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39 | |
40 | #ifndef QQUICKOPENGLSHADEREFFECTNODE_P_H |
41 | #define QQUICKOPENGLSHADEREFFECTNODE_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists purely as an |
48 | // implementation detail. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <private/qtquickglobal_p.h> |
55 | |
56 | QT_REQUIRE_CONFIG(quick_shadereffect); |
57 | |
58 | #include <QtQuick/qsgnode.h> |
59 | #include <QtQuick/qsgmaterial.h> |
60 | #include <QtQuick/qsgtextureprovider.h> |
61 | #include <QtQuick/qquickitem.h> |
62 | #include <private/qtquickglobal_p.h> |
63 | #include <private/qquickshadereffect_p.h> |
64 | |
65 | #include <QtCore/qsharedpointer.h> |
66 | #include <QtCore/qpointer.h> |
67 | |
68 | QT_BEGIN_NAMESPACE |
69 | |
70 | struct QQuickOpenGLShaderEffectMaterialKey { |
71 | enum ShaderType |
72 | { |
73 | VertexShader, |
74 | FragmentShader, |
75 | ShaderTypeCount |
76 | }; |
77 | |
78 | QByteArray sourceCode[ShaderTypeCount]; |
79 | |
80 | bool operator == (const QQuickOpenGLShaderEffectMaterialKey &other) const; |
81 | bool operator != (const QQuickOpenGLShaderEffectMaterialKey &other) const; |
82 | }; |
83 | |
84 | uint qHash(const QQuickOpenGLShaderEffectMaterialKey &key); |
85 | |
86 | class QQuickCustomMaterialShader; |
87 | class QQuickOpenGLShaderEffectNode; |
88 | class Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffectMaterial : public QSGMaterial |
89 | { |
90 | public: |
91 | struct UniformData |
92 | { |
93 | enum SpecialType { None, Sampler, SamplerExternal, SubRect, Opacity, Matrix }; |
94 | |
95 | QByteArray name; |
96 | QVariant value; |
97 | int propertyIndex = -1; |
98 | SpecialType specialType; |
99 | |
100 | bool operator == (const UniformData &other) const; |
101 | |
102 | void setValueFromProperty(QObject *item, const QMetaObject *itemMetaObject) |
103 | { |
104 | if (propertyIndex == -1) { |
105 | value = item->property(name); |
106 | } else { |
107 | value = itemMetaObject->property(index: propertyIndex).read(obj: item); |
108 | } |
109 | } |
110 | }; |
111 | |
112 | explicit QQuickOpenGLShaderEffectMaterial(QQuickOpenGLShaderEffectNode *node = nullptr); |
113 | QSGMaterialType *type() const override; |
114 | QSGMaterialShader *createShader() const override; |
115 | int compare(const QSGMaterial *other) const override; |
116 | |
117 | QVector<QByteArray> attributes; |
118 | QVector<UniformData> uniforms[QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount]; |
119 | QVector<QSGTextureProvider *> textureProviders; |
120 | QQuickShaderEffect::CullMode cullMode; |
121 | bool geometryUsesTextureSubRect; |
122 | |
123 | void setProgramSource(const QQuickOpenGLShaderEffectMaterialKey &source); |
124 | void updateTextures() const; |
125 | void invalidateTextureProvider(const QObject *provider); |
126 | |
127 | static void cleanupMaterialCache(); |
128 | |
129 | protected: |
130 | friend class QQuickCustomMaterialShader; |
131 | |
132 | // Each material needs a unique type to ensure that the renderer has a one |
133 | // and exactly one GL program for every unique set of shader sources. |
134 | // setProgramSource() stores the sources in a cache along with the right |
135 | // type. The type is cleaned up in cleanupMaterialCache() which is called |
136 | // when the GL context is shut down. |
137 | QSGMaterialType *m_type; |
138 | QQuickOpenGLShaderEffectMaterialKey m_source; |
139 | |
140 | QQuickOpenGLShaderEffectNode *m_node; |
141 | bool m_emittedLogChanged; |
142 | }; |
143 | |
144 | |
145 | class QSGShaderEffectMesh; |
146 | |
147 | class Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffectNode : public QObject, public QSGGeometryNode |
148 | { |
149 | Q_OBJECT |
150 | public: |
151 | QQuickOpenGLShaderEffectNode(); |
152 | ~QQuickOpenGLShaderEffectNode() override; |
153 | |
154 | void preprocess() override; |
155 | |
156 | Q_SIGNALS: |
157 | void logAndStatusChanged(const QString &, int status); |
158 | void dirtyTexture(); |
159 | |
160 | private Q_SLOTS: |
161 | void markDirtyTexture(); |
162 | void textureProviderDestroyed(QObject *object); |
163 | }; |
164 | |
165 | QT_END_NAMESPACE |
166 | |
167 | #endif // QQUICKOPENGLSHADEREFFECTNODE_P_H |
168 | |