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| 2 | ** |
| 3 | ** Copyright (C) 2019 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgtexture_p.h" |
| 41 | #if QT_CONFIG(opengl) |
| 42 | # include <QtGui/qopenglcontext.h> |
| 43 | # include <QtGui/qopenglfunctions.h> |
| 44 | #endif |
| 45 | #include <private/qqmlglobal_p.h> |
| 46 | #include <private/qsgmaterialshader_p.h> |
| 47 | #include <QtGui/private/qrhi_p.h> |
| 48 | |
| 49 | #if defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID) && defined(__GLIBC__) |
| 50 | #define CAN_BACKTRACE_EXECINFO |
| 51 | #endif |
| 52 | |
| 53 | #if defined(Q_OS_MAC) |
| 54 | #define CAN_BACKTRACE_EXECINFO |
| 55 | #endif |
| 56 | |
| 57 | #if defined(QT_NO_DEBUG) |
| 58 | #undef CAN_BACKTRACE_EXECINFO |
| 59 | #endif |
| 60 | |
| 61 | #if defined(CAN_BACKTRACE_EXECINFO) |
| 62 | #include <execinfo.h> |
| 63 | #include <QHash> |
| 64 | #endif |
| 65 | |
| 66 | #ifndef QT_NO_DEBUG |
| 67 | static const bool qsg_leak_check = !qEnvironmentVariableIsEmpty(varName: "QML_LEAK_CHECK" ); |
| 68 | #endif |
| 69 | |
| 70 | QT_BEGIN_NAMESPACE |
| 71 | |
| 72 | bool operator==(const QSGSamplerDescription &a, const QSGSamplerDescription &b) Q_DECL_NOTHROW |
| 73 | { |
| 74 | return a.filtering == b.filtering |
| 75 | && a.mipmapFiltering == b.mipmapFiltering |
| 76 | && a.horizontalWrap == b.horizontalWrap |
| 77 | && a.verticalWrap == b.verticalWrap |
| 78 | && a.anisotropylevel == b.anisotropylevel; |
| 79 | } |
| 80 | |
| 81 | bool operator!=(const QSGSamplerDescription &a, const QSGSamplerDescription &b) Q_DECL_NOTHROW |
| 82 | { |
| 83 | return !(a == b); |
| 84 | } |
| 85 | |
| 86 | uint qHash(const QSGSamplerDescription &s, uint seed) Q_DECL_NOTHROW |
| 87 | { |
| 88 | const int f = s.filtering; |
| 89 | const int m = s.mipmapFiltering; |
| 90 | const int w = s.horizontalWrap; |
| 91 | const int a = s.anisotropylevel; |
| 92 | return (((f & 7) << 24) | ((m & 7) << 16) | ((w & 7) << 8) | (a & 7)) ^ seed; |
| 93 | } |
| 94 | |
| 95 | QSGSamplerDescription QSGSamplerDescription::fromTexture(QSGTexture *t) |
| 96 | { |
| 97 | QSGSamplerDescription s; |
| 98 | s.filtering = t->filtering(); |
| 99 | s.mipmapFiltering = t->mipmapFiltering(); |
| 100 | s.horizontalWrap = t->horizontalWrapMode(); |
| 101 | s.verticalWrap = t->verticalWrapMode(); |
| 102 | s.anisotropylevel = t->anisotropyLevel(); |
| 103 | return s; |
| 104 | } |
| 105 | |
| 106 | #if QT_CONFIG(opengl) |
| 107 | #ifndef QT_NO_DEBUG |
| 108 | inline static bool isPowerOfTwo(int x) |
| 109 | { |
| 110 | // Assumption: x >= 1 |
| 111 | return x == (x & -x); |
| 112 | } |
| 113 | #endif |
| 114 | #endif |
| 115 | |
| 116 | QSGTexturePrivate::QSGTexturePrivate() |
| 117 | : wrapChanged(false) |
| 118 | , filteringChanged(false) |
| 119 | , anisotropyChanged(false) |
| 120 | , horizontalWrap(QSGTexture::ClampToEdge) |
| 121 | , verticalWrap(QSGTexture::ClampToEdge) |
| 122 | , mipmapMode(QSGTexture::None) |
| 123 | , filterMode(QSGTexture::Nearest) |
| 124 | , anisotropyLevel(QSGTexture::AnisotropyNone) |
| 125 | { |
| 126 | } |
| 127 | |
| 128 | #ifndef QT_NO_DEBUG |
| 129 | |
| 130 | static int qt_debug_texture_count = 0; |
| 131 | |
| 132 | #if (defined(Q_OS_LINUX) || defined (Q_OS_MAC)) && !defined(Q_OS_ANDROID) |
| 133 | DEFINE_BOOL_CONFIG_OPTION(qmlDebugLeakBacktrace, QML_DEBUG_LEAK_BACKTRACE) |
| 134 | |
| 135 | #define BACKTRACE_SIZE 20 |
| 136 | class SGTextureTraceItem |
| 137 | { |
| 138 | public: |
| 139 | void *backTrace[BACKTRACE_SIZE]; |
| 140 | size_t backTraceSize; |
| 141 | }; |
| 142 | |
| 143 | static QHash<QSGTexture*, SGTextureTraceItem*> qt_debug_allocated_textures; |
| 144 | #endif |
| 145 | |
| 146 | inline static void qt_debug_print_texture_count() |
| 147 | { |
| 148 | qDebug(msg: "Number of leaked textures: %i" , qt_debug_texture_count); |
| 149 | qt_debug_texture_count = -1; |
| 150 | |
| 151 | #if defined(CAN_BACKTRACE_EXECINFO) |
| 152 | if (qmlDebugLeakBacktrace()) { |
| 153 | while (!qt_debug_allocated_textures.isEmpty()) { |
| 154 | QHash<QSGTexture*, SGTextureTraceItem*>::Iterator it = qt_debug_allocated_textures.begin(); |
| 155 | QSGTexture* texture = it.key(); |
| 156 | SGTextureTraceItem* item = it.value(); |
| 157 | |
| 158 | qt_debug_allocated_textures.erase(it); |
| 159 | |
| 160 | qDebug() << "------" ; |
| 161 | qDebug() << "Leaked" << texture << "backtrace:" ; |
| 162 | |
| 163 | char** symbols = backtrace_symbols(array: item->backTrace, size: item->backTraceSize); |
| 164 | |
| 165 | if (symbols) { |
| 166 | for (int i=0; i<(int) item->backTraceSize; i++) |
| 167 | qDebug(msg: "Backtrace <%02d>: %s" , i, symbols[i]); |
| 168 | free(ptr: symbols); |
| 169 | } |
| 170 | |
| 171 | qDebug() << "------" ; |
| 172 | |
| 173 | delete item; |
| 174 | } |
| 175 | } |
| 176 | #endif |
| 177 | } |
| 178 | |
| 179 | inline static void qt_debug_add_texture(QSGTexture* texture) |
| 180 | { |
| 181 | #if defined(CAN_BACKTRACE_EXECINFO) |
| 182 | if (qmlDebugLeakBacktrace()) { |
| 183 | SGTextureTraceItem* item = new SGTextureTraceItem; |
| 184 | item->backTraceSize = backtrace(array: item->backTrace, BACKTRACE_SIZE); |
| 185 | qt_debug_allocated_textures.insert(key: texture, value: item); |
| 186 | } |
| 187 | #else |
| 188 | Q_UNUSED(texture); |
| 189 | #endif // Q_OS_LINUX |
| 190 | |
| 191 | ++qt_debug_texture_count; |
| 192 | |
| 193 | static bool atexit_registered = false; |
| 194 | if (!atexit_registered) { |
| 195 | atexit(func: qt_debug_print_texture_count); |
| 196 | atexit_registered = true; |
| 197 | } |
| 198 | } |
| 199 | |
| 200 | static void qt_debug_remove_texture(QSGTexture* texture) |
| 201 | { |
| 202 | #if defined(CAN_BACKTRACE_EXECINFO) |
| 203 | if (qmlDebugLeakBacktrace()) { |
| 204 | SGTextureTraceItem* item = qt_debug_allocated_textures.value(key: texture, defaultValue: 0); |
| 205 | if (item) { |
| 206 | qt_debug_allocated_textures.remove(key: texture); |
| 207 | delete item; |
| 208 | } |
| 209 | } |
| 210 | #else |
| 211 | Q_UNUSED(texture) |
| 212 | #endif |
| 213 | |
| 214 | --qt_debug_texture_count; |
| 215 | |
| 216 | if (qt_debug_texture_count < 0) |
| 217 | qDebug(msg: "Texture destroyed after qt_debug_print_texture_count() was called." ); |
| 218 | } |
| 219 | |
| 220 | #endif // QT_NO_DEBUG |
| 221 | |
| 222 | /*! |
| 223 | \class QSGTexture |
| 224 | |
| 225 | \inmodule QtQuick |
| 226 | |
| 227 | \brief The QSGTexture class is a baseclass for textures used in |
| 228 | the scene graph. |
| 229 | |
| 230 | |
| 231 | Users can freely implement their own texture classes to support |
| 232 | arbitrary input textures, such as YUV video frames or 8 bit alpha |
| 233 | masks. The scene graph backend provides a default implementation |
| 234 | of normal color textures. As the implementation of these may be |
| 235 | hardware specific, they are constructed via the factory |
| 236 | function QQuickWindow::createTextureFromImage(). |
| 237 | |
| 238 | The texture is a wrapper around an OpenGL texture, which texture |
| 239 | id is given by textureId() and which size in pixels is given by |
| 240 | textureSize(). hasAlphaChannel() reports if the texture contains |
| 241 | opacity values and hasMipmaps() reports if the texture contains |
| 242 | mipmap levels. |
| 243 | |
| 244 | To use a texture, call the bind() function. The texture parameters |
| 245 | specifying how the texture is bound, can be specified with |
| 246 | setMipmapFiltering(), setFiltering(), setHorizontalWrapMode() and |
| 247 | setVerticalWrapMode(). The texture will internally try to store |
| 248 | these values to minimize the OpenGL state changes when the texture |
| 249 | is bound. |
| 250 | |
| 251 | \section1 Texture Atlasses |
| 252 | |
| 253 | Some scene graph backends use texture atlasses, grouping multiple |
| 254 | small textures into one large texture. If this is the case, the |
| 255 | function isAtlasTexture() will return true. Atlasses are used to |
| 256 | aid the rendering algorithm to do better sorting which increases |
| 257 | performance. The location of the texture inside the atlas is |
| 258 | given with the normalizedTextureSubRect() function. |
| 259 | |
| 260 | If the texture is used in such a way that atlas is not preferable, |
| 261 | the function removedFromAtlas() can be used to extract a |
| 262 | non-atlassed copy. |
| 263 | |
| 264 | \note All classes with QSG prefix should be used solely on the scene graph's |
| 265 | rendering thread. See \l {Scene Graph and Rendering} for more information. |
| 266 | |
| 267 | \sa {Scene Graph - Rendering FBOs}, {Scene Graph - Rendering FBOs in a thread} |
| 268 | */ |
| 269 | |
| 270 | /*! |
| 271 | \enum QSGTexture::WrapMode |
| 272 | |
| 273 | Specifies how the texture should treat texture coordinates. |
| 274 | |
| 275 | \value Repeat Only the fractional part of the texture coordinate is |
| 276 | used, causing values above 1 and below 0 to repeat. |
| 277 | |
| 278 | \value ClampToEdge Values above 1 are clamped to 1 and values |
| 279 | below 0 are clamped to 0. |
| 280 | |
| 281 | \value MirroredRepeat When the texture coordinate is even, only the |
| 282 | fractional part is used. When odd, the texture coordinate is set to |
| 283 | \c{1 - fractional part}. This value has been introduced in Qt 5.10. |
| 284 | */ |
| 285 | |
| 286 | /*! |
| 287 | \enum QSGTexture::Filtering |
| 288 | |
| 289 | Specifies how sampling of texels should filter when texture |
| 290 | coordinates are not pixel aligned. |
| 291 | |
| 292 | \value None No filtering should occur. This value is only used |
| 293 | together with setMipmapFiltering(). |
| 294 | |
| 295 | \value Nearest Sampling returns the nearest texel. |
| 296 | |
| 297 | \value Linear Sampling returns a linear interpolation of the |
| 298 | neighboring texels. |
| 299 | */ |
| 300 | |
| 301 | /*! |
| 302 | \enum QSGTexture::AnisotropyLevel |
| 303 | |
| 304 | Specifies the anisotropic filtering level to be used when |
| 305 | the texture is not screen aligned. |
| 306 | |
| 307 | \value AnisotropyNone No anisotropic filtering. |
| 308 | |
| 309 | \value Anisotropy2x 2x anisotropic filtering. |
| 310 | |
| 311 | \value Anisotropy4x 4x anisotropic filtering. |
| 312 | |
| 313 | \value Anisotropy8x 8x anisotropic filtering. |
| 314 | |
| 315 | \value Anisotropy16x 16x anisotropic filtering. |
| 316 | |
| 317 | \since 5.9 |
| 318 | */ |
| 319 | |
| 320 | /*! |
| 321 | \class QSGTexture::NativeTexture |
| 322 | \brief Contains information about the underlying native resources of a texture. |
| 323 | \since 5.15 |
| 324 | */ |
| 325 | |
| 326 | /*! |
| 327 | \variable QSGTexture::NativeTexture::object |
| 328 | \brief a pointer to the native object handle. |
| 329 | |
| 330 | With OpenGL, the native handle is a GLuint value, so \c object is then a |
| 331 | pointer to a GLuint. With Vulkan, the native handle is a VkImage, so \c |
| 332 | object is a pointer to a VkImage. With Direct3D 11 and Metal \c |
| 333 | object is a pointer to a ID3D11Texture2D or MTLTexture pointer, respectively. |
| 334 | |
| 335 | \note Pay attention to the fact that \a object is always a pointer |
| 336 | to the native texture handle type, even if the native type itself is a |
| 337 | pointer. |
| 338 | */ |
| 339 | |
| 340 | /*! |
| 341 | \variable QSGTexture::NativeTexture::layout |
| 342 | \brief Specifies the current image layout for APIs like Vulkan. |
| 343 | |
| 344 | For Vulkan, \c layout contains a \c VkImageLayout value. |
| 345 | */ |
| 346 | |
| 347 | |
| 348 | #ifndef QT_NO_DEBUG |
| 349 | Q_QUICK_PRIVATE_EXPORT void qsg_set_material_failure(); |
| 350 | #endif |
| 351 | |
| 352 | #ifndef QT_NO_DEBUG |
| 353 | Q_GLOBAL_STATIC(QSet<QSGTexture *>, qsg_valid_texture_set) |
| 354 | Q_GLOBAL_STATIC(QMutex, qsg_valid_texture_mutex) |
| 355 | |
| 356 | bool qsg_safeguard_texture(QSGTexture *texture) |
| 357 | { |
| 358 | #if QT_CONFIG(opengl) |
| 359 | QMutexLocker locker(qsg_valid_texture_mutex()); |
| 360 | if (!qsg_valid_texture_set()->contains(value: texture)) { |
| 361 | qWarning() << "Invalid texture accessed:" << (void *) texture; |
| 362 | qsg_set_material_failure(); |
| 363 | QOpenGLContext::currentContext()->functions()->glBindTexture(GL_TEXTURE_2D, texture: 0); |
| 364 | return false; |
| 365 | } |
| 366 | #else |
| 367 | Q_UNUSED(texture) |
| 368 | #endif |
| 369 | return true; |
| 370 | } |
| 371 | #endif |
| 372 | |
| 373 | /*! |
| 374 | Constructs the QSGTexture base class. |
| 375 | */ |
| 376 | QSGTexture::QSGTexture() |
| 377 | : QObject(*(new QSGTexturePrivate)) |
| 378 | { |
| 379 | #ifndef QT_NO_DEBUG |
| 380 | if (qsg_leak_check) |
| 381 | qt_debug_add_texture(texture: this); |
| 382 | |
| 383 | QMutexLocker locker(qsg_valid_texture_mutex()); |
| 384 | qsg_valid_texture_set()->insert(value: this); |
| 385 | #endif |
| 386 | } |
| 387 | |
| 388 | /*! |
| 389 | \internal |
| 390 | */ |
| 391 | QSGTexture::QSGTexture(QSGTexturePrivate &dd) |
| 392 | : QObject(dd) |
| 393 | { |
| 394 | #ifndef QT_NO_DEBUG |
| 395 | if (qsg_leak_check) |
| 396 | qt_debug_add_texture(texture: this); |
| 397 | |
| 398 | QMutexLocker locker(qsg_valid_texture_mutex()); |
| 399 | qsg_valid_texture_set()->insert(value: this); |
| 400 | #endif |
| 401 | } |
| 402 | |
| 403 | /*! |
| 404 | Destroys the QSGTexture. |
| 405 | */ |
| 406 | QSGTexture::~QSGTexture() |
| 407 | { |
| 408 | #ifndef QT_NO_DEBUG |
| 409 | if (qsg_leak_check) |
| 410 | qt_debug_remove_texture(texture: this); |
| 411 | |
| 412 | QMutexLocker locker(qsg_valid_texture_mutex()); |
| 413 | qsg_valid_texture_set()->remove(value: this); |
| 414 | #endif |
| 415 | } |
| 416 | |
| 417 | /*! |
| 418 | \fn void QSGTexture::bind() |
| 419 | |
| 420 | Call this function to bind this texture to the current texture |
| 421 | target. |
| 422 | |
| 423 | Binding a texture may also include uploading the texture data from |
| 424 | a previously set QImage. |
| 425 | |
| 426 | \warning This function should only be called when running with the |
| 427 | direct OpenGL rendering path. |
| 428 | |
| 429 | \warning This function can only be called from the rendering thread. |
| 430 | */ |
| 431 | |
| 432 | /*! |
| 433 | \fn QRectF QSGTexture::convertToNormalizedSourceRect(const QRectF &rect) const |
| 434 | |
| 435 | Returns \a rect converted to normalized coordinates. |
| 436 | |
| 437 | \sa normalizedTextureSubRect() |
| 438 | */ |
| 439 | |
| 440 | /*! |
| 441 | This function returns a copy of the current texture which is removed |
| 442 | from its atlas. |
| 443 | |
| 444 | The current texture remains unchanged, so texture coordinates do not |
| 445 | need to be updated. |
| 446 | |
| 447 | Removing a texture from an atlas is primarily useful when passing |
| 448 | it to a shader that operates on the texture coordinates 0-1 instead |
| 449 | of the texture subrect inside the atlas. |
| 450 | |
| 451 | If the texture is not part of a texture atlas, this function returns 0. |
| 452 | |
| 453 | Implementations of this function are recommended to return the same instance |
| 454 | for multiple calls to limit memory usage. |
| 455 | |
| 456 | \warning This function can only be called from the rendering thread. |
| 457 | */ |
| 458 | |
| 459 | QSGTexture *QSGTexture::removedFromAtlas() const |
| 460 | { |
| 461 | Q_ASSERT_X(!isAtlasTexture(), "QSGTexture::removedFromAtlas()" , "Called on a non-atlas texture" ); |
| 462 | return nullptr; |
| 463 | } |
| 464 | |
| 465 | /*! |
| 466 | Returns weither this texture is part of an atlas or not. |
| 467 | |
| 468 | The default implementation returns false. |
| 469 | */ |
| 470 | bool QSGTexture::isAtlasTexture() const |
| 471 | { |
| 472 | return false; |
| 473 | } |
| 474 | |
| 475 | /*! |
| 476 | \fn int QSGTexture::textureId() const |
| 477 | |
| 478 | Returns the OpenGL texture id for this texture. |
| 479 | |
| 480 | The default value is 0, indicating that it is an invalid texture id. |
| 481 | |
| 482 | The function should at all times return the correct texture id. |
| 483 | |
| 484 | \warning This function can only be called from the rendering thread. |
| 485 | */ |
| 486 | |
| 487 | /*! |
| 488 | Returns a key suitable for comparing textures. Typically used in |
| 489 | QSGMaterial::compare() implementations. |
| 490 | |
| 491 | Just comparing QSGTexture pointers is not always sufficient because two |
| 492 | QSGTexture instances that refer to the same native texture object |
| 493 | underneath should also be considered equal. Hence this function. |
| 494 | |
| 495 | \note Unlike textureId(), implementations of this function are not expected |
| 496 | to and should not create any graphics resources (so texture objects) in |
| 497 | case there is none yet. |
| 498 | |
| 499 | A QSGTexture that does not have a native texture object underneath is |
| 500 | typically not equal to any other QSGTexture. There are exceptions to this, |
| 501 | in particular when atlasing is used (where multiple textures share the same |
| 502 | atlas texture under the hood), that is then up to the subclass |
| 503 | implementations to deal with as appropriate. |
| 504 | |
| 505 | \warning This function can only be called from the rendering thread. |
| 506 | |
| 507 | \since 5.14 |
| 508 | */ |
| 509 | int QSGTexture::comparisonKey() const |
| 510 | { |
| 511 | Q_D(const QSGTexture); |
| 512 | return d->comparisonKey(); |
| 513 | } |
| 514 | |
| 515 | /*! |
| 516 | \fn QSize QSGTexture::textureSize() const |
| 517 | |
| 518 | Returns the size of the texture. |
| 519 | */ |
| 520 | |
| 521 | /*! |
| 522 | Returns the rectangle inside textureSize() that this texture |
| 523 | represents in normalized coordinates. |
| 524 | |
| 525 | The default implementation returns a rect at position (0, 0) with |
| 526 | width and height of 1. |
| 527 | */ |
| 528 | QRectF QSGTexture::normalizedTextureSubRect() const |
| 529 | { |
| 530 | return QRectF(0, 0, 1, 1); |
| 531 | } |
| 532 | |
| 533 | /*! |
| 534 | \fn bool QSGTexture::hasAlphaChannel() const |
| 535 | |
| 536 | Returns true if the texture data contains an alpha channel. |
| 537 | */ |
| 538 | |
| 539 | /*! |
| 540 | \fn bool QSGTexture::hasMipmaps() const |
| 541 | |
| 542 | Returns true if the texture data contains mipmap levels. |
| 543 | */ |
| 544 | |
| 545 | |
| 546 | /*! |
| 547 | Sets the mipmap sampling mode to be used for the upcoming bind() call to \a filter. |
| 548 | |
| 549 | Setting the mipmap filtering has no effect it the texture does not have mipmaps. |
| 550 | |
| 551 | \sa hasMipmaps() |
| 552 | */ |
| 553 | void QSGTexture::setMipmapFiltering(Filtering filter) |
| 554 | { |
| 555 | Q_D(QSGTexture); |
| 556 | if (d->mipmapMode != (uint) filter) { |
| 557 | d->mipmapMode = filter; |
| 558 | d->filteringChanged = true; |
| 559 | } |
| 560 | } |
| 561 | |
| 562 | /*! |
| 563 | Returns whether mipmapping should be used when sampling from this texture. |
| 564 | */ |
| 565 | QSGTexture::Filtering QSGTexture::mipmapFiltering() const |
| 566 | { |
| 567 | return (QSGTexture::Filtering) d_func()->mipmapMode; |
| 568 | } |
| 569 | |
| 570 | |
| 571 | /*! |
| 572 | Sets the sampling mode to be used for the upcoming bind() call to \a filter. |
| 573 | */ |
| 574 | void QSGTexture::setFiltering(QSGTexture::Filtering filter) |
| 575 | { |
| 576 | Q_D(QSGTexture); |
| 577 | if (d->filterMode != (uint) filter) { |
| 578 | d->filterMode = filter; |
| 579 | d->filteringChanged = true; |
| 580 | } |
| 581 | } |
| 582 | |
| 583 | /*! |
| 584 | Returns the sampling mode to be used for this texture. |
| 585 | */ |
| 586 | QSGTexture::Filtering QSGTexture::filtering() const |
| 587 | { |
| 588 | return (QSGTexture::Filtering) d_func()->filterMode; |
| 589 | } |
| 590 | |
| 591 | /*! |
| 592 | Sets the level of anisotropic filtering to be used for the upcoming bind() call to \a level. |
| 593 | The default value is QSGTexture::AnisotropyNone, which means no anisotropic filtering is enabled. |
| 594 | |
| 595 | \since 5.9 |
| 596 | */ |
| 597 | void QSGTexture::setAnisotropyLevel(AnisotropyLevel level) |
| 598 | { |
| 599 | Q_D(QSGTexture); |
| 600 | if (d->anisotropyLevel != (uint) level) { |
| 601 | d->anisotropyLevel = level; |
| 602 | d->anisotropyChanged = true; |
| 603 | } |
| 604 | } |
| 605 | |
| 606 | /*! |
| 607 | Returns the anisotropy level in use for filtering this texture. |
| 608 | |
| 609 | \since 5.9 |
| 610 | */ |
| 611 | QSGTexture::AnisotropyLevel QSGTexture::anisotropyLevel() const |
| 612 | { |
| 613 | return (QSGTexture::AnisotropyLevel) d_func()->anisotropyLevel; |
| 614 | } |
| 615 | |
| 616 | |
| 617 | |
| 618 | /*! |
| 619 | Sets the horizontal wrap mode to be used for the upcoming bind() call to \a hwrap |
| 620 | */ |
| 621 | |
| 622 | void QSGTexture::setHorizontalWrapMode(WrapMode hwrap) |
| 623 | { |
| 624 | Q_D(QSGTexture); |
| 625 | if ((uint) hwrap != d->horizontalWrap) { |
| 626 | d->horizontalWrap = hwrap; |
| 627 | d->wrapChanged = true; |
| 628 | } |
| 629 | } |
| 630 | |
| 631 | /*! |
| 632 | Returns the horizontal wrap mode to be used for this texture. |
| 633 | */ |
| 634 | QSGTexture::WrapMode QSGTexture::horizontalWrapMode() const |
| 635 | { |
| 636 | return (QSGTexture::WrapMode) d_func()->horizontalWrap; |
| 637 | } |
| 638 | |
| 639 | |
| 640 | |
| 641 | /*! |
| 642 | Sets the vertical wrap mode to be used for the upcoming bind() call to \a vwrap |
| 643 | */ |
| 644 | void QSGTexture::setVerticalWrapMode(WrapMode vwrap) |
| 645 | { |
| 646 | Q_D(QSGTexture); |
| 647 | if ((uint) vwrap != d->verticalWrap) { |
| 648 | d->verticalWrap = vwrap; |
| 649 | d->wrapChanged = true; |
| 650 | } |
| 651 | } |
| 652 | |
| 653 | /*! |
| 654 | Returns the vertical wrap mode to be used for this texture. |
| 655 | */ |
| 656 | QSGTexture::WrapMode QSGTexture::verticalWrapMode() const |
| 657 | { |
| 658 | return (QSGTexture::WrapMode) d_func()->verticalWrap; |
| 659 | } |
| 660 | |
| 661 | |
| 662 | /*! |
| 663 | Update the texture state to match the filtering, mipmap and wrap options |
| 664 | currently set. |
| 665 | |
| 666 | If \a force is true, all properties will be updated regardless of weither |
| 667 | they have changed or not. |
| 668 | */ |
| 669 | void QSGTexture::updateBindOptions(bool force) // legacy (GL-only) |
| 670 | { |
| 671 | #if QT_CONFIG(opengl) |
| 672 | Q_D(QSGTexture); |
| 673 | QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); |
| 674 | force |= isAtlasTexture(); |
| 675 | |
| 676 | if (force || d->filteringChanged) { |
| 677 | bool linear = d->filterMode == Linear; |
| 678 | GLint minFilter = linear ? GL_LINEAR : GL_NEAREST; |
| 679 | GLint magFilter = linear ? GL_LINEAR : GL_NEAREST; |
| 680 | |
| 681 | if (hasMipmaps()) { |
| 682 | if (d->mipmapMode == Nearest) |
| 683 | minFilter = linear ? GL_LINEAR_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_NEAREST; |
| 684 | else if (d->mipmapMode == Linear) |
| 685 | minFilter = linear ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_LINEAR; |
| 686 | } |
| 687 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, param: minFilter); |
| 688 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, param: magFilter); |
| 689 | d->filteringChanged = false; |
| 690 | } |
| 691 | |
| 692 | if (force || d->anisotropyChanged) { |
| 693 | d->anisotropyChanged = false; |
| 694 | if (QOpenGLContext::currentContext()->hasExtension(QByteArrayLiteral("GL_EXT_texture_filter_anisotropic" ))) |
| 695 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, param: float(1 << (d->anisotropyLevel))); |
| 696 | } |
| 697 | |
| 698 | if (force || d->wrapChanged) { |
| 699 | #ifndef QT_NO_DEBUG |
| 700 | if (d->horizontalWrap == Repeat || d->verticalWrap == Repeat |
| 701 | || d->horizontalWrap == MirroredRepeat || d->verticalWrap == MirroredRepeat) |
| 702 | { |
| 703 | bool npotSupported = QOpenGLFunctions(QOpenGLContext::currentContext()).hasOpenGLFeature(feature: QOpenGLFunctions::NPOTTextures); |
| 704 | QSize size = textureSize(); |
| 705 | bool isNpot = !isPowerOfTwo(x: size.width()) || !isPowerOfTwo(x: size.height()); |
| 706 | if (!npotSupported && isNpot) |
| 707 | qWarning(msg: "Scene Graph: This system does not support the REPEAT wrap mode for non-power-of-two textures." ); |
| 708 | } |
| 709 | #endif |
| 710 | GLenum wrapS = GL_CLAMP_TO_EDGE; |
| 711 | if (d->horizontalWrap == Repeat) |
| 712 | wrapS = GL_REPEAT; |
| 713 | else if (d->horizontalWrap == MirroredRepeat) |
| 714 | wrapS = GL_MIRRORED_REPEAT; |
| 715 | GLenum wrapT = GL_CLAMP_TO_EDGE; |
| 716 | if (d->verticalWrap == Repeat) |
| 717 | wrapT = GL_REPEAT; |
| 718 | else if (d->verticalWrap == MirroredRepeat) |
| 719 | wrapT = GL_MIRRORED_REPEAT; |
| 720 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, param: wrapS); |
| 721 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, param: wrapT); |
| 722 | d->wrapChanged = false; |
| 723 | } |
| 724 | #else |
| 725 | Q_UNUSED(force) |
| 726 | #endif |
| 727 | } |
| 728 | |
| 729 | /*! |
| 730 | Call this function to enqueue image upload operations to \a |
| 731 | resourceUpdates, in case there are any pending ones. When there is no new |
| 732 | data (for example, because there was no setImage() since the last call to |
| 733 | this function), the function does nothing. |
| 734 | |
| 735 | Materials involving \a rhi textures are expected to call this function from |
| 736 | their updateSampledImage() implementation, typically without any conditions. |
| 737 | |
| 738 | \note This function is only used when running the graphics API independent |
| 739 | rendering path of the scene graph. |
| 740 | |
| 741 | \warning This function can only be called from the rendering thread. |
| 742 | |
| 743 | \since 5.14 |
| 744 | */ |
| 745 | void QSGTexture::updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) |
| 746 | { |
| 747 | Q_D(QSGTexture); |
| 748 | d->updateRhiTexture(rhi, resourceUpdates); |
| 749 | } |
| 750 | |
| 751 | /*! |
| 752 | \return the platform-specific texture data for this texture. |
| 753 | |
| 754 | \note This is only available when running the graphics API independent |
| 755 | rendering path of the scene graph. Use textureId() otherwise. |
| 756 | |
| 757 | Returns an empty result (\c object is null) if there is no available |
| 758 | underlying native texture. |
| 759 | |
| 760 | \since 5.15 |
| 761 | \sa QQuickWindow::createTextureFromNativeObject() |
| 762 | */ |
| 763 | QSGTexture::NativeTexture QSGTexture::nativeTexture() const |
| 764 | { |
| 765 | Q_D(const QSGTexture); |
| 766 | if (auto *tex = d->rhiTexture()) { |
| 767 | auto nativeTexture = tex->nativeTexture(); |
| 768 | return {.object: nativeTexture.object, .layout: nativeTexture.layout}; |
| 769 | } |
| 770 | return {}; |
| 771 | } |
| 772 | |
| 773 | /*! |
| 774 | \internal |
| 775 | */ |
| 776 | void QSGTexture::setWorkResourceUpdateBatch(QRhiResourceUpdateBatch *resourceUpdates) |
| 777 | { |
| 778 | Q_D(QSGTexture); |
| 779 | d->workResourceUpdateBatch = resourceUpdates; |
| 780 | } |
| 781 | |
| 782 | bool QSGTexturePrivate::hasDirtySamplerOptions() const |
| 783 | { |
| 784 | return wrapChanged || filteringChanged || anisotropyChanged; |
| 785 | } |
| 786 | |
| 787 | void QSGTexturePrivate::resetDirtySamplerOptions() |
| 788 | { |
| 789 | wrapChanged = filteringChanged = anisotropyChanged = false; |
| 790 | } |
| 791 | |
| 792 | int QSGTexturePrivate::comparisonKey() const |
| 793 | { |
| 794 | // Must be overridden in subclasses but we cannot make this pure virtual |
| 795 | // before Qt 6 because the simple QSGTexture ctor must be kept working. |
| 796 | Q_Q(const QSGTexture); |
| 797 | return q->textureId(); // this is semantically wrong but at least compatible with existing, non-RHI-aware subclasses |
| 798 | } |
| 799 | |
| 800 | /*! |
| 801 | \internal |
| 802 | |
| 803 | \return the QRhiTexture for this QSGTexture or null if there is none. |
| 804 | |
| 805 | Unlike textureId(), this function is not expected to create a new |
| 806 | QRhiTexture in case there is none. Just return null in that case. The |
| 807 | expectation towards the renderer is that a null texture leads to using a |
| 808 | transparent, dummy texture instead. |
| 809 | |
| 810 | \note This function is only used when running the graphics API independent |
| 811 | rendering path of the scene graph. |
| 812 | |
| 813 | \warning This function can only be called from the rendering thread. |
| 814 | |
| 815 | \since 5.14 |
| 816 | */ |
| 817 | QRhiTexture *QSGTexturePrivate::rhiTexture() const |
| 818 | { |
| 819 | return nullptr; |
| 820 | } |
| 821 | |
| 822 | void QSGTexturePrivate::updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) |
| 823 | { |
| 824 | Q_UNUSED(rhi); |
| 825 | Q_UNUSED(resourceUpdates); |
| 826 | } |
| 827 | |
| 828 | /*! |
| 829 | \class QSGDynamicTexture |
| 830 | \brief The QSGDynamicTexture class serves as a baseclass for dynamically changing textures, |
| 831 | such as content that is rendered to FBO's. |
| 832 | \inmodule QtQuick |
| 833 | |
| 834 | To update the content of the texture, call updateTexture() explicitly. Simply calling bind() |
| 835 | will not update the texture. |
| 836 | |
| 837 | \note All classes with QSG prefix should be used solely on the scene graph's |
| 838 | rendering thread. See \l {Scene Graph and Rendering} for more information. |
| 839 | */ |
| 840 | |
| 841 | |
| 842 | /*! |
| 843 | \fn bool QSGDynamicTexture::updateTexture() |
| 844 | |
| 845 | Call this function to explicitly update the dynamic texture. |
| 846 | |
| 847 | The function returns true if the texture was changed as a resul of the update; otherwise |
| 848 | returns false. |
| 849 | |
| 850 | \note This function is typically called from QQuickItem::updatePaintNode() |
| 851 | or QSGNode::preprocess(), meaning during the \c{synchronization} or the |
| 852 | \c{node preprocessing} phases of the scenegraph. Calling it at other times |
| 853 | is discouraged and can lead to unexpected behavior. |
| 854 | */ |
| 855 | |
| 856 | /*! |
| 857 | \internal |
| 858 | */ |
| 859 | QSGDynamicTexture::QSGDynamicTexture(QSGTexturePrivate &dd) |
| 860 | : QSGTexture(dd) |
| 861 | { |
| 862 | } |
| 863 | |
| 864 | QT_END_NAMESPACE |
| 865 | |
| 866 | #include "moc_qsgtexture.cpp" |
| 867 | |