| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgcontextplugin_p.h" |
| 41 | #include <QtQuick/private/qsgcontext_p.h> |
| 42 | #include <QtGui/qguiapplication.h> |
| 43 | #include <QtCore/private/qfactoryloader_p.h> |
| 44 | #include <QtCore/qlibraryinfo.h> |
| 45 | |
| 46 | // Built-in adaptations |
| 47 | #include <QtQuick/private/qsgsoftwareadaptation_p.h> |
| 48 | #if QT_CONFIG(opengl) |
| 49 | #include <QtQuick/private/qsgdefaultcontext_p.h> |
| 50 | #endif |
| 51 | |
| 52 | #include <QtGui/private/qguiapplication_p.h> |
| 53 | #include <QtGui/qpa/qplatformintegration.h> |
| 54 | |
| 55 | QT_BEGIN_NAMESPACE |
| 56 | |
| 57 | Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_INFO) |
| 58 | |
| 59 | QSGContextPlugin::QSGContextPlugin(QObject *parent) |
| 60 | : QObject(parent) |
| 61 | { |
| 62 | } |
| 63 | |
| 64 | QSGContextPlugin::~QSGContextPlugin() |
| 65 | { |
| 66 | } |
| 67 | |
| 68 | #if QT_CONFIG(library) |
| 69 | Q_GLOBAL_STATIC_WITH_ARGS(QFactoryLoader, loader, |
| 70 | (QSGContextFactoryInterface_iid, QLatin1String("/scenegraph" ))) |
| 71 | #endif |
| 72 | |
| 73 | struct QSGAdaptationBackendData |
| 74 | { |
| 75 | QSGAdaptationBackendData(); |
| 76 | ~QSGAdaptationBackendData(); |
| 77 | Q_DISABLE_COPY(QSGAdaptationBackendData) |
| 78 | |
| 79 | bool tried = false; |
| 80 | QSGContextFactoryInterface *factory = nullptr; |
| 81 | QString name; |
| 82 | QSGContextFactoryInterface::Flags flags; |
| 83 | |
| 84 | QVector<QSGContextFactoryInterface *> builtIns; |
| 85 | |
| 86 | QString quickWindowBackendRequest; |
| 87 | }; |
| 88 | |
| 89 | QSGAdaptationBackendData::QSGAdaptationBackendData() |
| 90 | { |
| 91 | // Fill in the table with the built-in adaptations. |
| 92 | builtIns.append(t: new QSGSoftwareAdaptation); |
| 93 | } |
| 94 | |
| 95 | QSGAdaptationBackendData::~QSGAdaptationBackendData() |
| 96 | { |
| 97 | qDeleteAll(c: builtIns); |
| 98 | } |
| 99 | |
| 100 | Q_GLOBAL_STATIC(QSGAdaptationBackendData, qsg_adaptation_data) |
| 101 | |
| 102 | // This only works when the backend is loaded (contextFactory() was called), |
| 103 | // otherwise the return value is 0. |
| 104 | // |
| 105 | // Note that the default (OpenGL) implementation always results in 0, custom flags |
| 106 | // can only be returned from the other (either compiled-in or plugin-based) backends. |
| 107 | QSGContextFactoryInterface::Flags qsg_backend_flags() |
| 108 | { |
| 109 | return qsg_adaptation_data()->flags; |
| 110 | } |
| 111 | |
| 112 | QSGAdaptationBackendData *contextFactory() |
| 113 | { |
| 114 | QSGAdaptationBackendData *backendData = qsg_adaptation_data(); |
| 115 | |
| 116 | if (!backendData->tried) { |
| 117 | backendData->tried = true; |
| 118 | |
| 119 | const QStringList args = QGuiApplication::arguments(); |
| 120 | QString requestedBackend = backendData->quickWindowBackendRequest; // empty or set via QQuickWindow::setBackend() |
| 121 | |
| 122 | for (int index = 0; index < args.count(); ++index) { |
| 123 | if (args.at(i: index).startsWith(s: QLatin1String("--device=" ))) { |
| 124 | requestedBackend = args.at(i: index).mid(position: 9); |
| 125 | break; |
| 126 | } |
| 127 | } |
| 128 | |
| 129 | if (requestedBackend.isEmpty()) |
| 130 | requestedBackend = qEnvironmentVariable(varName: "QMLSCENE_DEVICE" ); |
| 131 | |
| 132 | // A modern alternative. Scenegraph adaptations can represent backends |
| 133 | // for different graphics APIs as well, instead of being specific to |
| 134 | // some device or platform. |
| 135 | if (requestedBackend.isEmpty()) |
| 136 | requestedBackend = qEnvironmentVariable(varName: "QT_QUICK_BACKEND" ); |
| 137 | |
| 138 | // If this platform does not support OpenGL, and no backend has been set |
| 139 | // default to the software renderer |
| 140 | if (requestedBackend.isEmpty() |
| 141 | && !QGuiApplicationPrivate::platformIntegration()->hasCapability(cap: QPlatformIntegration::OpenGL)) { |
| 142 | requestedBackend = QString::fromLocal8Bit(str: "software" ); |
| 143 | } |
| 144 | |
| 145 | if (!requestedBackend.isEmpty()) { |
| 146 | qCDebug(QSG_LOG_INFO, "Loading backend %s" , qUtf8Printable(requestedBackend)); |
| 147 | |
| 148 | // First look for a built-in adaptation. |
| 149 | for (QSGContextFactoryInterface *builtInBackend : qAsConst(t&: backendData->builtIns)) { |
| 150 | if (builtInBackend->keys().contains(str: requestedBackend)) { |
| 151 | backendData->factory = builtInBackend; |
| 152 | backendData->name = requestedBackend; |
| 153 | backendData->flags = backendData->factory->flags(key: requestedBackend); |
| 154 | break; |
| 155 | } |
| 156 | } |
| 157 | |
| 158 | #if QT_CONFIG(library) |
| 159 | // Then try the plugins. |
| 160 | if (!backendData->factory) { |
| 161 | const int index = loader()->indexOf(needle: requestedBackend); |
| 162 | if (index != -1) |
| 163 | backendData->factory = qobject_cast<QSGContextFactoryInterface*>(object: loader()->instance(index)); |
| 164 | if (backendData->factory) { |
| 165 | backendData->name = requestedBackend; |
| 166 | backendData->flags = backendData->factory->flags(key: requestedBackend); |
| 167 | } |
| 168 | if (!backendData->factory) { |
| 169 | qWarning(msg: "Could not create scene graph context for backend '%s'" |
| 170 | " - check that plugins are installed correctly in %s" , |
| 171 | qPrintable(requestedBackend), |
| 172 | qPrintable(QLibraryInfo::location(QLibraryInfo::PluginsPath))); |
| 173 | } |
| 174 | } |
| 175 | #endif // library |
| 176 | } |
| 177 | } |
| 178 | |
| 179 | return backendData; |
| 180 | } |
| 181 | |
| 182 | |
| 183 | |
| 184 | /*! |
| 185 | \fn QSGContext *QSGContext::createDefaultContext() |
| 186 | |
| 187 | Creates a default scene graph context for the current hardware. |
| 188 | This may load a device-specific plugin. |
| 189 | */ |
| 190 | QSGContext *QSGContext::createDefaultContext() |
| 191 | { |
| 192 | QSGAdaptationBackendData *backendData = contextFactory(); |
| 193 | if (backendData->factory) |
| 194 | return backendData->factory->create(key: backendData->name); |
| 195 | #if QT_CONFIG(opengl) |
| 196 | return new QSGDefaultContext(); |
| 197 | #else |
| 198 | return nullptr; |
| 199 | #endif |
| 200 | } |
| 201 | |
| 202 | |
| 203 | |
| 204 | /*! |
| 205 | Calls into the scene graph adaptation if available and creates a texture |
| 206 | factory. The primary purpose of this function is to reimplement hardware |
| 207 | specific asynchronous texture frameskip-less uploads that can happen on |
| 208 | the image providers thread. |
| 209 | */ |
| 210 | |
| 211 | QQuickTextureFactory *QSGContext::createTextureFactoryFromImage(const QImage &image) |
| 212 | { |
| 213 | QSGAdaptationBackendData *backendData = contextFactory(); |
| 214 | if (backendData->factory) |
| 215 | return backendData->factory->createTextureFactoryFromImage(image); |
| 216 | return nullptr; |
| 217 | } |
| 218 | |
| 219 | |
| 220 | /*! |
| 221 | Calls into the scene graph adaptation if available and creates a hardware |
| 222 | specific window manager. |
| 223 | */ |
| 224 | |
| 225 | QSGRenderLoop *QSGContext::createWindowManager() |
| 226 | { |
| 227 | QSGAdaptationBackendData *backendData = contextFactory(); |
| 228 | if (backendData->factory) |
| 229 | return backendData->factory->createWindowManager(); |
| 230 | return nullptr; |
| 231 | } |
| 232 | |
| 233 | void QSGContext::setBackend(const QString &backend) |
| 234 | { |
| 235 | QSGAdaptationBackendData *backendData = qsg_adaptation_data(); |
| 236 | if (backendData->tried) |
| 237 | qWarning(msg: "Scenegraph already initialized, setBackend() request ignored" ); |
| 238 | |
| 239 | backendData->quickWindowBackendRequest = backend; |
| 240 | } |
| 241 | |
| 242 | QString QSGContext::backend() |
| 243 | { |
| 244 | QSGAdaptationBackendData *backendData = qsg_adaptation_data(); |
| 245 | if (backendData->tried) |
| 246 | return backendData->name; |
| 247 | |
| 248 | return backendData->quickWindowBackendRequest; |
| 249 | } |
| 250 | |
| 251 | QT_END_NAMESPACE |
| 252 | |
| 253 | #include "moc_qsgcontextplugin_p.cpp" |
| 254 | |