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| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 17 | ** GNU Lesser General Public License Usage |
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| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgwindowsrenderloop_p.h" |
| 41 | #include <QtCore/QCoreApplication> |
| 42 | #include <QtCore/QLibraryInfo> |
| 43 | #include <QtCore/QThread> |
| 44 | |
| 45 | #include <QtGui/QScreen> |
| 46 | #include <QtGui/QGuiApplication> |
| 47 | #include <QtGui/QOffscreenSurface> |
| 48 | |
| 49 | #include <QtQuick/private/qsgcontext_p.h> |
| 50 | #include <QtQuick/private/qquickwindow_p.h> |
| 51 | #include <QtQuick/private/qsgrenderer_p.h> |
| 52 | #include <QtQuick/private/qsgdefaultrendercontext_p.h> |
| 53 | |
| 54 | #include <QtQuick/QQuickWindow> |
| 55 | |
| 56 | #include <private/qquickprofiler_p.h> |
| 57 | #include <private/qquickanimatorcontroller_p.h> |
| 58 | |
| 59 | #if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl) |
| 60 | #include <private/qquickopenglshadereffectnode_p.h> |
| 61 | #endif |
| 62 | |
| 63 | #include <qtquick_tracepoints_p.h> |
| 64 | |
| 65 | QT_BEGIN_NAMESPACE |
| 66 | |
| 67 | // Single-threaded render loop with a custom animation driver. Like a |
| 68 | // combination of basic+threaded but still working on the main thread. Only |
| 69 | // compatible with direct OpenGL, no RHI support here. |
| 70 | |
| 71 | extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha); |
| 72 | |
| 73 | #define RLDEBUG(x) qCDebug(QSG_LOG_RENDERLOOP, x) |
| 74 | |
| 75 | static QElapsedTimer qsg_render_timer; |
| 76 | #define QSG_LOG_TIME_SAMPLE(sampleName) \ |
| 77 | qint64 sampleName = 0; \ |
| 78 | if (QSG_LOG_TIME_RENDERLOOP().isDebugEnabled()) \ |
| 79 | sampleName = qsg_render_timer.nsecsElapsed(); \ |
| 80 | |
| 81 | #define QSG_RENDER_TIMING_SAMPLE(frameType, sampleName, position) \ |
| 82 | QSG_LOG_TIME_SAMPLE(sampleName) \ |
| 83 | Q_QUICK_SG_PROFILE_RECORD(frameType, position); |
| 84 | |
| 85 | |
| 86 | QSGWindowsRenderLoop::QSGWindowsRenderLoop() |
| 87 | : m_gl(nullptr) |
| 88 | , m_sg(QSGContext::createDefaultContext()) |
| 89 | , m_updateTimer(0) |
| 90 | , m_animationTimer(0) |
| 91 | { |
| 92 | m_rc = static_cast<QSGDefaultRenderContext *>(m_sg->createRenderContext()); |
| 93 | |
| 94 | m_vsyncDelta = 1000 / QGuiApplication::primaryScreen()->refreshRate(); |
| 95 | if (m_vsyncDelta <= 0) |
| 96 | m_vsyncDelta = 16; |
| 97 | |
| 98 | RLDEBUG("Windows Render Loop created" ); |
| 99 | |
| 100 | m_animationDriver = m_sg->createAnimationDriver(parent: m_sg); |
| 101 | connect(sender: m_animationDriver, SIGNAL(started()), receiver: this, SLOT(started())); |
| 102 | connect(sender: m_animationDriver, SIGNAL(stopped()), receiver: this, SLOT(stopped())); |
| 103 | m_animationDriver->install(); |
| 104 | |
| 105 | qsg_render_timer.start(); |
| 106 | } |
| 107 | |
| 108 | QSGWindowsRenderLoop::~QSGWindowsRenderLoop() |
| 109 | { |
| 110 | delete m_rc; |
| 111 | delete m_sg; |
| 112 | } |
| 113 | |
| 114 | bool QSGWindowsRenderLoop::interleaveIncubation() const |
| 115 | { |
| 116 | return m_animationDriver->isRunning() && anyoneShowing(); |
| 117 | } |
| 118 | |
| 119 | QSGWindowsRenderLoop::WindowData *QSGWindowsRenderLoop::windowData(QQuickWindow *window) |
| 120 | { |
| 121 | for (int i=0; i<m_windows.size(); ++i) { |
| 122 | WindowData &wd = m_windows[i]; |
| 123 | if (wd.window == window) |
| 124 | return &wd; |
| 125 | } |
| 126 | return nullptr; |
| 127 | } |
| 128 | |
| 129 | void QSGWindowsRenderLoop::maybePostUpdateTimer() |
| 130 | { |
| 131 | if (!m_updateTimer) { |
| 132 | RLDEBUG(" - posting event" ); |
| 133 | m_updateTimer = startTimer(interval: m_vsyncDelta / 3); |
| 134 | } |
| 135 | } |
| 136 | |
| 137 | /* |
| 138 | * If no windows are showing, start ticking animations using a timer, |
| 139 | * otherwise, start rendering |
| 140 | */ |
| 141 | void QSGWindowsRenderLoop::started() |
| 142 | { |
| 143 | RLDEBUG("Animations started..." ); |
| 144 | if (!anyoneShowing()) { |
| 145 | if (m_animationTimer == 0) { |
| 146 | RLDEBUG(" - starting non-visual animation timer" ); |
| 147 | m_animationTimer = startTimer(interval: m_vsyncDelta); |
| 148 | } |
| 149 | } else { |
| 150 | maybePostUpdateTimer(); |
| 151 | } |
| 152 | } |
| 153 | |
| 154 | void QSGWindowsRenderLoop::stopped() |
| 155 | { |
| 156 | RLDEBUG("Animations stopped..." ); |
| 157 | if (m_animationTimer) { |
| 158 | RLDEBUG(" - stopping non-visual animation timer" ); |
| 159 | killTimer(id: m_animationTimer); |
| 160 | m_animationTimer = 0; |
| 161 | } |
| 162 | } |
| 163 | |
| 164 | void QSGWindowsRenderLoop::show(QQuickWindow *window) |
| 165 | { |
| 166 | RLDEBUG("show" ); |
| 167 | if (windowData(window) != nullptr) |
| 168 | return; |
| 169 | |
| 170 | // This happens before the platform window is shown, but after |
| 171 | // it is created. Creating the GL context takes a lot of time |
| 172 | // (hundreds of milliseconds) and will prevent us from rendering |
| 173 | // the first frame in time for the initial show on screen. |
| 174 | // By preparing the GL context here, it is feasible (if the app |
| 175 | // is quick enough) to have a perfect first frame. |
| 176 | if (!m_gl) { |
| 177 | RLDEBUG(" - creating GL context" ); |
| 178 | m_gl = new QOpenGLContext(); |
| 179 | m_gl->setFormat(window->requestedFormat()); |
| 180 | m_gl->setScreen(window->screen()); |
| 181 | if (qt_gl_global_share_context()) |
| 182 | m_gl->setShareContext(qt_gl_global_share_context()); |
| 183 | bool created = m_gl->create(); |
| 184 | if (!created) { |
| 185 | delete m_gl; |
| 186 | m_gl = nullptr; |
| 187 | handleContextCreationFailure(window); |
| 188 | return; |
| 189 | } |
| 190 | |
| 191 | QQuickWindowPrivate::get(c: window)->fireOpenGLContextCreated(context: m_gl); |
| 192 | |
| 193 | RLDEBUG(" - making current" ); |
| 194 | bool current = m_gl->makeCurrent(surface: window); |
| 195 | RLDEBUG(" - initializing SG" ); |
| 196 | if (current) { |
| 197 | QSGDefaultRenderContext::InitParams rcParams; |
| 198 | rcParams.sampleCount = qMax(a: 1, b: m_gl->format().samples()); |
| 199 | rcParams.openGLContext = m_gl; |
| 200 | rcParams.initialSurfacePixelSize = window->size() * window->effectiveDevicePixelRatio(); |
| 201 | rcParams.maybeSurface = window; |
| 202 | m_rc->initialize(params: &rcParams); |
| 203 | } |
| 204 | } |
| 205 | |
| 206 | WindowData data; |
| 207 | data.window = window; |
| 208 | data.pendingUpdate = false; |
| 209 | m_windows << data; |
| 210 | |
| 211 | RLDEBUG(" - done with show" ); |
| 212 | } |
| 213 | |
| 214 | void QSGWindowsRenderLoop::hide(QQuickWindow *window) |
| 215 | { |
| 216 | RLDEBUG("hide" ); |
| 217 | // The expose event is queued while hide is sent synchronously, so |
| 218 | // the value might not be updated yet. (plus that the windows plugin |
| 219 | // sends exposed=true when it goes to hidden, so it is doubly broken) |
| 220 | // The check is made here, after the removal from m_windows, so |
| 221 | // anyoneShowing will report the right value. |
| 222 | if (window->isExposed()) |
| 223 | handleObscurity(); |
| 224 | if (!m_gl) |
| 225 | return; |
| 226 | QQuickWindowPrivate::get(c: window)->fireAboutToStop(); |
| 227 | } |
| 228 | |
| 229 | void QSGWindowsRenderLoop::windowDestroyed(QQuickWindow *window) |
| 230 | { |
| 231 | RLDEBUG("windowDestroyed" ); |
| 232 | for (int i=0; i<m_windows.size(); ++i) { |
| 233 | if (m_windows.at(i).window == window) { |
| 234 | m_windows.removeAt(i); |
| 235 | break; |
| 236 | } |
| 237 | } |
| 238 | |
| 239 | hide(window); |
| 240 | |
| 241 | QQuickWindowPrivate *d = QQuickWindowPrivate::get(c: window); |
| 242 | |
| 243 | bool current = false; |
| 244 | QScopedPointer<QOffscreenSurface> offscreenSurface; |
| 245 | if (m_gl) { |
| 246 | QSurface *surface = window; |
| 247 | // There may be no platform window if the window got closed. |
| 248 | if (!window->handle()) { |
| 249 | offscreenSurface.reset(other: new QOffscreenSurface); |
| 250 | offscreenSurface->setFormat(m_gl->format()); |
| 251 | offscreenSurface->create(); |
| 252 | surface = offscreenSurface.data(); |
| 253 | } |
| 254 | current = m_gl->makeCurrent(surface); |
| 255 | } |
| 256 | if (Q_UNLIKELY(!current)) |
| 257 | RLDEBUG("cleanup without an OpenGL context" ); |
| 258 | |
| 259 | d->cleanupNodesOnShutdown(); |
| 260 | |
| 261 | #if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl) |
| 262 | if (current) |
| 263 | QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache(); |
| 264 | #endif |
| 265 | |
| 266 | if (m_windows.size() == 0) { |
| 267 | d->context->invalidate(); |
| 268 | delete m_gl; |
| 269 | m_gl = nullptr; |
| 270 | } else if (m_gl && current) { |
| 271 | m_gl->doneCurrent(); |
| 272 | } |
| 273 | |
| 274 | d->animationController.reset(); |
| 275 | } |
| 276 | |
| 277 | bool QSGWindowsRenderLoop::anyoneShowing() const |
| 278 | { |
| 279 | for (const WindowData &wd : qAsConst(t: m_windows)) |
| 280 | if (wd.window->isVisible() && wd.window->isExposed() && wd.window->size().isValid()) |
| 281 | return true; |
| 282 | return false; |
| 283 | } |
| 284 | |
| 285 | void QSGWindowsRenderLoop::exposureChanged(QQuickWindow *window) |
| 286 | { |
| 287 | |
| 288 | if (windowData(window) == nullptr) |
| 289 | return; |
| 290 | |
| 291 | if (window->isExposed() && window->isVisible()) { |
| 292 | |
| 293 | // Stop non-visual animation timer as we now have a window rendering |
| 294 | if (m_animationTimer && anyoneShowing()) { |
| 295 | RLDEBUG(" - stopping non-visual animation timer" ); |
| 296 | killTimer(id: m_animationTimer); |
| 297 | m_animationTimer = 0; |
| 298 | } |
| 299 | |
| 300 | RLDEBUG("exposureChanged - exposed" ); |
| 301 | WindowData *wd = windowData(window); |
| 302 | wd->pendingUpdate = true; |
| 303 | |
| 304 | // If we have a pending timer and we get an expose, we need to stop it. |
| 305 | // Otherwise we get two frames and two animation ticks in the same time-interval. |
| 306 | if (m_updateTimer) { |
| 307 | RLDEBUG(" - killing pending update timer" ); |
| 308 | killTimer(id: m_updateTimer); |
| 309 | m_updateTimer = 0; |
| 310 | } |
| 311 | render(); |
| 312 | } else { |
| 313 | handleObscurity(); |
| 314 | } |
| 315 | } |
| 316 | |
| 317 | void QSGWindowsRenderLoop::handleObscurity() |
| 318 | { |
| 319 | RLDEBUG("handleObscurity" ); |
| 320 | // Potentially start the non-visual animation timer if nobody is rendering |
| 321 | if (m_animationDriver->isRunning() && !anyoneShowing() && !m_animationTimer) { |
| 322 | RLDEBUG(" - starting non-visual animation timer" ); |
| 323 | m_animationTimer = startTimer(interval: m_vsyncDelta); |
| 324 | } |
| 325 | } |
| 326 | |
| 327 | QImage QSGWindowsRenderLoop::grab(QQuickWindow *window) |
| 328 | { |
| 329 | RLDEBUG("grab" ); |
| 330 | if (!m_gl) |
| 331 | return QImage(); |
| 332 | |
| 333 | m_gl->makeCurrent(surface: window); |
| 334 | |
| 335 | QQuickWindowPrivate *d = QQuickWindowPrivate::get(c: window); |
| 336 | d->polishItems(); |
| 337 | d->syncSceneGraph(); |
| 338 | d->renderSceneGraph(size: window->size()); |
| 339 | |
| 340 | bool alpha = window->format().alphaBufferSize() > 0 && window->color().alpha() != 255; |
| 341 | QImage image = qt_gl_read_framebuffer(size: window->size() * window->effectiveDevicePixelRatio(), alpha_format: alpha, include_alpha: alpha); |
| 342 | image.setDevicePixelRatio(window->effectiveDevicePixelRatio()); |
| 343 | return image; |
| 344 | } |
| 345 | |
| 346 | void QSGWindowsRenderLoop::update(QQuickWindow *window) |
| 347 | { |
| 348 | RLDEBUG("update" ); |
| 349 | maybeUpdate(window); |
| 350 | } |
| 351 | |
| 352 | void QSGWindowsRenderLoop::maybeUpdate(QQuickWindow *window) |
| 353 | { |
| 354 | RLDEBUG("maybeUpdate" ); |
| 355 | |
| 356 | WindowData *wd = windowData(window); |
| 357 | if (!wd || !anyoneShowing()) |
| 358 | return; |
| 359 | |
| 360 | wd->pendingUpdate = true; |
| 361 | maybePostUpdateTimer(); |
| 362 | } |
| 363 | |
| 364 | QSGRenderContext *QSGWindowsRenderLoop::createRenderContext(QSGContext *) const |
| 365 | { |
| 366 | return m_rc; |
| 367 | } |
| 368 | |
| 369 | bool QSGWindowsRenderLoop::event(QEvent *event) |
| 370 | { |
| 371 | switch (event->type()) { |
| 372 | case QEvent::Timer: { |
| 373 | QTimerEvent *te = static_cast<QTimerEvent *>(event); |
| 374 | if (te->timerId() == m_animationTimer) { |
| 375 | RLDEBUG("event : animation tick while nothing is showing" ); |
| 376 | m_animationDriver->advance(); |
| 377 | } else if (te->timerId() == m_updateTimer) { |
| 378 | RLDEBUG("event : update" ); |
| 379 | killTimer(id: m_updateTimer); |
| 380 | m_updateTimer = 0; |
| 381 | render(); |
| 382 | } |
| 383 | return true; } |
| 384 | default: |
| 385 | break; |
| 386 | } |
| 387 | |
| 388 | return QObject::event(event); |
| 389 | } |
| 390 | |
| 391 | /* |
| 392 | * Go through all windows we control and render them in turn. |
| 393 | * Then tick animations if active. |
| 394 | */ |
| 395 | void QSGWindowsRenderLoop::render() |
| 396 | { |
| 397 | RLDEBUG("render" ); |
| 398 | Q_TRACE(QSG_render_entry); |
| 399 | bool rendered = false; |
| 400 | for (const WindowData &wd : qAsConst(t&: m_windows)) { |
| 401 | if (wd.pendingUpdate) { |
| 402 | const_cast<WindowData &>(wd).pendingUpdate = false; |
| 403 | renderWindow(window: wd.window); |
| 404 | rendered = true; |
| 405 | } |
| 406 | } |
| 407 | |
| 408 | if (!rendered) { |
| 409 | RLDEBUG("no changes, sleep" ); |
| 410 | QThread::msleep(m_vsyncDelta); |
| 411 | } |
| 412 | |
| 413 | Q_TRACE(QSG_render_exit); |
| 414 | |
| 415 | if (m_animationDriver->isRunning()) { |
| 416 | RLDEBUG("advancing animations" ); |
| 417 | QSG_LOG_TIME_SAMPLE(time_start); |
| 418 | Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphWindowsAnimations); |
| 419 | Q_TRACE(QSG_animations_entry); |
| 420 | m_animationDriver->advance(); |
| 421 | RLDEBUG("animations advanced" ); |
| 422 | |
| 423 | qCDebug(QSG_LOG_TIME_RENDERLOOP, |
| 424 | "animations ticked in %dms" , |
| 425 | int((qsg_render_timer.nsecsElapsed() - time_start)/1000000)); |
| 426 | |
| 427 | Q_TRACE(QSG_animations_exit); |
| 428 | Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphWindowsAnimations, 1); |
| 429 | |
| 430 | // It is not given that animations triggered another maybeUpdate() |
| 431 | // and thus another render pass, so to keep things running, |
| 432 | // make sure there is another frame pending. |
| 433 | maybePostUpdateTimer(); |
| 434 | |
| 435 | emit timeToIncubate(); |
| 436 | } |
| 437 | } |
| 438 | |
| 439 | /* |
| 440 | * Render the contents of this window. First polish, then sync, render |
| 441 | * then finally swap. |
| 442 | * |
| 443 | * Note: This render function does not implement aborting |
| 444 | * the render call when sync step results in no scene graph changes, |
| 445 | * like the threaded renderer does. |
| 446 | */ |
| 447 | void QSGWindowsRenderLoop::renderWindow(QQuickWindow *window) |
| 448 | { |
| 449 | RLDEBUG("renderWindow" ); |
| 450 | QQuickWindowPrivate *d = QQuickWindowPrivate::get(c: window); |
| 451 | |
| 452 | if (!d->isRenderable()) |
| 453 | return; |
| 454 | |
| 455 | if (!m_gl->makeCurrent(surface: window)) { |
| 456 | // Check for context loss. |
| 457 | if (!m_gl->isValid()) { |
| 458 | d->cleanupNodesOnShutdown(); |
| 459 | m_rc->invalidate(); |
| 460 | if (m_gl->create() && m_gl->makeCurrent(surface: window)) { |
| 461 | QSGDefaultRenderContext::InitParams rcParams; |
| 462 | rcParams.sampleCount = qMax(a: 1, b: m_gl->format().samples()); |
| 463 | rcParams.openGLContext = m_gl; |
| 464 | rcParams.initialSurfacePixelSize = window->size() * window->effectiveDevicePixelRatio(); |
| 465 | rcParams.maybeSurface = window; |
| 466 | m_rc->initialize(params: &rcParams); |
| 467 | } else { |
| 468 | return; |
| 469 | } |
| 470 | } |
| 471 | } |
| 472 | |
| 473 | bool lastDirtyWindow = true; |
| 474 | for (int i=0; i<m_windows.size(); ++i) { |
| 475 | if ( m_windows[i].pendingUpdate) { |
| 476 | lastDirtyWindow = false; |
| 477 | break; |
| 478 | } |
| 479 | } |
| 480 | |
| 481 | d->flushFrameSynchronousEvents(); |
| 482 | // Event delivery or processing has caused the window to stop rendering. |
| 483 | if (!windowData(window)) |
| 484 | return; |
| 485 | |
| 486 | Q_TRACE_SCOPE(QSG_renderWindow); |
| 487 | |
| 488 | QSG_LOG_TIME_SAMPLE(time_start); |
| 489 | Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame); |
| 490 | Q_TRACE(QSG_polishItems_entry); |
| 491 | |
| 492 | RLDEBUG(" - polishing" ); |
| 493 | d->polishItems(); |
| 494 | QSG_LOG_TIME_SAMPLE(time_polished); |
| 495 | Q_TRACE(QSG_polishItems_exit); |
| 496 | Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame, |
| 497 | QQuickProfiler::SceneGraphRenderLoopFrame, |
| 498 | QQuickProfiler::SceneGraphPolishPolish); |
| 499 | Q_TRACE(QSG_sync_entry); |
| 500 | |
| 501 | emit window->afterAnimating(); |
| 502 | |
| 503 | RLDEBUG(" - syncing" ); |
| 504 | d->syncSceneGraph(); |
| 505 | if (lastDirtyWindow) |
| 506 | m_rc->endSync(); |
| 507 | Q_TRACE(QSG_sync_exit); |
| 508 | QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_synced, |
| 509 | QQuickProfiler::SceneGraphRenderLoopSync); |
| 510 | Q_TRACE(QSG_render_entry); |
| 511 | |
| 512 | RLDEBUG(" - rendering" ); |
| 513 | d->renderSceneGraph(size: window->size()); |
| 514 | Q_TRACE(QSG_render_exit); |
| 515 | QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_rendered, |
| 516 | QQuickProfiler::SceneGraphRenderLoopRender); |
| 517 | Q_TRACE(QSG_swap_entry); |
| 518 | |
| 519 | RLDEBUG(" - swapping" ); |
| 520 | if (!d->customRenderStage || !d->customRenderStage->swap()) |
| 521 | m_gl->swapBuffers(surface: window); |
| 522 | Q_TRACE(QSG_swap_exit); |
| 523 | QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_swapped, |
| 524 | QQuickProfiler::SceneGraphRenderLoopSwap); |
| 525 | |
| 526 | RLDEBUG(" - frameDone" ); |
| 527 | d->fireFrameSwapped(); |
| 528 | |
| 529 | qCDebug(QSG_LOG_TIME_RENDERLOOP()).nospace() |
| 530 | << "Frame rendered with 'windows' renderloop in: " << (time_swapped - time_start) / 1000000 << "ms" |
| 531 | << ", polish=" << (time_polished - time_start) / 1000000 |
| 532 | << ", sync=" << (time_synced - time_polished) / 1000000 |
| 533 | << ", render=" << (time_rendered - time_synced) / 1000000 |
| 534 | << ", swap=" << (time_swapped - time_rendered) / 1000000 |
| 535 | << " - " << window; |
| 536 | |
| 537 | Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphRenderLoopFrame, |
| 538 | QQuickProfiler::SceneGraphRenderLoopSwap); |
| 539 | } |
| 540 | |
| 541 | void QSGWindowsRenderLoop::releaseResources(QQuickWindow *w) |
| 542 | { |
| 543 | // No full invalidation of the rendercontext, just clear some caches. |
| 544 | RLDEBUG("releaseResources" ); |
| 545 | QQuickWindowPrivate *d = QQuickWindowPrivate::get(c: w); |
| 546 | if (d->renderer) |
| 547 | d->renderer->releaseCachedResources(); |
| 548 | } |
| 549 | |
| 550 | QT_END_NAMESPACE |
| 551 | |
| 552 | #include "moc_qsgwindowsrenderloop_p.cpp" |
| 553 | |