| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgdefaultspritenode_p.h" |
| 41 | |
| 42 | #include <QtQuick/QSGMaterial> |
| 43 | #include <QtGui/QOpenGLShaderProgram> |
| 44 | |
| 45 | QT_BEGIN_NAMESPACE |
| 46 | |
| 47 | struct SpriteVertex { |
| 48 | float x; |
| 49 | float y; |
| 50 | float tx; |
| 51 | float ty; |
| 52 | }; |
| 53 | |
| 54 | struct SpriteVertices { |
| 55 | SpriteVertex v1; |
| 56 | SpriteVertex v2; |
| 57 | SpriteVertex v3; |
| 58 | SpriteVertex v4; |
| 59 | }; |
| 60 | |
| 61 | class QQuickSpriteMaterial : public QSGMaterial |
| 62 | { |
| 63 | public: |
| 64 | QQuickSpriteMaterial(); |
| 65 | ~QQuickSpriteMaterial(); |
| 66 | QSGMaterialType *type() const override { static QSGMaterialType type; return &type; } |
| 67 | QSGMaterialShader *createShader() const override; |
| 68 | int compare(const QSGMaterial *other) const override |
| 69 | { |
| 70 | return this - static_cast<const QQuickSpriteMaterial *>(other); |
| 71 | } |
| 72 | |
| 73 | QSGTexture *texture = nullptr; |
| 74 | |
| 75 | float animT = 0.0f; |
| 76 | float animX1 = 0.0f; |
| 77 | float animY1 = 0.0f; |
| 78 | float animX2 = 0.0f; |
| 79 | float animY2 = 0.0f; |
| 80 | float animW = 1.0f; |
| 81 | float animH = 1.0f; |
| 82 | }; |
| 83 | |
| 84 | QQuickSpriteMaterial::QQuickSpriteMaterial() |
| 85 | { |
| 86 | setFlag(flags: Blending, on: true); |
| 87 | setFlag(flags: SupportsRhiShader, on: true); |
| 88 | } |
| 89 | |
| 90 | QQuickSpriteMaterial::~QQuickSpriteMaterial() |
| 91 | { |
| 92 | delete texture; |
| 93 | } |
| 94 | |
| 95 | class SpriteMaterialShader : public QSGMaterialShader |
| 96 | { |
| 97 | public: |
| 98 | SpriteMaterialShader() |
| 99 | { |
| 100 | setShaderSourceFile(type: QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/sprite.vert" )); |
| 101 | setShaderSourceFile(type: QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/sprite.frag" )); |
| 102 | } |
| 103 | |
| 104 | void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *) override |
| 105 | { |
| 106 | QQuickSpriteMaterial *m = static_cast<QQuickSpriteMaterial *>(newEffect); |
| 107 | m->texture->bind(); |
| 108 | |
| 109 | program()->setUniformValue(location: m_opacity_id, value: state.opacity()); |
| 110 | program()->setUniformValue(location: m_animData_id, x: m->animW, y: m->animH, z: m->animT); |
| 111 | program()->setUniformValue(location: m_animPos_id, x: m->animX1, y: m->animY1, z: m->animX2, w: m->animY2); |
| 112 | |
| 113 | if (state.isMatrixDirty()) |
| 114 | program()->setUniformValue(location: m_matrix_id, value: state.combinedMatrix()); |
| 115 | } |
| 116 | |
| 117 | void initialize() override { |
| 118 | m_matrix_id = program()->uniformLocation(name: "qt_Matrix" ); |
| 119 | m_opacity_id = program()->uniformLocation(name: "qt_Opacity" ); |
| 120 | m_animData_id = program()->uniformLocation(name: "animData" ); |
| 121 | m_animPos_id = program()->uniformLocation(name: "animPos" ); |
| 122 | } |
| 123 | |
| 124 | char const *const *attributeNames() const override { |
| 125 | static const char *attr[] = { |
| 126 | "vPos" , |
| 127 | "vTex" , |
| 128 | nullptr |
| 129 | }; |
| 130 | return attr; |
| 131 | } |
| 132 | |
| 133 | int m_matrix_id; |
| 134 | int m_opacity_id; |
| 135 | int m_animData_id; |
| 136 | int m_animPos_id; |
| 137 | }; |
| 138 | |
| 139 | class SpriteMaterialRhiShader : public QSGMaterialRhiShader |
| 140 | { |
| 141 | public: |
| 142 | SpriteMaterialRhiShader(); |
| 143 | |
| 144 | bool updateUniformData(RenderState &state, |
| 145 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 146 | void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, |
| 147 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 148 | }; |
| 149 | |
| 150 | SpriteMaterialRhiShader::SpriteMaterialRhiShader() |
| 151 | { |
| 152 | setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/sprite.vert.qsb" )); |
| 153 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/sprite.frag.qsb" )); |
| 154 | } |
| 155 | |
| 156 | bool SpriteMaterialRhiShader::updateUniformData(RenderState &state, |
| 157 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 158 | { |
| 159 | #ifdef QT_NO_DEBUG |
| 160 | Q_UNUSED(oldMaterial); |
| 161 | #endif |
| 162 | Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type()); |
| 163 | QQuickSpriteMaterial *mat = static_cast<QQuickSpriteMaterial *>(newMaterial); |
| 164 | |
| 165 | bool changed = false; |
| 166 | QByteArray *buf = state.uniformData(); |
| 167 | Q_ASSERT(buf->size() >= 96); |
| 168 | |
| 169 | if (state.isMatrixDirty()) { |
| 170 | const QMatrix4x4 m = state.combinedMatrix(); |
| 171 | memcpy(dest: buf->data(), src: m.constData(), n: 64); |
| 172 | changed = true; |
| 173 | } |
| 174 | |
| 175 | float animPosAndData[7] = { mat->animX1, mat->animY1, mat->animX2, mat->animY2, |
| 176 | mat->animW, mat->animH, mat->animT }; |
| 177 | memcpy(dest: buf->data() + 64, src: animPosAndData, n: 28); |
| 178 | changed = true; |
| 179 | |
| 180 | if (state.isOpacityDirty()) { |
| 181 | const float opacity = state.opacity(); |
| 182 | memcpy(dest: buf->data() + 92, src: &opacity, n: 4); |
| 183 | changed = true; |
| 184 | } |
| 185 | |
| 186 | return changed; |
| 187 | } |
| 188 | |
| 189 | void SpriteMaterialRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, |
| 190 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 191 | { |
| 192 | if (binding != 1) |
| 193 | return; |
| 194 | |
| 195 | #ifdef QT_NO_DEBUG |
| 196 | Q_UNUSED(oldMaterial); |
| 197 | #endif |
| 198 | Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type()); |
| 199 | QQuickSpriteMaterial *mat = static_cast<QQuickSpriteMaterial *>(newMaterial); |
| 200 | |
| 201 | QSGTexture *t = mat->texture; |
| 202 | t->updateRhiTexture(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
| 203 | *texture = t; |
| 204 | } |
| 205 | |
| 206 | QSGMaterialShader *QQuickSpriteMaterial::createShader() const |
| 207 | { |
| 208 | if (flags().testFlag(flag: RhiShaderWanted)) |
| 209 | return new SpriteMaterialRhiShader; |
| 210 | else |
| 211 | return new SpriteMaterialShader; |
| 212 | } |
| 213 | |
| 214 | static QSGGeometry::Attribute Sprite_Attributes[] = { |
| 215 | QSGGeometry::Attribute::create(pos: 0, tupleSize: 2, primitiveType: QSGGeometry::FloatType, isPosition: true), // pos |
| 216 | QSGGeometry::Attribute::create(pos: 1, tupleSize: 2, primitiveType: QSGGeometry::FloatType), // tex |
| 217 | }; |
| 218 | |
| 219 | static QSGGeometry::AttributeSet Sprite_AttributeSet = |
| 220 | { |
| 221 | .count: 2, // Attribute Count |
| 222 | .stride: (2+2) * sizeof(float), |
| 223 | .attributes: Sprite_Attributes |
| 224 | }; |
| 225 | |
| 226 | QSGDefaultSpriteNode::QSGDefaultSpriteNode() |
| 227 | : m_material(new QQuickSpriteMaterial) |
| 228 | , m_geometryDirty(true) |
| 229 | , m_sheetSize(QSize(64, 64)) |
| 230 | { |
| 231 | // Setup geometry data |
| 232 | m_geometry = new QSGGeometry(Sprite_AttributeSet, 4, 6); |
| 233 | m_geometry->setDrawingMode(QSGGeometry::DrawTriangles); |
| 234 | quint16 *indices = m_geometry->indexDataAsUShort(); |
| 235 | indices[0] = 0; |
| 236 | indices[1] = 1; |
| 237 | indices[2] = 2; |
| 238 | indices[3] = 1; |
| 239 | indices[4] = 3; |
| 240 | indices[5] = 2; |
| 241 | |
| 242 | setGeometry(m_geometry); |
| 243 | setMaterial(m_material); |
| 244 | setFlag(OwnsGeometry, true); |
| 245 | setFlag(OwnsMaterial, true); |
| 246 | } |
| 247 | |
| 248 | void QSGDefaultSpriteNode::setTexture(QSGTexture *texture) |
| 249 | { |
| 250 | m_material->texture = texture; |
| 251 | m_geometryDirty = true; |
| 252 | markDirty(bits: DirtyMaterial); |
| 253 | } |
| 254 | |
| 255 | void QSGDefaultSpriteNode::setTime(float time) |
| 256 | { |
| 257 | m_material->animT = time; |
| 258 | markDirty(bits: DirtyMaterial); |
| 259 | } |
| 260 | |
| 261 | void QSGDefaultSpriteNode::setSourceA(const QPoint &source) |
| 262 | { |
| 263 | if (m_sourceA != source) { |
| 264 | m_sourceA = source; |
| 265 | m_material->animX1 = static_cast<float>(source.x()) / m_sheetSize.width(); |
| 266 | m_material->animY1 = static_cast<float>(source.y()) / m_sheetSize.height(); |
| 267 | markDirty(bits: DirtyMaterial); |
| 268 | } |
| 269 | } |
| 270 | |
| 271 | void QSGDefaultSpriteNode::setSourceB(const QPoint &source) |
| 272 | { |
| 273 | if (m_sourceB != source) { |
| 274 | m_sourceB = source; |
| 275 | m_material->animX2 = static_cast<float>(source.x()) / m_sheetSize.width(); |
| 276 | m_material->animY2 = static_cast<float>(source.y()) / m_sheetSize.height(); |
| 277 | markDirty(bits: DirtyMaterial); |
| 278 | } |
| 279 | } |
| 280 | |
| 281 | void QSGDefaultSpriteNode::setSpriteSize(const QSize &size) |
| 282 | { |
| 283 | if (m_spriteSize != size) { |
| 284 | m_spriteSize = size; |
| 285 | m_material->animW = static_cast<float>(size.width()) / m_sheetSize.width(); |
| 286 | m_material->animH = static_cast<float>(size.height()) / m_sheetSize.height(); |
| 287 | markDirty(bits: DirtyMaterial); |
| 288 | } |
| 289 | |
| 290 | } |
| 291 | |
| 292 | void QSGDefaultSpriteNode::setSheetSize(const QSize &size) |
| 293 | { |
| 294 | if (m_sheetSize != size) { |
| 295 | m_sheetSize = size; |
| 296 | |
| 297 | // Update all dependent properties |
| 298 | m_material->animX1 = static_cast<float>(m_sourceA.x()) / m_sheetSize.width(); |
| 299 | m_material->animY1 = static_cast<float>(m_sourceA.y()) / m_sheetSize.height(); |
| 300 | m_material->animX2 = static_cast<float>(m_sourceB.x()) / m_sheetSize.width(); |
| 301 | m_material->animY2 = static_cast<float>(m_sourceB.y()) / m_sheetSize.height(); |
| 302 | m_material->animW = static_cast<float>(m_spriteSize.width()) / m_sheetSize.width(); |
| 303 | m_material->animH = static_cast<float>(m_spriteSize.height()) / m_sheetSize.height(); |
| 304 | markDirty(bits: DirtyMaterial); |
| 305 | } |
| 306 | } |
| 307 | |
| 308 | void QSGDefaultSpriteNode::setSize(const QSizeF &size) |
| 309 | { |
| 310 | if (m_size != size) { |
| 311 | m_size = size; |
| 312 | m_geometryDirty = true; |
| 313 | } |
| 314 | } |
| 315 | |
| 316 | void QSGDefaultSpriteNode::setFiltering(QSGTexture::Filtering filtering) |
| 317 | { |
| 318 | m_material->texture->setFiltering(filtering); |
| 319 | markDirty(bits: DirtyMaterial); |
| 320 | } |
| 321 | |
| 322 | void QSGDefaultSpriteNode::update() |
| 323 | { |
| 324 | if (m_geometryDirty) { |
| 325 | updateGeometry(); |
| 326 | m_geometryDirty = false; |
| 327 | } |
| 328 | } |
| 329 | |
| 330 | void QSGDefaultSpriteNode::updateGeometry() |
| 331 | { |
| 332 | if (!m_material->texture) |
| 333 | return; |
| 334 | |
| 335 | SpriteVertices *p = (SpriteVertices *) m_geometry->vertexData(); |
| 336 | |
| 337 | QRectF texRect = m_material->texture->normalizedTextureSubRect(); |
| 338 | |
| 339 | p->v1.tx = texRect.topLeft().x(); |
| 340 | p->v1.ty = texRect.topLeft().y(); |
| 341 | |
| 342 | p->v2.tx = texRect.topRight().x(); |
| 343 | p->v2.ty = texRect.topRight().y(); |
| 344 | |
| 345 | p->v3.tx = texRect.bottomLeft().x(); |
| 346 | p->v3.ty = texRect.bottomLeft().y(); |
| 347 | |
| 348 | p->v4.tx = texRect.bottomRight().x(); |
| 349 | p->v4.ty = texRect.bottomRight().y(); |
| 350 | |
| 351 | p->v1.x = 0; |
| 352 | p->v1.y = 0; |
| 353 | |
| 354 | p->v2.x = m_size.width(); |
| 355 | p->v2.y = 0; |
| 356 | |
| 357 | p->v3.x = 0; |
| 358 | p->v3.y = m_size.height(); |
| 359 | |
| 360 | p->v4.x = m_size.width(); |
| 361 | p->v4.y = m_size.height(); |
| 362 | markDirty(bits: DirtyGeometry); |
| 363 | } |
| 364 | |
| 365 | QT_END_NAMESPACE |
| 366 | |