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39 | |
40 | #include "qquickanimation_p.h" |
41 | #include "qquickanimation_p_p.h" |
42 | |
43 | #include "qquickanimatorjob_p.h" |
44 | |
45 | #include <private/qquickstatechangescript_p.h> |
46 | #include <private/qqmlcontext_p.h> |
47 | |
48 | #include <qqmlpropertyvaluesource.h> |
49 | #include <qqml.h> |
50 | #include <qqmlinfo.h> |
51 | #include <qqmlexpression.h> |
52 | #include <private/qqmlstringconverters_p.h> |
53 | #include <private/qqmlglobal_p.h> |
54 | #include <private/qqmlmetatype_p.h> |
55 | #include <private/qqmlvaluetype_p.h> |
56 | #include <private/qqmlproperty_p.h> |
57 | #include <private/qqmlengine_p.h> |
58 | |
59 | #include <qvariant.h> |
60 | #include <qcolor.h> |
61 | #include <qfile.h> |
62 | #include "private/qparallelanimationgroupjob_p.h" |
63 | #include "private/qsequentialanimationgroupjob_p.h" |
64 | #include <QtCore/qset.h> |
65 | #include <QtCore/qrect.h> |
66 | #include <QtCore/qpoint.h> |
67 | #include <QtCore/qsize.h> |
68 | #include <QtCore/qmath.h> |
69 | |
70 | QT_BEGIN_NAMESPACE |
71 | |
72 | /*! |
73 | \qmltype Animation |
74 | \instantiates QQuickAbstractAnimation |
75 | \inqmlmodule QtQuick |
76 | \ingroup qtquick-transitions-animations |
77 | \brief Is the base of all QML animations. |
78 | |
79 | The Animation type cannot be used directly in a QML file. It exists |
80 | to provide a set of common properties and methods, available across all the |
81 | other animation types that inherit from it. Attempting to use the Animation |
82 | type directly will result in an error. |
83 | */ |
84 | |
85 | QQuickAbstractAnimation::QQuickAbstractAnimation(QObject *parent) |
86 | : QObject(*(new QQuickAbstractAnimationPrivate), parent) |
87 | { |
88 | } |
89 | |
90 | QQuickAbstractAnimation::~QQuickAbstractAnimation() |
91 | { |
92 | Q_D(QQuickAbstractAnimation); |
93 | if (d->group) |
94 | setGroup(nullptr); //remove from group |
95 | delete d->animationInstance; |
96 | } |
97 | |
98 | QQuickAbstractAnimation::QQuickAbstractAnimation(QQuickAbstractAnimationPrivate &dd, QObject *parent) |
99 | : QObject(dd, parent) |
100 | { |
101 | } |
102 | |
103 | QAbstractAnimationJob* QQuickAbstractAnimation::qtAnimation() |
104 | { |
105 | Q_D(QQuickAbstractAnimation); |
106 | return d->animationInstance; |
107 | } |
108 | |
109 | /*! |
110 | \qmlproperty bool QtQuick::Animation::running |
111 | This property holds whether the animation is currently running. |
112 | |
113 | The \c running property can be set to declaratively control whether or not |
114 | an animation is running. The following example will animate a rectangle |
115 | whenever the \l MouseArea is pressed. |
116 | |
117 | \code |
118 | Rectangle { |
119 | width: 100; height: 100 |
120 | NumberAnimation on x { |
121 | running: myMouse.pressed |
122 | from: 0; to: 100 |
123 | } |
124 | MouseArea { id: myMouse } |
125 | } |
126 | \endcode |
127 | |
128 | Likewise, the \c running property can be read to determine if the animation |
129 | is running. In the following example the Text item will indicate whether |
130 | or not the animation is running. |
131 | |
132 | \code |
133 | NumberAnimation { id: myAnimation } |
134 | Text { text: myAnimation.running ? "Animation is running" : "Animation is not running" } |
135 | \endcode |
136 | |
137 | Animations can also be started and stopped imperatively from JavaScript |
138 | using the \c start() and \c stop() methods. |
139 | |
140 | By default, animations are not running. Though, when the animations are assigned to properties, |
141 | as property value sources using the \e on syntax, they are set to running by default. |
142 | */ |
143 | bool QQuickAbstractAnimation::isRunning() const |
144 | { |
145 | Q_D(const QQuickAbstractAnimation); |
146 | return d->running; |
147 | } |
148 | |
149 | // the behavior calls this function |
150 | void QQuickAbstractAnimation::notifyRunningChanged(bool running) |
151 | { |
152 | Q_D(QQuickAbstractAnimation); |
153 | if (d->disableUserControl && d->running != running) { |
154 | d->running = running; |
155 | emit runningChanged(running); |
156 | } |
157 | } |
158 | |
159 | //commence is called to start an animation when it is used as a |
160 | //simple animation, and not as part of a transition |
161 | void QQuickAbstractAnimationPrivate::commence() |
162 | { |
163 | Q_Q(QQuickAbstractAnimation); |
164 | |
165 | QQuickStateActions actions; |
166 | QQmlProperties properties; |
167 | |
168 | QAbstractAnimationJob *oldInstance = animationInstance; |
169 | animationInstance = q->transition(actions, modified&: properties, direction: QQuickAbstractAnimation::Forward); |
170 | if (oldInstance && oldInstance != animationInstance) |
171 | delete oldInstance; |
172 | |
173 | if (animationInstance) { |
174 | if (oldInstance != animationInstance) { |
175 | if (q->threadingModel() == QQuickAbstractAnimation::RenderThread) |
176 | animationInstance = new QQuickAnimatorProxyJob(animationInstance, q); |
177 | animationInstance->addAnimationChangeListener(listener: this, QAbstractAnimationJob::Completion); |
178 | } |
179 | emit q->started(); |
180 | animationInstance->start(); |
181 | } |
182 | } |
183 | |
184 | QQmlProperty QQuickAbstractAnimationPrivate::createProperty(QObject *obj, const QString &str, QObject *infoObj, QString *errorMessage) |
185 | { |
186 | QQmlProperty prop(obj, str, qmlContext(infoObj)); |
187 | if (!prop.isValid()) { |
188 | const QString message = QQuickAbstractAnimation::tr(s: "Cannot animate non-existent property \"%1\"" ).arg(a: str); |
189 | if (errorMessage) |
190 | *errorMessage = message; |
191 | else |
192 | qmlWarning(me: infoObj) << message; |
193 | return QQmlProperty(); |
194 | } else if (!prop.isWritable()) { |
195 | const QString message = QQuickAbstractAnimation::tr(s: "Cannot animate read-only property \"%1\"" ).arg(a: str); |
196 | if (errorMessage) |
197 | *errorMessage = message; |
198 | else |
199 | qmlWarning(me: infoObj) << message; |
200 | return QQmlProperty(); |
201 | } |
202 | return prop; |
203 | } |
204 | |
205 | /*! |
206 | \qmlsignal QtQuick::Animation::started() |
207 | |
208 | This signal is emitted when the animation begins. |
209 | |
210 | It is only triggered for top-level, standalone animations. It will not be |
211 | triggered for animations in a Behavior or Transition, or animations |
212 | that are part of an animation group. |
213 | */ |
214 | |
215 | /*! |
216 | \qmlsignal QtQuick::Animation::stopped() |
217 | |
218 | This signal is emitted when the animation ends. |
219 | |
220 | The animation may have been stopped manually, or may have run to completion. |
221 | |
222 | It is only triggered for top-level, standalone animations. It will not be |
223 | triggered for animations in a Behavior or Transition, or animations |
224 | that are part of an animation group. |
225 | |
226 | If \l alwaysRunToEnd is true, this signal will not be emitted until the animation |
227 | has completed its current iteration. |
228 | */ |
229 | |
230 | /*! |
231 | \qmlsignal QtQuick::Animation::finished() |
232 | \since 5.12 |
233 | |
234 | This signal is emitted when the animation has finished naturally. |
235 | |
236 | It is not emitted when \l running is set to \c false, nor for animations whose |
237 | \l loops property is set to \c Animation.Infinite. |
238 | |
239 | In addition, it is only emitted for top-level, standalone animations. It |
240 | will not be emitted for animations in a Behavior or Transition, or |
241 | animations that are part of an animation group. |
242 | |
243 | If \l alwaysRunToEnd is true, this signal will not be emitted until the |
244 | animation has completed its current iteration. |
245 | |
246 | \sa stopped(), started(), running |
247 | */ |
248 | |
249 | void QQuickAbstractAnimation::setRunning(bool r) |
250 | { |
251 | Q_D(QQuickAbstractAnimation); |
252 | if (!d->componentComplete) { |
253 | d->running = r; |
254 | if (r == false) |
255 | d->avoidPropertyValueSourceStart = true; |
256 | else if (!d->registered) { |
257 | d->registered = true; |
258 | QQmlEnginePrivate *engPriv = QQmlEnginePrivate::get(e: qmlEngine(this)); |
259 | static int finalizedIdx = -1; |
260 | if (finalizedIdx < 0) |
261 | finalizedIdx = metaObject()->indexOfSlot(slot: "componentFinalized()" ); |
262 | engPriv->registerFinalizeCallback(obj: this, index: finalizedIdx); |
263 | } |
264 | return; |
265 | } |
266 | |
267 | if (d->running == r) |
268 | return; |
269 | |
270 | if (d->group || d->disableUserControl) { |
271 | qmlWarning(me: this) << "setRunning() cannot be used on non-root animation nodes." ; |
272 | return; |
273 | } |
274 | |
275 | d->running = r; |
276 | if (d->running) { |
277 | bool supressStart = false; |
278 | if (d->alwaysRunToEnd && d->loopCount != 1 |
279 | && d->animationInstance && d->animationInstance->isRunning()) { |
280 | //we've restarted before the final loop finished; restore proper loop count |
281 | if (d->loopCount == -1) |
282 | d->animationInstance->setLoopCount(d->loopCount); |
283 | else |
284 | d->animationInstance->setLoopCount(d->animationInstance->currentLoop() + d->loopCount); |
285 | supressStart = true; //we want the animation to continue, rather than restart |
286 | } |
287 | if (!supressStart) |
288 | d->commence(); |
289 | } else { |
290 | if (d->paused) { |
291 | d->paused = false; //reset paused state to false when stopped |
292 | emit pausedChanged(d->paused); |
293 | } |
294 | |
295 | if (d->animationInstance) { |
296 | if (d->alwaysRunToEnd) { |
297 | if (d->loopCount != 1) |
298 | d->animationInstance->setLoopCount(d->animationInstance->currentLoop()+1); //finish the current loop |
299 | } else { |
300 | d->animationInstance->stop(); |
301 | emit stopped(); |
302 | } |
303 | } |
304 | } |
305 | |
306 | |
307 | if (r == d->running) { |
308 | // This might happen if we start an animation with 0 duration: This will result in that |
309 | // commence() will emit started(), and then when it starts it will call setCurrentTime(0), |
310 | // (which is both start and end time of the animation), so it will also end up calling |
311 | // setRunning(false) (recursively) and stop the animation. |
312 | // Therefore, the state of d->running will in that case be different than r if we are back in |
313 | // the root stack frame of the recursive calls to setRunning() |
314 | emit runningChanged(d->running); |
315 | } |
316 | } |
317 | |
318 | /*! |
319 | \qmlproperty bool QtQuick::Animation::paused |
320 | This property holds whether the animation is currently paused. |
321 | |
322 | The \c paused property can be set to declaratively control whether or not |
323 | an animation is paused. |
324 | |
325 | Animations can also be paused and resumed imperatively from JavaScript |
326 | using the \c pause() and \c resume() methods. |
327 | |
328 | By default, animations are not paused. |
329 | */ |
330 | bool QQuickAbstractAnimation::isPaused() const |
331 | { |
332 | Q_D(const QQuickAbstractAnimation); |
333 | Q_ASSERT((d->paused && d->running) || !d->paused); |
334 | return d->paused; |
335 | } |
336 | |
337 | void QQuickAbstractAnimation::setPaused(bool p) |
338 | { |
339 | Q_D(QQuickAbstractAnimation); |
340 | if (d->paused == p) |
341 | return; |
342 | |
343 | if (!d->running) { |
344 | qmlWarning(me: this) << "setPaused() cannot be used when animation isn't running." ; |
345 | return; |
346 | } |
347 | |
348 | if (d->group || d->disableUserControl) { |
349 | qmlWarning(me: this) << "setPaused() cannot be used on non-root animation nodes." ; |
350 | return; |
351 | } |
352 | |
353 | d->paused = p; |
354 | |
355 | if (!d->componentComplete || !d->animationInstance) |
356 | return; |
357 | |
358 | if (d->paused) |
359 | d->animationInstance->pause(); |
360 | else |
361 | d->animationInstance->resume(); |
362 | |
363 | emit pausedChanged(d->paused); |
364 | } |
365 | |
366 | void QQuickAbstractAnimation::classBegin() |
367 | { |
368 | Q_D(QQuickAbstractAnimation); |
369 | d->componentComplete = false; |
370 | } |
371 | |
372 | void QQuickAbstractAnimation::componentComplete() |
373 | { |
374 | Q_D(QQuickAbstractAnimation); |
375 | d->componentComplete = true; |
376 | } |
377 | |
378 | void QQuickAbstractAnimation::componentFinalized() |
379 | { |
380 | Q_D(QQuickAbstractAnimation); |
381 | if (d->running) { |
382 | d->running = false; |
383 | setRunning(true); |
384 | } |
385 | if (d->paused) { |
386 | d->paused = false; |
387 | setPaused(true); |
388 | } |
389 | } |
390 | |
391 | /*! |
392 | \qmlproperty bool QtQuick::Animation::alwaysRunToEnd |
393 | This property holds whether the animation should run to completion when it is stopped. |
394 | |
395 | If this true the animation will complete its current iteration when it |
396 | is stopped - either by setting the \c running property to false, or by |
397 | calling the \c stop() method. The \c complete() method is not effected |
398 | by this value. |
399 | |
400 | This behavior is most useful when the \c loops property is set, as the |
401 | animation will finish playing normally but not restart. |
402 | |
403 | By default, the alwaysRunToEnd property is not set. |
404 | |
405 | \note alwaysRunToEnd has no effect on animations in a Transition. |
406 | */ |
407 | bool QQuickAbstractAnimation::alwaysRunToEnd() const |
408 | { |
409 | Q_D(const QQuickAbstractAnimation); |
410 | return d->alwaysRunToEnd; |
411 | } |
412 | |
413 | void QQuickAbstractAnimation::setAlwaysRunToEnd(bool f) |
414 | { |
415 | Q_D(QQuickAbstractAnimation); |
416 | if (d->alwaysRunToEnd == f) |
417 | return; |
418 | |
419 | d->alwaysRunToEnd = f; |
420 | emit alwaysRunToEndChanged(f); |
421 | } |
422 | |
423 | /*! |
424 | \qmlproperty int QtQuick::Animation::loops |
425 | This property holds the number of times the animation should play. |
426 | |
427 | By default, \c loops is 1: the animation will play through once and then stop. |
428 | |
429 | If set to Animation.Infinite, the animation will continuously repeat until it is explicitly |
430 | stopped - either by setting the \c running property to false, or by calling |
431 | the \c stop() method. |
432 | |
433 | In the following example, the rectangle will spin indefinitely. |
434 | |
435 | \code |
436 | Rectangle { |
437 | width: 100; height: 100; color: "green" |
438 | RotationAnimation on rotation { |
439 | loops: Animation.Infinite |
440 | from: 0 |
441 | to: 360 |
442 | } |
443 | } |
444 | \endcode |
445 | */ |
446 | int QQuickAbstractAnimation::loops() const |
447 | { |
448 | Q_D(const QQuickAbstractAnimation); |
449 | return d->loopCount; |
450 | } |
451 | |
452 | void QQuickAbstractAnimation::setLoops(int loops) |
453 | { |
454 | Q_D(QQuickAbstractAnimation); |
455 | if (loops < 0) |
456 | loops = -1; |
457 | |
458 | if (loops == d->loopCount) |
459 | return; |
460 | |
461 | d->loopCount = loops; |
462 | emit loopCountChanged(loops); |
463 | } |
464 | |
465 | int QQuickAbstractAnimation::duration() const |
466 | { |
467 | Q_D(const QQuickAbstractAnimation); |
468 | return d->animationInstance ? d->animationInstance->duration() : 0; |
469 | } |
470 | |
471 | int QQuickAbstractAnimation::currentTime() |
472 | { |
473 | Q_D(QQuickAbstractAnimation); |
474 | return d->animationInstance ? d->animationInstance->currentLoopTime() : 0; |
475 | } |
476 | |
477 | void QQuickAbstractAnimation::setCurrentTime(int time) |
478 | { |
479 | Q_D(QQuickAbstractAnimation); |
480 | if (d->animationInstance) |
481 | d->animationInstance->setCurrentTime(time); |
482 | //TODO save value for start? |
483 | } |
484 | |
485 | QQuickAnimationGroup *QQuickAbstractAnimation::group() const |
486 | { |
487 | Q_D(const QQuickAbstractAnimation); |
488 | return d->group; |
489 | } |
490 | |
491 | void QQuickAbstractAnimation::setGroup(QQuickAnimationGroup *g, int index) |
492 | { |
493 | Q_D(QQuickAbstractAnimation); |
494 | if (d->group == g) |
495 | return; |
496 | if (d->group) |
497 | d->group->d_func()->animations.removeAll(t: this); |
498 | |
499 | d->group = g; |
500 | |
501 | if (d->group && !d->group->d_func()->animations.contains(t: this)) { |
502 | if (index >= 0) |
503 | d->group->d_func()->animations.insert(i: index, t: this); |
504 | else |
505 | d->group->d_func()->animations.append(t: this); |
506 | } |
507 | } |
508 | |
509 | /*! |
510 | \qmlmethod QtQuick::Animation::start() |
511 | \brief Starts the animation |
512 | |
513 | If the animation is already running, calling this method has no effect. The |
514 | \c running property will be true following a call to \c start(). |
515 | */ |
516 | void QQuickAbstractAnimation::start() |
517 | { |
518 | setRunning(true); |
519 | } |
520 | |
521 | /*! |
522 | \qmlmethod QtQuick::Animation::pause() |
523 | \brief Pauses the animation |
524 | |
525 | If the animation is already paused or not \c running, calling this method has no effect. |
526 | The \c paused property will be true following a call to \c pause(). |
527 | */ |
528 | void QQuickAbstractAnimation::pause() |
529 | { |
530 | setPaused(true); |
531 | } |
532 | |
533 | /*! |
534 | \qmlmethod QtQuick::Animation::resume() |
535 | \brief Resumes a paused animation |
536 | |
537 | If the animation is not paused or not \c running, calling this method has no effect. |
538 | The \c paused property will be false following a call to \c resume(). |
539 | */ |
540 | void QQuickAbstractAnimation::resume() |
541 | { |
542 | setPaused(false); |
543 | } |
544 | |
545 | /*! |
546 | \qmlmethod QtQuick::Animation::stop() |
547 | \brief Stops the animation |
548 | |
549 | If the animation is not running, calling this method has no effect. Both the |
550 | \c running and \c paused properties will be false following a call to \c stop(). |
551 | |
552 | Normally \c stop() stops the animation immediately, and the animation has |
553 | no further influence on property values. In this example animation |
554 | \code |
555 | Rectangle { |
556 | NumberAnimation on x { from: 0; to: 100; duration: 500 } |
557 | } |
558 | \endcode |
559 | was stopped at time 250ms, the \c x property will have a value of 50. |
560 | |
561 | However, if the \c alwaysRunToEnd property is set, the animation will |
562 | continue running until it completes and then stop. The \c running property |
563 | will still become false immediately. |
564 | */ |
565 | void QQuickAbstractAnimation::stop() |
566 | { |
567 | setRunning(false); |
568 | } |
569 | |
570 | /*! |
571 | \qmlmethod QtQuick::Animation::restart() |
572 | \brief Restarts the animation |
573 | |
574 | This is a convenience method, and is equivalent to calling \c stop() and |
575 | then \c start(). |
576 | */ |
577 | void QQuickAbstractAnimation::restart() |
578 | { |
579 | stop(); |
580 | start(); |
581 | } |
582 | |
583 | /*! |
584 | \qmlmethod QtQuick::Animation::complete() |
585 | \brief Stops the animation, jumping to the final property values |
586 | |
587 | If the animation is not running, calling this method has no effect. The |
588 | \c running property will be false following a call to \c complete(). |
589 | |
590 | Unlike \c stop(), \c complete() immediately fast-forwards the animation to |
591 | its end. In the following example, |
592 | \code |
593 | Rectangle { |
594 | NumberAnimation on x { from: 0; to: 100; duration: 500 } |
595 | } |
596 | \endcode |
597 | calling \c stop() at time 250ms will result in the \c x property having |
598 | a value of 50, while calling \c complete() will set the \c x property to |
599 | 100, exactly as though the animation had played the whole way through. |
600 | */ |
601 | void QQuickAbstractAnimation::complete() |
602 | { |
603 | Q_D(QQuickAbstractAnimation); |
604 | if (isRunning() && d->animationInstance) { |
605 | d->animationInstance->setCurrentTime(d->animationInstance->duration()); |
606 | } |
607 | } |
608 | |
609 | void QQuickAbstractAnimation::setTarget(const QQmlProperty &p) |
610 | { |
611 | Q_D(QQuickAbstractAnimation); |
612 | d->defaultProperty = p; |
613 | |
614 | if (!d->avoidPropertyValueSourceStart) |
615 | setRunning(true); |
616 | } |
617 | |
618 | /* |
619 | we rely on setTarget only being called when used as a value source |
620 | so this function allows us to do the same thing as setTarget without |
621 | that assumption |
622 | */ |
623 | void QQuickAbstractAnimation::setDefaultTarget(const QQmlProperty &p) |
624 | { |
625 | Q_D(QQuickAbstractAnimation); |
626 | d->defaultProperty = p; |
627 | } |
628 | |
629 | /* |
630 | don't allow start/stop/pause/resume to be manually invoked, |
631 | because something else (like a Behavior) already has control |
632 | over the animation. |
633 | */ |
634 | void QQuickAbstractAnimation::setDisableUserControl() |
635 | { |
636 | Q_D(QQuickAbstractAnimation); |
637 | d->disableUserControl = true; |
638 | } |
639 | |
640 | void QQuickAbstractAnimation::setEnableUserControl() |
641 | { |
642 | Q_D(QQuickAbstractAnimation); |
643 | d->disableUserControl = false; |
644 | |
645 | } |
646 | |
647 | bool QQuickAbstractAnimation::userControlDisabled() const |
648 | { |
649 | Q_D(const QQuickAbstractAnimation); |
650 | return d->disableUserControl; |
651 | } |
652 | |
653 | QAbstractAnimationJob* QQuickAbstractAnimation::initInstance(QAbstractAnimationJob *animation) |
654 | { |
655 | Q_D(QQuickAbstractAnimation); |
656 | animation->setLoopCount(d->loopCount); |
657 | return animation; |
658 | } |
659 | |
660 | QAbstractAnimationJob* QQuickAbstractAnimation::transition(QQuickStateActions &actions, |
661 | QQmlProperties &modified, |
662 | TransitionDirection direction, |
663 | QObject *defaultTarget) |
664 | { |
665 | Q_UNUSED(actions); |
666 | Q_UNUSED(modified); |
667 | Q_UNUSED(direction); |
668 | Q_UNUSED(defaultTarget); |
669 | return nullptr; |
670 | } |
671 | |
672 | void QQuickAbstractAnimationPrivate::animationFinished(QAbstractAnimationJob*) |
673 | { |
674 | Q_Q(QQuickAbstractAnimation); |
675 | q->setRunning(false); |
676 | if (alwaysRunToEnd) { |
677 | emit q->stopped(); |
678 | //restore the proper loopCount for the next run |
679 | if (loopCount != 1) |
680 | animationInstance->setLoopCount(loopCount); |
681 | } |
682 | emit q->finished(); |
683 | } |
684 | |
685 | QQuickAbstractAnimation::ThreadingModel QQuickAbstractAnimation::threadingModel() const |
686 | { |
687 | return GuiThread; |
688 | } |
689 | |
690 | /*! |
691 | \qmltype PauseAnimation |
692 | \instantiates QQuickPauseAnimation |
693 | \inqmlmodule QtQuick |
694 | \ingroup qtquick-transitions-animations |
695 | \inherits Animation |
696 | \brief Provides a pause for an animation. |
697 | |
698 | When used in a SequentialAnimation, PauseAnimation is a step when |
699 | nothing happens, for a specified duration. |
700 | |
701 | A 500ms animation sequence, with a 100ms pause between two animations: |
702 | \code |
703 | SequentialAnimation { |
704 | NumberAnimation { ... duration: 200 } |
705 | PauseAnimation { duration: 100 } |
706 | NumberAnimation { ... duration: 200 } |
707 | } |
708 | \endcode |
709 | |
710 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
711 | */ |
712 | QQuickPauseAnimation::QQuickPauseAnimation(QObject *parent) |
713 | : QQuickAbstractAnimation(*(new QQuickPauseAnimationPrivate), parent) |
714 | { |
715 | } |
716 | |
717 | QQuickPauseAnimation::~QQuickPauseAnimation() |
718 | { |
719 | } |
720 | |
721 | /*! |
722 | \qmlproperty int QtQuick::PauseAnimation::duration |
723 | This property holds the duration of the pause in milliseconds |
724 | |
725 | The default value is 250. |
726 | */ |
727 | int QQuickPauseAnimation::duration() const |
728 | { |
729 | Q_D(const QQuickPauseAnimation); |
730 | return d->duration; |
731 | } |
732 | |
733 | void QQuickPauseAnimation::setDuration(int duration) |
734 | { |
735 | if (duration < 0) { |
736 | qmlWarning(me: this) << tr(s: "Cannot set a duration of < 0" ); |
737 | return; |
738 | } |
739 | |
740 | Q_D(QQuickPauseAnimation); |
741 | if (d->duration == duration) |
742 | return; |
743 | d->duration = duration; |
744 | emit durationChanged(duration); |
745 | } |
746 | |
747 | QAbstractAnimationJob* QQuickPauseAnimation::transition(QQuickStateActions &actions, |
748 | QQmlProperties &modified, |
749 | TransitionDirection direction, |
750 | QObject *defaultTarget) |
751 | { |
752 | Q_D(QQuickPauseAnimation); |
753 | Q_UNUSED(actions); |
754 | Q_UNUSED(modified); |
755 | Q_UNUSED(direction); |
756 | Q_UNUSED(defaultTarget); |
757 | |
758 | return initInstance(animation: new QPauseAnimationJob(d->duration)); |
759 | } |
760 | |
761 | /*! |
762 | \qmltype ColorAnimation |
763 | \instantiates QQuickColorAnimation |
764 | \inqmlmodule QtQuick |
765 | \ingroup qtquick-animation-properties |
766 | \inherits PropertyAnimation |
767 | \brief Animates changes in color values. |
768 | |
769 | ColorAnimation is a specialized PropertyAnimation that defines an |
770 | animation to be applied when a color value changes. |
771 | |
772 | Here is a ColorAnimation applied to the \c color property of a \l Rectangle |
773 | as a property value source. It animates the \c color property's value from |
774 | its current value to a value of "red", over 1000 milliseconds: |
775 | |
776 | \snippet qml/coloranimation.qml 0 |
777 | |
778 | Like any other animation type, a ColorAnimation can be applied in a |
779 | number of ways, including transitions, behaviors and property value |
780 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
781 | variety of methods for creating animations. |
782 | |
783 | For convenience, when a ColorAnimation is used in a \l Transition, it will |
784 | animate any \c color properties that have been modified during the state |
785 | change. If a \l{PropertyAnimation::}{property} or |
786 | \l{PropertyAnimation::}{properties} are explicitly set for the animation, |
787 | then those are used instead. |
788 | |
789 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
790 | */ |
791 | QQuickColorAnimation::QQuickColorAnimation(QObject *parent) |
792 | : QQuickPropertyAnimation(parent) |
793 | { |
794 | Q_D(QQuickPropertyAnimation); |
795 | d->interpolatorType = QMetaType::QColor; |
796 | d->defaultToInterpolatorType = true; |
797 | d->interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: d->interpolatorType); |
798 | } |
799 | |
800 | QQuickColorAnimation::~QQuickColorAnimation() |
801 | { |
802 | } |
803 | |
804 | /*! |
805 | \qmlproperty color QtQuick::ColorAnimation::from |
806 | This property holds the color value at which the animation should begin. |
807 | |
808 | For example, the following animation is not applied until a color value |
809 | has reached "#c0c0c0": |
810 | |
811 | \qml |
812 | Item { |
813 | states: [ |
814 | // States are defined here... |
815 | ] |
816 | |
817 | transitions: Transition { |
818 | ColorAnimation { from: "#c0c0c0"; duration: 2000 } |
819 | } |
820 | } |
821 | \endqml |
822 | |
823 | If the ColorAnimation is defined within a \l Transition or \l Behavior, |
824 | this value defaults to the value defined in the starting state of the |
825 | \l Transition, or the current value of the property at the moment the |
826 | \l Behavior is triggered. |
827 | |
828 | \sa {Animation and Transitions in Qt Quick} |
829 | */ |
830 | QColor QQuickColorAnimation::from() const |
831 | { |
832 | Q_D(const QQuickPropertyAnimation); |
833 | return d->from.value<QColor>(); |
834 | } |
835 | |
836 | void QQuickColorAnimation::setFrom(const QColor &f) |
837 | { |
838 | QQuickPropertyAnimation::setFrom(f); |
839 | } |
840 | |
841 | /*! |
842 | \qmlproperty color QtQuick::ColorAnimation::to |
843 | |
844 | This property holds the color value at which the animation should end. |
845 | |
846 | If the ColorAnimation is defined within a \l Transition or \l Behavior, |
847 | this value defaults to the value defined in the end state of the |
848 | \l Transition, or the value of the property change that triggered the |
849 | \l Behavior. |
850 | |
851 | \sa {Animation and Transitions in Qt Quick} |
852 | */ |
853 | QColor QQuickColorAnimation::to() const |
854 | { |
855 | Q_D(const QQuickPropertyAnimation); |
856 | return d->to.value<QColor>(); |
857 | } |
858 | |
859 | void QQuickColorAnimation::setTo(const QColor &t) |
860 | { |
861 | QQuickPropertyAnimation::setTo(t); |
862 | } |
863 | |
864 | QActionAnimation::QActionAnimation() |
865 | : QAbstractAnimationJob(), animAction(nullptr) |
866 | { |
867 | } |
868 | |
869 | QActionAnimation::QActionAnimation(QAbstractAnimationAction *action) |
870 | : QAbstractAnimationJob(), animAction(action) |
871 | { |
872 | } |
873 | |
874 | QActionAnimation::~QActionAnimation() |
875 | { |
876 | delete animAction; |
877 | } |
878 | |
879 | int QActionAnimation::duration() const |
880 | { |
881 | return 0; |
882 | } |
883 | |
884 | void QActionAnimation::setAnimAction(QAbstractAnimationAction *action) |
885 | { |
886 | if (isRunning()) |
887 | stop(); |
888 | animAction = action; |
889 | } |
890 | |
891 | void QActionAnimation::updateCurrentTime(int) |
892 | { |
893 | } |
894 | |
895 | void QActionAnimation::updateState(State newState, State oldState) |
896 | { |
897 | Q_UNUSED(oldState); |
898 | |
899 | if (newState == Running) { |
900 | if (animAction) { |
901 | animAction->doAction(); |
902 | } |
903 | } |
904 | } |
905 | |
906 | void QActionAnimation::debugAnimation(QDebug d) const |
907 | { |
908 | d << "ActionAnimation(" << Qt::hex << (const void *) this << Qt::dec << ")" ; |
909 | |
910 | if (animAction) { |
911 | int indentLevel = 1; |
912 | const QAbstractAnimationJob *job = this; |
913 | while ((job = job->group())) |
914 | ++indentLevel; |
915 | animAction->debugAction(d, indentLevel); |
916 | } |
917 | } |
918 | |
919 | /*! |
920 | \qmltype ScriptAction |
921 | \instantiates QQuickScriptAction |
922 | \inqmlmodule QtQuick |
923 | \ingroup qtquick-transitions-animations |
924 | \inherits Animation |
925 | \brief Defines scripts to be run during an animation. |
926 | |
927 | ScriptAction can be used to run a script at a specific point in an animation. |
928 | |
929 | \qml |
930 | SequentialAnimation { |
931 | NumberAnimation { |
932 | // ... |
933 | } |
934 | ScriptAction { script: doSomething(); } |
935 | NumberAnimation { |
936 | // ... |
937 | } |
938 | } |
939 | \endqml |
940 | |
941 | When used as part of a Transition, you can also target a specific |
942 | StateChangeScript to run using the \c scriptName property. |
943 | |
944 | \snippet qml/states/statechangescript.qml state and transition |
945 | |
946 | \sa StateChangeScript |
947 | */ |
948 | QQuickScriptAction::QQuickScriptAction(QObject *parent) |
949 | :QQuickAbstractAnimation(*(new QQuickScriptActionPrivate), parent) |
950 | { |
951 | } |
952 | |
953 | QQuickScriptAction::~QQuickScriptAction() |
954 | { |
955 | } |
956 | |
957 | QQuickScriptActionPrivate::QQuickScriptActionPrivate() |
958 | : QQuickAbstractAnimationPrivate(), hasRunScriptScript(false), reversing(false){} |
959 | |
960 | /*! |
961 | \qmlproperty script QtQuick::ScriptAction::script |
962 | This property holds the script to run. |
963 | */ |
964 | QQmlScriptString QQuickScriptAction::script() const |
965 | { |
966 | Q_D(const QQuickScriptAction); |
967 | return d->script; |
968 | } |
969 | |
970 | void QQuickScriptAction::setScript(const QQmlScriptString &script) |
971 | { |
972 | Q_D(QQuickScriptAction); |
973 | d->script = script; |
974 | } |
975 | |
976 | /*! |
977 | \qmlproperty string QtQuick::ScriptAction::scriptName |
978 | This property holds the name of the StateChangeScript to run. |
979 | |
980 | This property is only valid when ScriptAction is used as part of a transition. |
981 | If both script and scriptName are set, scriptName will be used. |
982 | |
983 | \note When using scriptName in a reversible transition, the script will only |
984 | be run when the transition is being run forwards. |
985 | */ |
986 | QString QQuickScriptAction::stateChangeScriptName() const |
987 | { |
988 | Q_D(const QQuickScriptAction); |
989 | return d->name; |
990 | } |
991 | |
992 | void QQuickScriptAction::setStateChangeScriptName(const QString &name) |
993 | { |
994 | Q_D(QQuickScriptAction); |
995 | d->name = name; |
996 | } |
997 | |
998 | QAbstractAnimationAction* QQuickScriptActionPrivate::createAction() |
999 | { |
1000 | return new Proxy(this); |
1001 | } |
1002 | |
1003 | void QQuickScriptActionPrivate::debugAction(QDebug d, int indentLevel) const |
1004 | { |
1005 | QQmlScriptString scriptStr = hasRunScriptScript ? runScriptScript : script; |
1006 | |
1007 | if (!scriptStr.isEmpty()) { |
1008 | QQmlExpression expr(scriptStr); |
1009 | |
1010 | QByteArray ind(indentLevel, ' '); |
1011 | QString exprStr = expr.expression(); |
1012 | int endOfFirstLine = exprStr.indexOf(c: '\n'); |
1013 | d << "\n" << ind.constData() << exprStr.leftRef(n: endOfFirstLine); |
1014 | if (endOfFirstLine != -1 && endOfFirstLine < exprStr.length()) |
1015 | d << "..." ; |
1016 | } |
1017 | } |
1018 | |
1019 | void QQuickScriptActionPrivate::execute() |
1020 | { |
1021 | Q_Q(QQuickScriptAction); |
1022 | if (hasRunScriptScript && reversing) |
1023 | return; |
1024 | |
1025 | QQmlScriptString scriptStr = hasRunScriptScript ? runScriptScript : script; |
1026 | |
1027 | if (!scriptStr.isEmpty()) { |
1028 | QQmlExpression expr(scriptStr); |
1029 | expr.evaluate(); |
1030 | if (expr.hasError()) |
1031 | qmlWarning(me: q) << expr.error(); |
1032 | } |
1033 | } |
1034 | |
1035 | QAbstractAnimationJob* QQuickScriptAction::transition(QQuickStateActions &actions, |
1036 | QQmlProperties &modified, |
1037 | TransitionDirection direction, |
1038 | QObject *defaultTarget) |
1039 | { |
1040 | Q_D(QQuickScriptAction); |
1041 | Q_UNUSED(modified); |
1042 | Q_UNUSED(defaultTarget); |
1043 | |
1044 | d->hasRunScriptScript = false; |
1045 | d->reversing = (direction == Backward); |
1046 | if (!d->name.isEmpty()) { |
1047 | for (int ii = 0; ii < actions.count(); ++ii) { |
1048 | QQuickStateAction &action = actions[ii]; |
1049 | |
1050 | if (action.event && action.event->type() == QQuickStateActionEvent::Script |
1051 | && static_cast<QQuickStateChangeScript*>(action.event)->name() == d->name) { |
1052 | d->runScriptScript = static_cast<QQuickStateChangeScript*>(action.event)->script(); |
1053 | d->hasRunScriptScript = true; |
1054 | action.actionDone = true; |
1055 | break; //only match one (names should be unique) |
1056 | } |
1057 | } |
1058 | } |
1059 | return initInstance(animation: new QActionAnimation(d->createAction())); |
1060 | } |
1061 | |
1062 | /*! |
1063 | \qmltype PropertyAction |
1064 | \instantiates QQuickPropertyAction |
1065 | \inqmlmodule QtQuick |
1066 | \ingroup qtquick-transitions-animations |
1067 | \inherits Animation |
1068 | \brief Specifies immediate property changes during animation. |
1069 | |
1070 | PropertyAction is used to specify an immediate property change during an |
1071 | animation. The property change is not animated. |
1072 | |
1073 | It is useful for setting non-animated property values during an animation. |
1074 | |
1075 | For example, here is a SequentialAnimation that sets the image's |
1076 | \l {Item::}{opacity} property to \c .5, animates the width of the image, |
1077 | then sets \l {Item::}{opacity} back to \c 1: |
1078 | |
1079 | \snippet qml/propertyaction.qml standalone |
1080 | |
1081 | PropertyAction is also useful for setting the exact point at which a property |
1082 | change should occur during a \l Transition. For example, if PropertyChanges |
1083 | was used in a \l State to rotate an item around a particular |
1084 | \l {Item::}{transformOrigin}, it might be implemented like this: |
1085 | |
1086 | \snippet qml/propertyaction.qml transition |
1087 | |
1088 | However, with this code, the \c transformOrigin is not set until \e after |
1089 | the animation, as a \l State is taken to define the values at the \e end of |
1090 | a transition. The animation would rotate at the default \c transformOrigin, |
1091 | then jump to \c Item.BottomRight. To fix this, insert a PropertyAction |
1092 | before the RotationAnimation begins: |
1093 | |
1094 | \snippet qml/propertyaction-sequential.qml sequential |
1095 | |
1096 | This immediately sets the \c transformOrigin property to the value defined |
1097 | in the end state of the \l Transition (i.e. the value defined in the |
1098 | PropertyAction object) so that the rotation animation begins with the |
1099 | correct transform origin. |
1100 | |
1101 | \sa {Animation and Transitions in Qt Quick}, {Qt QML} |
1102 | */ |
1103 | QQuickPropertyAction::QQuickPropertyAction(QObject *parent) |
1104 | : QQuickAbstractAnimation(*(new QQuickPropertyActionPrivate), parent) |
1105 | { |
1106 | } |
1107 | |
1108 | QQuickPropertyAction::~QQuickPropertyAction() |
1109 | { |
1110 | } |
1111 | |
1112 | QObject *QQuickPropertyAction::target() const |
1113 | { |
1114 | Q_D(const QQuickPropertyAction); |
1115 | return d->target; |
1116 | } |
1117 | |
1118 | void QQuickPropertyAction::setTargetObject(QObject *o) |
1119 | { |
1120 | Q_D(QQuickPropertyAction); |
1121 | if (d->target == o) |
1122 | return; |
1123 | d->target = o; |
1124 | emit targetChanged(); |
1125 | } |
1126 | |
1127 | QString QQuickPropertyAction::property() const |
1128 | { |
1129 | Q_D(const QQuickPropertyAction); |
1130 | return d->propertyName; |
1131 | } |
1132 | |
1133 | void QQuickPropertyAction::setProperty(const QString &n) |
1134 | { |
1135 | Q_D(QQuickPropertyAction); |
1136 | if (d->propertyName == n) |
1137 | return; |
1138 | d->propertyName = n; |
1139 | emit propertyChanged(); |
1140 | } |
1141 | |
1142 | /*! |
1143 | \qmlproperty Object QtQuick::PropertyAction::target |
1144 | \qmlproperty list<Object> QtQuick::PropertyAction::targets |
1145 | \qmlproperty string QtQuick::PropertyAction::property |
1146 | \qmlproperty string QtQuick::PropertyAction::properties |
1147 | |
1148 | These properties determine the items and their properties that are |
1149 | affected by this action. |
1150 | |
1151 | The details of how these properties are interpreted in different situations |
1152 | is covered in the \l{PropertyAnimation::properties}{corresponding} PropertyAnimation |
1153 | documentation. |
1154 | |
1155 | \sa exclude |
1156 | */ |
1157 | QString QQuickPropertyAction::properties() const |
1158 | { |
1159 | Q_D(const QQuickPropertyAction); |
1160 | return d->properties; |
1161 | } |
1162 | |
1163 | void QQuickPropertyAction::setProperties(const QString &p) |
1164 | { |
1165 | Q_D(QQuickPropertyAction); |
1166 | if (d->properties == p) |
1167 | return; |
1168 | d->properties = p; |
1169 | emit propertiesChanged(p); |
1170 | } |
1171 | |
1172 | QQmlListProperty<QObject> QQuickPropertyAction::targets() |
1173 | { |
1174 | Q_D(QQuickPropertyAction); |
1175 | return QQmlListProperty<QObject>(this, &(d->targets)); |
1176 | } |
1177 | |
1178 | /*! |
1179 | \qmlproperty list<Object> QtQuick::PropertyAction::exclude |
1180 | This property holds the objects that should not be affected by this action. |
1181 | |
1182 | \sa targets |
1183 | */ |
1184 | QQmlListProperty<QObject> QQuickPropertyAction::exclude() |
1185 | { |
1186 | Q_D(QQuickPropertyAction); |
1187 | return QQmlListProperty<QObject>(this, &(d->exclude)); |
1188 | } |
1189 | |
1190 | /*! |
1191 | \qmlproperty any QtQuick::PropertyAction::value |
1192 | This property holds the value to be set on the property. |
1193 | |
1194 | If the PropertyAction is defined within a \l Transition or \l Behavior, |
1195 | this value defaults to the value defined in the end state of the |
1196 | \l Transition, or the value of the property change that triggered the |
1197 | \l Behavior. |
1198 | */ |
1199 | QVariant QQuickPropertyAction::value() const |
1200 | { |
1201 | Q_D(const QQuickPropertyAction); |
1202 | return d->value; |
1203 | } |
1204 | |
1205 | void QQuickPropertyAction::setValue(const QVariant &v) |
1206 | { |
1207 | Q_D(QQuickPropertyAction); |
1208 | if (d->value.isNull || d->value != v) { |
1209 | d->value = v; |
1210 | emit valueChanged(v); |
1211 | } |
1212 | } |
1213 | |
1214 | QAbstractAnimationJob* QQuickPropertyAction::transition(QQuickStateActions &actions, |
1215 | QQmlProperties &modified, |
1216 | TransitionDirection direction, |
1217 | QObject *defaultTarget) |
1218 | { |
1219 | Q_D(QQuickPropertyAction); |
1220 | Q_UNUSED(direction); |
1221 | |
1222 | struct QQuickSetPropertyAnimationAction : public QAbstractAnimationAction |
1223 | { |
1224 | QQuickStateActions actions; |
1225 | void doAction() override |
1226 | { |
1227 | for (int ii = 0; ii < actions.count(); ++ii) { |
1228 | const QQuickStateAction &action = actions.at(i: ii); |
1229 | QQmlPropertyPrivate::write(that: action.property, action.toValue, QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
1230 | } |
1231 | } |
1232 | void debugAction(QDebug d, int indentLevel) const override { |
1233 | QByteArray ind(indentLevel, ' '); |
1234 | for (int ii = 0; ii < actions.count(); ++ii) { |
1235 | const QQuickStateAction &action = actions.at(i: ii); |
1236 | d << "\n" << ind.constData() << "target:" << action.property.object() << "property:" << action.property.name() |
1237 | << "value:" << action.toValue; |
1238 | } |
1239 | } |
1240 | }; |
1241 | |
1242 | QStringList props = d->properties.isEmpty() ? QStringList() : d->properties.split(sep: QLatin1Char(',')); |
1243 | for (int ii = 0; ii < props.count(); ++ii) |
1244 | props[ii] = props.at(i: ii).trimmed(); |
1245 | if (!d->propertyName.isEmpty()) |
1246 | props << d->propertyName; |
1247 | |
1248 | QList<QObject*> targets = d->targets; |
1249 | if (d->target) |
1250 | targets.append(t: d->target); |
1251 | |
1252 | bool hasSelectors = !props.isEmpty() || !targets.isEmpty() || !d->exclude.isEmpty(); |
1253 | |
1254 | if (d->defaultProperty.isValid() && !hasSelectors) { |
1255 | props << d->defaultProperty.name(); |
1256 | targets << d->defaultProperty.object(); |
1257 | } |
1258 | |
1259 | if (defaultTarget && targets.isEmpty()) |
1260 | targets << defaultTarget; |
1261 | |
1262 | QQuickSetPropertyAnimationAction *data = new QQuickSetPropertyAnimationAction; |
1263 | |
1264 | bool hasExplicit = false; |
1265 | //an explicit animation has been specified |
1266 | if (d->value.isValid()) { |
1267 | for (int i = 0; i < props.count(); ++i) { |
1268 | for (int j = 0; j < targets.count(); ++j) { |
1269 | QQuickStateAction myAction; |
1270 | myAction.property = d->createProperty(obj: targets.at(i: j), str: props.at(i), infoObj: this); |
1271 | if (myAction.property.isValid()) { |
1272 | myAction.toValue = d->value; |
1273 | QQuickPropertyAnimationPrivate::convertVariant(variant&: myAction.toValue, type: myAction.property.propertyType()); |
1274 | data->actions << myAction; |
1275 | hasExplicit = true; |
1276 | for (int ii = 0; ii < actions.count(); ++ii) { |
1277 | QQuickStateAction &action = actions[ii]; |
1278 | if (action.property.object() == myAction.property.object() && |
1279 | myAction.property.name() == action.property.name()) { |
1280 | modified << action.property; |
1281 | break; //### any chance there could be multiples? |
1282 | } |
1283 | } |
1284 | } |
1285 | } |
1286 | } |
1287 | } |
1288 | |
1289 | if (!hasExplicit) |
1290 | for (int ii = 0; ii < actions.count(); ++ii) { |
1291 | QQuickStateAction &action = actions[ii]; |
1292 | |
1293 | QObject *obj = action.property.object(); |
1294 | QString propertyName = action.property.name(); |
1295 | QObject *sObj = action.specifiedObject; |
1296 | QString sPropertyName = action.specifiedProperty; |
1297 | bool same = (obj == sObj); |
1298 | |
1299 | if ((targets.isEmpty() || targets.contains(t: obj) || (!same && targets.contains(t: sObj))) && |
1300 | (!d->exclude.contains(t: obj)) && (same || (!d->exclude.contains(t: sObj))) && |
1301 | (props.contains(str: propertyName) || (!same && props.contains(str: sPropertyName)))) { |
1302 | QQuickStateAction myAction = action; |
1303 | |
1304 | if (d->value.isValid()) |
1305 | myAction.toValue = d->value; |
1306 | QQuickPropertyAnimationPrivate::convertVariant(variant&: myAction.toValue, type: myAction.property.propertyType()); |
1307 | |
1308 | modified << action.property; |
1309 | data->actions << myAction; |
1310 | action.fromValue = myAction.toValue; |
1311 | } |
1312 | } |
1313 | |
1314 | QActionAnimation *action = new QActionAnimation; |
1315 | if (data->actions.count()) { |
1316 | action->setAnimAction(data); |
1317 | } else { |
1318 | delete data; |
1319 | } |
1320 | return initInstance(animation: action); |
1321 | } |
1322 | |
1323 | /*! |
1324 | \qmltype NumberAnimation |
1325 | \instantiates QQuickNumberAnimation |
1326 | \inqmlmodule QtQuick |
1327 | \ingroup qtquick-animation-properties |
1328 | \inherits PropertyAnimation |
1329 | \brief Animates changes in qreal-type values. |
1330 | |
1331 | NumberAnimation is a specialized PropertyAnimation that defines an |
1332 | animation to be applied when a numerical value changes. |
1333 | |
1334 | Here is a NumberAnimation applied to the \c x property of a \l Rectangle |
1335 | as a property value source. It animates the \c x value from its current |
1336 | value to a value of 50, over 1000 milliseconds: |
1337 | |
1338 | \snippet qml/numberanimation.qml 0 |
1339 | |
1340 | Like any other animation type, a NumberAnimation can be applied in a |
1341 | number of ways, including transitions, behaviors and property value |
1342 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
1343 | variety of methods for creating animations. |
1344 | |
1345 | Note that NumberAnimation may not animate smoothly if there are irregular |
1346 | changes in the number value that it is tracking. If this is the case, use |
1347 | SmoothedAnimation instead. |
1348 | |
1349 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
1350 | */ |
1351 | QQuickNumberAnimation::QQuickNumberAnimation(QObject *parent) |
1352 | : QQuickPropertyAnimation(parent) |
1353 | { |
1354 | init(); |
1355 | } |
1356 | |
1357 | QQuickNumberAnimation::QQuickNumberAnimation(QQuickPropertyAnimationPrivate &dd, QObject *parent) |
1358 | : QQuickPropertyAnimation(dd, parent) |
1359 | { |
1360 | init(); |
1361 | } |
1362 | |
1363 | QQuickNumberAnimation::~QQuickNumberAnimation() |
1364 | { |
1365 | } |
1366 | |
1367 | void QQuickNumberAnimation::init() |
1368 | { |
1369 | Q_D(QQuickPropertyAnimation); |
1370 | d->interpolatorType = QMetaType::QReal; |
1371 | d->interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: d->interpolatorType); |
1372 | } |
1373 | |
1374 | /*! |
1375 | \qmlproperty real QtQuick::NumberAnimation::from |
1376 | This property holds the starting value for the animation. |
1377 | |
1378 | For example, the following animation is not applied until the \c x value |
1379 | has reached 100: |
1380 | |
1381 | \qml |
1382 | Item { |
1383 | states: [ |
1384 | // ... |
1385 | ] |
1386 | |
1387 | transition: Transition { |
1388 | NumberAnimation { properties: "x"; from: 100; duration: 200 } |
1389 | } |
1390 | } |
1391 | \endqml |
1392 | |
1393 | If the NumberAnimation is defined within a \l Transition or \l Behavior, |
1394 | this value defaults to the value defined in the starting state of the |
1395 | \l Transition, or the current value of the property at the moment the |
1396 | \l Behavior is triggered. |
1397 | |
1398 | \sa {Animation and Transitions in Qt Quick} |
1399 | */ |
1400 | |
1401 | qreal QQuickNumberAnimation::from() const |
1402 | { |
1403 | Q_D(const QQuickPropertyAnimation); |
1404 | return d->from.toReal(); |
1405 | } |
1406 | |
1407 | void QQuickNumberAnimation::setFrom(qreal f) |
1408 | { |
1409 | QQuickPropertyAnimation::setFrom(f); |
1410 | } |
1411 | |
1412 | /*! |
1413 | \qmlproperty real QtQuick::NumberAnimation::to |
1414 | This property holds the end value for the animation. |
1415 | |
1416 | If the NumberAnimation is defined within a \l Transition or \l Behavior, |
1417 | this value defaults to the value defined in the end state of the |
1418 | \l Transition, or the value of the property change that triggered the |
1419 | \l Behavior. |
1420 | |
1421 | \sa {Animation and Transitions in Qt Quick} |
1422 | */ |
1423 | qreal QQuickNumberAnimation::to() const |
1424 | { |
1425 | Q_D(const QQuickPropertyAnimation); |
1426 | return d->to.toReal(); |
1427 | } |
1428 | |
1429 | void QQuickNumberAnimation::setTo(qreal t) |
1430 | { |
1431 | QQuickPropertyAnimation::setTo(t); |
1432 | } |
1433 | |
1434 | |
1435 | |
1436 | /*! |
1437 | \qmltype Vector3dAnimation |
1438 | \instantiates QQuickVector3dAnimation |
1439 | \inqmlmodule QtQuick |
1440 | \ingroup qtquick-animation-properties |
1441 | \inherits PropertyAnimation |
1442 | \brief Animates changes in QVector3d values. |
1443 | |
1444 | Vector3dAnimation is a specialized PropertyAnimation that defines an |
1445 | animation to be applied when a Vector3d value changes. |
1446 | |
1447 | Like any other animation type, a Vector3dAnimation can be applied in a |
1448 | number of ways, including transitions, behaviors and property value |
1449 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
1450 | variety of methods for creating animations. |
1451 | |
1452 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
1453 | */ |
1454 | QQuickVector3dAnimation::QQuickVector3dAnimation(QObject *parent) |
1455 | : QQuickPropertyAnimation(parent) |
1456 | { |
1457 | Q_D(QQuickPropertyAnimation); |
1458 | d->interpolatorType = QMetaType::QVector3D; |
1459 | d->defaultToInterpolatorType = true; |
1460 | d->interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: d->interpolatorType); |
1461 | } |
1462 | |
1463 | QQuickVector3dAnimation::~QQuickVector3dAnimation() |
1464 | { |
1465 | } |
1466 | |
1467 | /*! |
1468 | \qmlproperty vector3d QtQuick::Vector3dAnimation::from |
1469 | This property holds the starting value for the animation. |
1470 | |
1471 | If the Vector3dAnimation is defined within a \l Transition or \l Behavior, |
1472 | this value defaults to the value defined in the starting state of the |
1473 | \l Transition, or the current value of the property at the moment the |
1474 | \l Behavior is triggered. |
1475 | |
1476 | \sa {Animation and Transitions in Qt Quick} |
1477 | */ |
1478 | QVector3D QQuickVector3dAnimation::from() const |
1479 | { |
1480 | Q_D(const QQuickPropertyAnimation); |
1481 | return d->from.value<QVector3D>(); |
1482 | } |
1483 | |
1484 | void QQuickVector3dAnimation::setFrom(QVector3D f) |
1485 | { |
1486 | QQuickPropertyAnimation::setFrom(f); |
1487 | } |
1488 | |
1489 | /*! |
1490 | \qmlproperty vector3d QtQuick::Vector3dAnimation::to |
1491 | This property holds the end value for the animation. |
1492 | |
1493 | If the Vector3dAnimation is defined within a \l Transition or \l Behavior, |
1494 | this value defaults to the value defined in the end state of the |
1495 | \l Transition, or the value of the property change that triggered the |
1496 | \l Behavior. |
1497 | |
1498 | \sa {Animation and Transitions in Qt Quick} |
1499 | */ |
1500 | QVector3D QQuickVector3dAnimation::to() const |
1501 | { |
1502 | Q_D(const QQuickPropertyAnimation); |
1503 | return d->to.value<QVector3D>(); |
1504 | } |
1505 | |
1506 | void QQuickVector3dAnimation::setTo(QVector3D t) |
1507 | { |
1508 | QQuickPropertyAnimation::setTo(t); |
1509 | } |
1510 | |
1511 | |
1512 | |
1513 | /*! |
1514 | \qmltype RotationAnimation |
1515 | \instantiates QQuickRotationAnimation |
1516 | \inqmlmodule QtQuick |
1517 | \ingroup qtquick-animation-properties |
1518 | \inherits PropertyAnimation |
1519 | \brief Animates changes in rotation values. |
1520 | |
1521 | RotationAnimation is a specialized PropertyAnimation that gives control |
1522 | over the direction of rotation during an animation. |
1523 | |
1524 | By default, it rotates in the direction |
1525 | of the numerical change; a rotation from 0 to 240 will rotate 240 degrees |
1526 | clockwise, while a rotation from 240 to 0 will rotate 240 degrees |
1527 | counterclockwise. The \l direction property can be set to specify the |
1528 | direction in which the rotation should occur. |
1529 | |
1530 | In the following example we use RotationAnimation to animate the rotation |
1531 | between states via the shortest path: |
1532 | |
1533 | \snippet qml/rotationanimation.qml 0 |
1534 | |
1535 | Notice the RotationAnimation did not need to set a \c target |
1536 | value. As a convenience, when used in a transition, RotationAnimation will rotate all |
1537 | properties named "rotation" or "angle". You can override this by providing |
1538 | your own properties via \l {PropertyAnimation::properties}{properties} or |
1539 | \l {PropertyAnimation::property}{property}. |
1540 | |
1541 | Also, note the \l Rectangle will be rotated around its default |
1542 | \l {Item::}{transformOrigin} (which is \c Item.Center). To use a different |
1543 | transform origin, set the origin in the PropertyChanges object and apply |
1544 | the change at the start of the animation using PropertyAction. See the |
1545 | PropertyAction documentation for more details. |
1546 | |
1547 | Like any other animation type, a RotationAnimation can be applied in a |
1548 | number of ways, including transitions, behaviors and property value |
1549 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
1550 | variety of methods for creating animations. |
1551 | |
1552 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
1553 | */ |
1554 | QVariant _q_interpolateShortestRotation(qreal &f, qreal &t, qreal progress) |
1555 | { |
1556 | qreal newt = t; |
1557 | qreal diff = t-f; |
1558 | while(diff > 180.0){ |
1559 | newt -= 360.0; |
1560 | diff -= 360.0; |
1561 | } |
1562 | while(diff < -180.0){ |
1563 | newt += 360.0; |
1564 | diff += 360.0; |
1565 | } |
1566 | return QVariant(f + (newt - f) * progress); |
1567 | } |
1568 | |
1569 | QVariant _q_interpolateClockwiseRotation(qreal &f, qreal &t, qreal progress) |
1570 | { |
1571 | qreal newt = t; |
1572 | qreal diff = t-f; |
1573 | while(diff < 0.0){ |
1574 | newt += 360.0; |
1575 | diff += 360.0; |
1576 | } |
1577 | return QVariant(f + (newt - f) * progress); |
1578 | } |
1579 | |
1580 | QVariant _q_interpolateCounterclockwiseRotation(qreal &f, qreal &t, qreal progress) |
1581 | { |
1582 | qreal newt = t; |
1583 | qreal diff = t-f; |
1584 | while(diff > 0.0){ |
1585 | newt -= 360.0; |
1586 | diff -= 360.0; |
1587 | } |
1588 | return QVariant(f + (newt - f) * progress); |
1589 | } |
1590 | |
1591 | QQuickRotationAnimation::QQuickRotationAnimation(QObject *parent) |
1592 | : QQuickPropertyAnimation(*(new QQuickRotationAnimationPrivate), parent) |
1593 | { |
1594 | Q_D(QQuickRotationAnimation); |
1595 | d->interpolatorType = QMetaType::QReal; |
1596 | d->interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: d->interpolatorType); |
1597 | d->defaultProperties = QLatin1String("rotation,angle" ); |
1598 | } |
1599 | |
1600 | QQuickRotationAnimation::~QQuickRotationAnimation() |
1601 | { |
1602 | } |
1603 | |
1604 | /*! |
1605 | \qmlproperty real QtQuick::RotationAnimation::from |
1606 | This property holds the starting value for the animation. |
1607 | |
1608 | For example, the following animation is not applied until the \c angle value |
1609 | has reached 100: |
1610 | |
1611 | \qml |
1612 | Item { |
1613 | states: [ |
1614 | // ... |
1615 | ] |
1616 | |
1617 | transition: Transition { |
1618 | RotationAnimation { properties: "angle"; from: 100; duration: 2000 } |
1619 | } |
1620 | } |
1621 | \endqml |
1622 | |
1623 | If the RotationAnimation is defined within a \l Transition or \l Behavior, |
1624 | this value defaults to the value defined in the starting state of the |
1625 | \l Transition, or the current value of the property at the moment the |
1626 | \l Behavior is triggered. |
1627 | |
1628 | \sa {Animation and Transitions in Qt Quick} |
1629 | */ |
1630 | qreal QQuickRotationAnimation::from() const |
1631 | { |
1632 | Q_D(const QQuickRotationAnimation); |
1633 | return d->from.toReal(); |
1634 | } |
1635 | |
1636 | void QQuickRotationAnimation::setFrom(qreal f) |
1637 | { |
1638 | QQuickPropertyAnimation::setFrom(f); |
1639 | } |
1640 | |
1641 | /*! |
1642 | \qmlproperty real QtQuick::RotationAnimation::to |
1643 | This property holds the end value for the animation.. |
1644 | |
1645 | If the RotationAnimation is defined within a \l Transition or \l Behavior, |
1646 | this value defaults to the value defined in the end state of the |
1647 | \l Transition, or the value of the property change that triggered the |
1648 | \l Behavior. |
1649 | |
1650 | \sa {Animation and Transitions in Qt Quick} |
1651 | */ |
1652 | qreal QQuickRotationAnimation::to() const |
1653 | { |
1654 | Q_D(const QQuickRotationAnimation); |
1655 | return d->to.toReal(); |
1656 | } |
1657 | |
1658 | void QQuickRotationAnimation::setTo(qreal t) |
1659 | { |
1660 | QQuickPropertyAnimation::setTo(t); |
1661 | } |
1662 | |
1663 | /*! |
1664 | \qmlproperty enumeration QtQuick::RotationAnimation::direction |
1665 | This property holds the direction of the rotation. |
1666 | |
1667 | Possible values are: |
1668 | |
1669 | \list |
1670 | \li RotationAnimation.Numerical (default) - Rotate by linearly interpolating between the two numbers. |
1671 | A rotation from 10 to 350 will rotate 340 degrees clockwise. |
1672 | \li RotationAnimation.Clockwise - Rotate clockwise between the two values |
1673 | \li RotationAnimation.Counterclockwise - Rotate counterclockwise between the two values |
1674 | \li RotationAnimation.Shortest - Rotate in the direction that produces the shortest animation path. |
1675 | A rotation from 10 to 350 will rotate 20 degrees counterclockwise. |
1676 | \endlist |
1677 | */ |
1678 | QQuickRotationAnimation::RotationDirection QQuickRotationAnimation::direction() const |
1679 | { |
1680 | Q_D(const QQuickRotationAnimation); |
1681 | return d->direction; |
1682 | } |
1683 | |
1684 | void QQuickRotationAnimation::setDirection(QQuickRotationAnimation::RotationDirection direction) |
1685 | { |
1686 | Q_D(QQuickRotationAnimation); |
1687 | if (d->direction == direction) |
1688 | return; |
1689 | |
1690 | d->direction = direction; |
1691 | switch(d->direction) { |
1692 | case Clockwise: |
1693 | d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(reinterpret_cast<void *>(&_q_interpolateClockwiseRotation)); |
1694 | break; |
1695 | case Counterclockwise: |
1696 | d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(reinterpret_cast<void *>(&_q_interpolateCounterclockwiseRotation)); |
1697 | break; |
1698 | case Shortest: |
1699 | d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(reinterpret_cast<void *>(&_q_interpolateShortestRotation)); |
1700 | break; |
1701 | default: |
1702 | d->interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: d->interpolatorType); |
1703 | break; |
1704 | } |
1705 | emit directionChanged(); |
1706 | } |
1707 | |
1708 | |
1709 | |
1710 | QQuickAnimationGroup::QQuickAnimationGroup(QObject *parent) |
1711 | : QQuickAbstractAnimation(*(new QQuickAnimationGroupPrivate), parent) |
1712 | { |
1713 | } |
1714 | |
1715 | QQuickAnimationGroup::QQuickAnimationGroup(QQuickAnimationGroupPrivate &dd, QObject *parent) |
1716 | : QQuickAbstractAnimation(dd, parent) |
1717 | { |
1718 | } |
1719 | |
1720 | void QQuickAnimationGroupPrivate::append_animation(QQmlListProperty<QQuickAbstractAnimation> *list, QQuickAbstractAnimation *a) |
1721 | { |
1722 | QQuickAnimationGroup *q = qmlobject_cast<QQuickAnimationGroup *>(object: list->object); |
1723 | if (q && a) |
1724 | a->setGroup(g: q); |
1725 | } |
1726 | |
1727 | QQuickAbstractAnimation *QQuickAnimationGroupPrivate::at_animation(QQmlListProperty<QQuickAbstractAnimation> *list, int index) |
1728 | { |
1729 | if (auto q = qmlobject_cast<QQuickAnimationGroup *>(object: list->object)) |
1730 | return q->d_func()->animations.at(i: index); |
1731 | return nullptr; |
1732 | } |
1733 | |
1734 | int QQuickAnimationGroupPrivate::count_animation(QQmlListProperty<QQuickAbstractAnimation> *list) |
1735 | { |
1736 | if (auto q = qmlobject_cast<QQuickAnimationGroup *>(object: list->object)) |
1737 | return q->d_func()->animations.count(); |
1738 | return 0; |
1739 | } |
1740 | |
1741 | void QQuickAnimationGroupPrivate::clear_animation(QQmlListProperty<QQuickAbstractAnimation> *list) |
1742 | { |
1743 | QQuickAnimationGroup *q = qobject_cast<QQuickAnimationGroup *>(object: list->object); |
1744 | if (q) { |
1745 | while (q->d_func()->animations.count()) { |
1746 | QQuickAbstractAnimation *firstAnim = q->d_func()->animations.at(i: 0); |
1747 | firstAnim->setGroup(g: nullptr); |
1748 | } |
1749 | } |
1750 | } |
1751 | |
1752 | void QQuickAnimationGroupPrivate::replace_animation(QQmlListProperty<QQuickAbstractAnimation> *list, |
1753 | int i, QQuickAbstractAnimation *a) |
1754 | { |
1755 | if (auto *q = qmlobject_cast<QQuickAnimationGroup *>(object: list->object)) { |
1756 | if (QQuickAbstractAnimation *anim = q->d_func()->animations.at(i)) |
1757 | anim->setGroup(g: nullptr); |
1758 | if (a) |
1759 | a->setGroup(g: q, index: i); |
1760 | } |
1761 | } |
1762 | |
1763 | void QQuickAnimationGroupPrivate::removeLast_animation(QQmlListProperty<QQuickAbstractAnimation> *list) |
1764 | { |
1765 | if (auto *q = qobject_cast<QQuickAnimationGroup *>(object: list->object)) |
1766 | q->d_func()->animations.last()->setGroup(g: nullptr); |
1767 | } |
1768 | |
1769 | QQuickAnimationGroup::~QQuickAnimationGroup() |
1770 | { |
1771 | Q_D(QQuickAnimationGroup); |
1772 | for (int i = 0; i < d->animations.count(); ++i) |
1773 | d->animations.at(i)->d_func()->group = nullptr; |
1774 | d->animations.clear(); |
1775 | } |
1776 | |
1777 | QQmlListProperty<QQuickAbstractAnimation> QQuickAnimationGroup::animations() |
1778 | { |
1779 | Q_D(QQuickAnimationGroup); |
1780 | return QQmlListProperty<QQuickAbstractAnimation>( |
1781 | this, &(d->animations), |
1782 | &QQuickAnimationGroupPrivate::append_animation, |
1783 | &QQuickAnimationGroupPrivate::count_animation, |
1784 | &QQuickAnimationGroupPrivate::at_animation, |
1785 | &QQuickAnimationGroupPrivate::clear_animation, |
1786 | &QQuickAnimationGroupPrivate::replace_animation, |
1787 | &QQuickAnimationGroupPrivate::removeLast_animation); |
1788 | } |
1789 | |
1790 | /*! |
1791 | \qmltype SequentialAnimation |
1792 | \instantiates QQuickSequentialAnimation |
1793 | \inqmlmodule QtQuick |
1794 | \ingroup qtquick-transitions-animations |
1795 | \inherits Animation |
1796 | \brief Allows animations to be run sequentially. |
1797 | |
1798 | The SequentialAnimation and ParallelAnimation types allow multiple |
1799 | animations to be run together. Animations defined in a SequentialAnimation |
1800 | are run one after the other, while animations defined in a ParallelAnimation |
1801 | are run at the same time. |
1802 | |
1803 | The following example runs two number animations in a sequence. The \l Rectangle |
1804 | animates to a \c x position of 50, then to a \c y position of 50. |
1805 | |
1806 | \snippet qml/sequentialanimation.qml 0 |
1807 | |
1808 | Animations defined within a \l Transition are automatically run in parallel, |
1809 | so SequentialAnimation can be used to enclose the animations in a \l Transition |
1810 | if this is the preferred behavior. |
1811 | |
1812 | Like any other animation type, a SequentialAnimation can be applied in a |
1813 | number of ways, including transitions, behaviors and property value |
1814 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
1815 | variety of methods for creating animations. |
1816 | |
1817 | \note Once an animation has been grouped into a SequentialAnimation or |
1818 | ParallelAnimation, it cannot be individually started and stopped; the |
1819 | SequentialAnimation or ParallelAnimation must be started and stopped as a group. |
1820 | |
1821 | \sa ParallelAnimation, {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
1822 | */ |
1823 | |
1824 | QQuickSequentialAnimation::QQuickSequentialAnimation(QObject *parent) : |
1825 | QQuickAnimationGroup(parent) |
1826 | { |
1827 | } |
1828 | |
1829 | QQuickSequentialAnimation::~QQuickSequentialAnimation() |
1830 | { |
1831 | } |
1832 | |
1833 | QQuickAbstractAnimation::ThreadingModel QQuickSequentialAnimation::threadingModel() const |
1834 | { |
1835 | Q_D(const QQuickAnimationGroup); |
1836 | |
1837 | ThreadingModel style = AnyThread; |
1838 | for (int i=0; i<d->animations.size(); ++i) { |
1839 | ThreadingModel ces = d->animations.at(i)->threadingModel(); |
1840 | if (ces == GuiThread) |
1841 | return GuiThread; |
1842 | else if (ces == RenderThread) |
1843 | style = RenderThread; |
1844 | } |
1845 | return style; |
1846 | } |
1847 | |
1848 | QAbstractAnimationJob* QQuickSequentialAnimation::transition(QQuickStateActions &actions, |
1849 | QQmlProperties &modified, |
1850 | TransitionDirection direction, |
1851 | QObject *defaultTarget) |
1852 | { |
1853 | Q_D(QQuickAnimationGroup); |
1854 | |
1855 | QSequentialAnimationGroupJob *ag = new QSequentialAnimationGroupJob; |
1856 | |
1857 | int inc = 1; |
1858 | int from = 0; |
1859 | if (direction == Backward) { |
1860 | inc = -1; |
1861 | from = d->animations.count() - 1; |
1862 | } |
1863 | |
1864 | ThreadingModel execution = threadingModel(); |
1865 | |
1866 | bool valid = d->defaultProperty.isValid(); |
1867 | QAbstractAnimationJob* anim; |
1868 | for (int ii = from; ii < d->animations.count() && ii >= 0; ii += inc) { |
1869 | if (valid) |
1870 | d->animations.at(i: ii)->setDefaultTarget(d->defaultProperty); |
1871 | anim = d->animations.at(i: ii)->transition(actions, modified, direction, defaultTarget); |
1872 | if (anim) { |
1873 | if (d->animations.at(i: ii)->threadingModel() == RenderThread && execution != RenderThread) |
1874 | anim = new QQuickAnimatorProxyJob(anim, this); |
1875 | inc == -1 ? ag->prependAnimation(animation: anim) : ag->appendAnimation(animation: anim); |
1876 | } |
1877 | } |
1878 | |
1879 | return initInstance(animation: ag); |
1880 | } |
1881 | |
1882 | |
1883 | |
1884 | /*! |
1885 | \qmltype ParallelAnimation |
1886 | \instantiates QQuickParallelAnimation |
1887 | \inqmlmodule QtQuick |
1888 | \ingroup qtquick-transitions-animations |
1889 | \inherits Animation |
1890 | \brief Enables animations to be run in parallel. |
1891 | |
1892 | The SequentialAnimation and ParallelAnimation types allow multiple |
1893 | animations to be run together. Animations defined in a SequentialAnimation |
1894 | are run one after the other, while animations defined in a ParallelAnimation |
1895 | are run at the same time. |
1896 | |
1897 | The following animation runs two number animations in parallel. The \l Rectangle |
1898 | moves to (50,50) by animating its \c x and \c y properties at the same time. |
1899 | |
1900 | \snippet qml/parallelanimation.qml 0 |
1901 | |
1902 | Like any other animation type, a ParallelAnimation can be applied in a |
1903 | number of ways, including transitions, behaviors and property value |
1904 | sources. The \l {Animation and Transitions in Qt Quick} documentation shows a |
1905 | variety of methods for creating animations. |
1906 | |
1907 | \note Once an animation has been grouped into a SequentialAnimation or |
1908 | ParallelAnimation, it cannot be individually started and stopped; the |
1909 | SequentialAnimation or ParallelAnimation must be started and stopped as a group. |
1910 | |
1911 | \sa SequentialAnimation, {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
1912 | */ |
1913 | QQuickParallelAnimation::QQuickParallelAnimation(QObject *parent) : |
1914 | QQuickAnimationGroup(parent) |
1915 | { |
1916 | } |
1917 | |
1918 | QQuickParallelAnimation::~QQuickParallelAnimation() |
1919 | { |
1920 | } |
1921 | |
1922 | QQuickAbstractAnimation::ThreadingModel QQuickParallelAnimation::threadingModel() const |
1923 | { |
1924 | Q_D(const QQuickAnimationGroup); |
1925 | |
1926 | ThreadingModel style = AnyThread; |
1927 | for (int i=0; i<d->animations.size(); ++i) { |
1928 | ThreadingModel ces = d->animations.at(i)->threadingModel(); |
1929 | if (ces == GuiThread) |
1930 | return GuiThread; |
1931 | else if (ces == RenderThread) |
1932 | style = RenderThread; |
1933 | } |
1934 | return style; |
1935 | } |
1936 | |
1937 | |
1938 | |
1939 | QAbstractAnimationJob* QQuickParallelAnimation::transition(QQuickStateActions &actions, |
1940 | QQmlProperties &modified, |
1941 | TransitionDirection direction, |
1942 | QObject *defaultTarget) |
1943 | { |
1944 | Q_D(QQuickAnimationGroup); |
1945 | QParallelAnimationGroupJob *ag = new QParallelAnimationGroupJob; |
1946 | |
1947 | ThreadingModel style = threadingModel(); |
1948 | |
1949 | bool valid = d->defaultProperty.isValid(); |
1950 | QAbstractAnimationJob* anim; |
1951 | for (int ii = 0; ii < d->animations.count(); ++ii) { |
1952 | if (valid) |
1953 | d->animations.at(i: ii)->setDefaultTarget(d->defaultProperty); |
1954 | anim = d->animations.at(i: ii)->transition(actions, modified, direction, defaultTarget); |
1955 | if (anim) { |
1956 | if (d->animations.at(i: ii)->threadingModel() == RenderThread && style != RenderThread) |
1957 | anim = new QQuickAnimatorProxyJob(anim, this); |
1958 | ag->appendAnimation(animation: anim); |
1959 | } |
1960 | } |
1961 | return initInstance(animation: ag); |
1962 | } |
1963 | |
1964 | //convert a variant from string type to another animatable type |
1965 | void QQuickPropertyAnimationPrivate::convertVariant(QVariant &variant, int type) |
1966 | { |
1967 | if (variant.userType() != QMetaType::QString) { |
1968 | variant.convert(targetTypeId: type); |
1969 | return; |
1970 | } |
1971 | |
1972 | switch (type) { |
1973 | case QMetaType::QRect: |
1974 | case QMetaType::QRectF: |
1975 | case QMetaType::QPoint: |
1976 | case QMetaType::QPointF: |
1977 | case QMetaType::QSize: |
1978 | case QMetaType::QSizeF: |
1979 | case QMetaType::QColor: |
1980 | case QMetaType::QVector3D: |
1981 | { |
1982 | bool ok = false; |
1983 | variant = QQmlStringConverters::variantFromString(variant.toString(), preferredType: type, ok: &ok); |
1984 | } |
1985 | break; |
1986 | default: |
1987 | if (QQmlValueTypeFactory::isValueType(idx: (uint)type)) { |
1988 | variant.convert(targetTypeId: type); |
1989 | } else { |
1990 | QQmlMetaType::StringConverter converter = QQmlMetaType::customStringConverter(type); |
1991 | if (converter) |
1992 | variant = converter(variant.toString()); |
1993 | } |
1994 | break; |
1995 | } |
1996 | } |
1997 | |
1998 | QQuickBulkValueAnimator::QQuickBulkValueAnimator() |
1999 | : QAbstractAnimationJob(), animValue(nullptr), fromIsSourced(nullptr), m_duration(250) |
2000 | { |
2001 | } |
2002 | |
2003 | QQuickBulkValueAnimator::~QQuickBulkValueAnimator() |
2004 | { |
2005 | delete animValue; |
2006 | } |
2007 | |
2008 | void QQuickBulkValueAnimator::setAnimValue(QQuickBulkValueUpdater *value) |
2009 | { |
2010 | if (isRunning()) |
2011 | stop(); |
2012 | animValue = value; |
2013 | } |
2014 | |
2015 | void QQuickBulkValueAnimator::updateCurrentTime(int currentTime) |
2016 | { |
2017 | if (isStopped()) |
2018 | return; |
2019 | |
2020 | const qreal progress = easing.valueForProgress(progress: ((m_duration == 0) ? qreal(1) : qreal(currentTime) / qreal(m_duration))); |
2021 | |
2022 | if (animValue) |
2023 | animValue->setValue(progress); |
2024 | } |
2025 | |
2026 | void QQuickBulkValueAnimator::topLevelAnimationLoopChanged() |
2027 | { |
2028 | //check for new from every top-level loop (when the top level animation is started and all subsequent loops) |
2029 | if (fromIsSourced) |
2030 | *fromIsSourced = false; |
2031 | QAbstractAnimationJob::topLevelAnimationLoopChanged(); |
2032 | } |
2033 | |
2034 | void QQuickBulkValueAnimator::debugAnimation(QDebug d) const |
2035 | { |
2036 | d << "BulkValueAnimation(" << Qt::hex << (const void *) this << Qt::dec << ")" << "duration:" << duration(); |
2037 | |
2038 | if (animValue) { |
2039 | int indentLevel = 1; |
2040 | const QAbstractAnimationJob *job = this; |
2041 | while ((job = job->group())) |
2042 | ++indentLevel; |
2043 | animValue->debugUpdater(d, indentLevel); |
2044 | } |
2045 | } |
2046 | |
2047 | /*! |
2048 | \qmltype PropertyAnimation |
2049 | \instantiates QQuickPropertyAnimation |
2050 | \inqmlmodule QtQuick |
2051 | \ingroup qtquick-animation-properties |
2052 | \inherits Animation |
2053 | \brief Animates changes in property values. |
2054 | |
2055 | PropertyAnimation provides a way to animate changes to a property's value. |
2056 | |
2057 | It can be used to define animations in a number of ways: |
2058 | |
2059 | \list |
2060 | \li In a \l Transition |
2061 | |
2062 | For example, to animate any objects that have changed their \c x or \c y properties |
2063 | as a result of a state change, using an \c InOutQuad easing curve: |
2064 | |
2065 | \snippet qml/propertyanimation.qml transition |
2066 | |
2067 | |
2068 | \li In a \l Behavior |
2069 | |
2070 | For example, to animate all changes to a rectangle's \c x property: |
2071 | |
2072 | \snippet qml/propertyanimation.qml behavior |
2073 | |
2074 | |
2075 | \li As a property value source |
2076 | |
2077 | For example, to repeatedly animate the rectangle's \c x property: |
2078 | |
2079 | \snippet qml/propertyanimation.qml propertyvaluesource |
2080 | |
2081 | |
2082 | \li In a signal handler |
2083 | |
2084 | For example, to fade out \c theObject when clicked: |
2085 | \qml |
2086 | MouseArea { |
2087 | anchors.fill: theObject |
2088 | onClicked: PropertyAnimation { target: theObject; property: "opacity"; to: 0 } |
2089 | } |
2090 | \endqml |
2091 | |
2092 | \li Standalone |
2093 | |
2094 | For example, to animate \c rect's \c width property over 500ms, from its current width to 30: |
2095 | |
2096 | \snippet qml/propertyanimation.qml standalone |
2097 | |
2098 | \endlist |
2099 | |
2100 | Depending on how the animation is used, the set of properties normally used will be |
2101 | different. For more information see the individual property documentation, as well |
2102 | as the \l{Animation and Transitions in Qt Quick} introduction. |
2103 | |
2104 | Note that PropertyAnimation inherits the abstract \l Animation type. |
2105 | This includes additional properties and methods for controlling the animation. |
2106 | |
2107 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
2108 | */ |
2109 | |
2110 | QQuickPropertyAnimation::QQuickPropertyAnimation(QObject *parent) |
2111 | : QQuickAbstractAnimation(*(new QQuickPropertyAnimationPrivate), parent) |
2112 | { |
2113 | } |
2114 | |
2115 | QQuickPropertyAnimation::QQuickPropertyAnimation(QQuickPropertyAnimationPrivate &dd, QObject *parent) |
2116 | : QQuickAbstractAnimation(dd, parent) |
2117 | { |
2118 | } |
2119 | |
2120 | QQuickPropertyAnimation::~QQuickPropertyAnimation() |
2121 | { |
2122 | } |
2123 | |
2124 | /*! |
2125 | \qmlproperty int QtQuick::PropertyAnimation::duration |
2126 | This property holds the duration of the animation, in milliseconds. |
2127 | |
2128 | The default value is 250. |
2129 | */ |
2130 | int QQuickPropertyAnimation::duration() const |
2131 | { |
2132 | Q_D(const QQuickPropertyAnimation); |
2133 | return d->duration; |
2134 | } |
2135 | |
2136 | void QQuickPropertyAnimation::setDuration(int duration) |
2137 | { |
2138 | if (duration < 0) { |
2139 | qmlWarning(me: this) << tr(s: "Cannot set a duration of < 0" ); |
2140 | return; |
2141 | } |
2142 | |
2143 | Q_D(QQuickPropertyAnimation); |
2144 | if (d->duration == duration) |
2145 | return; |
2146 | d->duration = duration; |
2147 | emit durationChanged(duration); |
2148 | } |
2149 | |
2150 | /*! |
2151 | \qmlproperty variant QtQuick::PropertyAnimation::from |
2152 | This property holds the starting value for the animation. |
2153 | |
2154 | If the PropertyAnimation is defined within a \l Transition or \l Behavior, |
2155 | this value defaults to the value defined in the starting state of the |
2156 | \l Transition, or the current value of the property at the moment the |
2157 | \l Behavior is triggered. |
2158 | |
2159 | \sa {Animation and Transitions in Qt Quick} |
2160 | */ |
2161 | QVariant QQuickPropertyAnimation::from() const |
2162 | { |
2163 | Q_D(const QQuickPropertyAnimation); |
2164 | return d->from; |
2165 | } |
2166 | |
2167 | void QQuickPropertyAnimation::setFrom(const QVariant &f) |
2168 | { |
2169 | Q_D(QQuickPropertyAnimation); |
2170 | if (d->fromIsDefined && f == d->from) |
2171 | return; |
2172 | d->from = f; |
2173 | d->fromIsDefined = f.isValid(); |
2174 | emit fromChanged(); |
2175 | } |
2176 | |
2177 | /*! |
2178 | \qmlproperty variant QtQuick::PropertyAnimation::to |
2179 | This property holds the end value for the animation. |
2180 | |
2181 | If the PropertyAnimation is defined within a \l Transition or \l Behavior, |
2182 | this value defaults to the value defined in the end state of the |
2183 | \l Transition, or the value of the property change that triggered the |
2184 | \l Behavior. |
2185 | |
2186 | \sa {Animation and Transitions in Qt Quick} |
2187 | */ |
2188 | QVariant QQuickPropertyAnimation::to() const |
2189 | { |
2190 | Q_D(const QQuickPropertyAnimation); |
2191 | return d->to; |
2192 | } |
2193 | |
2194 | void QQuickPropertyAnimation::setTo(const QVariant &t) |
2195 | { |
2196 | Q_D(QQuickPropertyAnimation); |
2197 | if (d->toIsDefined && t == d->to) |
2198 | return; |
2199 | d->to = t; |
2200 | d->toIsDefined = t.isValid(); |
2201 | emit toChanged(); |
2202 | } |
2203 | |
2204 | /*! |
2205 | \qmlpropertygroup QtQuick::PropertyAnimation::easing |
2206 | \qmlproperty enumeration QtQuick::PropertyAnimation::easing.type |
2207 | \qmlproperty real QtQuick::PropertyAnimation::easing.amplitude |
2208 | \qmlproperty real QtQuick::PropertyAnimation::easing.overshoot |
2209 | \qmlproperty real QtQuick::PropertyAnimation::easing.period |
2210 | \qmlproperty list<real> QtQuick::PropertyAnimation::easing.bezierCurve |
2211 | |
2212 | //! propertyanimation.easing |
2213 | \brief Specifies the easing curve used for the animation |
2214 | |
2215 | To specify an easing curve you need to specify at least the type. For some curves you can also specify |
2216 | amplitude, period and/or overshoot (more details provided after the table). The default easing curve is |
2217 | \c Easing.Linear. |
2218 | |
2219 | \qml |
2220 | PropertyAnimation { properties: "y"; |
2221 | easing.type: Easing.InOutElastic; |
2222 | easing.amplitude: 2.0; |
2223 | easing.period: 1.5 } |
2224 | \endqml |
2225 | |
2226 | Available types are: |
2227 | |
2228 | \table |
2229 | \row |
2230 | \li \c Easing.Linear |
2231 | \li Easing curve for a linear (t) function: velocity is constant. |
2232 | \li \inlineimage qeasingcurve-linear.png |
2233 | \row |
2234 | \li \c Easing.InQuad |
2235 | \li Easing curve for a quadratic (t^2) function: accelerating from zero velocity. |
2236 | \li \inlineimage qeasingcurve-inquad.png |
2237 | \row |
2238 | \li \c Easing.OutQuad |
2239 | \li Easing curve for a quadratic (t^2) function: decelerating to zero velocity. |
2240 | \li \inlineimage qeasingcurve-outquad.png |
2241 | \row |
2242 | \li \c Easing.InOutQuad |
2243 | \li Easing curve for a quadratic (t^2) function: acceleration until halfway, then deceleration. |
2244 | \li \inlineimage qeasingcurve-inoutquad.png |
2245 | \row |
2246 | \li \c Easing.OutInQuad |
2247 | \li Easing curve for a quadratic (t^2) function: deceleration until halfway, then acceleration. |
2248 | \li \inlineimage qeasingcurve-outinquad.png |
2249 | \row |
2250 | \li \c Easing.InCubic |
2251 | \li Easing curve for a cubic (t^3) function: accelerating from zero velocity. |
2252 | \li \inlineimage qeasingcurve-incubic.png |
2253 | \row |
2254 | \li \c Easing.OutCubic |
2255 | \li Easing curve for a cubic (t^3) function: decelerating to zero velocity. |
2256 | \li \inlineimage qeasingcurve-outcubic.png |
2257 | \row |
2258 | \li \c Easing.InOutCubic |
2259 | \li Easing curve for a cubic (t^3) function: acceleration until halfway, then deceleration. |
2260 | \li \inlineimage qeasingcurve-inoutcubic.png |
2261 | \row |
2262 | \li \c Easing.OutInCubic |
2263 | \li Easing curve for a cubic (t^3) function: deceleration until halfway, then acceleration. |
2264 | \li \inlineimage qeasingcurve-outincubic.png |
2265 | \row |
2266 | \li \c Easing.InQuart |
2267 | \li Easing curve for a quartic (t^4) function: accelerating from zero velocity. |
2268 | \li \inlineimage qeasingcurve-inquart.png |
2269 | \row |
2270 | \li \c Easing.OutQuart |
2271 | \li Easing curve for a quartic (t^4) function: decelerating to zero velocity. |
2272 | \li \inlineimage qeasingcurve-outquart.png |
2273 | \row |
2274 | \li \c Easing.InOutQuart |
2275 | \li Easing curve for a quartic (t^4) function: acceleration until halfway, then deceleration. |
2276 | \li \inlineimage qeasingcurve-inoutquart.png |
2277 | \row |
2278 | \li \c Easing.OutInQuart |
2279 | \li Easing curve for a quartic (t^4) function: deceleration until halfway, then acceleration. |
2280 | \li \inlineimage qeasingcurve-outinquart.png |
2281 | \row |
2282 | \li \c Easing.InQuint |
2283 | \li Easing curve for a quintic (t^5) function: accelerating from zero velocity. |
2284 | \li \inlineimage qeasingcurve-inquint.png |
2285 | \row |
2286 | \li \c Easing.OutQuint |
2287 | \li Easing curve for a quintic (t^5) function: decelerating to zero velocity. |
2288 | \li \inlineimage qeasingcurve-outquint.png |
2289 | \row |
2290 | \li \c Easing.InOutQuint |
2291 | \li Easing curve for a quintic (t^5) function: acceleration until halfway, then deceleration. |
2292 | \li \inlineimage qeasingcurve-inoutquint.png |
2293 | \row |
2294 | \li \c Easing.OutInQuint |
2295 | \li Easing curve for a quintic (t^5) function: deceleration until halfway, then acceleration. |
2296 | \li \inlineimage qeasingcurve-outinquint.png |
2297 | \row |
2298 | \li \c Easing.InSine |
2299 | \li Easing curve for a sinusoidal (sin(t)) function: accelerating from zero velocity. |
2300 | \li \inlineimage qeasingcurve-insine.png |
2301 | \row |
2302 | \li \c Easing.OutSine |
2303 | \li Easing curve for a sinusoidal (sin(t)) function: decelerating to zero velocity. |
2304 | \li \inlineimage qeasingcurve-outsine.png |
2305 | \row |
2306 | \li \c Easing.InOutSine |
2307 | \li Easing curve for a sinusoidal (sin(t)) function: acceleration until halfway, then deceleration. |
2308 | \li \inlineimage qeasingcurve-inoutsine.png |
2309 | \row |
2310 | \li \c Easing.OutInSine |
2311 | \li Easing curve for a sinusoidal (sin(t)) function: deceleration until halfway, then acceleration. |
2312 | \li \inlineimage qeasingcurve-outinsine.png |
2313 | \row |
2314 | \li \c Easing.InExpo |
2315 | \li Easing curve for an exponential (2^t) function: accelerating from zero velocity. |
2316 | \li \inlineimage qeasingcurve-inexpo.png |
2317 | \row |
2318 | \li \c Easing.OutExpo |
2319 | \li Easing curve for an exponential (2^t) function: decelerating to zero velocity. |
2320 | \li \inlineimage qeasingcurve-outexpo.png |
2321 | \row |
2322 | \li \c Easing.InOutExpo |
2323 | \li Easing curve for an exponential (2^t) function: acceleration until halfway, then deceleration. |
2324 | \li \inlineimage qeasingcurve-inoutexpo.png |
2325 | \row |
2326 | \li \c Easing.OutInExpo |
2327 | \li Easing curve for an exponential (2^t) function: deceleration until halfway, then acceleration. |
2328 | \li \inlineimage qeasingcurve-outinexpo.png |
2329 | \row |
2330 | \li \c Easing.InCirc |
2331 | \li Easing curve for a circular (sqrt(1-t^2)) function: accelerating from zero velocity. |
2332 | \li \inlineimage qeasingcurve-incirc.png |
2333 | \row |
2334 | \li \c Easing.OutCirc |
2335 | \li Easing curve for a circular (sqrt(1-t^2)) function: decelerating to zero velocity. |
2336 | \li \inlineimage qeasingcurve-outcirc.png |
2337 | \row |
2338 | \li \c Easing.InOutCirc |
2339 | \li Easing curve for a circular (sqrt(1-t^2)) function: acceleration until halfway, then deceleration. |
2340 | \li \inlineimage qeasingcurve-inoutcirc.png |
2341 | \row |
2342 | \li \c Easing.OutInCirc |
2343 | \li Easing curve for a circular (sqrt(1-t^2)) function: deceleration until halfway, then acceleration. |
2344 | \li \inlineimage qeasingcurve-outincirc.png |
2345 | \row |
2346 | \li \c Easing.InElastic |
2347 | \li Easing curve for an elastic (exponentially decaying sine wave) function: accelerating from zero velocity. |
2348 | \br The peak amplitude can be set with the \e amplitude parameter, and the period of decay by the \e period parameter. |
2349 | \li \inlineimage qeasingcurve-inelastic.png |
2350 | \row |
2351 | \li \c Easing.OutElastic |
2352 | \li Easing curve for an elastic (exponentially decaying sine wave) function: decelerating to zero velocity. |
2353 | \br The peak amplitude can be set with the \e amplitude parameter, and the period of decay by the \e period parameter. |
2354 | \li \inlineimage qeasingcurve-outelastic.png |
2355 | \row |
2356 | \li \c Easing.InOutElastic |
2357 | \li Easing curve for an elastic (exponentially decaying sine wave) function: acceleration until halfway, then deceleration. |
2358 | \li \inlineimage qeasingcurve-inoutelastic.png |
2359 | \row |
2360 | \li \c Easing.OutInElastic |
2361 | \li Easing curve for an elastic (exponentially decaying sine wave) function: deceleration until halfway, then acceleration. |
2362 | \li \inlineimage qeasingcurve-outinelastic.png |
2363 | \row |
2364 | \li \c Easing.InBack |
2365 | \li Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in: accelerating from zero velocity. |
2366 | \li \inlineimage qeasingcurve-inback.png |
2367 | \row |
2368 | \li \c Easing.OutBack |
2369 | \li Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing out: decelerating to zero velocity. |
2370 | \li \inlineimage qeasingcurve-outback.png |
2371 | \row |
2372 | \li \c Easing.InOutBack |
2373 | \li Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in/out: acceleration until halfway, then deceleration. |
2374 | \li \inlineimage qeasingcurve-inoutback.png |
2375 | \row |
2376 | \li \c Easing.OutInBack |
2377 | \li Easing curve for a back (overshooting cubic easing: (s+1)*t^3 - s*t^2) easing out/in: deceleration until halfway, then acceleration. |
2378 | \li \inlineimage qeasingcurve-outinback.png |
2379 | \row |
2380 | \li \c Easing.InBounce |
2381 | \li Easing curve for a bounce (exponentially decaying parabolic bounce) function: accelerating from zero velocity. |
2382 | \li \inlineimage qeasingcurve-inbounce.png |
2383 | \row |
2384 | \li \c Easing.OutBounce |
2385 | \li Easing curve for a bounce (exponentially decaying parabolic bounce) function: decelerating to zero velocity. |
2386 | \li \inlineimage qeasingcurve-outbounce.png |
2387 | \row |
2388 | \li \c Easing.InOutBounce |
2389 | \li Easing curve for a bounce (exponentially decaying parabolic bounce) function easing in/out: acceleration until halfway, then deceleration. |
2390 | \li \inlineimage qeasingcurve-inoutbounce.png |
2391 | \row |
2392 | \li \c Easing.OutInBounce |
2393 | \li Easing curve for a bounce (exponentially decaying parabolic bounce) function easing out/in: deceleration until halfway, then acceleration. |
2394 | \li \inlineimage qeasingcurve-outinbounce.png |
2395 | \row |
2396 | \li \c Easing.Bezier |
2397 | \li Custom easing curve defined by the easing.bezierCurve property. |
2398 | \li |
2399 | \endtable |
2400 | |
2401 | \c easing.amplitude is only applicable for bounce and elastic curves (curves of type |
2402 | \c Easing.InBounce, \c Easing.OutBounce, \c Easing.InOutBounce, \c Easing.OutInBounce, \c Easing.InElastic, |
2403 | \c Easing.OutElastic, \c Easing.InOutElastic or \c Easing.OutInElastic). |
2404 | |
2405 | \c easing.overshoot is only applicable if \c easing.type is: \c Easing.InBack, \c Easing.OutBack, |
2406 | \c Easing.InOutBack or \c Easing.OutInBack. |
2407 | |
2408 | \c easing.period is only applicable if easing.type is: \c Easing.InElastic, \c Easing.OutElastic, |
2409 | \c Easing.InOutElastic or \c Easing.OutInElastic. |
2410 | |
2411 | \c easing.bezierCurve is only applicable if easing.type is: \c Easing.Bezier. This property is a list<real> containing |
2412 | groups of three points defining a curve from 0,0 to 1,1 - control1, control2, |
2413 | end point: [cx1, cy1, cx2, cy2, endx, endy, ...]. The last point must be 1,1. |
2414 | |
2415 | See the \l {Qt Quick Examples - Animation#Easing Curves}{Easing Curves} for a demonstration of the different easing settings. |
2416 | //! propertyanimation.easing |
2417 | */ |
2418 | QEasingCurve QQuickPropertyAnimation::easing() const |
2419 | { |
2420 | Q_D(const QQuickPropertyAnimation); |
2421 | return d->easing; |
2422 | } |
2423 | |
2424 | void QQuickPropertyAnimation::setEasing(const QEasingCurve &e) |
2425 | { |
2426 | Q_D(QQuickPropertyAnimation); |
2427 | if (d->easing == e) |
2428 | return; |
2429 | |
2430 | d->easing = e; |
2431 | emit easingChanged(e); |
2432 | } |
2433 | |
2434 | QObject *QQuickPropertyAnimation::target() const |
2435 | { |
2436 | Q_D(const QQuickPropertyAnimation); |
2437 | return d->target; |
2438 | } |
2439 | |
2440 | void QQuickPropertyAnimation::setTargetObject(QObject *o) |
2441 | { |
2442 | Q_D(QQuickPropertyAnimation); |
2443 | if (d->target == o) |
2444 | return; |
2445 | d->target = o; |
2446 | emit targetChanged(); |
2447 | } |
2448 | |
2449 | QString QQuickPropertyAnimation::property() const |
2450 | { |
2451 | Q_D(const QQuickPropertyAnimation); |
2452 | return d->propertyName; |
2453 | } |
2454 | |
2455 | void QQuickPropertyAnimation::setProperty(const QString &n) |
2456 | { |
2457 | Q_D(QQuickPropertyAnimation); |
2458 | if (d->propertyName == n) |
2459 | return; |
2460 | d->propertyName = n; |
2461 | emit propertyChanged(); |
2462 | } |
2463 | |
2464 | QString QQuickPropertyAnimation::properties() const |
2465 | { |
2466 | Q_D(const QQuickPropertyAnimation); |
2467 | return d->properties; |
2468 | } |
2469 | |
2470 | void QQuickPropertyAnimation::setProperties(const QString &prop) |
2471 | { |
2472 | Q_D(QQuickPropertyAnimation); |
2473 | if (d->properties == prop) |
2474 | return; |
2475 | |
2476 | d->properties = prop; |
2477 | emit propertiesChanged(prop); |
2478 | } |
2479 | |
2480 | /*! |
2481 | \qmlproperty string QtQuick::PropertyAnimation::properties |
2482 | \qmlproperty list<Object> QtQuick::PropertyAnimation::targets |
2483 | \qmlproperty string QtQuick::PropertyAnimation::property |
2484 | \qmlproperty Object QtQuick::PropertyAnimation::target |
2485 | |
2486 | These properties are used as a set to determine which properties should be animated. |
2487 | The singular and plural forms are functionally identical, e.g. |
2488 | \qml |
2489 | NumberAnimation { target: theItem; property: "x"; to: 500 } |
2490 | \endqml |
2491 | has the same meaning as |
2492 | \qml |
2493 | NumberAnimation { targets: theItem; properties: "x"; to: 500 } |
2494 | \endqml |
2495 | The singular forms are slightly optimized, so if you do have only a single target/property |
2496 | to animate you should try to use them. |
2497 | |
2498 | The \c targets property allows multiple targets to be set. For example, this animates the |
2499 | \c x property of both \c itemA and \c itemB: |
2500 | |
2501 | \qml |
2502 | NumberAnimation { targets: [itemA, itemB]; properties: "x"; to: 500 } |
2503 | \endqml |
2504 | |
2505 | In many cases these properties do not need to be explicitly specified, as they can be |
2506 | inferred from the animation framework: |
2507 | |
2508 | \table 80% |
2509 | \row |
2510 | \li Value Source / Behavior |
2511 | \li When an animation is used as a value source or in a Behavior, the default target and property |
2512 | name to be animated can both be inferred. |
2513 | \qml |
2514 | Rectangle { |
2515 | id: theRect |
2516 | width: 100; height: 100 |
2517 | color: Qt.rgba(0,0,1) |
2518 | NumberAnimation on x { to: 500; loops: Animation.Infinite } //animate theRect's x property |
2519 | Behavior on y { NumberAnimation {} } //animate theRect's y property |
2520 | } |
2521 | \endqml |
2522 | \row |
2523 | \li Transition |
2524 | \li When used in a transition, a property animation is assumed to match \e all targets |
2525 | but \e no properties. In practice, that means you need to specify at least the properties |
2526 | in order for the animation to do anything. |
2527 | \qml |
2528 | Rectangle { |
2529 | id: theRect |
2530 | width: 100; height: 100 |
2531 | color: Qt.rgba(0,0,1) |
2532 | Item { id: uselessItem } |
2533 | states: State { |
2534 | name: "state1" |
2535 | PropertyChanges { target: theRect; x: 200; y: 200; z: 4 } |
2536 | PropertyChanges { target: uselessItem; x: 10; y: 10; z: 2 } |
2537 | } |
2538 | transitions: Transition { |
2539 | //animate both theRect's and uselessItem's x and y to their final values |
2540 | NumberAnimation { properties: "x,y" } |
2541 | |
2542 | //animate theRect's z to its final value |
2543 | NumberAnimation { target: theRect; property: "z" } |
2544 | } |
2545 | } |
2546 | \endqml |
2547 | \row |
2548 | \li Standalone |
2549 | \li When an animation is used standalone, both the target and property need to be |
2550 | explicitly specified. |
2551 | \qml |
2552 | Rectangle { |
2553 | id: theRect |
2554 | width: 100; height: 100 |
2555 | color: Qt.rgba(0,0,1) |
2556 | //need to explicitly specify target and property |
2557 | NumberAnimation { id: theAnim; target: theRect; property: "x"; to: 500 } |
2558 | MouseArea { |
2559 | anchors.fill: parent |
2560 | onClicked: theAnim.start() |
2561 | } |
2562 | } |
2563 | \endqml |
2564 | \endtable |
2565 | |
2566 | As seen in the above example, properties is specified as a comma-separated string of property names to animate. |
2567 | |
2568 | \sa exclude, {Animation and Transitions in Qt Quick} |
2569 | */ |
2570 | QQmlListProperty<QObject> QQuickPropertyAnimation::targets() |
2571 | { |
2572 | Q_D(QQuickPropertyAnimation); |
2573 | return QQmlListProperty<QObject>(this, &(d->targets)); |
2574 | } |
2575 | |
2576 | /*! |
2577 | \qmlproperty list<Object> QtQuick::PropertyAnimation::exclude |
2578 | This property holds the items not to be affected by this animation. |
2579 | \sa PropertyAnimation::targets |
2580 | */ |
2581 | QQmlListProperty<QObject> QQuickPropertyAnimation::exclude() |
2582 | { |
2583 | Q_D(QQuickPropertyAnimation); |
2584 | return QQmlListProperty<QObject>(this, &(d->exclude)); |
2585 | } |
2586 | |
2587 | void QQuickAnimationPropertyUpdater::setValue(qreal v) |
2588 | { |
2589 | bool deleted = false; |
2590 | wasDeleted = &deleted; |
2591 | if (reverse) |
2592 | v = 1 - v; |
2593 | for (int ii = 0; ii < actions.count(); ++ii) { |
2594 | QQuickStateAction &action = actions[ii]; |
2595 | |
2596 | if (v == 1.) { |
2597 | QQmlPropertyPrivate::write(that: action.property, action.toValue, QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
2598 | } else { |
2599 | if (!fromIsSourced && !fromIsDefined) { |
2600 | action.fromValue = action.property.read(); |
2601 | if (interpolatorType) { |
2602 | QQuickPropertyAnimationPrivate::convertVariant(variant&: action.fromValue, type: interpolatorType); |
2603 | } |
2604 | } |
2605 | if (!interpolatorType) { |
2606 | int propType = action.property.propertyType(); |
2607 | if (!prevInterpolatorType || prevInterpolatorType != propType) { |
2608 | prevInterpolatorType = propType; |
2609 | interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: prevInterpolatorType); |
2610 | } |
2611 | } |
2612 | if (interpolator) |
2613 | QQmlPropertyPrivate::write(that: action.property, interpolator(action.fromValue.constData(), action.toValue.constData(), v), QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
2614 | } |
2615 | if (deleted) |
2616 | return; |
2617 | } |
2618 | wasDeleted = nullptr; |
2619 | fromIsSourced = true; |
2620 | } |
2621 | |
2622 | void QQuickAnimationPropertyUpdater::debugUpdater(QDebug d, int indentLevel) const |
2623 | { |
2624 | QByteArray ind(indentLevel, ' '); |
2625 | for (int i = 0; i < actions.count(); ++i) { |
2626 | const QQuickStateAction &action = actions.at(i); |
2627 | d << "\n" << ind.constData() << "target:" << action.property.object() << "property:" << action.property.name() |
2628 | << "from:" << action.fromValue << "to:" << action.toValue; |
2629 | } |
2630 | } |
2631 | |
2632 | QQuickStateActions QQuickPropertyAnimation::createTransitionActions(QQuickStateActions &actions, |
2633 | QQmlProperties &modified, |
2634 | QObject *defaultTarget) |
2635 | { |
2636 | Q_D(QQuickPropertyAnimation); |
2637 | QQuickStateActions newActions; |
2638 | |
2639 | QStringList props = d->properties.isEmpty() ? QStringList() : d->properties.split(sep: QLatin1Char(',')); |
2640 | for (int ii = 0; ii < props.count(); ++ii) |
2641 | props[ii] = props.at(i: ii).trimmed(); |
2642 | if (!d->propertyName.isEmpty()) |
2643 | props << d->propertyName; |
2644 | |
2645 | QList<QObject*> targets = d->targets; |
2646 | if (d->target) |
2647 | targets.append(t: d->target); |
2648 | |
2649 | bool hasSelectors = !props.isEmpty() || !targets.isEmpty() || !d->exclude.isEmpty(); |
2650 | bool useType = (props.isEmpty() && d->defaultToInterpolatorType) ? true : false; |
2651 | |
2652 | if (d->defaultProperty.isValid() && !hasSelectors) { |
2653 | props << d->defaultProperty.name(); |
2654 | targets << d->defaultProperty.object(); |
2655 | } |
2656 | |
2657 | if (defaultTarget && targets.isEmpty()) |
2658 | targets << defaultTarget; |
2659 | |
2660 | bool usingDefaultProperties = false; |
2661 | if (props.isEmpty() && !d->defaultProperties.isEmpty()) { |
2662 | props << d->defaultProperties.split(sep: QLatin1Char(',')); |
2663 | usingDefaultProperties = true; |
2664 | } |
2665 | |
2666 | bool hasExplicit = false; |
2667 | //an explicit animation has been specified |
2668 | if (d->toIsDefined) { |
2669 | QVector<QString> errorMessages; |
2670 | bool successfullyCreatedDefaultProperty = false; |
2671 | |
2672 | for (int i = 0; i < props.count(); ++i) { |
2673 | for (int j = 0; j < targets.count(); ++j) { |
2674 | QQuickStateAction myAction; |
2675 | QString errorMessage; |
2676 | const QString &propertyName = props.at(i); |
2677 | myAction.property = d->createProperty(obj: targets.at(i: j), str: propertyName, infoObj: this, errorMessage: &errorMessage); |
2678 | if (myAction.property.isValid()) { |
2679 | if (usingDefaultProperties) |
2680 | successfullyCreatedDefaultProperty = true; |
2681 | |
2682 | if (d->fromIsDefined) { |
2683 | myAction.fromValue = d->from; |
2684 | d->convertVariant(variant&: myAction.fromValue, type: d->interpolatorType ? d->interpolatorType : myAction.property.propertyType()); |
2685 | } |
2686 | myAction.toValue = d->to; |
2687 | d->convertVariant(variant&: myAction.toValue, type: d->interpolatorType ? d->interpolatorType : myAction.property.propertyType()); |
2688 | newActions << myAction; |
2689 | hasExplicit = true; |
2690 | for (int ii = 0; ii < actions.count(); ++ii) { |
2691 | QQuickStateAction &action = actions[ii]; |
2692 | if (action.property.object() == myAction.property.object() && |
2693 | myAction.property.name() == action.property.name()) { |
2694 | modified << action.property; |
2695 | break; //### any chance there could be multiples? |
2696 | } |
2697 | } |
2698 | } else { |
2699 | errorMessages.append(t: errorMessage); |
2700 | } |
2701 | } |
2702 | } |
2703 | |
2704 | if (!successfullyCreatedDefaultProperty) { |
2705 | for (const QString &errorMessage : qAsConst(t&: errorMessages)) |
2706 | qmlWarning(me: this) << errorMessage; |
2707 | } |
2708 | } |
2709 | |
2710 | if (!hasExplicit) |
2711 | for (int ii = 0; ii < actions.count(); ++ii) { |
2712 | QQuickStateAction &action = actions[ii]; |
2713 | |
2714 | QObject *obj = action.property.object(); |
2715 | QString propertyName = action.property.name(); |
2716 | QObject *sObj = action.specifiedObject; |
2717 | QString sPropertyName = action.specifiedProperty; |
2718 | bool same = (obj == sObj); |
2719 | |
2720 | if ((targets.isEmpty() || targets.contains(t: obj) || (!same && targets.contains(t: sObj))) && |
2721 | (!d->exclude.contains(t: obj)) && (same || (!d->exclude.contains(t: sObj))) && |
2722 | (props.contains(str: propertyName) || (!same && props.contains(str: sPropertyName)) |
2723 | || (useType && action.property.propertyType() == d->interpolatorType))) { |
2724 | QQuickStateAction myAction = action; |
2725 | |
2726 | if (d->fromIsDefined) |
2727 | myAction.fromValue = d->from; |
2728 | else |
2729 | myAction.fromValue = QVariant(); |
2730 | if (d->toIsDefined) |
2731 | myAction.toValue = d->to; |
2732 | |
2733 | d->convertVariant(variant&: myAction.fromValue, type: d->interpolatorType ? d->interpolatorType : myAction.property.propertyType()); |
2734 | d->convertVariant(variant&: myAction.toValue, type: d->interpolatorType ? d->interpolatorType : myAction.property.propertyType()); |
2735 | |
2736 | modified << action.property; |
2737 | |
2738 | newActions << myAction; |
2739 | action.fromValue = myAction.toValue; |
2740 | } |
2741 | } |
2742 | return newActions; |
2743 | } |
2744 | |
2745 | QAbstractAnimationJob* QQuickPropertyAnimation::transition(QQuickStateActions &actions, |
2746 | QQmlProperties &modified, |
2747 | TransitionDirection direction, |
2748 | QObject *defaultTarget) |
2749 | { |
2750 | Q_D(QQuickPropertyAnimation); |
2751 | |
2752 | QQuickStateActions dataActions = createTransitionActions(actions, modified, defaultTarget); |
2753 | |
2754 | QQuickBulkValueAnimator *animator = new QQuickBulkValueAnimator; |
2755 | animator->setDuration(d->duration); |
2756 | animator->setEasingCurve(d->easing); |
2757 | |
2758 | if (!dataActions.isEmpty()) { |
2759 | QQuickAnimationPropertyUpdater *data = new QQuickAnimationPropertyUpdater; |
2760 | data->interpolatorType = d->interpolatorType; |
2761 | data->interpolator = d->interpolator; |
2762 | data->reverse = direction == Backward ? true : false; |
2763 | data->fromIsSourced = false; |
2764 | data->fromIsDefined = d->fromIsDefined; |
2765 | data->actions = dataActions; |
2766 | animator->setAnimValue(data); |
2767 | animator->setFromIsSourcedValue(&data->fromIsSourced); |
2768 | d->actions = &data->actions; //remove this? |
2769 | } |
2770 | |
2771 | return initInstance(animation: animator); |
2772 | } |
2773 | |
2774 | QQuickAnimationPropertyUpdater::~QQuickAnimationPropertyUpdater() |
2775 | { |
2776 | if (wasDeleted) *wasDeleted = true; |
2777 | } |
2778 | |
2779 | QT_END_NAMESPACE |
2780 | |
2781 | #include "moc_qquickanimation_p.cpp" |
2782 | |