| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 17 | ** GNU Lesser General Public License Usage | 
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| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
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| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 |  | 
| 41 | #include "qsgsimpletexturenode.h" | 
| 42 | #include <private/qsgnode_p.h> | 
| 43 |  | 
| 44 | QT_BEGIN_NAMESPACE | 
| 45 |  | 
| 46 | class QSGSimpleTextureNodePrivate : public QSGGeometryNodePrivate | 
| 47 | { | 
| 48 | public: | 
| 49 |     QSGSimpleTextureNodePrivate() | 
| 50 |         : texCoordMode(QSGSimpleTextureNode::NoTransform) | 
| 51 |         , isAtlasTexture(false) | 
| 52 |         , ownsTexture(false) | 
| 53 |     {} | 
| 54 |  | 
| 55 |     QRectF sourceRect; | 
| 56 |     QSGSimpleTextureNode::TextureCoordinatesTransformMode texCoordMode; | 
| 57 |     uint isAtlasTexture : 1; | 
| 58 |     uint ownsTexture : 1; | 
| 59 | }; | 
| 60 |  | 
| 61 | static void qsgsimpletexturenode_update(QSGGeometry *g, | 
| 62 |                                         QSGTexture *texture, | 
| 63 |                                         const QRectF &rect, | 
| 64 |                                         QRectF sourceRect, | 
| 65 |                                         QSGSimpleTextureNode::TextureCoordinatesTransformMode texCoordMode) | 
| 66 | { | 
| 67 |     if (!texture) | 
| 68 |         return; | 
| 69 |  | 
| 70 |     if (!sourceRect.width() || !sourceRect.height()) { | 
| 71 |         QSize ts = texture->textureSize(); | 
| 72 |         sourceRect = QRectF(0, 0, ts.width(), ts.height()); | 
| 73 |     } | 
| 74 |  | 
| 75 |     // Maybe transform the texture coordinates | 
| 76 |     if (texCoordMode.testFlag(flag: QSGSimpleTextureNode::MirrorHorizontally)) { | 
| 77 |         float tmp = sourceRect.left(); | 
| 78 |         sourceRect.setLeft(sourceRect.right()); | 
| 79 |         sourceRect.setRight(tmp); | 
| 80 |     } | 
| 81 |     if (texCoordMode.testFlag(flag: QSGSimpleTextureNode::MirrorVertically)) { | 
| 82 |         float tmp = sourceRect.top(); | 
| 83 |         sourceRect.setTop(sourceRect.bottom()); | 
| 84 |         sourceRect.setBottom(tmp); | 
| 85 |     } | 
| 86 |  | 
| 87 |     QSGGeometry::updateTexturedRectGeometry(g, rect, sourceRect: texture->convertToNormalizedSourceRect(rect: sourceRect)); | 
| 88 | } | 
| 89 |  | 
| 90 | /*! | 
| 91 |   \class QSGSimpleTextureNode | 
| 92 |   \brief The QSGSimpleTextureNode class is provided for convenience to easily draw | 
| 93 |   textured content using the QML scene graph. | 
| 94 |  | 
| 95 |   \inmodule QtQuick | 
| 96 |  | 
| 97 |   \warning The simple texture node class must have a texture before being | 
| 98 |   added to the scene graph to be rendered. | 
| 99 |  | 
| 100 |   \warning This utility class is only functional when running with the default | 
| 101 |   or software backends of the Qt Quick scenegraph. As an alternative, prefer | 
| 102 |   using QSGImageNode via QQuickWindow::createImageNode() or | 
| 103 |   QSGEngine::createImageNode(). | 
| 104 |  | 
| 105 |   \deprecated | 
| 106 | */ | 
| 107 |  | 
| 108 | /*! | 
| 109 |     Constructs a new simple texture node | 
| 110 |  */ | 
| 111 | QSGSimpleTextureNode::QSGSimpleTextureNode() | 
| 112 |     : QSGGeometryNode(*new QSGSimpleTextureNodePrivate) | 
| 113 |     , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) | 
| 114 | { | 
| 115 |     setGeometry(&m_geometry); | 
| 116 |     setMaterial(&m_material); | 
| 117 |     setOpaqueMaterial(&m_opaque_material); | 
| 118 |     m_material.setMipmapFiltering(QSGTexture::None); | 
| 119 |     m_opaque_material.setMipmapFiltering(QSGTexture::None); | 
| 120 | #ifdef QSG_RUNTIME_DESCRIPTION | 
| 121 |     qsgnode_set_description(node: this, description: QLatin1String("simpletexture" )); | 
| 122 | #endif | 
| 123 | } | 
| 124 |  | 
| 125 | /*! | 
| 126 |     Destroys the texture node | 
| 127 |  */ | 
| 128 | QSGSimpleTextureNode::~QSGSimpleTextureNode() | 
| 129 | { | 
| 130 |     Q_D(QSGSimpleTextureNode); | 
| 131 |     if (d->ownsTexture) | 
| 132 |         delete m_material.texture(); | 
| 133 | } | 
| 134 |  | 
| 135 | /*! | 
| 136 |     Sets the filtering to be used for this texture node to \a filtering. | 
| 137 |  | 
| 138 |     For smooth scaling, use QSGTexture::Linear; for normal scaling, use | 
| 139 |     QSGTexture::Nearest. | 
| 140 |  */ | 
| 141 | void QSGSimpleTextureNode::setFiltering(QSGTexture::Filtering filtering) | 
| 142 | { | 
| 143 |     if (m_material.filtering() == filtering) | 
| 144 |         return; | 
| 145 |  | 
| 146 |     m_material.setFiltering(filtering); | 
| 147 |     m_opaque_material.setFiltering(filtering); | 
| 148 |     markDirty(bits: DirtyMaterial); | 
| 149 | } | 
| 150 |  | 
| 151 |  | 
| 152 | /*! | 
| 153 |     Returns the filtering currently set on this texture node | 
| 154 |  */ | 
| 155 | QSGTexture::Filtering QSGSimpleTextureNode::filtering() const | 
| 156 | { | 
| 157 |     return m_material.filtering(); | 
| 158 | } | 
| 159 |  | 
| 160 |  | 
| 161 | /*! | 
| 162 |     Sets the target rect of this texture node to \a r. | 
| 163 |  */ | 
| 164 | void QSGSimpleTextureNode::setRect(const QRectF &r) | 
| 165 | { | 
| 166 |     if (m_rect == r) | 
| 167 |         return; | 
| 168 |     m_rect = r; | 
| 169 |     Q_D(QSGSimpleTextureNode); | 
| 170 |     qsgsimpletexturenode_update(g: &m_geometry, texture: texture(), rect: m_rect, sourceRect: d->sourceRect, texCoordMode: d->texCoordMode); | 
| 171 |     markDirty(bits: DirtyGeometry); | 
| 172 | } | 
| 173 |  | 
| 174 | /*! | 
| 175 |     \fn void QSGSimpleTextureNode::setRect(qreal x, qreal y, qreal w, qreal h) | 
| 176 |     \overload | 
| 177 |  | 
| 178 |     Sets the rectangle of this texture node to begin at (\a x, \a y) and have | 
| 179 |     width \a w and height \a h. | 
| 180 |  */ | 
| 181 |  | 
| 182 | /*! | 
| 183 |     Returns the target rect of this texture node. | 
| 184 |  */ | 
| 185 | QRectF QSGSimpleTextureNode::rect() const | 
| 186 | { | 
| 187 |     return m_rect; | 
| 188 | } | 
| 189 |  | 
| 190 | /*! | 
| 191 |     Sets the source rect of this texture node to \a r. | 
| 192 |  | 
| 193 |     \since 5.5 | 
| 194 |  */ | 
| 195 | void QSGSimpleTextureNode::setSourceRect(const QRectF &r) | 
| 196 | { | 
| 197 |     Q_D(QSGSimpleTextureNode); | 
| 198 |     if (d->sourceRect == r) | 
| 199 |         return; | 
| 200 |     d->sourceRect = r; | 
| 201 |     qsgsimpletexturenode_update(g: &m_geometry, texture: texture(), rect: m_rect, sourceRect: d->sourceRect, texCoordMode: d->texCoordMode); | 
| 202 |     markDirty(bits: DirtyGeometry); | 
| 203 | } | 
| 204 |  | 
| 205 | /*! | 
| 206 |     \fn void QSGSimpleTextureNode::setSourceRect(qreal x, qreal y, qreal w, qreal h) | 
| 207 |     \overload | 
| 208 |     \since 5.5 | 
| 209 |  | 
| 210 |     Sets the rectangle of this texture node to show its texture from (\a x, \a y) and | 
| 211 |     have width \a w and height \a h relatively to the QSGTexture::textureSize. | 
| 212 |  */ | 
| 213 |  | 
| 214 | /*! | 
| 215 |     Returns the source rect of this texture node. | 
| 216 |  | 
| 217 |     \since 5.5 | 
| 218 |  */ | 
| 219 | QRectF QSGSimpleTextureNode::sourceRect() const | 
| 220 | { | 
| 221 |     Q_D(const QSGSimpleTextureNode); | 
| 222 |     return d->sourceRect; | 
| 223 | } | 
| 224 |  | 
| 225 | /*! | 
| 226 |     Sets the texture of this texture node to \a texture. | 
| 227 |  | 
| 228 |     Use setOwnsTexture() to set whether the node should take | 
| 229 |     ownership of the texture. By default, the node does not | 
| 230 |     take ownership. | 
| 231 |  | 
| 232 |     \warning A texture node must have a texture before being added | 
| 233 |     to the scenegraph to be rendered. | 
| 234 |  */ | 
| 235 | void QSGSimpleTextureNode::setTexture(QSGTexture *texture) | 
| 236 | { | 
| 237 |     Q_ASSERT(texture); | 
| 238 |     Q_D(QSGSimpleTextureNode); | 
| 239 |     if (d->ownsTexture) | 
| 240 |         delete m_material.texture(); | 
| 241 |     m_material.setTexture(texture); | 
| 242 |     m_opaque_material.setTexture(texture); | 
| 243 |     qsgsimpletexturenode_update(g: &m_geometry, texture, rect: m_rect, sourceRect: d->sourceRect, texCoordMode: d->texCoordMode); | 
| 244 |  | 
| 245 |     DirtyState dirty = DirtyMaterial; | 
| 246 |     // It would be tempting to skip the extra bit here and instead use | 
| 247 |     // m_material.texture to get the old state, but that texture could | 
| 248 |     // have been deleted in the mean time. | 
| 249 |     bool wasAtlas = d->isAtlasTexture; | 
| 250 |     d->isAtlasTexture = texture->isAtlasTexture(); | 
| 251 |     if (wasAtlas || d->isAtlasTexture) | 
| 252 |         dirty |= DirtyGeometry; | 
| 253 |     markDirty(bits: dirty); | 
| 254 | } | 
| 255 |  | 
| 256 |  | 
| 257 |  | 
| 258 | /*! | 
| 259 |     Returns the texture for this texture node | 
| 260 |  */ | 
| 261 | QSGTexture *QSGSimpleTextureNode::texture() const | 
| 262 | { | 
| 263 |     return m_material.texture(); | 
| 264 | } | 
| 265 |  | 
| 266 | /*! | 
| 267 |     \enum QSGSimpleTextureNode::TextureCoordinatesTransformFlag | 
| 268 |  | 
| 269 |     The TextureCoordinatesTransformFlag enum is used to specify the | 
| 270 |     mode used to generate texture coordinates for a textured quad. | 
| 271 |  | 
| 272 |     \value NoTransform          Texture coordinates are oriented with window coordinates | 
| 273 |                                 i.e. with origin at top-left. | 
| 274 |  | 
| 275 |     \value MirrorHorizontally   Texture coordinates are inverted in the horizontal axis with | 
| 276 |                                 respect to window coordinates | 
| 277 |  | 
| 278 |     \value MirrorVertically     Texture coordinates are inverted in the vertical axis with | 
| 279 |                                 respect to window coordinates | 
| 280 |  */ | 
| 281 |  | 
| 282 | /*! | 
| 283 |     Sets the method used to generate texture coordinates to \a mode. This can be used to obtain | 
| 284 |     correct orientation of the texture. This is commonly needed when using a third party OpenGL | 
| 285 |     library to render to texture as OpenGL has an inverted y-axis relative to Qt Quick. | 
| 286 |  | 
| 287 |     \sa textureCoordinatesTransform() | 
| 288 |  */ | 
| 289 | void QSGSimpleTextureNode::setTextureCoordinatesTransform(QSGSimpleTextureNode::TextureCoordinatesTransformMode mode) | 
| 290 | { | 
| 291 |     Q_D(QSGSimpleTextureNode); | 
| 292 |     if (d->texCoordMode == mode) | 
| 293 |         return; | 
| 294 |     d->texCoordMode = mode; | 
| 295 |     qsgsimpletexturenode_update(g: &m_geometry, texture: texture(), rect: m_rect, sourceRect: d->sourceRect, texCoordMode: d->texCoordMode); | 
| 296 |     markDirty(bits: DirtyMaterial); | 
| 297 | } | 
| 298 |  | 
| 299 | /*! | 
| 300 |     Returns the mode used to generate texture coordinates for this node. | 
| 301 |  | 
| 302 |     \sa setTextureCoordinatesTransform() | 
| 303 |  */ | 
| 304 | QSGSimpleTextureNode::TextureCoordinatesTransformMode QSGSimpleTextureNode::textureCoordinatesTransform() const | 
| 305 | { | 
| 306 |     Q_D(const QSGSimpleTextureNode); | 
| 307 |     return d->texCoordMode; | 
| 308 | } | 
| 309 |  | 
| 310 | /*! | 
| 311 |     Sets whether the node takes ownership of the texture to \a owns. | 
| 312 |  | 
| 313 |     By default, the node does not take ownership of the texture. | 
| 314 |  | 
| 315 |     \sa setTexture() | 
| 316 |  | 
| 317 |     \since 5.4 | 
| 318 |  */ | 
| 319 | void QSGSimpleTextureNode::setOwnsTexture(bool owns) | 
| 320 | { | 
| 321 |     Q_D(QSGSimpleTextureNode); | 
| 322 |     d->ownsTexture = owns; | 
| 323 | } | 
| 324 |  | 
| 325 | /*! | 
| 326 |    Returns \c true if the node takes ownership of the texture; otherwise returns \c false. | 
| 327 |  | 
| 328 |    \since 5.4 | 
| 329 |  */ | 
| 330 | bool QSGSimpleTextureNode::ownsTexture() const | 
| 331 | { | 
| 332 |     Q_D(const QSGSimpleTextureNode); | 
| 333 |     return d->ownsTexture; | 
| 334 | } | 
| 335 |  | 
| 336 | QT_END_NAMESPACE | 
| 337 |  |