| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
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| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
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| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgrenderloop_p.h" |
| 41 | #include "qsgthreadedrenderloop_p.h" |
| 42 | #include "qsgwindowsrenderloop_p.h" |
| 43 | #include "qsgrhisupport_p.h" |
| 44 | #include <private/qquickanimatorcontroller_p.h> |
| 45 | |
| 46 | #include <QtCore/QCoreApplication> |
| 47 | #include <QtCore/QTime> |
| 48 | #include <QtCore/QLibraryInfo> |
| 49 | #include <QtCore/private/qabstractanimation_p.h> |
| 50 | |
| 51 | #include <QtGui/QOffscreenSurface> |
| 52 | #include <QtGui/private/qguiapplication_p.h> |
| 53 | #include <qpa/qplatformintegration.h> |
| 54 | #include <QPlatformSurfaceEvent> |
| 55 | |
| 56 | #include <QtQml/private/qqmlglobal_p.h> |
| 57 | |
| 58 | #include <QtQuick/QQuickWindow> |
| 59 | #include <QtQuick/private/qquickwindow_p.h> |
| 60 | #include <QtQuick/private/qsgcontext_p.h> |
| 61 | #include <QtQuick/private/qsgrenderer_p.h> |
| 62 | #include <private/qquickprofiler_p.h> |
| 63 | #include <qtquick_tracepoints_p.h> |
| 64 | |
| 65 | #include <private/qsgrhishadereffectnode_p.h> |
| 66 | |
| 67 | #if QT_CONFIG(opengl) |
| 68 | #include <QtGui/QOpenGLContext> |
| 69 | #if QT_CONFIG(quick_shadereffect) |
| 70 | #include <private/qquickopenglshadereffectnode_p.h> |
| 71 | #endif |
| 72 | #include <private/qsgdefaultrendercontext_p.h> |
| 73 | #endif |
| 74 | |
| 75 | #ifdef Q_OS_WIN |
| 76 | #include <QtCore/qt_windows.h> |
| 77 | #endif |
| 78 | |
| 79 | QT_BEGIN_NAMESPACE |
| 80 | |
| 81 | extern bool qsg_useConsistentTiming(); |
| 82 | extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha); |
| 83 | |
| 84 | // ### We do not yet support using Qt Quick with QRhi (and Vulkan, D3D |
| 85 | // or Metal) in -no-opengl builds as of Qt 5.14. This is due to to the |
| 86 | // widespread direct OpenGL usage all over the place in qsgdefault* |
| 87 | // and the related classes. To be cleaned up in Qt 6 when the direct |
| 88 | // GL code path is removed. |
| 89 | |
| 90 | #if QT_CONFIG(opengl) /* || QT_CONFIG(vulkan) || defined(Q_OS_WIN) || defined(Q_OS_DARWIN) */ |
| 91 | |
| 92 | #define ENABLE_DEFAULT_BACKEND |
| 93 | |
| 94 | /* |
| 95 | expectations for this manager to work: |
| 96 | - one opengl context to render multiple windows |
| 97 | - OpenGL pipeline will not block for vsync in swap |
| 98 | - OpenGL pipeline will block based on a full buffer queue. |
| 99 | - Multiple screens can share the OpenGL context |
| 100 | - Animations are advanced for all windows once per swap |
| 101 | */ |
| 102 | |
| 103 | DEFINE_BOOL_CONFIG_OPTION(qmlNoThreadedRenderer, QML_BAD_GUI_RENDER_LOOP); |
| 104 | DEFINE_BOOL_CONFIG_OPTION(qmlForceThreadedRenderer, QML_FORCE_THREADED_RENDERER); // Might trigger graphics driver threading bugs, use at own risk |
| 105 | #endif |
| 106 | |
| 107 | QSGRenderLoop *QSGRenderLoop::s_instance = nullptr; |
| 108 | |
| 109 | QSGRenderLoop::~QSGRenderLoop() |
| 110 | { |
| 111 | } |
| 112 | |
| 113 | void QSGRenderLoop::cleanup() |
| 114 | { |
| 115 | if (!s_instance) |
| 116 | return; |
| 117 | for (QQuickWindow *w : s_instance->windows()) { |
| 118 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: w); |
| 119 | if (wd->windowManager == s_instance) { |
| 120 | s_instance->windowDestroyed(window: w); |
| 121 | wd->windowManager = nullptr; |
| 122 | } |
| 123 | } |
| 124 | delete s_instance; |
| 125 | s_instance = nullptr; |
| 126 | |
| 127 | #ifdef ENABLE_DEFAULT_BACKEND |
| 128 | QSGRhiSupport::instance()->cleanup(); |
| 129 | QSGRhiProfileConnection::instance()->cleanup(); |
| 130 | #endif |
| 131 | } |
| 132 | |
| 133 | QSurface::SurfaceType QSGRenderLoop::windowSurfaceType() const |
| 134 | { |
| 135 | #ifdef ENABLE_DEFAULT_BACKEND |
| 136 | return QSGRhiSupport::instance()->windowSurfaceType(); |
| 137 | #else |
| 138 | return QSurface::RasterSurface; |
| 139 | #endif |
| 140 | } |
| 141 | |
| 142 | void QSGRenderLoop::postJob(QQuickWindow *window, QRunnable *job) |
| 143 | { |
| 144 | Q_ASSERT(job); |
| 145 | #ifdef ENABLE_DEFAULT_BACKEND |
| 146 | Q_ASSERT(window); |
| 147 | if (!QSGRhiSupport::instance()->isRhiEnabled()) { |
| 148 | if (window->openglContext()) { |
| 149 | window->openglContext()->makeCurrent(surface: window); |
| 150 | job->run(); |
| 151 | } |
| 152 | } else { |
| 153 | QQuickWindowPrivate *cd = QQuickWindowPrivate::get(c: window); |
| 154 | if (cd->rhi) |
| 155 | cd->rhi->makeThreadLocalNativeContextCurrent(); |
| 156 | job->run(); |
| 157 | } |
| 158 | #else |
| 159 | Q_UNUSED(window) |
| 160 | job->run(); |
| 161 | #endif |
| 162 | delete job; |
| 163 | } |
| 164 | |
| 165 | #ifdef ENABLE_DEFAULT_BACKEND |
| 166 | class QSGGuiThreadRenderLoop : public QSGRenderLoop |
| 167 | { |
| 168 | Q_OBJECT |
| 169 | public: |
| 170 | QSGGuiThreadRenderLoop(); |
| 171 | ~QSGGuiThreadRenderLoop(); |
| 172 | |
| 173 | void show(QQuickWindow *window) override; |
| 174 | void hide(QQuickWindow *window) override; |
| 175 | |
| 176 | void windowDestroyed(QQuickWindow *window) override; |
| 177 | |
| 178 | void renderWindow(QQuickWindow *window); |
| 179 | void exposureChanged(QQuickWindow *window) override; |
| 180 | QImage grab(QQuickWindow *window) override; |
| 181 | |
| 182 | void maybeUpdate(QQuickWindow *window) override; |
| 183 | void update(QQuickWindow *window) override { maybeUpdate(window); } // identical for this implementation. |
| 184 | void handleUpdateRequest(QQuickWindow *) override; |
| 185 | |
| 186 | void releaseResources(QQuickWindow *) override; |
| 187 | |
| 188 | QAnimationDriver *animationDriver() const override { return nullptr; } |
| 189 | |
| 190 | QSGContext *sceneGraphContext() const override; |
| 191 | QSGRenderContext *createRenderContext(QSGContext *) const override { return rc; } |
| 192 | |
| 193 | void releaseSwapchain(QQuickWindow *window); |
| 194 | void handleDeviceLoss(); |
| 195 | |
| 196 | bool eventFilter(QObject *watched, QEvent *event) override; |
| 197 | |
| 198 | struct WindowData { |
| 199 | WindowData() |
| 200 | : updatePending(false), |
| 201 | grabOnly(false), |
| 202 | rhiDeviceLost(false), |
| 203 | rhiDoomed(false) |
| 204 | { } |
| 205 | bool updatePending : 1; |
| 206 | bool grabOnly : 1; |
| 207 | bool rhiDeviceLost : 1; |
| 208 | bool rhiDoomed : 1; |
| 209 | }; |
| 210 | |
| 211 | QHash<QQuickWindow *, WindowData> m_windows; |
| 212 | |
| 213 | QOpenGLContext *gl = nullptr; |
| 214 | QOffscreenSurface *offscreenSurface = nullptr; |
| 215 | QRhi *rhi = nullptr; |
| 216 | QSGContext *sg; |
| 217 | QSGRenderContext *rc; |
| 218 | |
| 219 | QImage grabContent; |
| 220 | }; |
| 221 | #endif |
| 222 | |
| 223 | QSGRenderLoop *QSGRenderLoop::instance() |
| 224 | { |
| 225 | if (!s_instance) { |
| 226 | |
| 227 | QSGRhiSupport::checkEnvQSgInfo(); |
| 228 | |
| 229 | s_instance = QSGContext::createWindowManager(); |
| 230 | #ifdef ENABLE_DEFAULT_BACKEND |
| 231 | if (!s_instance) { |
| 232 | QSGRhiSupport *rhiSupport = QSGRhiSupport::instance(); |
| 233 | |
| 234 | QSGRenderLoopType loopType; |
| 235 | if (rhiSupport->isRhiEnabled() && rhiSupport->rhiBackend() != QRhi::OpenGLES2) { |
| 236 | loopType = ThreadedRenderLoop; |
| 237 | } else { |
| 238 | loopType = BasicRenderLoop; |
| 239 | #ifdef Q_OS_WIN |
| 240 | // With desktop OpenGL (opengl32.dll), use threaded. Otherwise (ANGLE) use windows. |
| 241 | if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL |
| 242 | && QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL)) |
| 243 | { |
| 244 | loopType = ThreadedRenderLoop; |
| 245 | } else { |
| 246 | loopType = WindowsRenderLoop; |
| 247 | } |
| 248 | #else |
| 249 | if (QGuiApplicationPrivate::platformIntegration()->hasCapability(cap: QPlatformIntegration::ThreadedOpenGL)) |
| 250 | loopType = ThreadedRenderLoop; |
| 251 | #endif |
| 252 | } |
| 253 | |
| 254 | if (rhiSupport->isRhiEnabled()) { |
| 255 | switch (rhiSupport->rhiBackend()) { |
| 256 | case QRhi::Null: |
| 257 | loopType = BasicRenderLoop; |
| 258 | break; |
| 259 | |
| 260 | case QRhi::D3D11: |
| 261 | // The threaded loop's model may not be suitable for DXGI |
| 262 | // due to the possibility of having the main thread (with |
| 263 | // the Windows message pump) blocked while issuing a |
| 264 | // Present on the render thread. However, according to the |
| 265 | // docs this can be a problem for fullscreen swapchains |
| 266 | // only. So leave threaded enabled by default for now and |
| 267 | // revisit later if there are problems. |
| 268 | break; |
| 269 | |
| 270 | default: |
| 271 | break; |
| 272 | } |
| 273 | |
| 274 | // no 'windows' because that's not yet ported to the rhi |
| 275 | if (loopType == WindowsRenderLoop) |
| 276 | loopType = BasicRenderLoop; |
| 277 | } |
| 278 | |
| 279 | // The environment variables can always override. This is good |
| 280 | // because in some situations it makes perfect sense to try out a |
| 281 | // render loop that is otherwise disabled by default. |
| 282 | |
| 283 | if (qmlNoThreadedRenderer()) |
| 284 | loopType = BasicRenderLoop; |
| 285 | else if (qmlForceThreadedRenderer()) |
| 286 | loopType = ThreadedRenderLoop; |
| 287 | |
| 288 | if (Q_UNLIKELY(qEnvironmentVariableIsSet("QSG_RENDER_LOOP" ))) { |
| 289 | const QByteArray loopName = qgetenv(varName: "QSG_RENDER_LOOP" ); |
| 290 | if (loopName == "windows" ) |
| 291 | loopType = WindowsRenderLoop; |
| 292 | else if (loopName == "basic" ) |
| 293 | loopType = BasicRenderLoop; |
| 294 | else if (loopName == "threaded" ) |
| 295 | loopType = ThreadedRenderLoop; |
| 296 | } |
| 297 | |
| 298 | switch (loopType) { |
| 299 | #if QT_CONFIG(thread) |
| 300 | case ThreadedRenderLoop: |
| 301 | qCDebug(QSG_LOG_INFO, "threaded render loop" ); |
| 302 | s_instance = new QSGThreadedRenderLoop(); |
| 303 | break; |
| 304 | #endif |
| 305 | case WindowsRenderLoop: |
| 306 | qCDebug(QSG_LOG_INFO, "windows render loop" ); |
| 307 | s_instance = new QSGWindowsRenderLoop(); |
| 308 | break; |
| 309 | default: |
| 310 | qCDebug(QSG_LOG_INFO, "QSG: basic render loop" ); |
| 311 | s_instance = new QSGGuiThreadRenderLoop(); |
| 312 | break; |
| 313 | } |
| 314 | } |
| 315 | #endif |
| 316 | qAddPostRoutine(QSGRenderLoop::cleanup); |
| 317 | } |
| 318 | |
| 319 | return s_instance; |
| 320 | } |
| 321 | |
| 322 | void QSGRenderLoop::setInstance(QSGRenderLoop *instance) |
| 323 | { |
| 324 | Q_ASSERT(!s_instance); |
| 325 | s_instance = instance; |
| 326 | } |
| 327 | |
| 328 | void QSGRenderLoop::handleContextCreationFailure(QQuickWindow *window) |
| 329 | { |
| 330 | QString translatedMessage; |
| 331 | QString untranslatedMessage; |
| 332 | if (QSGRhiSupport::instance()->isRhiEnabled()) { |
| 333 | QQuickWindowPrivate::rhiCreationFailureMessage(backendName: QSGRhiSupport::instance()->rhiBackendName(), |
| 334 | translatedMessage: &translatedMessage, |
| 335 | untranslatedMessage: &untranslatedMessage); |
| 336 | } else { |
| 337 | QQuickWindowPrivate::contextCreationFailureMessage(format: window->requestedFormat(), |
| 338 | translatedMessage: &translatedMessage, |
| 339 | untranslatedMessage: &untranslatedMessage); |
| 340 | } |
| 341 | // If there is a slot connected to the error signal, emit it and leave it to |
| 342 | // the application to do something with the message. If nothing is connected, |
| 343 | // show a message on our own and terminate. |
| 344 | const bool signalEmitted = |
| 345 | QQuickWindowPrivate::get(c: window)->emitError(error: QQuickWindow::ContextNotAvailable, |
| 346 | msg: translatedMessage); |
| 347 | #if defined(Q_OS_WIN) && !defined(Q_OS_WINRT) |
| 348 | if (!signalEmitted && !QLibraryInfo::isDebugBuild() && !GetConsoleWindow()) { |
| 349 | MessageBox(0, (LPCTSTR) translatedMessage.utf16(), |
| 350 | (LPCTSTR)(QCoreApplication::applicationName().utf16()), |
| 351 | MB_OK | MB_ICONERROR); |
| 352 | } |
| 353 | #endif // Q_OS_WIN && !Q_OS_WINRT |
| 354 | if (!signalEmitted) |
| 355 | qFatal(msg: "%s" , qPrintable(untranslatedMessage)); |
| 356 | } |
| 357 | |
| 358 | #ifdef ENABLE_DEFAULT_BACKEND |
| 359 | QSGGuiThreadRenderLoop::QSGGuiThreadRenderLoop() |
| 360 | { |
| 361 | if (qsg_useConsistentTiming()) { |
| 362 | QUnifiedTimer::instance(create: true)->setConsistentTiming(true); |
| 363 | qCDebug(QSG_LOG_INFO, "using fixed animation steps" ); |
| 364 | } |
| 365 | |
| 366 | sg = QSGContext::createDefaultContext(); |
| 367 | rc = sg->createRenderContext(); |
| 368 | } |
| 369 | |
| 370 | QSGGuiThreadRenderLoop::~QSGGuiThreadRenderLoop() |
| 371 | { |
| 372 | delete rc; |
| 373 | delete sg; |
| 374 | } |
| 375 | |
| 376 | void QSGGuiThreadRenderLoop::show(QQuickWindow *window) |
| 377 | { |
| 378 | m_windows[window] = WindowData(); |
| 379 | |
| 380 | maybeUpdate(window); |
| 381 | } |
| 382 | |
| 383 | void QSGGuiThreadRenderLoop::hide(QQuickWindow *window) |
| 384 | { |
| 385 | QQuickWindowPrivate *cd = QQuickWindowPrivate::get(c: window); |
| 386 | cd->fireAboutToStop(); |
| 387 | if (m_windows.contains(akey: window)) |
| 388 | m_windows[window].updatePending = false; |
| 389 | } |
| 390 | |
| 391 | void QSGGuiThreadRenderLoop::windowDestroyed(QQuickWindow *window) |
| 392 | { |
| 393 | m_windows.remove(akey: window); |
| 394 | hide(window); |
| 395 | QQuickWindowPrivate *d = QQuickWindowPrivate::get(c: window); |
| 396 | |
| 397 | bool current = false; |
| 398 | if (gl || rhi) { |
| 399 | if (rhi) { |
| 400 | // Direct OpenGL calls in user code need a current context, like |
| 401 | // when rendering; ensure this (no-op when not running on GL). |
| 402 | // Also works when there is no handle() anymore. |
| 403 | rhi->makeThreadLocalNativeContextCurrent(); |
| 404 | current = true; |
| 405 | } else { |
| 406 | QSurface *surface = window; |
| 407 | // There may be no platform window if the window got closed. |
| 408 | if (!window->handle()) |
| 409 | surface = offscreenSurface; |
| 410 | current = gl->makeCurrent(surface); |
| 411 | } |
| 412 | if (Q_UNLIKELY(!current)) |
| 413 | qCDebug(QSG_LOG_RENDERLOOP, "cleanup without an OpenGL context" ); |
| 414 | } |
| 415 | |
| 416 | if (d->swapchain) { |
| 417 | if (window->handle()) { |
| 418 | // We get here when exiting via QCoreApplication::quit() instead of |
| 419 | // through QWindow::close(). |
| 420 | releaseSwapchain(window); |
| 421 | } else { |
| 422 | qWarning(msg: "QSGGuiThreadRenderLoop cleanup with QQuickWindow %p swapchain %p still alive, this should not happen." , |
| 423 | window, d->swapchain); |
| 424 | } |
| 425 | } |
| 426 | |
| 427 | d->cleanupNodesOnShutdown(); |
| 428 | |
| 429 | #if QT_CONFIG(quick_shadereffect) |
| 430 | QSGRhiShaderEffectNode::cleanupMaterialTypeCache(); |
| 431 | #if QT_CONFIG(opengl) |
| 432 | QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache(); |
| 433 | #endif |
| 434 | #endif |
| 435 | |
| 436 | if (m_windows.size() == 0) { |
| 437 | rc->invalidate(); |
| 438 | d->rhi = nullptr; |
| 439 | delete rhi; |
| 440 | rhi = nullptr; |
| 441 | delete gl; |
| 442 | gl = nullptr; |
| 443 | delete offscreenSurface; |
| 444 | offscreenSurface = nullptr; |
| 445 | } else if (gl && window == gl->surface() && current) { |
| 446 | if (!rhi) |
| 447 | gl->doneCurrent(); |
| 448 | } |
| 449 | |
| 450 | d->animationController.reset(); |
| 451 | } |
| 452 | |
| 453 | void QSGGuiThreadRenderLoop::handleDeviceLoss() |
| 454 | { |
| 455 | if (!rhi || !rhi->isDeviceLost()) |
| 456 | return; |
| 457 | |
| 458 | qWarning(msg: "Graphics device lost, cleaning up scenegraph and releasing RHI" ); |
| 459 | |
| 460 | for (auto it = m_windows.constBegin(), itEnd = m_windows.constEnd(); it != itEnd; ++it) |
| 461 | QQuickWindowPrivate::get(c: it.key())->cleanupNodesOnShutdown(); |
| 462 | |
| 463 | rc->invalidate(); |
| 464 | |
| 465 | for (auto it = m_windows.begin(), itEnd = m_windows.end(); it != itEnd; ++it) { |
| 466 | releaseSwapchain(window: it.key()); |
| 467 | it->rhiDeviceLost = true; |
| 468 | } |
| 469 | |
| 470 | delete rhi; |
| 471 | rhi = nullptr; |
| 472 | } |
| 473 | |
| 474 | void QSGGuiThreadRenderLoop::releaseSwapchain(QQuickWindow *window) |
| 475 | { |
| 476 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: window); |
| 477 | delete wd->rpDescForSwapchain; |
| 478 | wd->rpDescForSwapchain = nullptr; |
| 479 | delete wd->swapchain; |
| 480 | wd->swapchain = nullptr; |
| 481 | delete wd->depthStencilForSwapchain; |
| 482 | wd->depthStencilForSwapchain = nullptr; |
| 483 | wd->hasActiveSwapchain = wd->hasRenderableSwapchain = wd->swapchainJustBecameRenderable = false; |
| 484 | } |
| 485 | |
| 486 | bool QSGGuiThreadRenderLoop::eventFilter(QObject *watched, QEvent *event) |
| 487 | { |
| 488 | switch (event->type()) { |
| 489 | case QEvent::PlatformSurface: |
| 490 | // this is the proper time to tear down the swapchain (while the native window and surface are still around) |
| 491 | if (static_cast<QPlatformSurfaceEvent *>(event)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed) { |
| 492 | QQuickWindow *w = qobject_cast<QQuickWindow *>(object: watched); |
| 493 | if (w) { |
| 494 | releaseSwapchain(window: w); |
| 495 | w->removeEventFilter(obj: this); |
| 496 | } |
| 497 | } |
| 498 | break; |
| 499 | default: |
| 500 | break; |
| 501 | } |
| 502 | return QObject::eventFilter(watched, event); |
| 503 | } |
| 504 | |
| 505 | void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window) |
| 506 | { |
| 507 | if (!m_windows.contains(akey: window)) |
| 508 | return; |
| 509 | |
| 510 | WindowData &data = const_cast<WindowData &>(m_windows[window]); |
| 511 | bool alsoSwap = data.updatePending; |
| 512 | data.updatePending = false; |
| 513 | |
| 514 | QQuickWindowPrivate *cd = QQuickWindowPrivate::get(c: window); |
| 515 | if (!cd->isRenderable()) |
| 516 | return; |
| 517 | |
| 518 | bool current = false; |
| 519 | QSGRhiSupport *rhiSupport = QSGRhiSupport::instance(); |
| 520 | int rhiSampleCount = 1; |
| 521 | const bool enableRhi = rhiSupport->isRhiEnabled(); |
| 522 | |
| 523 | if (enableRhi && !rhi) { |
| 524 | // This block below handles both the initial QRhi initialization and |
| 525 | // also the subsequent reinitialization attempts after a device lost |
| 526 | // (reset) situation. |
| 527 | |
| 528 | if (data.rhiDoomed) // no repeated attempts if the initial attempt failed |
| 529 | return; |
| 530 | |
| 531 | if (!offscreenSurface) |
| 532 | offscreenSurface = rhiSupport->maybeCreateOffscreenSurface(window); |
| 533 | |
| 534 | rhi = rhiSupport->createRhi(window, offscreenSurface); |
| 535 | |
| 536 | if (rhi) { |
| 537 | if (rhiSupport->isProfilingRequested()) |
| 538 | QSGRhiProfileConnection::instance()->initialize(rhi); |
| 539 | |
| 540 | data.rhiDeviceLost = false; |
| 541 | |
| 542 | current = true; |
| 543 | rhi->makeThreadLocalNativeContextCurrent(); |
| 544 | |
| 545 | // The sample count cannot vary between windows as we use the same |
| 546 | // rendercontext for all of them. Decide it here and now. |
| 547 | rhiSampleCount = rhiSupport->chooseSampleCountForWindowWithRhi(window, rhi); |
| 548 | |
| 549 | cd->rhi = rhi; // set this early in case something hooked up to rc initialized() accesses it |
| 550 | |
| 551 | QSGDefaultRenderContext::InitParams rcParams; |
| 552 | rcParams.rhi = rhi; |
| 553 | rcParams.sampleCount = rhiSampleCount; |
| 554 | rcParams.initialSurfacePixelSize = window->size() * window->effectiveDevicePixelRatio(); |
| 555 | rcParams.maybeSurface = window; |
| 556 | cd->context->initialize(params: &rcParams); |
| 557 | } else { |
| 558 | if (!data.rhiDeviceLost) { |
| 559 | data.rhiDoomed = true; |
| 560 | handleContextCreationFailure(window); |
| 561 | } |
| 562 | // otherwise no error, will retry on a subsequent rendering attempt |
| 563 | } |
| 564 | } else if (!enableRhi && !gl) { |
| 565 | gl = new QOpenGLContext(); |
| 566 | gl->setFormat(window->requestedFormat()); |
| 567 | gl->setScreen(window->screen()); |
| 568 | if (qt_gl_global_share_context()) |
| 569 | gl->setShareContext(qt_gl_global_share_context()); |
| 570 | if (!gl->create()) { |
| 571 | delete gl; |
| 572 | gl = nullptr; |
| 573 | handleContextCreationFailure(window); |
| 574 | } else { |
| 575 | if (!offscreenSurface) { |
| 576 | offscreenSurface = new QOffscreenSurface; |
| 577 | offscreenSurface->setFormat(gl->format()); |
| 578 | offscreenSurface->create(); |
| 579 | } |
| 580 | cd->fireOpenGLContextCreated(context: gl); |
| 581 | current = gl->makeCurrent(surface: window); |
| 582 | } |
| 583 | if (current) { |
| 584 | QSGDefaultRenderContext::InitParams rcParams; |
| 585 | rcParams.sampleCount = qMax(a: 1, b: gl->format().samples()); |
| 586 | rcParams.openGLContext = gl; |
| 587 | rcParams.initialSurfacePixelSize = window->size() * window->effectiveDevicePixelRatio(); |
| 588 | rcParams.maybeSurface = window; |
| 589 | cd->context->initialize(params: &rcParams); |
| 590 | } |
| 591 | } else { |
| 592 | if (rhi) { |
| 593 | current = true; |
| 594 | // With the rhi making the (OpenGL) context current serves only one |
| 595 | // purpose: to enable external OpenGL rendering connected to one of |
| 596 | // the QQuickWindow signals (beforeSynchronizing, beforeRendering, |
| 597 | // etc.) to function like it did on the direct OpenGL path. For our |
| 598 | // own rendering this call would not be necessary. |
| 599 | rhi->makeThreadLocalNativeContextCurrent(); |
| 600 | } else { |
| 601 | current = gl->makeCurrent(surface: window); |
| 602 | } |
| 603 | } |
| 604 | |
| 605 | if (enableRhi && rhi && !cd->swapchain) { |
| 606 | // if it's not the first window then the rhi is not yet stored to |
| 607 | // QQuickWindowPrivate, do it now |
| 608 | cd->rhi = rhi; |
| 609 | |
| 610 | QRhiSwapChain::Flags flags = QRhiSwapChain::UsedAsTransferSource; // may be used in a grab |
| 611 | |
| 612 | // QQ is always premul alpha. Decide based on alphaBufferSize in |
| 613 | // requestedFormat(). (the platform plugin can override format() but |
| 614 | // what matters here is what the application wanted, hence using the |
| 615 | // requested one) |
| 616 | const bool alpha = window->requestedFormat().alphaBufferSize() > 0; |
| 617 | if (alpha) |
| 618 | flags |= QRhiSwapChain::SurfaceHasPreMulAlpha; |
| 619 | |
| 620 | cd->swapchain = rhi->newSwapChain(); |
| 621 | cd->depthStencilForSwapchain = rhi->newRenderBuffer(type: QRhiRenderBuffer::DepthStencil, |
| 622 | pixelSize: QSize(), |
| 623 | sampleCount: rhiSampleCount, |
| 624 | flags: QRhiRenderBuffer::UsedWithSwapChainOnly); |
| 625 | cd->swapchain->setWindow(window); |
| 626 | cd->swapchain->setDepthStencil(cd->depthStencilForSwapchain); |
| 627 | qCDebug(QSG_LOG_INFO, "MSAA sample count for the swapchain is %d. Alpha channel requested = %s" , |
| 628 | rhiSampleCount, alpha ? "yes" : "no" ); |
| 629 | cd->swapchain->setSampleCount(rhiSampleCount); |
| 630 | cd->swapchain->setFlags(flags); |
| 631 | cd->rpDescForSwapchain = cd->swapchain->newCompatibleRenderPassDescriptor(); |
| 632 | cd->swapchain->setRenderPassDescriptor(cd->rpDescForSwapchain); |
| 633 | |
| 634 | window->installEventFilter(filterObj: this); |
| 635 | } |
| 636 | |
| 637 | bool lastDirtyWindow = true; |
| 638 | auto i = m_windows.constBegin(); |
| 639 | while (i != m_windows.constEnd()) { |
| 640 | if (i.value().updatePending) { |
| 641 | lastDirtyWindow = false; |
| 642 | break; |
| 643 | } |
| 644 | i++; |
| 645 | } |
| 646 | |
| 647 | // Check for context loss. (legacy GL only) |
| 648 | if (!current && !rhi && !gl->isValid()) { |
| 649 | for (auto it = m_windows.constBegin() ; it != m_windows.constEnd(); it++) { |
| 650 | QQuickWindowPrivate *windowPrivate = QQuickWindowPrivate::get(c: it.key()); |
| 651 | windowPrivate->cleanupNodesOnShutdown(); |
| 652 | } |
| 653 | rc->invalidate(); |
| 654 | current = gl->create() && gl->makeCurrent(surface: window); |
| 655 | if (current) { |
| 656 | QSGDefaultRenderContext::InitParams rcParams; |
| 657 | rcParams.sampleCount = qMax(a: 1, b: gl->format().samples()); |
| 658 | rcParams.openGLContext = gl; |
| 659 | rcParams.initialSurfacePixelSize = window->size() * window->effectiveDevicePixelRatio(); |
| 660 | rcParams.maybeSurface = window; |
| 661 | rc->initialize(params: &rcParams); |
| 662 | } |
| 663 | } |
| 664 | |
| 665 | if (!current) |
| 666 | return; |
| 667 | |
| 668 | if (!data.grabOnly) { |
| 669 | cd->flushFrameSynchronousEvents(); |
| 670 | // Event delivery/processing triggered the window to be deleted or stop rendering. |
| 671 | if (!m_windows.contains(akey: window)) |
| 672 | return; |
| 673 | } |
| 674 | |
| 675 | QSize effectiveOutputSize; // always prefer what the surface tells us, not the QWindow |
| 676 | if (cd->swapchain) { |
| 677 | effectiveOutputSize = cd->swapchain->surfacePixelSize(); |
| 678 | // An update request could still be delivered right before we get an |
| 679 | // unexpose. With Vulkan on Windows for example attempting to render |
| 680 | // leads to failures at this stage since the surface size is already 0. |
| 681 | if (effectiveOutputSize.isEmpty()) |
| 682 | return; |
| 683 | } |
| 684 | |
| 685 | Q_TRACE_SCOPE(QSG_renderWindow); |
| 686 | QElapsedTimer renderTimer; |
| 687 | qint64 renderTime = 0, syncTime = 0, polishTime = 0; |
| 688 | bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled(); |
| 689 | if (profileFrames) |
| 690 | renderTimer.start(); |
| 691 | Q_TRACE(QSG_polishItems_entry); |
| 692 | Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame); |
| 693 | |
| 694 | cd->polishItems(); |
| 695 | |
| 696 | if (profileFrames) |
| 697 | polishTime = renderTimer.nsecsElapsed(); |
| 698 | |
| 699 | Q_TRACE(QSG_polishItems_exit); |
| 700 | Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame, |
| 701 | QQuickProfiler::SceneGraphRenderLoopFrame, |
| 702 | QQuickProfiler::SceneGraphPolishPolish); |
| 703 | Q_TRACE(QSG_sync_entry); |
| 704 | |
| 705 | emit window->afterAnimating(); |
| 706 | |
| 707 | // Begin the frame before syncing -> sync is where we may invoke |
| 708 | // updatePaintNode() on the items and they may want to do resource updates. |
| 709 | // Also relevant for applications that connect to the before/afterSynchronizing |
| 710 | // signals and want to do graphics stuff already there. |
| 711 | if (cd->swapchain) { |
| 712 | Q_ASSERT(!effectiveOutputSize.isEmpty()); |
| 713 | const QSize previousOutputSize = cd->swapchain->currentPixelSize(); |
| 714 | if (previousOutputSize != effectiveOutputSize || cd->swapchainJustBecameRenderable) { |
| 715 | if (cd->swapchainJustBecameRenderable) |
| 716 | qCDebug(QSG_LOG_RENDERLOOP, "just became exposed" ); |
| 717 | |
| 718 | cd->hasActiveSwapchain = cd->swapchain->buildOrResize(); |
| 719 | if (!cd->hasActiveSwapchain && rhi->isDeviceLost()) { |
| 720 | handleDeviceLoss(); |
| 721 | return; |
| 722 | } |
| 723 | |
| 724 | cd->swapchainJustBecameRenderable = false; |
| 725 | cd->hasRenderableSwapchain = cd->hasActiveSwapchain; |
| 726 | |
| 727 | if (cd->hasActiveSwapchain) { |
| 728 | // surface size atomicity: now that buildOrResize() succeeded, |
| 729 | // query the size that was used in there by the swapchain, and |
| 730 | // that is the size we will use while preparing the next frame. |
| 731 | effectiveOutputSize = cd->swapchain->currentPixelSize(); |
| 732 | qCDebug(QSG_LOG_RENDERLOOP) << "rhi swapchain size" << effectiveOutputSize; |
| 733 | } else { |
| 734 | qWarning(msg: "Failed to build or resize swapchain" ); |
| 735 | } |
| 736 | } |
| 737 | |
| 738 | Q_ASSERT(rhi == cd->rhi); |
| 739 | // ### the flag should only be set when the app requests it, but there's no way to do that right now |
| 740 | QRhi::BeginFrameFlags frameFlags = QRhi::ExternalContentsInPass; |
| 741 | QRhi::FrameOpResult frameResult = rhi->beginFrame(swapChain: cd->swapchain, flags: frameFlags); |
| 742 | if (frameResult != QRhi::FrameOpSuccess) { |
| 743 | if (frameResult == QRhi::FrameOpDeviceLost) |
| 744 | handleDeviceLoss(); |
| 745 | else if (frameResult == QRhi::FrameOpError) |
| 746 | qWarning(msg: "Failed to start frame" ); |
| 747 | // out of date is not worth warning about - it may happen even during resizing on some platforms |
| 748 | return; |
| 749 | } |
| 750 | } |
| 751 | |
| 752 | cd->syncSceneGraph(); |
| 753 | if (lastDirtyWindow) |
| 754 | rc->endSync(); |
| 755 | |
| 756 | if (profileFrames) |
| 757 | syncTime = renderTimer.nsecsElapsed(); |
| 758 | |
| 759 | Q_TRACE(QSG_sync_exit); |
| 760 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame, |
| 761 | QQuickProfiler::SceneGraphRenderLoopSync); |
| 762 | Q_TRACE(QSG_render_entry); |
| 763 | |
| 764 | cd->renderSceneGraph(size: window->size(), surfaceSize: effectiveOutputSize); |
| 765 | |
| 766 | if (profileFrames) |
| 767 | renderTime = renderTimer.nsecsElapsed(); |
| 768 | Q_TRACE(QSG_render_exit); |
| 769 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame, |
| 770 | QQuickProfiler::SceneGraphRenderLoopRender); |
| 771 | Q_TRACE(QSG_swap_entry); |
| 772 | |
| 773 | if (data.grabOnly) { |
| 774 | const bool alpha = window->format().alphaBufferSize() > 0 && window->color().alpha() != 255; |
| 775 | if (cd->swapchain) |
| 776 | grabContent = rhiSupport->grabAndBlockInCurrentFrame(rhi, swapchain: cd->swapchain); |
| 777 | else |
| 778 | grabContent = qt_gl_read_framebuffer(size: window->size() * window->effectiveDevicePixelRatio(), alpha_format: alpha, include_alpha: alpha); |
| 779 | grabContent.setDevicePixelRatio(window->effectiveDevicePixelRatio()); |
| 780 | data.grabOnly = false; |
| 781 | } |
| 782 | |
| 783 | const bool needsPresent = alsoSwap && window->isVisible(); |
| 784 | if (cd->swapchain) { |
| 785 | QRhi::EndFrameFlags flags; |
| 786 | if (!needsPresent) |
| 787 | flags |= QRhi::SkipPresent; |
| 788 | QRhi::FrameOpResult frameResult = rhi->endFrame(swapChain: cd->swapchain, flags); |
| 789 | if (frameResult != QRhi::FrameOpSuccess) { |
| 790 | if (frameResult == QRhi::FrameOpDeviceLost) |
| 791 | handleDeviceLoss(); |
| 792 | else if (frameResult == QRhi::FrameOpError) |
| 793 | qWarning(msg: "Failed to end frame" ); |
| 794 | } |
| 795 | } else if (needsPresent) { |
| 796 | if (!cd->customRenderStage || !cd->customRenderStage->swap()) |
| 797 | gl->swapBuffers(surface: window); |
| 798 | } |
| 799 | if (needsPresent) |
| 800 | cd->fireFrameSwapped(); |
| 801 | |
| 802 | qint64 swapTime = 0; |
| 803 | if (profileFrames) |
| 804 | swapTime = renderTimer.nsecsElapsed(); |
| 805 | |
| 806 | Q_TRACE(QSG_swap_exit); |
| 807 | Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame, |
| 808 | QQuickProfiler::SceneGraphRenderLoopSwap); |
| 809 | |
| 810 | if (QSG_LOG_TIME_RENDERLOOP().isDebugEnabled()) { |
| 811 | static QTime lastFrameTime = QTime::currentTime(); |
| 812 | qCDebug(QSG_LOG_TIME_RENDERLOOP, |
| 813 | "Frame rendered with 'basic' renderloop in %dms, polish=%d, sync=%d, render=%d, swap=%d, frameDelta=%d" , |
| 814 | int(swapTime / 1000000), |
| 815 | int(polishTime / 1000000), |
| 816 | int((syncTime - polishTime) / 1000000), |
| 817 | int((renderTime - syncTime) / 1000000), |
| 818 | int((swapTime - renderTime) / 10000000), |
| 819 | int(lastFrameTime.msecsTo(QTime::currentTime()))); |
| 820 | lastFrameTime = QTime::currentTime(); |
| 821 | } |
| 822 | |
| 823 | QSGRhiProfileConnection::instance()->send(rhi); |
| 824 | |
| 825 | // Might have been set during syncSceneGraph() |
| 826 | if (data.updatePending) |
| 827 | maybeUpdate(window); |
| 828 | } |
| 829 | |
| 830 | void QSGGuiThreadRenderLoop::exposureChanged(QQuickWindow *window) |
| 831 | { |
| 832 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: window); |
| 833 | |
| 834 | // This is tricker than used to be. We want to detect having an empty |
| 835 | // surface size (which may be the case even when window->size() is |
| 836 | // non-empty, on some platforms with some graphics APIs!) as well as the |
| 837 | // case when the window just became "newly exposed" (e.g. after a |
| 838 | // minimize-restore on Windows, or when switching between fully obscured - |
| 839 | // not fully obscured on macOS) |
| 840 | |
| 841 | if (!window->isExposed() || (wd->hasActiveSwapchain && wd->swapchain->surfacePixelSize().isEmpty())) |
| 842 | wd->hasRenderableSwapchain = false; |
| 843 | |
| 844 | if (window->isExposed() && !wd->hasRenderableSwapchain && wd->hasActiveSwapchain |
| 845 | && !wd->swapchain->surfacePixelSize().isEmpty()) |
| 846 | { |
| 847 | wd->hasRenderableSwapchain = true; |
| 848 | wd->swapchainJustBecameRenderable = true; |
| 849 | } |
| 850 | |
| 851 | if (window->isExposed() && (!rhi || !wd->hasActiveSwapchain || wd->hasRenderableSwapchain)) { |
| 852 | m_windows[window].updatePending = true; |
| 853 | renderWindow(window); |
| 854 | } |
| 855 | } |
| 856 | |
| 857 | QImage QSGGuiThreadRenderLoop::grab(QQuickWindow *window) |
| 858 | { |
| 859 | if (!m_windows.contains(akey: window)) |
| 860 | return QImage(); |
| 861 | |
| 862 | m_windows[window].grabOnly = true; |
| 863 | |
| 864 | renderWindow(window); |
| 865 | |
| 866 | QImage grabbed = grabContent; |
| 867 | grabContent = QImage(); |
| 868 | return grabbed; |
| 869 | } |
| 870 | |
| 871 | void QSGGuiThreadRenderLoop::maybeUpdate(QQuickWindow *window) |
| 872 | { |
| 873 | QQuickWindowPrivate *cd = QQuickWindowPrivate::get(c: window); |
| 874 | if (!m_windows.contains(akey: window)) |
| 875 | return; |
| 876 | |
| 877 | // Even if the window is not renderable, |
| 878 | // renderWindow() called on different window |
| 879 | // should not delete QSGTexture's |
| 880 | // from this unrenderable window. |
| 881 | m_windows[window].updatePending = true; |
| 882 | |
| 883 | if (!cd->isRenderable()) |
| 884 | return; |
| 885 | |
| 886 | window->requestUpdate(); |
| 887 | } |
| 888 | |
| 889 | QSGContext *QSGGuiThreadRenderLoop::sceneGraphContext() const |
| 890 | { |
| 891 | return sg; |
| 892 | } |
| 893 | |
| 894 | void QSGGuiThreadRenderLoop::releaseResources(QQuickWindow *w) |
| 895 | { |
| 896 | // No full invalidation of the rendercontext, just clear some caches. |
| 897 | QQuickWindowPrivate *d = QQuickWindowPrivate::get(c: w); |
| 898 | if (d->renderer) |
| 899 | d->renderer->releaseCachedResources(); |
| 900 | } |
| 901 | |
| 902 | void QSGGuiThreadRenderLoop::handleUpdateRequest(QQuickWindow *window) |
| 903 | { |
| 904 | renderWindow(window); |
| 905 | } |
| 906 | |
| 907 | #endif // ENABLE_DEFAULT_BACKEND |
| 908 | |
| 909 | #include "qsgrenderloop.moc" |
| 910 | #include "moc_qsgrenderloop_p.cpp" |
| 911 | |
| 912 | QT_END_NAMESPACE |
| 913 | |