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| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
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| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
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| 39 | |
| 40 | #ifndef QQUICKOPENGLSHADEREFFECTNODE_P_H |
| 41 | #define QQUICKOPENGLSHADEREFFECTNODE_P_H |
| 42 | |
| 43 | // |
| 44 | // W A R N I N G |
| 45 | // ------------- |
| 46 | // |
| 47 | // This file is not part of the Qt API. It exists purely as an |
| 48 | // implementation detail. This header file may change from version to |
| 49 | // version without notice, or even be removed. |
| 50 | // |
| 51 | // We mean it. |
| 52 | // |
| 53 | |
| 54 | #include <private/qtquickglobal_p.h> |
| 55 | |
| 56 | QT_REQUIRE_CONFIG(quick_shadereffect); |
| 57 | |
| 58 | #include <QtQuick/qsgnode.h> |
| 59 | #include <QtQuick/qsgmaterial.h> |
| 60 | #include <QtQuick/qsgtextureprovider.h> |
| 61 | #include <QtQuick/qquickitem.h> |
| 62 | #include <private/qtquickglobal_p.h> |
| 63 | #include <private/qquickshadereffect_p.h> |
| 64 | |
| 65 | #include <QtCore/qsharedpointer.h> |
| 66 | #include <QtCore/qpointer.h> |
| 67 | |
| 68 | QT_BEGIN_NAMESPACE |
| 69 | |
| 70 | struct QQuickOpenGLShaderEffectMaterialKey { |
| 71 | enum ShaderType |
| 72 | { |
| 73 | VertexShader, |
| 74 | FragmentShader, |
| 75 | ShaderTypeCount |
| 76 | }; |
| 77 | |
| 78 | QByteArray sourceCode[ShaderTypeCount]; |
| 79 | |
| 80 | bool operator == (const QQuickOpenGLShaderEffectMaterialKey &other) const; |
| 81 | bool operator != (const QQuickOpenGLShaderEffectMaterialKey &other) const; |
| 82 | }; |
| 83 | |
| 84 | uint qHash(const QQuickOpenGLShaderEffectMaterialKey &key); |
| 85 | |
| 86 | class QQuickCustomMaterialShader; |
| 87 | class QQuickOpenGLShaderEffectNode; |
| 88 | class Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffectMaterial : public QSGMaterial |
| 89 | { |
| 90 | public: |
| 91 | struct UniformData |
| 92 | { |
| 93 | enum SpecialType { None, Sampler, SamplerExternal, SubRect, Opacity, Matrix }; |
| 94 | |
| 95 | QByteArray name; |
| 96 | QVariant value; |
| 97 | int propertyIndex = -1; |
| 98 | SpecialType specialType; |
| 99 | |
| 100 | bool operator == (const UniformData &other) const; |
| 101 | |
| 102 | void setValueFromProperty(QObject *item, const QMetaObject *itemMetaObject) |
| 103 | { |
| 104 | if (propertyIndex == -1) { |
| 105 | value = item->property(name); |
| 106 | } else { |
| 107 | value = itemMetaObject->property(index: propertyIndex).read(obj: item); |
| 108 | } |
| 109 | } |
| 110 | }; |
| 111 | |
| 112 | explicit QQuickOpenGLShaderEffectMaterial(QQuickOpenGLShaderEffectNode *node = nullptr); |
| 113 | QSGMaterialType *type() const override; |
| 114 | QSGMaterialShader *createShader() const override; |
| 115 | int compare(const QSGMaterial *other) const override; |
| 116 | |
| 117 | QVector<QByteArray> attributes; |
| 118 | QVector<UniformData> uniforms[QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount]; |
| 119 | QVector<QSGTextureProvider *> textureProviders; |
| 120 | QQuickShaderEffect::CullMode cullMode; |
| 121 | bool geometryUsesTextureSubRect; |
| 122 | |
| 123 | void setProgramSource(const QQuickOpenGLShaderEffectMaterialKey &source); |
| 124 | void updateTextures() const; |
| 125 | void invalidateTextureProvider(const QObject *provider); |
| 126 | |
| 127 | static void cleanupMaterialCache(); |
| 128 | |
| 129 | protected: |
| 130 | friend class QQuickCustomMaterialShader; |
| 131 | |
| 132 | // Each material needs a unique type to ensure that the renderer has a one |
| 133 | // and exactly one GL program for every unique set of shader sources. |
| 134 | // setProgramSource() stores the sources in a cache along with the right |
| 135 | // type. The type is cleaned up in cleanupMaterialCache() which is called |
| 136 | // when the GL context is shut down. |
| 137 | QSGMaterialType *m_type; |
| 138 | QQuickOpenGLShaderEffectMaterialKey m_source; |
| 139 | |
| 140 | QQuickOpenGLShaderEffectNode *m_node; |
| 141 | bool m_emittedLogChanged; |
| 142 | }; |
| 143 | |
| 144 | |
| 145 | class QSGShaderEffectMesh; |
| 146 | |
| 147 | class Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffectNode : public QObject, public QSGGeometryNode |
| 148 | { |
| 149 | Q_OBJECT |
| 150 | public: |
| 151 | QQuickOpenGLShaderEffectNode(); |
| 152 | ~QQuickOpenGLShaderEffectNode() override; |
| 153 | |
| 154 | void preprocess() override; |
| 155 | |
| 156 | Q_SIGNALS: |
| 157 | void logAndStatusChanged(const QString &, int status); |
| 158 | void dirtyTexture(); |
| 159 | |
| 160 | private Q_SLOTS: |
| 161 | void markDirtyTexture(); |
| 162 | void textureProviderDestroyed(QObject *object); |
| 163 | }; |
| 164 | |
| 165 | QT_END_NAMESPACE |
| 166 | |
| 167 | #endif // QQUICKOPENGLSHADEREFFECTNODE_P_H |
| 168 | |