The resource is a pointer to the device |
| 127 | context used by the scenegraph, when applicable. For example, a |
| 128 | \c{ID3D11DeviceContext *}. This value was introduced in Qt 5.14. |
| 129 | |
| 130 | \value CommandEncoderResource The resource is a pointer to the currently |
| 131 | active render command encoder object used by the scenegraph, when |
| 132 | applicable. For example, a \c{MTLRenderCommandEncoder *}. This object has |
| 133 | limited validity, and is only valid while the scene graph is recording a |
| 134 | render pass for the next frame. This value was introduced in Qt 5.14. |
| 135 | |
| 136 | \value VulkanInstanceResource The resource is a pointer to the |
| 137 | QVulkanInstance used by the scenegraph, when applicable. This value was |
| 138 | introduced in Qt 5.14. |
| 139 | |
| 140 | \value RenderPassResource The resource is a pointer to the render pass used |
| 141 | by the scenegraph, describing the color and depth/stecil attachments and |
| 142 | how they are used. For example, a \c{VkRenderPass *}. This value was |
| 143 | introduced in Qt 5.14. |
| 144 | */ |
| 145 | |
| 146 | /*! |
| 147 | \enum QSGRendererInterface::ShaderType |
| 148 | \value UnknownShadingLanguage Not yet known due to no window and scenegraph associated |
| 149 | \value GLSL GLSL or GLSL ES |
| 150 | \value HLSL HLSL |
| 151 | \value RhiShader Consumes QShader instances containing shader variants for |
| 152 | multiple target languages and intermediate formats. This value was introduced in |
| 153 | Qt 5.14. |
| 154 | */ |
| 155 | |
| 156 | /*! |
| 157 | \enum QSGRendererInterface::ShaderCompilationType |
| 158 | \value RuntimeCompilation Runtime compilation of shader source code is supported |
| 159 | \value OfflineCompilation Pre-compiled bytecode supported |
| 160 | */ |
| 161 | |
| 162 | /*! |
| 163 | \enum QSGRendererInterface::ShaderSourceType |
| 164 | |
| 165 | \value ShaderSourceString Shader source can be provided as a string in |
| 166 | the corresponding properties of ShaderEffect |
| 167 | |
| 168 | \value ShaderSourceFile Local or resource files containing shader source |
| 169 | code are supported |
| 170 | |
| 171 | \value ShaderByteCode Local or resource files containing shader bytecode are |
| 172 | supported |
| 173 | */ |
| 174 | |
| 175 | QSGRendererInterface::~QSGRendererInterface() |
| 176 | { |
| 177 | } |
| 178 | |
| 179 | /*! |
| 180 | \fn QSGRendererInterface::GraphicsApi QSGRendererInterface::graphicsApi() const |
| 181 | |
| 182 | Returns the graphics API that is in use by the Qt Quick scenegraph. |
| 183 | |
| 184 | \note This function can be called on any thread. |
| 185 | */ |
| 186 | |
| 187 | /*! |
| 188 | Queries a graphics \a resource in \a window. Returns null when the resource in question is |
| 189 | not supported or not available. |
| 190 | |
| 191 | When successful, the returned pointer is either a direct pointer to an |
| 192 | interface (and can be cast, for example, to \c{ID3D12Device *}) or a |
| 193 | pointer to an opaque handle that needs to be dereferenced first (for |
| 194 | example, \c{VkDevice dev = *static_cast<VkDevice *>(result)}). The latter |
| 195 | is necessary since such handles may have sizes different from a pointer. |
| 196 | |
| 197 | \note The ownership of the returned pointer is never transferred to the caller. |
| 198 | |
| 199 | \note This function must only be called on the render thread. |
| 200 | */ |
| 201 | void *QSGRendererInterface::getResource(QQuickWindow *window, Resource resource) const |
| 202 | { |
| 203 | Q_UNUSED(window); |
| 204 | Q_UNUSED(resource); |
| 205 | return nullptr; |
| 206 | } |
| 207 | |
| 208 | /*! |
| 209 | Queries a graphics resource. \a resource is a backend-specific key. This |
| 210 | allows supporting any future resources that are not listed in the |
| 211 | Resource enum. |
| 212 | |
| 213 | \note The ownership of the returned pointer is never transferred to the caller. |
| 214 | |
| 215 | \note This function must only be called on the render thread. |
| 216 | */ |
| 217 | void *QSGRendererInterface::getResource(QQuickWindow *window, const char *resource) const |
| 218 | { |
| 219 | Q_UNUSED(window); |
| 220 | Q_UNUSED(resource); |
| 221 | return nullptr; |
| 222 | } |
| 223 | |
| 224 | /*! |
| 225 | \return true if \a api is based on a graphics abstraction layer (QRhi) |
| 226 | instead of directly calling the native graphics API. |
| 227 | |
| 228 | \note This function can be called on any thread. |
| 229 | |
| 230 | \since 5.14 |
| 231 | */ |
| 232 | bool QSGRendererInterface::isApiRhiBased(GraphicsApi api) |
| 233 | { |
| 234 | switch (api) { |
| 235 | case OpenGLRhi: |
| 236 | Q_FALLTHROUGH(); |
| 237 | case Direct3D11Rhi: |
| 238 | Q_FALLTHROUGH(); |
| 239 | case VulkanRhi: |
| 240 | Q_FALLTHROUGH(); |
| 241 | case MetalRhi: |
| 242 | Q_FALLTHROUGH(); |
| 243 | case NullRhi: |
| 244 | return true; |
| 245 | default: |
| 246 | return false; |
| 247 | } |
| 248 | } |
| 249 | |
| 250 | /*! |
| 251 | \fn QSGRendererInterface::ShaderType QSGRendererInterface::shaderType() const |
| 252 | |
| 253 | \return the shading language supported by the Qt Quick backend the |
| 254 | application is using. |
| 255 | |
| 256 | \note This function can be called on any thread. |
| 257 | |
| 258 | \sa QtQuick::GraphicsInfo |
| 259 | */ |
| 260 | |
| 261 | /*! |
| 262 | \fn QSGRendererInterface::ShaderCompilationTypes QSGRendererInterface::shaderCompilationType() const |
| 263 | |
| 264 | \return a bitmask of the shader compilation approaches supported by the Qt |
| 265 | Quick backend the application is using. |
| 266 | |
| 267 | \note This function can be called on any thread. |
| 268 | |
| 269 | \sa QtQuick::GraphicsInfo |
| 270 | */ |
| 271 | |
| 272 | /*! |
| 273 | \fn QSGRendererInterface::ShaderSourceTypes QSGRendererInterface::shaderSourceType() const |
| 274 | |
| 275 | \return a bitmask of the supported ways of providing shader sources in ShaderEffect items. |
| 276 | |
| 277 | \note This function can be called on any thread. |
| 278 | |
| 279 | \sa QtQuick::GraphicsInfo |
| 280 | */ |
| 281 | |
| 282 | QT_END_NAMESPACE |
| 283 | |