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| 39 | |
| 40 | #include "qquickanimator_p_p.h" |
| 41 | #include "qquickanimatorjob_p.h" |
| 42 | |
| 43 | #include <private/qquickitem_p.h> |
| 44 | |
| 45 | QT_BEGIN_NAMESPACE |
| 46 | |
| 47 | /*! |
| 48 | \qmltype Animator |
| 49 | \instantiates QQuickAnimator |
| 50 | \inqmlmodule QtQuick |
| 51 | \since 5.2 |
| 52 | \ingroup qtquick-transitions-animations |
| 53 | \inherits Animation |
| 54 | \brief Is the base of all QML animators. |
| 55 | |
| 56 | Animator types are a special type of animation which operate |
| 57 | directly on Qt Quick's scene graph, rather than the QML objects and their |
| 58 | properties like regular Animation types do. This has the benefit that |
| 59 | Animator based animations can animate on the \l |
| 60 | {Threaded Render Loop ("threaded")}{scene graph's rendering thread} even when the |
| 61 | UI thread is blocked. |
| 62 | |
| 63 | The value of the QML property will be updated after the animation has |
| 64 | finished. The property is not updated while the animation is running. |
| 65 | |
| 66 | The Animator types can be used just like any other Animation type. |
| 67 | |
| 68 | \snippet qml/animators.qml mixed |
| 69 | |
| 70 | If all sub-animations of ParallelAnimation and SequentialAnimation |
| 71 | are Animator types, the ParallelAnimation and SequentialAnimation will |
| 72 | also be treated as an Animator and be run on the scene graph's rendering |
| 73 | thread when possible. |
| 74 | |
| 75 | The Animator types can be used for animations during transitions, but |
| 76 | they do not support the \l {Transition::reversible}{reversible} |
| 77 | property. |
| 78 | |
| 79 | The Animator type cannot be used directly in a QML file. It exists |
| 80 | to provide a set of common properties and methods, available across all the |
| 81 | other animator types that inherit from it. Attempting to use the Animator |
| 82 | type directly will result in an error. |
| 83 | */ |
| 84 | |
| 85 | QQuickAnimator::QQuickAnimator(QQuickAnimatorPrivate &dd, QObject *parent) |
| 86 | : QQuickAbstractAnimation(dd, parent) |
| 87 | { |
| 88 | } |
| 89 | |
| 90 | QQuickAnimator::QQuickAnimator(QObject *parent) |
| 91 | : QQuickAbstractAnimation(*new QQuickAnimatorPrivate, parent) |
| 92 | { |
| 93 | } |
| 94 | |
| 95 | /*! |
| 96 | \qmlproperty QtQuick::Item QtQuick::Animator::target |
| 97 | |
| 98 | This property holds the target item of the animator. |
| 99 | |
| 100 | \note Animator targets must be Item based types. |
| 101 | */ |
| 102 | |
| 103 | void QQuickAnimator::setTargetItem(QQuickItem *target) |
| 104 | { |
| 105 | Q_D(QQuickAnimator); |
| 106 | if (target == d->target) |
| 107 | return; |
| 108 | d->target = target; |
| 109 | Q_EMIT targetItemChanged(d->target); |
| 110 | } |
| 111 | |
| 112 | QQuickItem *QQuickAnimator::targetItem() const |
| 113 | { |
| 114 | Q_D(const QQuickAnimator); |
| 115 | return d->target; |
| 116 | } |
| 117 | |
| 118 | /*! |
| 119 | \qmlproperty int QtQuick::Animator::duration |
| 120 | This property holds the duration of the animation in milliseconds. |
| 121 | |
| 122 | The default value is 250. |
| 123 | */ |
| 124 | void QQuickAnimator::setDuration(int duration) |
| 125 | { |
| 126 | Q_D(QQuickAnimator); |
| 127 | if (duration == d->duration) |
| 128 | return; |
| 129 | d->duration = duration; |
| 130 | Q_EMIT durationChanged(duration); |
| 131 | } |
| 132 | |
| 133 | int QQuickAnimator::duration() const |
| 134 | { |
| 135 | Q_D(const QQuickAnimator); |
| 136 | return d->duration; |
| 137 | } |
| 138 | |
| 139 | /*! |
| 140 | \qmlpropertygroup QtQuick::Animator::easing |
| 141 | \qmlproperty enumeration QtQuick::Animator::easing.type |
| 142 | \qmlproperty real QtQuick::Animator::easing.amplitude |
| 143 | \qmlproperty real QtQuick::Animator::easing.overshoot |
| 144 | \qmlproperty real QtQuick::Animator::easing.period |
| 145 | \qmlproperty list<real> QtQuick::Animator::easing.bezierCurve |
| 146 | \include qquickanimation.cpp propertyanimation.easing |
| 147 | */ |
| 148 | |
| 149 | void QQuickAnimator::setEasing(const QEasingCurve &easing) |
| 150 | { |
| 151 | Q_D(QQuickAnimator); |
| 152 | if (easing == d->easing) |
| 153 | return; |
| 154 | d->easing = easing; |
| 155 | Q_EMIT easingChanged(curve: d->easing); |
| 156 | } |
| 157 | |
| 158 | QEasingCurve QQuickAnimator::easing() const |
| 159 | { |
| 160 | Q_D(const QQuickAnimator); |
| 161 | return d->easing; |
| 162 | } |
| 163 | |
| 164 | /*! |
| 165 | \qmlproperty real QtQuick::Animator::to |
| 166 | This property holds the end value for the animation. |
| 167 | |
| 168 | If the Animator is defined within a \l Transition or \l Behavior, |
| 169 | this value defaults to the value defined in the end state of the |
| 170 | \l Transition, or the value of the property change that triggered the |
| 171 | \l Behavior. |
| 172 | */ |
| 173 | |
| 174 | void QQuickAnimator::setTo(qreal to) |
| 175 | { |
| 176 | Q_D(QQuickAnimator); |
| 177 | if (to == d->to) |
| 178 | return; |
| 179 | d->toIsDefined = true; |
| 180 | d->to = to; |
| 181 | Q_EMIT toChanged(to: d->to); |
| 182 | } |
| 183 | |
| 184 | qreal QQuickAnimator::to() const |
| 185 | { |
| 186 | Q_D(const QQuickAnimator); |
| 187 | return d->to; |
| 188 | } |
| 189 | |
| 190 | /*! |
| 191 | \qmlproperty real QtQuick::Animator::from |
| 192 | This property holds the starting value for the animation. |
| 193 | |
| 194 | If the Animator is defined within a \l Transition or \l Behavior, |
| 195 | this value defaults to the value defined in the starting state of the |
| 196 | \l Transition, or the current value of the property at the moment the |
| 197 | \l Behavior is triggered. |
| 198 | |
| 199 | \sa {Animation and Transitions in Qt Quick} |
| 200 | */ |
| 201 | |
| 202 | void QQuickAnimator::setFrom(qreal from) |
| 203 | { |
| 204 | Q_D(QQuickAnimator); |
| 205 | if (from == d->from) |
| 206 | return; |
| 207 | d->fromIsDefined = true; |
| 208 | d->from = from; |
| 209 | Q_EMIT fromChanged(from: d->from); |
| 210 | } |
| 211 | |
| 212 | qreal QQuickAnimator::from() const |
| 213 | { |
| 214 | Q_D(const QQuickAnimator); |
| 215 | return d->from; |
| 216 | } |
| 217 | |
| 218 | void QQuickAnimatorPrivate::apply(QQuickAnimatorJob *job, |
| 219 | const QString &propertyName, |
| 220 | QQuickStateActions &actions, |
| 221 | QQmlProperties &modified, |
| 222 | QObject *defaultTarget) |
| 223 | { |
| 224 | |
| 225 | if (actions.size()) { |
| 226 | for (int i=0; i<actions.size(); ++i) { |
| 227 | QQuickStateAction &action = actions[i]; |
| 228 | if (action.property.name() != propertyName) |
| 229 | continue; |
| 230 | modified << action.property; |
| 231 | |
| 232 | job->setTarget(qobject_cast<QQuickItem *>(object: action.property.object())); |
| 233 | |
| 234 | if (fromIsDefined) |
| 235 | job->setFrom(from); |
| 236 | else if (action.fromValue.isValid()) |
| 237 | job->setFrom(action.fromValue.toReal()); |
| 238 | else |
| 239 | job->setFrom(action.property.read().toReal()); |
| 240 | |
| 241 | if (toIsDefined) |
| 242 | job->setTo(to); |
| 243 | else if (action.toValue.isValid()) |
| 244 | job->setTo(action.toValue.toReal()); |
| 245 | else |
| 246 | job->setTo(action.property.read().toReal()); |
| 247 | |
| 248 | // This magic line is in sync with what PropertyAnimation does |
| 249 | // and prevents the animation to end up in the "completeList" |
| 250 | // which forces action.toValue to be written directly to |
| 251 | // the item when a transition is cancelled. |
| 252 | action.fromValue = action.toValue; |
| 253 | } |
| 254 | } |
| 255 | |
| 256 | if (modified.isEmpty()) { |
| 257 | job->setTarget(target); |
| 258 | job->setFrom(from); |
| 259 | job->setTo(to); |
| 260 | } |
| 261 | |
| 262 | if (!job->target()) { |
| 263 | if (defaultProperty.object()) |
| 264 | job->setTarget(qobject_cast<QQuickItem *>(object: defaultProperty.object())); |
| 265 | else |
| 266 | job->setTarget(qobject_cast<QQuickItem *>(object: defaultTarget)); |
| 267 | } |
| 268 | |
| 269 | job->setDuration(duration); |
| 270 | job->setLoopCount(loopCount); |
| 271 | job->setEasingCurve(easing); |
| 272 | } |
| 273 | |
| 274 | QAbstractAnimationJob *QQuickAnimator::transition(QQuickStateActions &actions, |
| 275 | QQmlProperties &modified, |
| 276 | TransitionDirection direction, |
| 277 | QObject *defaultTarget) |
| 278 | { |
| 279 | Q_D(QQuickAnimator); |
| 280 | |
| 281 | if (d->defaultProperty.isValid() && propertyName() != d->defaultProperty.name()) { |
| 282 | qDebug() << Q_FUNC_INFO << "property name conflict..." ; |
| 283 | return nullptr; |
| 284 | } |
| 285 | |
| 286 | // The animation system cannot handle backwards uncontrolled animations. |
| 287 | if (direction == Backward) |
| 288 | return nullptr; |
| 289 | |
| 290 | QQuickAnimatorJob *job = createJob(); |
| 291 | if (!job) |
| 292 | return nullptr; |
| 293 | |
| 294 | d->apply(job, propertyName: propertyName(), actions, modified, defaultTarget); |
| 295 | |
| 296 | if (!job->target()) { |
| 297 | delete job; |
| 298 | return nullptr; |
| 299 | } |
| 300 | |
| 301 | return job; |
| 302 | } |
| 303 | |
| 304 | /*! |
| 305 | \qmltype XAnimator |
| 306 | \instantiates QQuickXAnimator |
| 307 | \inqmlmodule QtQuick |
| 308 | \since 5.2 |
| 309 | \ingroup qtquick-transitions-animations |
| 310 | \inherits Animator |
| 311 | \brief The XAnimator type animates the x position of an Item. |
| 312 | |
| 313 | \l{Animator} types are different from normal Animation types. When |
| 314 | using an Animator, the animation can be run in the render thread |
| 315 | and the property value will jump to the end when the animation is |
| 316 | complete. |
| 317 | |
| 318 | The value of Item::x is updated after the animation has finished. |
| 319 | |
| 320 | The following snippet shows how to use a XAnimator together |
| 321 | with a Rectangle item. |
| 322 | |
| 323 | \snippet qml/animators.qml x target |
| 324 | |
| 325 | It is also possible to use the \c on keyword to tie the |
| 326 | XAnimator directly to an Item instance. |
| 327 | |
| 328 | \snippet qml/animators.qml x on |
| 329 | |
| 330 | |
| 331 | */ |
| 332 | |
| 333 | QQuickXAnimator::QQuickXAnimator(QObject *parent) : QQuickAnimator(parent) {} |
| 334 | |
| 335 | QQuickAnimatorJob *QQuickXAnimator::createJob() const { return new QQuickXAnimatorJob(); } |
| 336 | |
| 337 | /*! |
| 338 | \qmltype YAnimator |
| 339 | \instantiates QQuickYAnimator |
| 340 | \inqmlmodule QtQuick |
| 341 | \since 5.2 |
| 342 | \ingroup qtquick-transitions-animations |
| 343 | \inherits Animator |
| 344 | \brief The YAnimator type animates the y position of an Item. |
| 345 | |
| 346 | \l{Animator} types are different from normal Animation types. When |
| 347 | using an Animator, the animation can be run in the render thread |
| 348 | and the property value will jump to the end when the animation is |
| 349 | complete. |
| 350 | |
| 351 | The value of Item::y is updated after the animation has finished. |
| 352 | |
| 353 | The following snippet shows how to use a YAnimator together |
| 354 | with a Rectangle item. |
| 355 | |
| 356 | \snippet qml/animators.qml y target |
| 357 | |
| 358 | It is also possible to use the \c on keyword to tie the |
| 359 | YAnimator directly to an Item instance. |
| 360 | |
| 361 | \snippet qml/animators.qml y on |
| 362 | |
| 363 | |
| 364 | */ |
| 365 | |
| 366 | QQuickYAnimator::QQuickYAnimator(QObject *parent) : QQuickAnimator(parent) {} |
| 367 | |
| 368 | QQuickAnimatorJob *QQuickYAnimator::createJob() const { return new QQuickYAnimatorJob(); } |
| 369 | |
| 370 | /*! |
| 371 | \qmltype ScaleAnimator |
| 372 | \instantiates QQuickScaleAnimator |
| 373 | \inqmlmodule QtQuick |
| 374 | \since 5.2 |
| 375 | \ingroup qtquick-transitions-animations |
| 376 | \inherits Animator |
| 377 | \brief The ScaleAnimator type animates the scale factor of an Item. |
| 378 | |
| 379 | \l{Animator} types are different from normal Animation types. When |
| 380 | using an Animator, the animation can be run in the render thread |
| 381 | and the property value will jump to the end when the animation is |
| 382 | complete. |
| 383 | |
| 384 | The value of Item::scale is updated after the animation has finished. |
| 385 | |
| 386 | The following snippet shows how to use a ScaleAnimator together |
| 387 | with a Rectangle item. |
| 388 | |
| 389 | \snippet qml/animators.qml scale target |
| 390 | |
| 391 | It is also possible to use the \c on keyword to tie the |
| 392 | ScaleAnimator directly to an Item instance. |
| 393 | |
| 394 | \snippet qml/animators.qml scale on |
| 395 | |
| 396 | \sa Item::transformOrigin, RotationAnimator |
| 397 | */ |
| 398 | |
| 399 | QQuickScaleAnimator::QQuickScaleAnimator(QObject *parent) : QQuickAnimator(parent) {} |
| 400 | |
| 401 | QQuickAnimatorJob *QQuickScaleAnimator::createJob() const { return new QQuickScaleAnimatorJob(); } |
| 402 | |
| 403 | /*! |
| 404 | \qmltype OpacityAnimator |
| 405 | \instantiates QQuickOpacityAnimator |
| 406 | \inqmlmodule QtQuick |
| 407 | \since 5.2 |
| 408 | \ingroup qtquick-transitions-animations |
| 409 | \inherits Animator |
| 410 | \brief The OpacityAnimator type animates the opacity of an Item. |
| 411 | |
| 412 | \l{Animator} types are different from normal Animation types. When |
| 413 | using an Animator, the animation can be run in the render thread |
| 414 | and the property value will jump to the end when the animation is |
| 415 | complete. |
| 416 | |
| 417 | The value of Item::opacity is updated after the animation has finished. |
| 418 | |
| 419 | The following snippet shows how to use a OpacityAnimator together |
| 420 | with a Rectangle item. |
| 421 | |
| 422 | \snippet qml/animators.qml opacity target |
| 423 | |
| 424 | It is also possible to use the \c on keyword to tie the |
| 425 | OpacityAnimator directly to an Item instance. |
| 426 | |
| 427 | \snippet qml/animators.qml opacity on |
| 428 | |
| 429 | */ |
| 430 | |
| 431 | QQuickOpacityAnimator::QQuickOpacityAnimator(QObject *parent) : QQuickAnimator(parent) {} |
| 432 | |
| 433 | QQuickAnimatorJob *QQuickOpacityAnimator::createJob() const { return new QQuickOpacityAnimatorJob(); } |
| 434 | |
| 435 | /*! |
| 436 | \qmltype RotationAnimator |
| 437 | \instantiates QQuickRotationAnimator |
| 438 | \inqmlmodule QtQuick |
| 439 | \since 5.2 |
| 440 | \ingroup qtquick-transitions-animations |
| 441 | \inherits Animator |
| 442 | \brief The RotationAnimator type animates the rotation of an Item. |
| 443 | |
| 444 | \l{Animator} types are different from normal Animation types. When |
| 445 | using an Animator, the animation can be run in the render thread |
| 446 | and the property value will jump to the end when the animation is |
| 447 | complete. |
| 448 | |
| 449 | The value of Item::rotation is updated after the animation has finished. |
| 450 | |
| 451 | The following snippet shows how to use a RotationAnimator together |
| 452 | with a Rectangle item. |
| 453 | |
| 454 | \snippet qml/animators.qml rotation target |
| 455 | |
| 456 | It is also possible to use the \c on keyword to tie the |
| 457 | RotationAnimator directly to the \c rotation property of an Item |
| 458 | instance. |
| 459 | |
| 460 | \snippet qml/animators.qml rotation on |
| 461 | |
| 462 | \sa Item::transformOrigin, ScaleAnimator |
| 463 | */ |
| 464 | |
| 465 | QQuickRotationAnimator::QQuickRotationAnimator(QObject *parent) |
| 466 | : QQuickAnimator(*new QQuickRotationAnimatorPrivate, parent) |
| 467 | { |
| 468 | } |
| 469 | |
| 470 | QQuickAnimatorJob *QQuickRotationAnimator::createJob() const { |
| 471 | Q_D(const QQuickRotationAnimator); |
| 472 | QQuickRotationAnimatorJob *job = new QQuickRotationAnimatorJob(); |
| 473 | job->setDirection(d->direction); |
| 474 | return job; |
| 475 | } |
| 476 | |
| 477 | /*! |
| 478 | \qmlproperty enumeration QtQuick::RotationAnimator::direction |
| 479 | This property holds the direction of the rotation. |
| 480 | |
| 481 | Possible values are: |
| 482 | |
| 483 | \list |
| 484 | \li RotationAnimator.Numerical (default) - Rotate by linearly interpolating between the two numbers. |
| 485 | A rotation from 10 to 350 will rotate 340 degrees clockwise. |
| 486 | \li RotationAnimator.Clockwise - Rotate clockwise between the two values |
| 487 | \li RotationAnimator.Counterclockwise - Rotate counterclockwise between the two values |
| 488 | \li RotationAnimator.Shortest - Rotate in the direction that produces the shortest animation path. |
| 489 | A rotation from 10 to 350 will rotate 20 degrees counterclockwise. |
| 490 | \endlist |
| 491 | */ |
| 492 | void QQuickRotationAnimator::setDirection(RotationDirection dir) |
| 493 | { |
| 494 | Q_D(QQuickRotationAnimator); |
| 495 | if (d->direction == dir) |
| 496 | return; |
| 497 | d->direction = dir; |
| 498 | Q_EMIT directionChanged(dir: d->direction); |
| 499 | } |
| 500 | |
| 501 | QQuickRotationAnimator::RotationDirection QQuickRotationAnimator::direction() const |
| 502 | { |
| 503 | Q_D(const QQuickRotationAnimator); |
| 504 | return d->direction; |
| 505 | } |
| 506 | |
| 507 | #if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl) |
| 508 | /*! |
| 509 | \qmltype UniformAnimator |
| 510 | \instantiates QQuickUniformAnimator |
| 511 | \inqmlmodule QtQuick |
| 512 | \since 5.2 |
| 513 | \ingroup qtquick-transitions-animations |
| 514 | \inherits Animator |
| 515 | \brief The UniformAnimator type animates a uniform of a ShaderEffect. |
| 516 | |
| 517 | \l{Animator} types are different from normal Animation types. When |
| 518 | using an Animator, the animation can be run in the render thread |
| 519 | and the property value will jump to the end when the animation is |
| 520 | complete. |
| 521 | |
| 522 | The value of the QML property defining the uniform is updated after |
| 523 | the animation has finished. |
| 524 | |
| 525 | The following snippet shows how to use a UniformAnimator together |
| 526 | with a ShaderEffect item. |
| 527 | |
| 528 | \snippet qml/animators.qml shader target |
| 529 | |
| 530 | It is also possible to use the \c on keyword to tie the |
| 531 | UniformAnimator directly to a uniform of a ShaderEffect |
| 532 | instance. |
| 533 | |
| 534 | \snippet qml/animators.qml shader on |
| 535 | |
| 536 | \sa ShaderEffect, ShaderEffectSource |
| 537 | */ |
| 538 | |
| 539 | QQuickUniformAnimator::QQuickUniformAnimator(QObject *parent) |
| 540 | : QQuickAnimator(*new QQuickUniformAnimatorPrivate, parent) |
| 541 | { |
| 542 | } |
| 543 | |
| 544 | /*! |
| 545 | \qmlproperty string QtQuick::UniformAnimator::uniform |
| 546 | This property holds the name of the uniform to animate. |
| 547 | |
| 548 | The value of the uniform must correspond to both a property |
| 549 | on the target ShaderEffect and must be a uniform of type |
| 550 | \c float in the fragment or vertex shader. |
| 551 | */ |
| 552 | void QQuickUniformAnimator::setUniform(const QString &uniform) |
| 553 | { |
| 554 | Q_D(QQuickUniformAnimator); |
| 555 | if (d->uniform == uniform) |
| 556 | return; |
| 557 | d->uniform = uniform; |
| 558 | Q_EMIT uniformChanged(d->uniform); |
| 559 | } |
| 560 | |
| 561 | QString QQuickUniformAnimator::uniform() const |
| 562 | { |
| 563 | Q_D(const QQuickUniformAnimator); |
| 564 | return d->uniform; |
| 565 | } |
| 566 | |
| 567 | QString QQuickUniformAnimator::propertyName() const |
| 568 | { |
| 569 | Q_D(const QQuickUniformAnimator); |
| 570 | if (!d->uniform.isEmpty()) |
| 571 | return d->uniform; |
| 572 | return d->defaultProperty.name(); |
| 573 | } |
| 574 | |
| 575 | QQuickAnimatorJob *QQuickUniformAnimator::createJob() const |
| 576 | { |
| 577 | QString u = propertyName(); |
| 578 | if (u.isEmpty()) |
| 579 | return nullptr; |
| 580 | |
| 581 | QQuickUniformAnimatorJob *job = new QQuickUniformAnimatorJob(); |
| 582 | job->setUniform(u.toLatin1()); |
| 583 | return job; |
| 584 | } |
| 585 | #endif |
| 586 | |
| 587 | QT_END_NAMESPACE |
| 588 | |
| 589 | #include "moc_qquickanimator_p.cpp" |
| 590 | |