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| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
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| 17 | ** GNU Lesser General Public License Usage |
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| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 39 | |
| 40 | #ifndef QSGSIMPLEMATERIAL_H |
| 41 | #define QSGSIMPLEMATERIAL_H |
| 42 | |
| 43 | #include <QtQuick/qsgmaterial.h> |
| 44 | |
| 45 | QT_BEGIN_NAMESPACE |
| 46 | |
| 47 | #if QT_DEPRECATED_SINCE(5, 15) |
| 48 | |
| 49 | template <typename State> |
| 50 | class QSGSimpleMaterialShader : public QSGMaterialShader |
| 51 | { |
| 52 | public: |
| 53 | void initialize() override { |
| 54 | QSGMaterialShader::initialize(); |
| 55 | #if QT_CONFIG(opengl) |
| 56 | m_id_matrix = program()->uniformLocation(uniformMatrixName()); |
| 57 | if (m_id_matrix < 0) { |
| 58 | qFatal(msg: "QSGSimpleMaterialShader does not implement 'uniform highp mat4 %s;' in its vertex shader" , |
| 59 | uniformMatrixName()); |
| 60 | } |
| 61 | |
| 62 | const char *opacity = uniformOpacityName(); |
| 63 | if (opacity) { |
| 64 | m_id_opacity = program()->uniformLocation(uniformOpacityName()); |
| 65 | if (m_id_opacity < 0) { |
| 66 | qFatal(msg: "QSGSimpleMaterialShader does not implement 'uniform lowp float %s' in its fragment shader" , |
| 67 | uniformOpacityName()); |
| 68 | } |
| 69 | } else { |
| 70 | m_id_opacity = -1; |
| 71 | } |
| 72 | #endif |
| 73 | resolveUniforms(); |
| 74 | } |
| 75 | |
| 76 | // ### Qt 6: make both virtual and fix docs |
| 77 | const char *uniformMatrixName() const { return "qt_Matrix" ; } |
| 78 | const char *uniformOpacityName() const { return "qt_Opacity" ; } |
| 79 | |
| 80 | void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 81 | |
| 82 | QT_DEPRECATED_X("QSGSimpleMaterialShader is going to be removed in Qt 6.0. Use QSGMaterialShader instead." ) |
| 83 | virtual void updateState(const State *newState, const State *oldState) = 0; |
| 84 | |
| 85 | virtual void resolveUniforms() {} |
| 86 | |
| 87 | virtual QList<QByteArray> attributes() const = 0; |
| 88 | |
| 89 | char const *const *attributeNames() const override |
| 90 | { |
| 91 | if (m_attribute_pointers.size()) |
| 92 | return m_attribute_pointers.constData(); |
| 93 | |
| 94 | QList<QByteArray> names = attributes(); |
| 95 | |
| 96 | // Calculate the total number of bytes needed, so we don't get rellocs and |
| 97 | // bad pointers while copying over the individual names. |
| 98 | // Add an extra byte pr entry for the '\0' char. |
| 99 | int total = 0; |
| 100 | for (int i=0; i<names.size(); ++i) |
| 101 | total += names.at(i).size() + 1; |
| 102 | m_attribute_name_data.reserve(asize: total); |
| 103 | |
| 104 | // Copy over the names |
| 105 | for (int i=0; i<names.size(); ++i) { |
| 106 | m_attribute_pointers << m_attribute_name_data.constData() + m_attribute_name_data.size(); |
| 107 | m_attribute_name_data.append(a: names.at(i)); |
| 108 | m_attribute_name_data.append(c: '\0'); |
| 109 | } |
| 110 | |
| 111 | // Append the "null" terminator |
| 112 | m_attribute_pointers << 0; |
| 113 | |
| 114 | return m_attribute_pointers.constData(); |
| 115 | } |
| 116 | |
| 117 | private: |
| 118 | int m_id_matrix; |
| 119 | int m_id_opacity; |
| 120 | |
| 121 | mutable QByteArray m_attribute_name_data; |
| 122 | mutable QVector<const char *> m_attribute_pointers; |
| 123 | }; |
| 124 | |
| 125 | #define QSG_DECLARE_SIMPLE_SHADER(Shader, State) \ |
| 126 | static QSGMaterialShader *createShader() \ |
| 127 | { \ |
| 128 | return new Shader; \ |
| 129 | } \ |
| 130 | public: \ |
| 131 | static QSGSimpleMaterial<State> *createMaterial() \ |
| 132 | { \ |
| 133 | return new QSGSimpleMaterial<State>(createShader); \ |
| 134 | } |
| 135 | |
| 136 | |
| 137 | typedef QSGMaterialShader *(*PtrShaderCreateFunc)(); |
| 138 | |
| 139 | |
| 140 | template <typename State> |
| 141 | class QSGSimpleMaterial : public QSGMaterial |
| 142 | { |
| 143 | public: |
| 144 | #ifndef Q_CLANG_QDOC |
| 145 | QT_DEPRECATED_X("QSGSimpleMaterial is going to be removed in Qt 6.0. Use QSGMaterial instead." ) |
| 146 | QSGSimpleMaterial(const State &aState, PtrShaderCreateFunc func) |
| 147 | : m_state(aState) |
| 148 | , m_func(func) |
| 149 | { |
| 150 | } |
| 151 | |
| 152 | QT_DEPRECATED_X("QSGSimpleMaterial is going to be removed in Qt 6.0. Use QSGMaterial instead." ) |
| 153 | QSGSimpleMaterial(PtrShaderCreateFunc func) |
| 154 | : m_func(func) |
| 155 | { |
| 156 | } |
| 157 | |
| 158 | QSGMaterialShader *createShader() const override { return m_func(); } |
| 159 | QSGMaterialType *type() const override { return &m_type; } |
| 160 | |
| 161 | State *state() { return &m_state; } |
| 162 | const State *state() const { return &m_state; } |
| 163 | #endif |
| 164 | |
| 165 | private: |
| 166 | static QSGMaterialType m_type; |
| 167 | State m_state; |
| 168 | PtrShaderCreateFunc m_func; |
| 169 | }; |
| 170 | |
| 171 | #define QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, State) \ |
| 172 | static QSGMaterialShader *createShader() \ |
| 173 | { \ |
| 174 | return new Shader; \ |
| 175 | } \ |
| 176 | public: \ |
| 177 | static QSGSimpleMaterialComparableMaterial<State> *createMaterial() \ |
| 178 | { \ |
| 179 | return new QSGSimpleMaterialComparableMaterial<State>(createShader); \ |
| 180 | } |
| 181 | |
| 182 | template <typename State> |
| 183 | class QSGSimpleMaterialComparableMaterial : public QSGSimpleMaterial<State> |
| 184 | { |
| 185 | |
| 186 | public: |
| 187 | QSGSimpleMaterialComparableMaterial(const State &state, PtrShaderCreateFunc func) |
| 188 | : QSGSimpleMaterial<State>(state, func) {} |
| 189 | |
| 190 | QSGSimpleMaterialComparableMaterial(PtrShaderCreateFunc func) |
| 191 | : QSGSimpleMaterial<State>(func) {} |
| 192 | |
| 193 | int compare(const QSGMaterial *other) const override { |
| 194 | return QSGSimpleMaterialComparableMaterial<State>::state()->compare(static_cast<const QSGSimpleMaterialComparableMaterial<State> *>(other)->state()); |
| 195 | } |
| 196 | }; |
| 197 | |
| 198 | |
| 199 | template <typename State> |
| 200 | QSGMaterialType QSGSimpleMaterial<State>::m_type; |
| 201 | |
| 202 | |
| 203 | template <typename State> |
| 204 | Q_INLINE_TEMPLATE void QSGSimpleMaterialShader<State>::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 205 | { |
| 206 | #if QT_CONFIG(opengl) |
| 207 | if (state.isMatrixDirty()) |
| 208 | program()->setUniformValue(m_id_matrix, state.combinedMatrix()); |
| 209 | if (state.isOpacityDirty() && m_id_opacity >= 0) |
| 210 | program()->setUniformValue(m_id_opacity, state.opacity()); |
| 211 | #else |
| 212 | Q_UNUSED(state) |
| 213 | #endif |
| 214 | State *ns = static_cast<QSGSimpleMaterial<State> *>(newMaterial)->state(); |
| 215 | State *old = nullptr; |
| 216 | if (oldMaterial) |
| 217 | old = static_cast<QSGSimpleMaterial<State> *>(oldMaterial)->state(); |
| 218 | updateState(ns, old); |
| 219 | } |
| 220 | |
| 221 | #endif |
| 222 | |
| 223 | QT_END_NAMESPACE |
| 224 | |
| 225 | |
| 226 | #endif |
| 227 | |