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39
40#ifndef QSGTEXTUREMATERIAL_H
41#define QSGTEXTUREMATERIAL_H
42
43#include <QtQuick/qsgmaterial.h>
44#include <QtQuick/qsgtexture.h>
45
46QT_BEGIN_NAMESPACE
47
48class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial
49{
50public:
51 QSGOpaqueTextureMaterial();
52
53 QSGMaterialType *type() const override;
54 QSGMaterialShader *createShader() const override;
55 int compare(const QSGMaterial *other) const override;
56
57 void setTexture(QSGTexture *texture);
58 QSGTexture *texture() const { return m_texture; }
59
60 void setMipmapFiltering(QSGTexture::Filtering filteringType) { m_mipmap_filtering = filteringType; }
61 QSGTexture::Filtering mipmapFiltering() const { return QSGTexture::Filtering(m_mipmap_filtering); }
62
63 void setFiltering(QSGTexture::Filtering filteringType) { m_filtering = filteringType; }
64 QSGTexture::Filtering filtering() const { return QSGTexture::Filtering(m_filtering); }
65
66 void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }
67 QSGTexture::WrapMode horizontalWrapMode() const { return QSGTexture::WrapMode(m_horizontal_wrap); }
68
69 void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; }
70 QSGTexture::WrapMode verticalWrapMode() const { return QSGTexture::WrapMode(m_vertical_wrap); }
71
72 void setAnisotropyLevel(QSGTexture::AnisotropyLevel level) { m_anisotropy_level = level; }
73 QSGTexture::AnisotropyLevel anisotropyLevel() const { return QSGTexture::AnisotropyLevel(m_anisotropy_level); }
74
75protected:
76 QSGTexture *m_texture;
77
78 uint m_filtering: 2;
79 uint m_mipmap_filtering: 2;
80 uint m_horizontal_wrap : 1;
81 uint m_vertical_wrap: 1;
82 uint m_anisotropy_level : 3;
83 uint m_reserved : 23;
84};
85
86
87class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial
88{
89public:
90 QSGMaterialType *type() const override;
91 QSGMaterialShader *createShader() const override;
92};
93
94QT_END_NAMESPACE
95
96#endif
97

source code of qtdeclarative/src/quick/scenegraph/util/qsgtexturematerial.h