| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Copyright (C) 2016 Gunnar Sletta <gunnar@sletta.org> |
| 5 | ** Contact: https://www.qt.io/licensing/ |
| 6 | ** |
| 7 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 8 | ** |
| 9 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 10 | ** Commercial License Usage |
| 11 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 12 | ** accordance with the commercial license agreement provided with the |
| 13 | ** Software or, alternatively, in accordance with the terms contained in |
| 14 | ** a written agreement between you and The Qt Company. For licensing terms |
| 15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 16 | ** information use the contact form at https://www.qt.io/contact-us. |
| 17 | ** |
| 18 | ** GNU Lesser General Public License Usage |
| 19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 20 | ** General Public License version 3 as published by the Free Software |
| 21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 22 | ** packaging of this file. Please review the following information to |
| 23 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 25 | ** |
| 26 | ** GNU General Public License Usage |
| 27 | ** Alternatively, this file may be used under the terms of the GNU |
| 28 | ** General Public License version 2.0 or (at your option) the GNU General |
| 29 | ** Public license version 3 or any later version approved by the KDE Free |
| 30 | ** Qt Foundation. The licenses are as published by the Free Software |
| 31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 32 | ** included in the packaging of this file. Please review the following |
| 33 | ** information to ensure the GNU General Public License requirements will |
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| 35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 36 | ** |
| 37 | ** $QT_END_LICENSE$ |
| 38 | ** |
| 39 | ****************************************************************************/ |
| 40 | |
| 41 | #ifndef QQUICKANIMATORJOB_P_H |
| 42 | #define QQUICKANIMATORJOB_P_H |
| 43 | |
| 44 | // |
| 45 | // W A R N I N G |
| 46 | // ------------- |
| 47 | // |
| 48 | // This file is not part of the Qt API. It exists purely as an |
| 49 | // implementation detail. This header file may change from version to |
| 50 | // version without notice, or even be removed. |
| 51 | // |
| 52 | // We mean it. |
| 53 | // |
| 54 | |
| 55 | #include <private/qabstractanimationjob_p.h> |
| 56 | #include <private/qquickanimator_p.h> |
| 57 | #include <private/qtquickglobal_p.h> |
| 58 | |
| 59 | #include <QtQuick/qquickitem.h> |
| 60 | |
| 61 | #include <QtCore/qeasingcurve.h> |
| 62 | |
| 63 | QT_BEGIN_NAMESPACE |
| 64 | |
| 65 | class QQuickAnimator; |
| 66 | class QQuickWindow; |
| 67 | class QQuickItem; |
| 68 | class QQuickAbstractAnimation; |
| 69 | |
| 70 | class QQuickAnimatorController; |
| 71 | class QQuickAnimatorProxyJobPrivate; |
| 72 | class QQuickOpenGLShaderEffectNode; |
| 73 | |
| 74 | class QSGOpacityNode; |
| 75 | |
| 76 | class Q_QUICK_PRIVATE_EXPORT QQuickAnimatorProxyJob : public QObject, public QAbstractAnimationJob |
| 77 | { |
| 78 | Q_OBJECT |
| 79 | |
| 80 | public: |
| 81 | QQuickAnimatorProxyJob(QAbstractAnimationJob *job, QObject *item); |
| 82 | ~QQuickAnimatorProxyJob(); |
| 83 | |
| 84 | int duration() const override { return m_duration; } |
| 85 | |
| 86 | const QSharedPointer<QAbstractAnimationJob> &job() const { return m_job; } |
| 87 | |
| 88 | protected: |
| 89 | void updateCurrentTime(int) override; |
| 90 | void updateLoopCount(int) override; |
| 91 | void updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) override; |
| 92 | void debugAnimation(QDebug d) const override; |
| 93 | |
| 94 | public Q_SLOTS: |
| 95 | void windowChanged(QQuickWindow *window); |
| 96 | void sceneGraphInitialized(); |
| 97 | |
| 98 | private: |
| 99 | void syncBackCurrentValues(); |
| 100 | void readyToAnimate(); |
| 101 | void setWindow(QQuickWindow *window); |
| 102 | static QObject *findAnimationContext(QQuickAbstractAnimation *); |
| 103 | |
| 104 | QPointer<QQuickAnimatorController> m_controller; |
| 105 | QQuickAbstractAnimation *m_animation; |
| 106 | QSharedPointer<QAbstractAnimationJob> m_job; |
| 107 | int m_duration; |
| 108 | |
| 109 | enum InternalState { |
| 110 | State_Starting, // Used when it should be running, but no we're still missing the controller. |
| 111 | State_Running, |
| 112 | State_Paused, |
| 113 | State_Stopped |
| 114 | }; |
| 115 | |
| 116 | InternalState m_internalState; |
| 117 | }; |
| 118 | |
| 119 | class Q_QUICK_PRIVATE_EXPORT QQuickAnimatorJob : public QAbstractAnimationJob |
| 120 | { |
| 121 | public: |
| 122 | virtual void setTarget(QQuickItem *target); |
| 123 | QQuickItem *target() const { return m_target; } |
| 124 | |
| 125 | void setFrom(qreal from) { |
| 126 | m_from = from; |
| 127 | boundValue(); |
| 128 | } |
| 129 | qreal from() const { return m_from; } |
| 130 | |
| 131 | void setTo(qreal to) { |
| 132 | m_to = to; |
| 133 | boundValue(); |
| 134 | } |
| 135 | qreal to() const { return m_to; } |
| 136 | |
| 137 | void setDuration(int duration) { m_duration = duration; } |
| 138 | int duration() const override { return m_duration; } |
| 139 | |
| 140 | QEasingCurve easingCurve() const { return m_easing; } |
| 141 | void setEasingCurve(const QEasingCurve &curve) { m_easing = curve; } |
| 142 | |
| 143 | // Initialize is called on the GUI thread just before it is started |
| 144 | // and taken over on the render thread. |
| 145 | virtual void initialize(QQuickAnimatorController *controller); |
| 146 | |
| 147 | // Called on the render thread during SG shutdown. |
| 148 | virtual void invalidate() = 0; |
| 149 | |
| 150 | // Called on the GUI thread after a complete render thread animation job |
| 151 | // has been completed to write back a given animator's result to the |
| 152 | // source item. |
| 153 | virtual void writeBack() = 0; |
| 154 | |
| 155 | // Called before the SG sync on the render thread. The GUI thread is |
| 156 | // locked during this call. |
| 157 | virtual void preSync() { } |
| 158 | |
| 159 | // Called after the SG sync on the render thread. The GUI thread is |
| 160 | // locked during this call. |
| 161 | virtual void postSync() { } |
| 162 | |
| 163 | // Called after animations have ticked on the render thread. No locks are |
| 164 | // held at this time, so synchronization needs to be taken into account |
| 165 | // if applicable. |
| 166 | virtual void commit() { } |
| 167 | |
| 168 | bool isTransform() const { return m_isTransform; } |
| 169 | bool isUniform() const { return m_isUniform; } |
| 170 | |
| 171 | qreal value() const; |
| 172 | |
| 173 | QQuickAnimatorController *controller() const { return m_controller; } |
| 174 | |
| 175 | protected: |
| 176 | QQuickAnimatorJob(); |
| 177 | void debugAnimation(QDebug d) const override; |
| 178 | |
| 179 | qreal progress(int time) const; |
| 180 | void boundValue(); |
| 181 | |
| 182 | QPointer<QQuickItem> m_target; |
| 183 | QQuickAnimatorController *m_controller; |
| 184 | |
| 185 | qreal m_from; |
| 186 | qreal m_to; |
| 187 | qreal m_value; |
| 188 | |
| 189 | QEasingCurve m_easing; |
| 190 | |
| 191 | int m_duration; |
| 192 | |
| 193 | uint m_isTransform : 1; |
| 194 | uint m_isUniform : 1; |
| 195 | }; |
| 196 | |
| 197 | class QQuickTransformAnimatorJob : public QQuickAnimatorJob |
| 198 | { |
| 199 | public: |
| 200 | |
| 201 | struct Helper |
| 202 | { |
| 203 | Helper() |
| 204 | : ref(1) |
| 205 | , node(nullptr) |
| 206 | , ox(0) |
| 207 | , oy(0) |
| 208 | , dx(0) |
| 209 | , dy(0) |
| 210 | , scale(1) |
| 211 | , rotation(0) |
| 212 | , wasSynced(false) |
| 213 | , wasChanged(false) |
| 214 | { |
| 215 | } |
| 216 | |
| 217 | void sync(); |
| 218 | void commit(); |
| 219 | |
| 220 | int ref; |
| 221 | QQuickItem *item; |
| 222 | QSGTransformNode *node; |
| 223 | |
| 224 | // Origin |
| 225 | float ox; |
| 226 | float oy; |
| 227 | |
| 228 | float dx; |
| 229 | float dy; |
| 230 | float scale; |
| 231 | float rotation; |
| 232 | |
| 233 | uint wasSynced : 1; |
| 234 | uint wasChanged : 1; |
| 235 | }; |
| 236 | |
| 237 | ~QQuickTransformAnimatorJob(); |
| 238 | |
| 239 | void commit() override; |
| 240 | void preSync() override; |
| 241 | |
| 242 | void setTarget(QQuickItem *item) override; |
| 243 | |
| 244 | protected: |
| 245 | QQuickTransformAnimatorJob(); |
| 246 | void invalidate() override; |
| 247 | |
| 248 | Helper *m_helper; |
| 249 | }; |
| 250 | |
| 251 | class Q_QUICK_PRIVATE_EXPORT QQuickScaleAnimatorJob : public QQuickTransformAnimatorJob |
| 252 | { |
| 253 | public: |
| 254 | void updateCurrentTime(int time) override; |
| 255 | void writeBack() override; |
| 256 | }; |
| 257 | |
| 258 | class Q_QUICK_PRIVATE_EXPORT QQuickXAnimatorJob : public QQuickTransformAnimatorJob |
| 259 | { |
| 260 | public: |
| 261 | void updateCurrentTime(int time) override; |
| 262 | void writeBack() override; |
| 263 | }; |
| 264 | |
| 265 | class Q_QUICK_PRIVATE_EXPORT QQuickYAnimatorJob : public QQuickTransformAnimatorJob |
| 266 | { |
| 267 | public: |
| 268 | void updateCurrentTime(int time) override; |
| 269 | void writeBack() override; |
| 270 | }; |
| 271 | |
| 272 | class Q_QUICK_PRIVATE_EXPORT QQuickRotationAnimatorJob : public QQuickTransformAnimatorJob |
| 273 | { |
| 274 | public: |
| 275 | QQuickRotationAnimatorJob(); |
| 276 | |
| 277 | void updateCurrentTime(int time) override; |
| 278 | void writeBack() override; |
| 279 | |
| 280 | void setDirection(QQuickRotationAnimator::RotationDirection direction) { m_direction = direction; } |
| 281 | QQuickRotationAnimator::RotationDirection direction() const { return m_direction; } |
| 282 | |
| 283 | private: |
| 284 | QQuickRotationAnimator::RotationDirection m_direction; |
| 285 | }; |
| 286 | |
| 287 | class Q_QUICK_PRIVATE_EXPORT QQuickOpacityAnimatorJob : public QQuickAnimatorJob |
| 288 | { |
| 289 | public: |
| 290 | QQuickOpacityAnimatorJob(); |
| 291 | |
| 292 | void invalidate() override; |
| 293 | void updateCurrentTime(int time) override; |
| 294 | void writeBack() override; |
| 295 | void postSync() override; |
| 296 | |
| 297 | private: |
| 298 | QSGOpacityNode *m_opacityNode; |
| 299 | }; |
| 300 | #if QT_CONFIG(opengl) |
| 301 | class Q_QUICK_PRIVATE_EXPORT QQuickUniformAnimatorJob : public QQuickAnimatorJob |
| 302 | { |
| 303 | public: |
| 304 | QQuickUniformAnimatorJob(); |
| 305 | |
| 306 | void setTarget(QQuickItem *target) override; |
| 307 | |
| 308 | void setUniform(const QByteArray &uniform) { m_uniform = uniform; } |
| 309 | QByteArray uniform() const { return m_uniform; } |
| 310 | |
| 311 | void postSync() override; |
| 312 | |
| 313 | void updateCurrentTime(int time) override; |
| 314 | void writeBack() override; |
| 315 | |
| 316 | void invalidate() override; |
| 317 | |
| 318 | private: |
| 319 | QByteArray m_uniform; |
| 320 | QQuickOpenGLShaderEffectNode *m_node; |
| 321 | |
| 322 | int m_uniformIndex : 8; |
| 323 | int m_uniformType : 8; |
| 324 | }; |
| 325 | #endif |
| 326 | |
| 327 | QT_END_NAMESPACE |
| 328 | |
| 329 | #endif // QQUICKANIMATORJOB_P_H |
| 330 | |