| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 17 | ** GNU Lesser General Public License Usage | 
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| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
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| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #ifndef QSGSIMPLEMATERIAL_H | 
| 41 | #define QSGSIMPLEMATERIAL_H | 
| 42 |  | 
| 43 | #include <QtQuick/qsgmaterial.h> | 
| 44 |  | 
| 45 | QT_BEGIN_NAMESPACE | 
| 46 |  | 
| 47 | #if QT_DEPRECATED_SINCE(5, 15) | 
| 48 |  | 
| 49 | template <typename State> | 
| 50 | class QSGSimpleMaterialShader : public QSGMaterialShader | 
| 51 | { | 
| 52 | public: | 
| 53 |     void initialize() override { | 
| 54 |         QSGMaterialShader::initialize(); | 
| 55 | #if QT_CONFIG(opengl) | 
| 56 |         m_id_matrix = program()->uniformLocation(uniformMatrixName()); | 
| 57 |         if (m_id_matrix < 0) { | 
| 58 |             qFatal(msg: "QSGSimpleMaterialShader does not implement 'uniform highp mat4 %s;' in its vertex shader" , | 
| 59 |                    uniformMatrixName()); | 
| 60 |         } | 
| 61 |  | 
| 62 |         const char *opacity = uniformOpacityName(); | 
| 63 |         if (opacity) { | 
| 64 |             m_id_opacity = program()->uniformLocation(uniformOpacityName()); | 
| 65 |             if (m_id_opacity < 0) { | 
| 66 |                 qFatal(msg: "QSGSimpleMaterialShader does not implement 'uniform lowp float %s' in its fragment shader" , | 
| 67 |                        uniformOpacityName()); | 
| 68 |             } | 
| 69 |         } else { | 
| 70 |             m_id_opacity = -1; | 
| 71 |         } | 
| 72 | #endif | 
| 73 |         resolveUniforms(); | 
| 74 |     } | 
| 75 |  | 
| 76 |     // ### Qt 6: make both virtual and fix docs | 
| 77 |     const char *uniformMatrixName() const { return "qt_Matrix" ; } | 
| 78 |     const char *uniformOpacityName() const { return "qt_Opacity" ; } | 
| 79 |  | 
| 80 |     void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; | 
| 81 |  | 
| 82 |     QT_DEPRECATED_X("QSGSimpleMaterialShader is going to be removed in Qt 6.0. Use QSGMaterialShader instead." ) | 
| 83 |     virtual void updateState(const State *newState, const State *oldState) = 0; | 
| 84 |  | 
| 85 |     virtual void resolveUniforms() {} | 
| 86 |  | 
| 87 |     virtual QList<QByteArray> attributes() const = 0; | 
| 88 |  | 
| 89 |     char const *const *attributeNames() const override | 
| 90 |     { | 
| 91 |         if (m_attribute_pointers.size()) | 
| 92 |             return m_attribute_pointers.constData(); | 
| 93 |  | 
| 94 |         QList<QByteArray> names = attributes(); | 
| 95 |  | 
| 96 |         // Calculate the total number of bytes needed, so we don't get rellocs and | 
| 97 |         // bad pointers while copying over the individual names. | 
| 98 |         // Add an extra byte pr entry for the '\0' char. | 
| 99 |         int total = 0; | 
| 100 |         for (int i=0; i<names.size(); ++i) | 
| 101 |             total += names.at(i).size() + 1; | 
| 102 |         m_attribute_name_data.reserve(asize: total); | 
| 103 |  | 
| 104 |         // Copy over the names | 
| 105 |         for (int i=0; i<names.size(); ++i) { | 
| 106 |             m_attribute_pointers << m_attribute_name_data.constData() + m_attribute_name_data.size(); | 
| 107 |             m_attribute_name_data.append(a: names.at(i)); | 
| 108 |             m_attribute_name_data.append(c: '\0'); | 
| 109 |         } | 
| 110 |  | 
| 111 |         // Append the "null" terminator | 
| 112 |         m_attribute_pointers << 0; | 
| 113 |  | 
| 114 |         return m_attribute_pointers.constData(); | 
| 115 |     } | 
| 116 |  | 
| 117 | private: | 
| 118 |     int m_id_matrix; | 
| 119 |     int m_id_opacity; | 
| 120 |  | 
| 121 |     mutable QByteArray m_attribute_name_data; | 
| 122 |     mutable QVector<const char *> m_attribute_pointers; | 
| 123 | }; | 
| 124 |  | 
| 125 | #define QSG_DECLARE_SIMPLE_SHADER(Shader, State)                \ | 
| 126 | static QSGMaterialShader *createShader()                        \ | 
| 127 | {                                                               \ | 
| 128 |     return new Shader;                                          \ | 
| 129 | }                                                               \ | 
| 130 | public:                                                         \ | 
| 131 | static QSGSimpleMaterial<State> *createMaterial()               \ | 
| 132 | {                                                               \ | 
| 133 |     return new QSGSimpleMaterial<State>(createShader);          \ | 
| 134 | } | 
| 135 |  | 
| 136 |  | 
| 137 | typedef QSGMaterialShader *(*PtrShaderCreateFunc)(); | 
| 138 |  | 
| 139 |  | 
| 140 | template <typename State> | 
| 141 | class QSGSimpleMaterial : public QSGMaterial | 
| 142 | { | 
| 143 | public: | 
| 144 | #ifndef Q_CLANG_QDOC | 
| 145 |     QT_DEPRECATED_X("QSGSimpleMaterial is going to be removed in Qt 6.0. Use QSGMaterial instead." ) | 
| 146 |     QSGSimpleMaterial(const State &aState, PtrShaderCreateFunc func) | 
| 147 |         : m_state(aState) | 
| 148 |         , m_func(func) | 
| 149 |     { | 
| 150 |     } | 
| 151 |  | 
| 152 |     QT_DEPRECATED_X("QSGSimpleMaterial is going to be removed in Qt 6.0. Use QSGMaterial instead." ) | 
| 153 |     QSGSimpleMaterial(PtrShaderCreateFunc func) | 
| 154 |         : m_func(func) | 
| 155 |     { | 
| 156 |     } | 
| 157 |  | 
| 158 |     QSGMaterialShader *createShader() const override { return m_func(); } | 
| 159 |     QSGMaterialType *type() const override { return &m_type; } | 
| 160 |  | 
| 161 |     State *state() { return &m_state; } | 
| 162 |     const State *state() const { return &m_state; } | 
| 163 | #endif | 
| 164 |  | 
| 165 | private: | 
| 166 |     static QSGMaterialType m_type; | 
| 167 |     State m_state; | 
| 168 |     PtrShaderCreateFunc m_func; | 
| 169 | }; | 
| 170 |  | 
| 171 | #define QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, State)                     \ | 
| 172 | static QSGMaterialShader *createShader()                        \ | 
| 173 | {                                                               \ | 
| 174 |     return new Shader;                                          \ | 
| 175 | }                                                               \ | 
| 176 | public:                                                         \ | 
| 177 | static QSGSimpleMaterialComparableMaterial<State> *createMaterial()                            \ | 
| 178 | {                                                               \ | 
| 179 |     return new QSGSimpleMaterialComparableMaterial<State>(createShader);    \ | 
| 180 | } | 
| 181 |  | 
| 182 | template <typename State> | 
| 183 | class QSGSimpleMaterialComparableMaterial : public QSGSimpleMaterial<State> | 
| 184 | { | 
| 185 |  | 
| 186 | public: | 
| 187 |     QSGSimpleMaterialComparableMaterial(const State &state, PtrShaderCreateFunc func) | 
| 188 |         : QSGSimpleMaterial<State>(state, func) {} | 
| 189 |  | 
| 190 |     QSGSimpleMaterialComparableMaterial(PtrShaderCreateFunc func) | 
| 191 |         : QSGSimpleMaterial<State>(func) {} | 
| 192 |  | 
| 193 |     int compare(const QSGMaterial *other) const override { | 
| 194 |         return QSGSimpleMaterialComparableMaterial<State>::state()->compare(static_cast<const QSGSimpleMaterialComparableMaterial<State> *>(other)->state()); | 
| 195 |     } | 
| 196 | }; | 
| 197 |  | 
| 198 |  | 
| 199 | template <typename State> | 
| 200 | QSGMaterialType QSGSimpleMaterial<State>::m_type; | 
| 201 |  | 
| 202 |  | 
| 203 | template <typename State> | 
| 204 | Q_INLINE_TEMPLATE void QSGSimpleMaterialShader<State>::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) | 
| 205 | { | 
| 206 | #if QT_CONFIG(opengl) | 
| 207 |     if (state.isMatrixDirty()) | 
| 208 |         program()->setUniformValue(m_id_matrix, state.combinedMatrix()); | 
| 209 |     if (state.isOpacityDirty() && m_id_opacity >= 0) | 
| 210 |         program()->setUniformValue(m_id_opacity, state.opacity()); | 
| 211 | #else | 
| 212 |     Q_UNUSED(state) | 
| 213 | #endif | 
| 214 |     State *ns = static_cast<QSGSimpleMaterial<State> *>(newMaterial)->state(); | 
| 215 |     State *old = nullptr; | 
| 216 |     if (oldMaterial) | 
| 217 |         old = static_cast<QSGSimpleMaterial<State> *>(oldMaterial)->state(); | 
| 218 |     updateState(ns, old); | 
| 219 | } | 
| 220 |  | 
| 221 | #endif | 
| 222 |  | 
| 223 | QT_END_NAMESPACE | 
| 224 |  | 
| 225 |  | 
| 226 | #endif | 
| 227 |  |