| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. | 
| 7 | ** | 
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| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qsgrenderloop_p.h" | 
| 41 | #include "qsgthreadedrenderloop_p.h" | 
| 42 | #include "qsgwindowsrenderloop_p.h" | 
| 43 | #include "qsgrhisupport_p.h" | 
| 44 | #include <private/qquickanimatorcontroller_p.h> | 
| 45 |  | 
| 46 | #include <QtCore/QCoreApplication> | 
| 47 | #include <QtCore/QTime> | 
| 48 | #include <QtCore/QLibraryInfo> | 
| 49 | #include <QtCore/private/qabstractanimation_p.h> | 
| 50 |  | 
| 51 | #include <QtGui/QOffscreenSurface> | 
| 52 | #include <QtGui/private/qguiapplication_p.h> | 
| 53 | #include <qpa/qplatformintegration.h> | 
| 54 | #include <QPlatformSurfaceEvent> | 
| 55 |  | 
| 56 | #include <QtQml/private/qqmlglobal_p.h> | 
| 57 |  | 
| 58 | #include <QtQuick/QQuickWindow> | 
| 59 | #include <QtQuick/private/qquickwindow_p.h> | 
| 60 | #include <QtQuick/private/qsgcontext_p.h> | 
| 61 | #include <QtQuick/private/qsgrenderer_p.h> | 
| 62 | #include <private/qquickprofiler_p.h> | 
| 63 | #include <qtquick_tracepoints_p.h> | 
| 64 |  | 
| 65 | #include <private/qsgrhishadereffectnode_p.h> | 
| 66 |  | 
| 67 | #if QT_CONFIG(opengl) | 
| 68 | #include <QtGui/QOpenGLContext> | 
| 69 | #if QT_CONFIG(quick_shadereffect) | 
| 70 | #include <private/qquickopenglshadereffectnode_p.h> | 
| 71 | #endif | 
| 72 | #include <private/qsgdefaultrendercontext_p.h> | 
| 73 | #endif | 
| 74 |  | 
| 75 | #ifdef Q_OS_WIN | 
| 76 | #include <QtCore/qt_windows.h> | 
| 77 | #endif | 
| 78 |  | 
| 79 | QT_BEGIN_NAMESPACE | 
| 80 |  | 
| 81 | extern bool qsg_useConsistentTiming(); | 
| 82 | extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha); | 
| 83 |  | 
| 84 | // ### We do not yet support using Qt Quick with QRhi (and Vulkan, D3D | 
| 85 | // or Metal) in -no-opengl builds as of Qt 5.14. This is due to to the | 
| 86 | // widespread direct OpenGL usage all over the place in qsgdefault* | 
| 87 | // and the related classes. To be cleaned up in Qt 6 when the direct | 
| 88 | // GL code path is removed. | 
| 89 |  | 
| 90 | #if QT_CONFIG(opengl) /* || QT_CONFIG(vulkan) || defined(Q_OS_WIN) || defined(Q_OS_DARWIN) */ | 
| 91 |  | 
| 92 | #define ENABLE_DEFAULT_BACKEND | 
| 93 |  | 
| 94 | /* | 
| 95 |     expectations for this manager to work: | 
| 96 |      - one opengl context to render multiple windows | 
| 97 |      - OpenGL pipeline will not block for vsync in swap | 
| 98 |      - OpenGL pipeline will block based on a full buffer queue. | 
| 99 |      - Multiple screens can share the OpenGL context | 
| 100 |      - Animations are advanced for all windows once per swap | 
| 101 |  */ | 
| 102 |  | 
| 103 | DEFINE_BOOL_CONFIG_OPTION(qmlNoThreadedRenderer, QML_BAD_GUI_RENDER_LOOP); | 
| 104 | DEFINE_BOOL_CONFIG_OPTION(qmlForceThreadedRenderer, QML_FORCE_THREADED_RENDERER); // Might trigger graphics driver threading bugs, use at own risk | 
| 105 | #endif | 
| 106 |  | 
| 107 | QSGRenderLoop *QSGRenderLoop::s_instance = nullptr; | 
| 108 |  | 
| 109 | QSGRenderLoop::~QSGRenderLoop() | 
| 110 | { | 
| 111 | } | 
| 112 |  | 
| 113 | void QSGRenderLoop::cleanup() | 
| 114 | { | 
| 115 |     if (!s_instance) | 
| 116 |         return; | 
| 117 |     for (QQuickWindow *w : s_instance->windows()) { | 
| 118 |         QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: w); | 
| 119 |         if (wd->windowManager == s_instance) { | 
| 120 |            s_instance->windowDestroyed(window: w); | 
| 121 |            wd->windowManager = nullptr; | 
| 122 |         } | 
| 123 |     } | 
| 124 |     delete s_instance; | 
| 125 |     s_instance = nullptr; | 
| 126 |  | 
| 127 | #ifdef ENABLE_DEFAULT_BACKEND | 
| 128 |     QSGRhiSupport::instance()->cleanup(); | 
| 129 |     QSGRhiProfileConnection::instance()->cleanup(); | 
| 130 | #endif | 
| 131 | } | 
| 132 |  | 
| 133 | QSurface::SurfaceType QSGRenderLoop::windowSurfaceType() const | 
| 134 | { | 
| 135 | #ifdef ENABLE_DEFAULT_BACKEND | 
| 136 |     return QSGRhiSupport::instance()->windowSurfaceType(); | 
| 137 | #else | 
| 138 |     return QSurface::RasterSurface; | 
| 139 | #endif | 
| 140 | } | 
| 141 |  | 
| 142 | void QSGRenderLoop::postJob(QQuickWindow *window, QRunnable *job) | 
| 143 | { | 
| 144 |     Q_ASSERT(job); | 
| 145 | #ifdef ENABLE_DEFAULT_BACKEND | 
| 146 |     Q_ASSERT(window); | 
| 147 |     if (!QSGRhiSupport::instance()->isRhiEnabled()) { | 
| 148 |         if (window->openglContext()) { | 
| 149 |             window->openglContext()->makeCurrent(surface: window); | 
| 150 |             job->run(); | 
| 151 |         } | 
| 152 |     } else { | 
| 153 |         QQuickWindowPrivate *cd = QQuickWindowPrivate::get(c: window); | 
| 154 |         if (cd->rhi) | 
| 155 |             cd->rhi->makeThreadLocalNativeContextCurrent(); | 
| 156 |         job->run(); | 
| 157 |     } | 
| 158 | #else | 
| 159 |     Q_UNUSED(window) | 
| 160 |     job->run(); | 
| 161 | #endif | 
| 162 |     delete job; | 
| 163 | } | 
| 164 |  | 
| 165 | #ifdef ENABLE_DEFAULT_BACKEND | 
| 166 | class QSGGuiThreadRenderLoop : public QSGRenderLoop | 
| 167 | { | 
| 168 |     Q_OBJECT | 
| 169 | public: | 
| 170 |     QSGGuiThreadRenderLoop(); | 
| 171 |     ~QSGGuiThreadRenderLoop(); | 
| 172 |  | 
| 173 |     void show(QQuickWindow *window) override; | 
| 174 |     void hide(QQuickWindow *window) override; | 
| 175 |  | 
| 176 |     void windowDestroyed(QQuickWindow *window) override; | 
| 177 |  | 
| 178 |     void renderWindow(QQuickWindow *window); | 
| 179 |     void exposureChanged(QQuickWindow *window) override; | 
| 180 |     QImage grab(QQuickWindow *window) override; | 
| 181 |  | 
| 182 |     void maybeUpdate(QQuickWindow *window) override; | 
| 183 |     void update(QQuickWindow *window) override { maybeUpdate(window); } // identical for this implementation. | 
| 184 |     void handleUpdateRequest(QQuickWindow *) override; | 
| 185 |  | 
| 186 |     void releaseResources(QQuickWindow *) override; | 
| 187 |  | 
| 188 |     QAnimationDriver *animationDriver() const override { return nullptr; } | 
| 189 |  | 
| 190 |     QSGContext *sceneGraphContext() const override; | 
| 191 |     QSGRenderContext *createRenderContext(QSGContext *) const override { return rc; } | 
| 192 |  | 
| 193 |     void releaseSwapchain(QQuickWindow *window); | 
| 194 |     void handleDeviceLoss(); | 
| 195 |  | 
| 196 |     bool eventFilter(QObject *watched, QEvent *event) override; | 
| 197 |  | 
| 198 |     struct WindowData { | 
| 199 |         WindowData() | 
| 200 |             : updatePending(false), | 
| 201 |               grabOnly(false), | 
| 202 |               rhiDeviceLost(false), | 
| 203 |               rhiDoomed(false) | 
| 204 |         { } | 
| 205 |         bool updatePending : 1; | 
| 206 |         bool grabOnly : 1; | 
| 207 |         bool rhiDeviceLost : 1; | 
| 208 |         bool rhiDoomed : 1; | 
| 209 |     }; | 
| 210 |  | 
| 211 |     QHash<QQuickWindow *, WindowData> m_windows; | 
| 212 |  | 
| 213 |     QOpenGLContext *gl = nullptr; | 
| 214 |     QOffscreenSurface *offscreenSurface = nullptr; | 
| 215 |     QRhi *rhi = nullptr; | 
| 216 |     QSGContext *sg; | 
| 217 |     QSGRenderContext *rc; | 
| 218 |  | 
| 219 |     QImage grabContent; | 
| 220 | }; | 
| 221 | #endif | 
| 222 |  | 
| 223 | QSGRenderLoop *QSGRenderLoop::instance() | 
| 224 | { | 
| 225 |     if (!s_instance) { | 
| 226 |  | 
| 227 |         QSGRhiSupport::checkEnvQSgInfo(); | 
| 228 |  | 
| 229 |         s_instance = QSGContext::createWindowManager(); | 
| 230 | #ifdef ENABLE_DEFAULT_BACKEND | 
| 231 |         if (!s_instance) { | 
| 232 |             QSGRhiSupport *rhiSupport = QSGRhiSupport::instance(); | 
| 233 |  | 
| 234 |             QSGRenderLoopType loopType; | 
| 235 |             if (rhiSupport->isRhiEnabled() && rhiSupport->rhiBackend() != QRhi::OpenGLES2) { | 
| 236 |                 loopType = ThreadedRenderLoop; | 
| 237 |             } else { | 
| 238 |                 loopType = BasicRenderLoop; | 
| 239 | #ifdef Q_OS_WIN | 
| 240 |                 // With desktop OpenGL (opengl32.dll), use threaded. Otherwise (ANGLE) use windows. | 
| 241 |                 if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL | 
| 242 |                         && QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL)) | 
| 243 |                 { | 
| 244 |                     loopType = ThreadedRenderLoop; | 
| 245 |                 } else { | 
| 246 |                     loopType = WindowsRenderLoop; | 
| 247 |                 } | 
| 248 | #else | 
| 249 |                 if (QGuiApplicationPrivate::platformIntegration()->hasCapability(cap: QPlatformIntegration::ThreadedOpenGL)) | 
| 250 |                     loopType = ThreadedRenderLoop; | 
| 251 | #endif | 
| 252 |             } | 
| 253 |  | 
| 254 |             if (rhiSupport->isRhiEnabled()) { | 
| 255 |                 switch (rhiSupport->rhiBackend()) { | 
| 256 |                 case QRhi::Null: | 
| 257 |                     loopType = BasicRenderLoop; | 
| 258 |                     break; | 
| 259 |  | 
| 260 |                 case QRhi::D3D11: | 
| 261 |                     // The threaded loop's model may not be suitable for DXGI | 
| 262 |                     // due to the possibility of having the main thread (with | 
| 263 |                     // the Windows message pump) blocked while issuing a | 
| 264 |                     // Present on the render thread. However, according to the | 
| 265 |                     // docs this can be a problem for fullscreen swapchains | 
| 266 |                     // only. So leave threaded enabled by default for now and | 
| 267 |                     // revisit later if there are problems. | 
| 268 |                     break; | 
| 269 |  | 
| 270 |                 default: | 
| 271 |                     break; | 
| 272 |                 } | 
| 273 |  | 
| 274 |                 // no 'windows' because that's not yet ported to the rhi | 
| 275 |                 if (loopType == WindowsRenderLoop) | 
| 276 |                     loopType = BasicRenderLoop; | 
| 277 |             } | 
| 278 |  | 
| 279 |             // The environment variables can always override. This is good | 
| 280 |             // because in some situations it makes perfect sense to try out a | 
| 281 |             // render loop that is otherwise disabled by default. | 
| 282 |  | 
| 283 |             if (qmlNoThreadedRenderer()) | 
| 284 |                 loopType = BasicRenderLoop; | 
| 285 |             else if (qmlForceThreadedRenderer()) | 
| 286 |                 loopType = ThreadedRenderLoop; | 
| 287 |  | 
| 288 |             if (Q_UNLIKELY(qEnvironmentVariableIsSet("QSG_RENDER_LOOP" ))) { | 
| 289 |                 const QByteArray loopName = qgetenv(varName: "QSG_RENDER_LOOP" ); | 
| 290 |                 if (loopName == "windows" ) | 
| 291 |                     loopType = WindowsRenderLoop; | 
| 292 |                 else if (loopName == "basic" ) | 
| 293 |                     loopType = BasicRenderLoop; | 
| 294 |                 else if (loopName == "threaded" ) | 
| 295 |                     loopType = ThreadedRenderLoop; | 
| 296 |             } | 
| 297 |  | 
| 298 |             switch (loopType) { | 
| 299 | #if QT_CONFIG(thread) | 
| 300 |             case ThreadedRenderLoop: | 
| 301 |                 qCDebug(QSG_LOG_INFO, "threaded render loop" ); | 
| 302 |                 s_instance = new QSGThreadedRenderLoop(); | 
| 303 |                 break; | 
| 304 | #endif | 
| 305 |             case WindowsRenderLoop: | 
| 306 |                 qCDebug(QSG_LOG_INFO, "windows render loop" ); | 
| 307 |                 s_instance = new QSGWindowsRenderLoop(); | 
| 308 |                 break; | 
| 309 |             default: | 
| 310 |                 qCDebug(QSG_LOG_INFO, "QSG: basic render loop" ); | 
| 311 |                 s_instance = new QSGGuiThreadRenderLoop(); | 
| 312 |                 break; | 
| 313 |             } | 
| 314 |         } | 
| 315 | #endif | 
| 316 |         qAddPostRoutine(QSGRenderLoop::cleanup); | 
| 317 |     } | 
| 318 |  | 
| 319 |     return s_instance; | 
| 320 | } | 
| 321 |  | 
| 322 | void QSGRenderLoop::setInstance(QSGRenderLoop *instance) | 
| 323 | { | 
| 324 |     Q_ASSERT(!s_instance); | 
| 325 |     s_instance = instance; | 
| 326 | } | 
| 327 |  | 
| 328 | void QSGRenderLoop::handleContextCreationFailure(QQuickWindow *window) | 
| 329 | { | 
| 330 |     QString translatedMessage; | 
| 331 |     QString untranslatedMessage; | 
| 332 |     if (QSGRhiSupport::instance()->isRhiEnabled()) { | 
| 333 |         QQuickWindowPrivate::rhiCreationFailureMessage(backendName: QSGRhiSupport::instance()->rhiBackendName(), | 
| 334 |                                                        translatedMessage: &translatedMessage, | 
| 335 |                                                        untranslatedMessage: &untranslatedMessage); | 
| 336 |     } else { | 
| 337 |         QQuickWindowPrivate::contextCreationFailureMessage(format: window->requestedFormat(), | 
| 338 |                                                            translatedMessage: &translatedMessage, | 
| 339 |                                                            untranslatedMessage: &untranslatedMessage); | 
| 340 |     } | 
| 341 |     // If there is a slot connected to the error signal, emit it and leave it to | 
| 342 |     // the application to do something with the message. If nothing is connected, | 
| 343 |     // show a message on our own and terminate. | 
| 344 |     const bool signalEmitted = | 
| 345 |         QQuickWindowPrivate::get(c: window)->emitError(error: QQuickWindow::ContextNotAvailable, | 
| 346 |                                                     msg: translatedMessage); | 
| 347 | #if defined(Q_OS_WIN) && !defined(Q_OS_WINRT) | 
| 348 |     if (!signalEmitted && !QLibraryInfo::isDebugBuild() && !GetConsoleWindow()) { | 
| 349 |         MessageBox(0, (LPCTSTR) translatedMessage.utf16(), | 
| 350 |                    (LPCTSTR)(QCoreApplication::applicationName().utf16()), | 
| 351 |                    MB_OK | MB_ICONERROR); | 
| 352 |     } | 
| 353 | #endif // Q_OS_WIN && !Q_OS_WINRT | 
| 354 |     if (!signalEmitted) | 
| 355 |         qFatal(msg: "%s" , qPrintable(untranslatedMessage)); | 
| 356 | } | 
| 357 |  | 
| 358 | #ifdef ENABLE_DEFAULT_BACKEND | 
| 359 | QSGGuiThreadRenderLoop::QSGGuiThreadRenderLoop() | 
| 360 | { | 
| 361 |     if (qsg_useConsistentTiming()) { | 
| 362 |         QUnifiedTimer::instance(create: true)->setConsistentTiming(true); | 
| 363 |         qCDebug(QSG_LOG_INFO, "using fixed animation steps" ); | 
| 364 |     } | 
| 365 |  | 
| 366 |     sg = QSGContext::createDefaultContext(); | 
| 367 |     rc = sg->createRenderContext(); | 
| 368 | } | 
| 369 |  | 
| 370 | QSGGuiThreadRenderLoop::~QSGGuiThreadRenderLoop() | 
| 371 | { | 
| 372 |     delete rc; | 
| 373 |     delete sg; | 
| 374 | } | 
| 375 |  | 
| 376 | void QSGGuiThreadRenderLoop::show(QQuickWindow *window) | 
| 377 | { | 
| 378 |     m_windows[window] = WindowData(); | 
| 379 |  | 
| 380 |     maybeUpdate(window); | 
| 381 | } | 
| 382 |  | 
| 383 | void QSGGuiThreadRenderLoop::hide(QQuickWindow *window) | 
| 384 | { | 
| 385 |     QQuickWindowPrivate *cd = QQuickWindowPrivate::get(c: window); | 
| 386 |     cd->fireAboutToStop(); | 
| 387 |     if (m_windows.contains(akey: window)) | 
| 388 |         m_windows[window].updatePending = false; | 
| 389 | } | 
| 390 |  | 
| 391 | void QSGGuiThreadRenderLoop::windowDestroyed(QQuickWindow *window) | 
| 392 | { | 
| 393 |     m_windows.remove(akey: window); | 
| 394 |     hide(window); | 
| 395 |     QQuickWindowPrivate *d = QQuickWindowPrivate::get(c: window); | 
| 396 |  | 
| 397 |     bool current = false; | 
| 398 |     if (gl || rhi) { | 
| 399 |         if (rhi) { | 
| 400 |             // Direct OpenGL calls in user code need a current context, like | 
| 401 |             // when rendering; ensure this (no-op when not running on GL). | 
| 402 |             // Also works when there is no handle() anymore. | 
| 403 |             rhi->makeThreadLocalNativeContextCurrent(); | 
| 404 |             current = true; | 
| 405 |         } else { | 
| 406 |             QSurface *surface = window; | 
| 407 |             // There may be no platform window if the window got closed. | 
| 408 |             if (!window->handle()) | 
| 409 |                 surface = offscreenSurface; | 
| 410 |             current = gl->makeCurrent(surface); | 
| 411 |         } | 
| 412 |         if (Q_UNLIKELY(!current)) | 
| 413 |             qCDebug(QSG_LOG_RENDERLOOP, "cleanup without an OpenGL context" ); | 
| 414 |     } | 
| 415 |  | 
| 416 |     if (d->swapchain) { | 
| 417 |         if (window->handle()) { | 
| 418 |             // We get here when exiting via QCoreApplication::quit() instead of | 
| 419 |             // through QWindow::close(). | 
| 420 |             releaseSwapchain(window); | 
| 421 |         } else { | 
| 422 |             qWarning(msg: "QSGGuiThreadRenderLoop cleanup with QQuickWindow %p swapchain %p still alive, this should not happen." , | 
| 423 |                      window, d->swapchain); | 
| 424 |         } | 
| 425 |     } | 
| 426 |  | 
| 427 |     d->cleanupNodesOnShutdown(); | 
| 428 |  | 
| 429 | #if QT_CONFIG(quick_shadereffect) | 
| 430 |     QSGRhiShaderEffectNode::cleanupMaterialTypeCache(); | 
| 431 | #if QT_CONFIG(opengl) | 
| 432 |     QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache(); | 
| 433 | #endif | 
| 434 | #endif | 
| 435 |  | 
| 436 |     if (m_windows.size() == 0) { | 
| 437 |         rc->invalidate(); | 
| 438 |         d->rhi = nullptr; | 
| 439 |         delete rhi; | 
| 440 |         rhi = nullptr; | 
| 441 |         delete gl; | 
| 442 |         gl = nullptr; | 
| 443 |         delete offscreenSurface; | 
| 444 |         offscreenSurface = nullptr; | 
| 445 |     } else if (gl && window == gl->surface() && current) { | 
| 446 |         if (!rhi) | 
| 447 |             gl->doneCurrent(); | 
| 448 |     } | 
| 449 |  | 
| 450 |     d->animationController.reset(); | 
| 451 | } | 
| 452 |  | 
| 453 | void QSGGuiThreadRenderLoop::handleDeviceLoss() | 
| 454 | { | 
| 455 |     if (!rhi || !rhi->isDeviceLost()) | 
| 456 |         return; | 
| 457 |  | 
| 458 |     qWarning(msg: "Graphics device lost, cleaning up scenegraph and releasing RHI" ); | 
| 459 |  | 
| 460 |     for (auto it = m_windows.constBegin(), itEnd = m_windows.constEnd(); it != itEnd; ++it) | 
| 461 |         QQuickWindowPrivate::get(c: it.key())->cleanupNodesOnShutdown(); | 
| 462 |  | 
| 463 |     rc->invalidate(); | 
| 464 |  | 
| 465 |     for (auto it = m_windows.begin(), itEnd = m_windows.end(); it != itEnd; ++it) { | 
| 466 |         releaseSwapchain(window: it.key()); | 
| 467 |         it->rhiDeviceLost = true; | 
| 468 |     } | 
| 469 |  | 
| 470 |     delete rhi; | 
| 471 |     rhi = nullptr; | 
| 472 | } | 
| 473 |  | 
| 474 | void QSGGuiThreadRenderLoop::releaseSwapchain(QQuickWindow *window) | 
| 475 | { | 
| 476 |     QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: window); | 
| 477 |     delete wd->rpDescForSwapchain; | 
| 478 |     wd->rpDescForSwapchain = nullptr; | 
| 479 |     delete wd->swapchain; | 
| 480 |     wd->swapchain = nullptr; | 
| 481 |     delete wd->depthStencilForSwapchain; | 
| 482 |     wd->depthStencilForSwapchain = nullptr; | 
| 483 |     wd->hasActiveSwapchain = wd->hasRenderableSwapchain = wd->swapchainJustBecameRenderable = false; | 
| 484 | } | 
| 485 |  | 
| 486 | bool QSGGuiThreadRenderLoop::eventFilter(QObject *watched, QEvent *event) | 
| 487 | { | 
| 488 |     switch (event->type()) { | 
| 489 |     case QEvent::PlatformSurface: | 
| 490 |         // this is the proper time to tear down the swapchain (while the native window and surface are still around) | 
| 491 |         if (static_cast<QPlatformSurfaceEvent *>(event)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed) { | 
| 492 |             QQuickWindow *w = qobject_cast<QQuickWindow *>(object: watched); | 
| 493 |             if (w) { | 
| 494 |                 releaseSwapchain(window: w); | 
| 495 |                 w->removeEventFilter(obj: this); | 
| 496 |             } | 
| 497 |         } | 
| 498 |         break; | 
| 499 |     default: | 
| 500 |         break; | 
| 501 |     } | 
| 502 |     return QObject::eventFilter(watched, event); | 
| 503 | } | 
| 504 |  | 
| 505 | void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window) | 
| 506 | { | 
| 507 |     if (!m_windows.contains(akey: window)) | 
| 508 |         return; | 
| 509 |  | 
| 510 |     WindowData &data = const_cast<WindowData &>(m_windows[window]); | 
| 511 |     bool alsoSwap = data.updatePending; | 
| 512 |     data.updatePending = false; | 
| 513 |  | 
| 514 |     QQuickWindowPrivate *cd = QQuickWindowPrivate::get(c: window); | 
| 515 |     if (!cd->isRenderable()) | 
| 516 |         return; | 
| 517 |  | 
| 518 |     bool current = false; | 
| 519 |     QSGRhiSupport *rhiSupport = QSGRhiSupport::instance(); | 
| 520 |     int rhiSampleCount = 1; | 
| 521 |     const bool enableRhi = rhiSupport->isRhiEnabled(); | 
| 522 |  | 
| 523 |     if (enableRhi && !rhi) { | 
| 524 |         // This block below handles both the initial QRhi initialization and | 
| 525 |         // also the subsequent reinitialization attempts after a device lost | 
| 526 |         // (reset) situation. | 
| 527 |  | 
| 528 |         if (data.rhiDoomed) // no repeated attempts if the initial attempt failed | 
| 529 |             return; | 
| 530 |  | 
| 531 |         if (!offscreenSurface) | 
| 532 |             offscreenSurface = rhiSupport->maybeCreateOffscreenSurface(window); | 
| 533 |  | 
| 534 |         rhi = rhiSupport->createRhi(window, offscreenSurface); | 
| 535 |  | 
| 536 |         if (rhi) { | 
| 537 |             if (rhiSupport->isProfilingRequested()) | 
| 538 |                 QSGRhiProfileConnection::instance()->initialize(rhi); | 
| 539 |  | 
| 540 |             data.rhiDeviceLost = false; | 
| 541 |  | 
| 542 |             current = true; | 
| 543 |             rhi->makeThreadLocalNativeContextCurrent(); | 
| 544 |  | 
| 545 |             // The sample count cannot vary between windows as we use the same | 
| 546 |             // rendercontext for all of them. Decide it here and now. | 
| 547 |             rhiSampleCount = rhiSupport->chooseSampleCountForWindowWithRhi(window, rhi); | 
| 548 |  | 
| 549 |             cd->rhi = rhi; // set this early in case something hooked up to rc initialized() accesses it | 
| 550 |  | 
| 551 |             QSGDefaultRenderContext::InitParams rcParams; | 
| 552 |             rcParams.rhi = rhi; | 
| 553 |             rcParams.sampleCount = rhiSampleCount; | 
| 554 |             rcParams.initialSurfacePixelSize = window->size() * window->effectiveDevicePixelRatio(); | 
| 555 |             rcParams.maybeSurface = window; | 
| 556 |             cd->context->initialize(params: &rcParams); | 
| 557 |         } else { | 
| 558 |             if (!data.rhiDeviceLost) { | 
| 559 |                 data.rhiDoomed = true; | 
| 560 |                 handleContextCreationFailure(window); | 
| 561 |             } | 
| 562 |             // otherwise no error, will retry on a subsequent rendering attempt | 
| 563 |         } | 
| 564 |     } else if (!enableRhi && !gl) { | 
| 565 |         gl = new QOpenGLContext(); | 
| 566 |         gl->setFormat(window->requestedFormat()); | 
| 567 |         gl->setScreen(window->screen()); | 
| 568 |         if (qt_gl_global_share_context()) | 
| 569 |             gl->setShareContext(qt_gl_global_share_context()); | 
| 570 |         if (!gl->create()) { | 
| 571 |             delete gl; | 
| 572 |             gl = nullptr; | 
| 573 |             handleContextCreationFailure(window); | 
| 574 |         } else { | 
| 575 |             if (!offscreenSurface) { | 
| 576 |                 offscreenSurface = new QOffscreenSurface; | 
| 577 |                 offscreenSurface->setFormat(gl->format()); | 
| 578 |                 offscreenSurface->create(); | 
| 579 |             } | 
| 580 |             cd->fireOpenGLContextCreated(context: gl); | 
| 581 |             current = gl->makeCurrent(surface: window); | 
| 582 |         } | 
| 583 |         if (current) { | 
| 584 |             QSGDefaultRenderContext::InitParams rcParams; | 
| 585 |             rcParams.sampleCount = qMax(a: 1, b: gl->format().samples()); | 
| 586 |             rcParams.openGLContext = gl; | 
| 587 |             rcParams.initialSurfacePixelSize = window->size() * window->effectiveDevicePixelRatio(); | 
| 588 |             rcParams.maybeSurface = window; | 
| 589 |             cd->context->initialize(params: &rcParams); | 
| 590 |         } | 
| 591 |     } else { | 
| 592 |         if (rhi) { | 
| 593 |             current = true; | 
| 594 |             // With the rhi making the (OpenGL) context current serves only one | 
| 595 |             // purpose: to enable external OpenGL rendering connected to one of | 
| 596 |             // the QQuickWindow signals (beforeSynchronizing, beforeRendering, | 
| 597 |             // etc.) to function like it did on the direct OpenGL path. For our | 
| 598 |             // own rendering this call would not be necessary. | 
| 599 |             rhi->makeThreadLocalNativeContextCurrent(); | 
| 600 |         } else { | 
| 601 |             current = gl->makeCurrent(surface: window); | 
| 602 |         } | 
| 603 |     } | 
| 604 |  | 
| 605 |     if (enableRhi && rhi && !cd->swapchain) { | 
| 606 |         // if it's not the first window then the rhi is not yet stored to | 
| 607 |         // QQuickWindowPrivate, do it now | 
| 608 |         cd->rhi = rhi; | 
| 609 |  | 
| 610 |         QRhiSwapChain::Flags flags = QRhiSwapChain::UsedAsTransferSource; // may be used in a grab | 
| 611 |  | 
| 612 |         // QQ is always premul alpha. Decide based on alphaBufferSize in | 
| 613 |         // requestedFormat(). (the platform plugin can override format() but | 
| 614 |         // what matters here is what the application wanted, hence using the | 
| 615 |         // requested one) | 
| 616 |         const bool alpha = window->requestedFormat().alphaBufferSize() > 0; | 
| 617 |         if (alpha) | 
| 618 |             flags |= QRhiSwapChain::SurfaceHasPreMulAlpha; | 
| 619 |  | 
| 620 |         cd->swapchain = rhi->newSwapChain(); | 
| 621 |         cd->depthStencilForSwapchain = rhi->newRenderBuffer(type: QRhiRenderBuffer::DepthStencil, | 
| 622 |                                                             pixelSize: QSize(), | 
| 623 |                                                             sampleCount: rhiSampleCount, | 
| 624 |                                                             flags: QRhiRenderBuffer::UsedWithSwapChainOnly); | 
| 625 |         cd->swapchain->setWindow(window); | 
| 626 |         cd->swapchain->setDepthStencil(cd->depthStencilForSwapchain); | 
| 627 |         qCDebug(QSG_LOG_INFO, "MSAA sample count for the swapchain is %d. Alpha channel requested = %s" , | 
| 628 |                 rhiSampleCount, alpha ? "yes"  : "no" ); | 
| 629 |         cd->swapchain->setSampleCount(rhiSampleCount); | 
| 630 |         cd->swapchain->setFlags(flags); | 
| 631 |         cd->rpDescForSwapchain = cd->swapchain->newCompatibleRenderPassDescriptor(); | 
| 632 |         cd->swapchain->setRenderPassDescriptor(cd->rpDescForSwapchain); | 
| 633 |  | 
| 634 |         window->installEventFilter(filterObj: this); | 
| 635 |     } | 
| 636 |  | 
| 637 |     bool lastDirtyWindow = true; | 
| 638 |     auto i = m_windows.constBegin(); | 
| 639 |     while (i != m_windows.constEnd()) { | 
| 640 |         if (i.value().updatePending) { | 
| 641 |             lastDirtyWindow = false; | 
| 642 |             break; | 
| 643 |         } | 
| 644 |         i++; | 
| 645 |     } | 
| 646 |  | 
| 647 |     // Check for context loss. (legacy GL only) | 
| 648 |     if (!current && !rhi && !gl->isValid()) { | 
| 649 |         for (auto it = m_windows.constBegin() ; it != m_windows.constEnd(); it++) { | 
| 650 |             QQuickWindowPrivate *windowPrivate = QQuickWindowPrivate::get(c: it.key()); | 
| 651 |             windowPrivate->cleanupNodesOnShutdown(); | 
| 652 |         } | 
| 653 |         rc->invalidate(); | 
| 654 |         current = gl->create() && gl->makeCurrent(surface: window); | 
| 655 |         if (current) { | 
| 656 |             QSGDefaultRenderContext::InitParams rcParams; | 
| 657 |             rcParams.sampleCount = qMax(a: 1, b: gl->format().samples()); | 
| 658 |             rcParams.openGLContext = gl; | 
| 659 |             rcParams.initialSurfacePixelSize = window->size() * window->effectiveDevicePixelRatio(); | 
| 660 |             rcParams.maybeSurface = window; | 
| 661 |             rc->initialize(params: &rcParams); | 
| 662 |         } | 
| 663 |     } | 
| 664 |  | 
| 665 |     if (!current) | 
| 666 |         return; | 
| 667 |  | 
| 668 |     if (!data.grabOnly) { | 
| 669 |         cd->flushFrameSynchronousEvents(); | 
| 670 |         // Event delivery/processing triggered the window to be deleted or stop rendering. | 
| 671 |         if (!m_windows.contains(akey: window)) | 
| 672 |             return; | 
| 673 |     } | 
| 674 |  | 
| 675 |     QSize effectiveOutputSize; // always prefer what the surface tells us, not the QWindow | 
| 676 |     if (cd->swapchain) { | 
| 677 |         effectiveOutputSize = cd->swapchain->surfacePixelSize(); | 
| 678 |         // An update request could still be delivered right before we get an | 
| 679 |         // unexpose. With Vulkan on Windows for example attempting to render | 
| 680 |         // leads to failures at this stage since the surface size is already 0. | 
| 681 |         if (effectiveOutputSize.isEmpty()) | 
| 682 |             return; | 
| 683 |     } | 
| 684 |  | 
| 685 |     Q_TRACE_SCOPE(QSG_renderWindow); | 
| 686 |     QElapsedTimer renderTimer; | 
| 687 |     qint64 renderTime = 0, syncTime = 0, polishTime = 0; | 
| 688 |     bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled(); | 
| 689 |     if (profileFrames) | 
| 690 |         renderTimer.start(); | 
| 691 |     Q_TRACE(QSG_polishItems_entry); | 
| 692 |     Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame); | 
| 693 |  | 
| 694 |     cd->polishItems(); | 
| 695 |  | 
| 696 |     if (profileFrames) | 
| 697 |         polishTime = renderTimer.nsecsElapsed(); | 
| 698 |  | 
| 699 |     Q_TRACE(QSG_polishItems_exit); | 
| 700 |     Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame, | 
| 701 |                               QQuickProfiler::SceneGraphRenderLoopFrame, | 
| 702 |                               QQuickProfiler::SceneGraphPolishPolish); | 
| 703 |     Q_TRACE(QSG_sync_entry); | 
| 704 |  | 
| 705 |     emit window->afterAnimating(); | 
| 706 |  | 
| 707 |     // Begin the frame before syncing -> sync is where we may invoke | 
| 708 |     // updatePaintNode() on the items and they may want to do resource updates. | 
| 709 |     // Also relevant for applications that connect to the before/afterSynchronizing | 
| 710 |     // signals and want to do graphics stuff already there. | 
| 711 |     if (cd->swapchain) { | 
| 712 |         Q_ASSERT(!effectiveOutputSize.isEmpty()); | 
| 713 |         const QSize previousOutputSize = cd->swapchain->currentPixelSize(); | 
| 714 |         if (previousOutputSize != effectiveOutputSize || cd->swapchainJustBecameRenderable) { | 
| 715 |             if (cd->swapchainJustBecameRenderable) | 
| 716 |                 qCDebug(QSG_LOG_RENDERLOOP, "just became exposed" ); | 
| 717 |  | 
| 718 |             cd->hasActiveSwapchain = cd->swapchain->buildOrResize(); | 
| 719 |             if (!cd->hasActiveSwapchain && rhi->isDeviceLost()) { | 
| 720 |                 handleDeviceLoss(); | 
| 721 |                 return; | 
| 722 |             } | 
| 723 |  | 
| 724 |             cd->swapchainJustBecameRenderable = false; | 
| 725 |             cd->hasRenderableSwapchain = cd->hasActiveSwapchain; | 
| 726 |  | 
| 727 |             if (cd->hasActiveSwapchain) { | 
| 728 |                 // surface size atomicity: now that buildOrResize() succeeded, | 
| 729 |                 // query the size that was used in there by the swapchain, and | 
| 730 |                 // that is the size we will use while preparing the next frame. | 
| 731 |                 effectiveOutputSize = cd->swapchain->currentPixelSize(); | 
| 732 |                 qCDebug(QSG_LOG_RENDERLOOP) << "rhi swapchain size"  << effectiveOutputSize; | 
| 733 |             } else { | 
| 734 |                 qWarning(msg: "Failed to build or resize swapchain" ); | 
| 735 |             } | 
| 736 |         } | 
| 737 |  | 
| 738 |         Q_ASSERT(rhi == cd->rhi); | 
| 739 |         // ### the flag should only be set when the app requests it, but there's no way to do that right now | 
| 740 |         QRhi::BeginFrameFlags frameFlags = QRhi::ExternalContentsInPass; | 
| 741 |         QRhi::FrameOpResult frameResult = rhi->beginFrame(swapChain: cd->swapchain, flags: frameFlags); | 
| 742 |         if (frameResult != QRhi::FrameOpSuccess) { | 
| 743 |             if (frameResult == QRhi::FrameOpDeviceLost) | 
| 744 |                 handleDeviceLoss(); | 
| 745 |             else if (frameResult == QRhi::FrameOpError) | 
| 746 |                 qWarning(msg: "Failed to start frame" ); | 
| 747 |             // out of date is not worth warning about - it may happen even during resizing on some platforms | 
| 748 |             return; | 
| 749 |         } | 
| 750 |     } | 
| 751 |  | 
| 752 |     cd->syncSceneGraph(); | 
| 753 |     if (lastDirtyWindow) | 
| 754 |         rc->endSync(); | 
| 755 |  | 
| 756 |     if (profileFrames) | 
| 757 |         syncTime = renderTimer.nsecsElapsed(); | 
| 758 |  | 
| 759 |     Q_TRACE(QSG_sync_exit); | 
| 760 |     Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame, | 
| 761 |                               QQuickProfiler::SceneGraphRenderLoopSync); | 
| 762 |     Q_TRACE(QSG_render_entry); | 
| 763 |  | 
| 764 |     cd->renderSceneGraph(size: window->size(), surfaceSize: effectiveOutputSize); | 
| 765 |  | 
| 766 |     if (profileFrames) | 
| 767 |         renderTime = renderTimer.nsecsElapsed(); | 
| 768 |     Q_TRACE(QSG_render_exit); | 
| 769 |     Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame, | 
| 770 |                               QQuickProfiler::SceneGraphRenderLoopRender); | 
| 771 |     Q_TRACE(QSG_swap_entry); | 
| 772 |  | 
| 773 |     if (data.grabOnly) { | 
| 774 |         const bool alpha = window->format().alphaBufferSize() > 0 && window->color().alpha() != 255; | 
| 775 |         if (cd->swapchain) | 
| 776 |             grabContent = rhiSupport->grabAndBlockInCurrentFrame(rhi, swapchain: cd->swapchain); | 
| 777 |         else | 
| 778 |             grabContent = qt_gl_read_framebuffer(size: window->size() * window->effectiveDevicePixelRatio(), alpha_format: alpha, include_alpha: alpha); | 
| 779 |         grabContent.setDevicePixelRatio(window->effectiveDevicePixelRatio()); | 
| 780 |         data.grabOnly = false; | 
| 781 |     } | 
| 782 |  | 
| 783 |     const bool needsPresent = alsoSwap && window->isVisible(); | 
| 784 |     if (cd->swapchain) { | 
| 785 |         QRhi::EndFrameFlags flags; | 
| 786 |         if (!needsPresent) | 
| 787 |             flags |= QRhi::SkipPresent; | 
| 788 |         QRhi::FrameOpResult frameResult = rhi->endFrame(swapChain: cd->swapchain, flags); | 
| 789 |         if (frameResult != QRhi::FrameOpSuccess) { | 
| 790 |             if (frameResult == QRhi::FrameOpDeviceLost) | 
| 791 |                 handleDeviceLoss(); | 
| 792 |             else if (frameResult == QRhi::FrameOpError) | 
| 793 |                 qWarning(msg: "Failed to end frame" ); | 
| 794 |         } | 
| 795 |     } else if (needsPresent) { | 
| 796 |         if (!cd->customRenderStage || !cd->customRenderStage->swap()) | 
| 797 |             gl->swapBuffers(surface: window); | 
| 798 |     } | 
| 799 |     if (needsPresent) | 
| 800 |         cd->fireFrameSwapped(); | 
| 801 |  | 
| 802 |     qint64 swapTime = 0; | 
| 803 |     if (profileFrames) | 
| 804 |         swapTime = renderTimer.nsecsElapsed(); | 
| 805 |  | 
| 806 |     Q_TRACE(QSG_swap_exit); | 
| 807 |     Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame, | 
| 808 |                            QQuickProfiler::SceneGraphRenderLoopSwap); | 
| 809 |  | 
| 810 |     if (QSG_LOG_TIME_RENDERLOOP().isDebugEnabled()) { | 
| 811 |         static QTime lastFrameTime = QTime::currentTime(); | 
| 812 |         qCDebug(QSG_LOG_TIME_RENDERLOOP, | 
| 813 |                 "Frame rendered with 'basic' renderloop in %dms, polish=%d, sync=%d, render=%d, swap=%d, frameDelta=%d" , | 
| 814 |                 int(swapTime / 1000000), | 
| 815 |                 int(polishTime / 1000000), | 
| 816 |                 int((syncTime - polishTime) / 1000000), | 
| 817 |                 int((renderTime - syncTime) / 1000000), | 
| 818 |                 int((swapTime - renderTime) / 10000000), | 
| 819 |                 int(lastFrameTime.msecsTo(QTime::currentTime()))); | 
| 820 |         lastFrameTime = QTime::currentTime(); | 
| 821 |     } | 
| 822 |  | 
| 823 |     QSGRhiProfileConnection::instance()->send(rhi); | 
| 824 |  | 
| 825 |     // Might have been set during syncSceneGraph() | 
| 826 |     if (data.updatePending) | 
| 827 |         maybeUpdate(window); | 
| 828 | } | 
| 829 |  | 
| 830 | void QSGGuiThreadRenderLoop::exposureChanged(QQuickWindow *window) | 
| 831 | { | 
| 832 |     QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: window); | 
| 833 |  | 
| 834 |     // This is tricker than used to be. We want to detect having an empty | 
| 835 |     // surface size (which may be the case even when window->size() is | 
| 836 |     // non-empty, on some platforms with some graphics APIs!) as well as the | 
| 837 |     // case when the window just became "newly exposed" (e.g. after a | 
| 838 |     // minimize-restore on Windows, or when switching between fully obscured - | 
| 839 |     // not fully obscured on macOS) | 
| 840 |  | 
| 841 |     if (!window->isExposed() || (wd->hasActiveSwapchain && wd->swapchain->surfacePixelSize().isEmpty())) | 
| 842 |         wd->hasRenderableSwapchain = false; | 
| 843 |  | 
| 844 |     if (window->isExposed() && !wd->hasRenderableSwapchain && wd->hasActiveSwapchain | 
| 845 |             && !wd->swapchain->surfacePixelSize().isEmpty()) | 
| 846 |     { | 
| 847 |         wd->hasRenderableSwapchain = true; | 
| 848 |         wd->swapchainJustBecameRenderable = true; | 
| 849 |     } | 
| 850 |  | 
| 851 |     if (window->isExposed() && (!rhi || !wd->hasActiveSwapchain || wd->hasRenderableSwapchain)) { | 
| 852 |         m_windows[window].updatePending = true; | 
| 853 |         renderWindow(window); | 
| 854 |     } | 
| 855 | } | 
| 856 |  | 
| 857 | QImage QSGGuiThreadRenderLoop::grab(QQuickWindow *window) | 
| 858 | { | 
| 859 |     if (!m_windows.contains(akey: window)) | 
| 860 |         return QImage(); | 
| 861 |  | 
| 862 |     m_windows[window].grabOnly = true; | 
| 863 |  | 
| 864 |     renderWindow(window); | 
| 865 |  | 
| 866 |     QImage grabbed = grabContent; | 
| 867 |     grabContent = QImage(); | 
| 868 |     return grabbed; | 
| 869 | } | 
| 870 |  | 
| 871 | void QSGGuiThreadRenderLoop::maybeUpdate(QQuickWindow *window) | 
| 872 | { | 
| 873 |     QQuickWindowPrivate *cd = QQuickWindowPrivate::get(c: window); | 
| 874 |     if (!m_windows.contains(akey: window)) | 
| 875 |         return; | 
| 876 |  | 
| 877 |     // Even if the window is not renderable, | 
| 878 |     // renderWindow() called on different window | 
| 879 |     // should not delete QSGTexture's | 
| 880 |     // from this unrenderable window. | 
| 881 |     m_windows[window].updatePending = true; | 
| 882 |  | 
| 883 |     if (!cd->isRenderable()) | 
| 884 |         return; | 
| 885 |  | 
| 886 |     window->requestUpdate(); | 
| 887 | } | 
| 888 |  | 
| 889 | QSGContext *QSGGuiThreadRenderLoop::sceneGraphContext() const | 
| 890 | { | 
| 891 |     return sg; | 
| 892 | } | 
| 893 |  | 
| 894 | void QSGGuiThreadRenderLoop::releaseResources(QQuickWindow *w) | 
| 895 | { | 
| 896 |     // No full invalidation of the rendercontext, just clear some caches. | 
| 897 |     QQuickWindowPrivate *d = QQuickWindowPrivate::get(c: w); | 
| 898 |     if (d->renderer) | 
| 899 |         d->renderer->releaseCachedResources(); | 
| 900 | } | 
| 901 |  | 
| 902 | void QSGGuiThreadRenderLoop::handleUpdateRequest(QQuickWindow *window) | 
| 903 | { | 
| 904 |     renderWindow(window); | 
| 905 | } | 
| 906 |  | 
| 907 | #endif // ENABLE_DEFAULT_BACKEND | 
| 908 |  | 
| 909 | #include "qsgrenderloop.moc" | 
| 910 | #include "moc_qsgrenderloop_p.cpp" | 
| 911 |  | 
| 912 | QT_END_NAMESPACE | 
| 913 |  |