| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgimagenode.h" |
| 41 | |
| 42 | QT_BEGIN_NAMESPACE |
| 43 | |
| 44 | /*! |
| 45 | \class QSGImageNode |
| 46 | \brief The QSGImageNode class is provided for convenience to easily draw |
| 47 | textured content using the QML scene graph. |
| 48 | |
| 49 | \inmodule QtQuick |
| 50 | \since 5.8 |
| 51 | |
| 52 | \warning The image node class must have a texture before being |
| 53 | added to the scene graph to be rendered. |
| 54 | */ |
| 55 | |
| 56 | /*! |
| 57 | \fn void QSGImageNode::setRect(const QRectF &rect) |
| 58 | |
| 59 | Sets the target rect of this image node to \a rect. |
| 60 | */ |
| 61 | |
| 62 | /*! |
| 63 | \fn void QSGImageNode::setRect(qreal x, qreal y, qreal w, qreal h) |
| 64 | \overload |
| 65 | |
| 66 | Sets the rectangle of this image node to begin at (\a x, \a y) and have |
| 67 | width \a w and height \a h. |
| 68 | */ |
| 69 | |
| 70 | /*! |
| 71 | \fn QRectF QSGImageNode::rect() const |
| 72 | |
| 73 | Returns the target rect of this image node. |
| 74 | */ |
| 75 | |
| 76 | /*! |
| 77 | \fn void QSGImageNode::setSourceRect(const QRectF &rect) |
| 78 | |
| 79 | Sets the source rect of this image node to \a rect. |
| 80 | */ |
| 81 | |
| 82 | /*! |
| 83 | \fn void QSGImageNode::setSourceRect(qreal x, qreal y, qreal w, qreal h) |
| 84 | \overload |
| 85 | |
| 86 | Sets the rectangle of this image node to show its texture from (\a x, \a y) and |
| 87 | have width \a w and height \a h relatively to the QSGTexture::textureSize. |
| 88 | */ |
| 89 | |
| 90 | /*! |
| 91 | \fn QRectF QSGImageNode::sourceRect() const |
| 92 | |
| 93 | Returns the source rect of this image node. |
| 94 | */ |
| 95 | |
| 96 | /*! |
| 97 | \fn void QSGImageNode::setTexture(QSGTexture *texture) |
| 98 | |
| 99 | Sets the texture of this image node to \a texture. |
| 100 | |
| 101 | Use setOwnsTexture() to set whether the node should take |
| 102 | ownership of the texture. By default, the node does not |
| 103 | take ownership. |
| 104 | |
| 105 | \warning An image node must have a texture before being added to the |
| 106 | scenegraph to be rendered. |
| 107 | */ |
| 108 | |
| 109 | /*! |
| 110 | \fn QSGTexture *QSGImageNode::texture() const |
| 111 | |
| 112 | Returns the texture for this image node. |
| 113 | */ |
| 114 | |
| 115 | /*! |
| 116 | \fn void QSGImageNode::setFiltering(QSGTexture::Filtering filtering) |
| 117 | |
| 118 | Sets the filtering to be used for this image node to \a filtering. |
| 119 | |
| 120 | For smooth scaling, use QSGTexture::Linear. For normal scaling, use |
| 121 | QSGTexture::Nearest. |
| 122 | */ |
| 123 | |
| 124 | /*! |
| 125 | \fn QSGTexture::Filtering QSGImageNode::filtering() const |
| 126 | |
| 127 | Returns the filtering for this image node. |
| 128 | */ |
| 129 | |
| 130 | /*! |
| 131 | \fn void QSGImageNode::setMipmapFiltering(QSGTexture::Filtering filtering) |
| 132 | |
| 133 | Sets the mipmap filtering to be used for this image node to \a filtering. |
| 134 | |
| 135 | For smooth scaling between mip maps, use QSGTexture::Linear. |
| 136 | For normal scaling, use QSGTexture::Nearest. |
| 137 | */ |
| 138 | |
| 139 | /*! |
| 140 | \fn QSGTexture::Filtering QSGImageNode::mipmapFiltering() const |
| 141 | |
| 142 | Returns the mipmap filtering for this image node. |
| 143 | */ |
| 144 | |
| 145 | /*! |
| 146 | \enum QSGImageNode::TextureCoordinatesTransformFlag |
| 147 | |
| 148 | The TextureCoordinatesTransformFlag enum is used to specify the mode used |
| 149 | to generate texture coordinates for a textured quad. |
| 150 | |
| 151 | \value NoTransform Texture coordinates are oriented with window coordinates |
| 152 | i.e. with origin at top-left. |
| 153 | |
| 154 | \value MirrorHorizontally Texture coordinates are inverted in the horizontal axis with |
| 155 | respect to window coordinates |
| 156 | |
| 157 | \value MirrorVertically Texture coordinates are inverted in the vertical axis with |
| 158 | respect to window coordinates |
| 159 | */ |
| 160 | |
| 161 | /*! |
| 162 | \fn void QSGImageNode::setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode) |
| 163 | |
| 164 | Sets the method used to generate texture coordinates to \a mode. This can |
| 165 | be used to obtain correct orientation of the texture. This is commonly |
| 166 | needed when using a third-party OpenGL library to render to texture as |
| 167 | OpenGL has an inverted y-axis relative to Qt Quick. |
| 168 | */ |
| 169 | |
| 170 | /*! |
| 171 | \fn QSGImageNode::TextureCoordinatesTransformMode QSGImageNode::textureCoordinatesTransform() const |
| 172 | |
| 173 | Returns the mode used to generate texture coordinates for this node. |
| 174 | */ |
| 175 | |
| 176 | /*! |
| 177 | \fn void QSGImageNode::setOwnsTexture(bool owns) |
| 178 | |
| 179 | Sets whether the node takes ownership of the texture to \a owns. |
| 180 | |
| 181 | By default, the node does not take ownership of the texture. |
| 182 | */ |
| 183 | |
| 184 | /*! |
| 185 | \fn bool QSGImageNode::ownsTexture() const |
| 186 | |
| 187 | \return \c true if the node takes ownership of the texture; otherwise \c false. |
| 188 | */ |
| 189 | |
| 190 | /*! |
| 191 | Updates the geometry \a g with the \a texture, the coordinates |
| 192 | in \a rect, and the texture coordinates from \a sourceRect. |
| 193 | |
| 194 | \a g is assumed to be a triangle strip of four vertices of type |
| 195 | QSGGeometry::TexturedPoint2D. |
| 196 | |
| 197 | \a texCoordMode is used for normalizing the \a sourceRect. |
| 198 | */ |
| 199 | void QSGImageNode::rebuildGeometry(QSGGeometry *g, |
| 200 | QSGTexture *texture, |
| 201 | const QRectF &rect, |
| 202 | QRectF sourceRect, |
| 203 | TextureCoordinatesTransformMode texCoordMode) |
| 204 | { |
| 205 | if (!texture) |
| 206 | return; |
| 207 | |
| 208 | if (!sourceRect.width() || !sourceRect.height()) { |
| 209 | QSize ts = texture->textureSize(); |
| 210 | sourceRect = QRectF(0, 0, ts.width(), ts.height()); |
| 211 | } |
| 212 | |
| 213 | // Maybe transform the texture coordinates |
| 214 | if (texCoordMode.testFlag(flag: QSGImageNode::MirrorHorizontally)) { |
| 215 | float tmp = sourceRect.left(); |
| 216 | sourceRect.setLeft(sourceRect.right()); |
| 217 | sourceRect.setRight(tmp); |
| 218 | } |
| 219 | if (texCoordMode.testFlag(flag: QSGImageNode::MirrorVertically)) { |
| 220 | float tmp = sourceRect.top(); |
| 221 | sourceRect.setTop(sourceRect.bottom()); |
| 222 | sourceRect.setBottom(tmp); |
| 223 | } |
| 224 | |
| 225 | QSGGeometry::updateTexturedRectGeometry(g, rect, sourceRect: texture->convertToNormalizedSourceRect(rect: sourceRect)); |
| 226 | } |
| 227 | |
| 228 | QT_END_NAMESPACE |
| 229 | |