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39
40#ifndef QSGDEFAULTSPRITENODE_H
41#define QSGDEFAULTSPRITENODE_H
42
43//
44// W A R N I N G
45// -------------
46//
47// This file is not part of the Qt API. It exists purely as an
48// implementation detail. This header file may change from version to
49// version without notice, or even be removed.
50//
51// We mean it.
52//
53
54#include <private/qtquickglobal_p.h>
55
56QT_REQUIRE_CONFIG(quick_sprite);
57
58#include <private/qsgadaptationlayer_p.h>
59
60QT_BEGIN_NAMESPACE
61class QQuickSpriteMaterial;
62class QSGDefaultSpriteNode : public QSGSpriteNode
63{
64public:
65 QSGDefaultSpriteNode();
66
67 void setTexture(QSGTexture *texture) override;
68 void setTime(float time) override;
69 void setSourceA(const QPoint &source) override;
70 void setSourceB(const QPoint &source) override;
71 void setSpriteSize(const QSize &size) override;
72 void setSheetSize(const QSize &size) override;
73 void setSize(const QSizeF &size) override;
74 void setFiltering(QSGTexture::Filtering filtering) override;
75 void update() override;
76private:
77 void updateGeometry();
78
79 QQuickSpriteMaterial *m_material;
80 QSGGeometry *m_geometry;
81 bool m_geometryDirty;
82 QPoint m_sourceA;
83 QPoint m_sourceB;
84 QSize m_spriteSize;
85 QSize m_sheetSize;
86 QSizeF m_size;
87};
88
89QT_END_NAMESPACE
90
91#endif // QSGDEFAULTSPRITENODE_H
92

source code of qtdeclarative/src/quick/scenegraph/qsgdefaultspritenode_p.h