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| 39 | |
| 40 | #include "qquickbehavior_p.h" |
| 41 | |
| 42 | #include "qquickanimation_p.h" |
| 43 | #include <qqmlcontext.h> |
| 44 | #include <qqmlinfo.h> |
| 45 | #include <private/qqmlproperty_p.h> |
| 46 | #include <private/qqmlengine_p.h> |
| 47 | #include <private/qabstractanimationjob_p.h> |
| 48 | #include <private/qquicktransition_p.h> |
| 49 | |
| 50 | #include <private/qquickanimatorjob_p.h> |
| 51 | |
| 52 | #include <private/qobject_p.h> |
| 53 | |
| 54 | QT_BEGIN_NAMESPACE |
| 55 | |
| 56 | class QQuickBehaviorPrivate : public QObjectPrivate, public QAnimationJobChangeListener |
| 57 | { |
| 58 | Q_DECLARE_PUBLIC(QQuickBehavior) |
| 59 | public: |
| 60 | QQuickBehaviorPrivate() : animation(nullptr), animationInstance(nullptr), enabled(true), finalized(false) |
| 61 | , blockRunningChanged(false) {} |
| 62 | |
| 63 | void animationStateChanged(QAbstractAnimationJob *, QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) override; |
| 64 | |
| 65 | QQmlProperty property; |
| 66 | QVariant targetValue; |
| 67 | QPointer<QQuickAbstractAnimation> animation; |
| 68 | QAbstractAnimationJob *animationInstance; |
| 69 | bool enabled; |
| 70 | bool finalized; |
| 71 | bool blockRunningChanged; |
| 72 | }; |
| 73 | |
| 74 | /*! |
| 75 | \qmltype Behavior |
| 76 | \instantiates QQuickBehavior |
| 77 | \inqmlmodule QtQuick |
| 78 | \ingroup qtquick-transitions-animations |
| 79 | \ingroup qtquick-interceptors |
| 80 | \brief Defines a default animation for a property change. |
| 81 | |
| 82 | A Behavior defines the default animation to be applied whenever a |
| 83 | particular property value changes. |
| 84 | |
| 85 | For example, the following Behavior defines a NumberAnimation to be run |
| 86 | whenever the \l Rectangle's \c width value changes. When the MouseArea |
| 87 | is clicked, the \c width is changed, triggering the behavior's animation: |
| 88 | |
| 89 | \snippet qml/behavior.qml 0 |
| 90 | |
| 91 | Note that a property cannot have more than one assigned Behavior. To provide |
| 92 | multiple animations within a Behavior, use ParallelAnimation or |
| 93 | SequentialAnimation. |
| 94 | |
| 95 | If a \l{Qt Quick States}{state change} has a \l Transition that matches the same property as a |
| 96 | Behavior, the \l Transition animation overrides the Behavior for that |
| 97 | state change. For general advice on using Behaviors to animate state changes, see |
| 98 | \l{Using Qt Quick Behaviors with States}. |
| 99 | |
| 100 | \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation#Behaviors}{Behavior example}, {Qt QML} |
| 101 | */ |
| 102 | |
| 103 | |
| 104 | QQuickBehavior::QQuickBehavior(QObject *parent) |
| 105 | : QObject(*(new QQuickBehaviorPrivate), parent) |
| 106 | { |
| 107 | } |
| 108 | |
| 109 | QQuickBehavior::~QQuickBehavior() |
| 110 | { |
| 111 | Q_D(QQuickBehavior); |
| 112 | delete d->animationInstance; |
| 113 | } |
| 114 | |
| 115 | /*! |
| 116 | \qmlproperty Animation QtQuick::Behavior::animation |
| 117 | \default |
| 118 | |
| 119 | This property holds the animation to run when the behavior is triggered. |
| 120 | */ |
| 121 | |
| 122 | QQuickAbstractAnimation *QQuickBehavior::animation() |
| 123 | { |
| 124 | Q_D(QQuickBehavior); |
| 125 | return d->animation; |
| 126 | } |
| 127 | |
| 128 | void QQuickBehavior::setAnimation(QQuickAbstractAnimation *animation) |
| 129 | { |
| 130 | Q_D(QQuickBehavior); |
| 131 | if (d->animation) { |
| 132 | qmlWarning(me: this) << tr(s: "Cannot change the animation assigned to a Behavior." ); |
| 133 | return; |
| 134 | } |
| 135 | |
| 136 | d->animation = animation; |
| 137 | if (d->animation) { |
| 138 | d->animation->setDefaultTarget(d->property); |
| 139 | d->animation->setDisableUserControl(); |
| 140 | } |
| 141 | } |
| 142 | |
| 143 | |
| 144 | void QQuickBehaviorPrivate::animationStateChanged(QAbstractAnimationJob *, QAbstractAnimationJob::State newState,QAbstractAnimationJob::State) |
| 145 | { |
| 146 | if (!blockRunningChanged && animation) |
| 147 | animation->notifyRunningChanged(running: newState == QAbstractAnimationJob::Running); |
| 148 | } |
| 149 | |
| 150 | /*! |
| 151 | \qmlproperty bool QtQuick::Behavior::enabled |
| 152 | |
| 153 | This property holds whether the behavior will be triggered when the tracked |
| 154 | property changes value. |
| 155 | |
| 156 | By default a Behavior is enabled. |
| 157 | */ |
| 158 | |
| 159 | bool QQuickBehavior::enabled() const |
| 160 | { |
| 161 | Q_D(const QQuickBehavior); |
| 162 | return d->enabled; |
| 163 | } |
| 164 | |
| 165 | void QQuickBehavior::setEnabled(bool enabled) |
| 166 | { |
| 167 | Q_D(QQuickBehavior); |
| 168 | if (d->enabled == enabled) |
| 169 | return; |
| 170 | d->enabled = enabled; |
| 171 | emit enabledChanged(); |
| 172 | } |
| 173 | |
| 174 | /*! |
| 175 | \qmlproperty Variant QtQuick::Behavior::targetValue |
| 176 | |
| 177 | This property holds the target value of the property being controlled by the Behavior. |
| 178 | This value is set by the Behavior before the animation is started. |
| 179 | |
| 180 | \since QtQuick 2.13 |
| 181 | */ |
| 182 | QVariant QQuickBehavior::targetValue() const |
| 183 | { |
| 184 | Q_D(const QQuickBehavior); |
| 185 | return d->targetValue; |
| 186 | } |
| 187 | |
| 188 | /*! |
| 189 | \readonly |
| 190 | \qmlpropertygroup QtQuick::Behavior::targetProperty |
| 191 | \qmlproperty string QtQuick::Behavior::targetProperty.name |
| 192 | \qmlproperty Object QtQuick::Behavior::targetProperty.object |
| 193 | |
| 194 | \table |
| 195 | \header |
| 196 | \li Property |
| 197 | \li Description |
| 198 | \row |
| 199 | \li name |
| 200 | \li This property holds the name of the property being controlled by this Behavior. |
| 201 | \row |
| 202 | \li object |
| 203 | \li This property holds the object of the property being controlled by this Behavior. |
| 204 | \endtable |
| 205 | |
| 206 | This property can be used to define custom behaviors based on the name or the object of |
| 207 | the property being controlled. |
| 208 | |
| 209 | The following example defines a Behavior fading out and fading in its target object |
| 210 | when the property it controls changes: |
| 211 | \qml |
| 212 | // FadeBehavior.qml |
| 213 | import QtQuick 2.15 |
| 214 | |
| 215 | Behavior { |
| 216 | id: root |
| 217 | property Item fadeTarget: targetProperty.object |
| 218 | SequentialAnimation { |
| 219 | NumberAnimation { |
| 220 | target: root.fadeTarget |
| 221 | property: "opacity" |
| 222 | to: 0 |
| 223 | easing.type: Easing.InQuad |
| 224 | } |
| 225 | PropertyAction { } // actually change the controlled property between the 2 other animations |
| 226 | NumberAnimation { |
| 227 | target: root.fadeTarget |
| 228 | property: "opacity" |
| 229 | to: 1 |
| 230 | easing.type: Easing.OutQuad |
| 231 | } |
| 232 | } |
| 233 | } |
| 234 | \endqml |
| 235 | |
| 236 | This can be used to animate a text when it changes: |
| 237 | \qml |
| 238 | import QtQuick 2.15 |
| 239 | |
| 240 | Text { |
| 241 | id: root |
| 242 | property int counter |
| 243 | text: counter |
| 244 | FadeBehavior on text {} |
| 245 | Timer { |
| 246 | running: true |
| 247 | repeat: true |
| 248 | interval: 1000 |
| 249 | onTriggered: ++root.counter |
| 250 | } |
| 251 | } |
| 252 | \endqml |
| 253 | |
| 254 | \since QtQuick 2.15 |
| 255 | */ |
| 256 | QQmlProperty QQuickBehavior::targetProperty() const |
| 257 | { |
| 258 | Q_D(const QQuickBehavior); |
| 259 | return d->property; |
| 260 | } |
| 261 | |
| 262 | void QQuickBehavior::write(const QVariant &value) |
| 263 | { |
| 264 | Q_D(QQuickBehavior); |
| 265 | const bool targetValueHasChanged = d->targetValue != value; |
| 266 | if (targetValueHasChanged) { |
| 267 | d->targetValue = value; |
| 268 | emit targetValueChanged(); // emitting the signal here should allow |
| 269 | } // d->enabled to change if scripted by the user. |
| 270 | bool bypass = !d->enabled || !d->finalized || QQmlEnginePrivate::designerMode(); |
| 271 | if (!bypass) |
| 272 | qmlExecuteDeferred(this); |
| 273 | if (QQmlData::wasDeleted(object: d->animation) || bypass) { |
| 274 | if (d->animationInstance) |
| 275 | d->animationInstance->stop(); |
| 276 | QQmlPropertyPrivate::write(that: d->property, value, QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
| 277 | return; |
| 278 | } |
| 279 | |
| 280 | bool behaviorActive = d->animation->isRunning(); |
| 281 | if (behaviorActive && !targetValueHasChanged) |
| 282 | return; |
| 283 | |
| 284 | if (d->animationInstance |
| 285 | && (d->animationInstance->duration() != -1 |
| 286 | || d->animationInstance->isRenderThreadProxy()) |
| 287 | && !d->animationInstance->isStopped()) { |
| 288 | d->blockRunningChanged = true; |
| 289 | d->animationInstance->stop(); |
| 290 | } |
| 291 | // Render thread animations use "stop" to synchronize the property back |
| 292 | // to the item, so we need to read the value after. |
| 293 | const QVariant ¤tValue = d->property.read(); |
| 294 | |
| 295 | // Don't unnecessarily wake up the animation system if no real animation |
| 296 | // is needed (value has not changed). If the Behavior was already |
| 297 | // running, let it continue as normal to ensure correct behavior and state. |
| 298 | if (!behaviorActive && d->targetValue == currentValue) { |
| 299 | QQmlPropertyPrivate::write(that: d->property, value, QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
| 300 | return; |
| 301 | } |
| 302 | |
| 303 | QQuickStateOperation::ActionList actions; |
| 304 | QQuickStateAction action; |
| 305 | action.property = d->property; |
| 306 | action.fromValue = currentValue; |
| 307 | action.toValue = value; |
| 308 | actions << action; |
| 309 | |
| 310 | QList<QQmlProperty> after; |
| 311 | QAbstractAnimationJob *prev = d->animationInstance; |
| 312 | d->animationInstance = d->animation->transition(actions, modified&: after, direction: QQuickAbstractAnimation::Forward); |
| 313 | |
| 314 | if (d->animationInstance && d->animation->threadingModel() == QQuickAbstractAnimation::RenderThread) |
| 315 | d->animationInstance = new QQuickAnimatorProxyJob(d->animationInstance, d->animation); |
| 316 | |
| 317 | if (prev && prev != d->animationInstance) |
| 318 | delete prev; |
| 319 | |
| 320 | if (d->animationInstance) { |
| 321 | if (d->animationInstance != prev) |
| 322 | d->animationInstance->addAnimationChangeListener(listener: d, QAbstractAnimationJob::StateChange); |
| 323 | d->animationInstance->start(); |
| 324 | d->blockRunningChanged = false; |
| 325 | } |
| 326 | if (!after.contains(t: d->property)) |
| 327 | QQmlPropertyPrivate::write(that: d->property, value, QQmlPropertyData::BypassInterceptor | QQmlPropertyData::DontRemoveBinding); |
| 328 | } |
| 329 | |
| 330 | void QQuickBehavior::setTarget(const QQmlProperty &property) |
| 331 | { |
| 332 | Q_D(QQuickBehavior); |
| 333 | d->property = property; |
| 334 | if (d->animation) |
| 335 | d->animation->setDefaultTarget(property); |
| 336 | |
| 337 | QQmlEnginePrivate *engPriv = QQmlEnginePrivate::get(e: qmlEngine(this)); |
| 338 | static int finalizedIdx = -1; |
| 339 | if (finalizedIdx < 0) |
| 340 | finalizedIdx = metaObject()->indexOfSlot(slot: "componentFinalized()" ); |
| 341 | engPriv->registerFinalizeCallback(obj: this, index: finalizedIdx); |
| 342 | |
| 343 | Q_EMIT targetPropertyChanged(); |
| 344 | } |
| 345 | |
| 346 | void QQuickBehavior::componentFinalized() |
| 347 | { |
| 348 | Q_D(QQuickBehavior); |
| 349 | d->finalized = true; |
| 350 | } |
| 351 | |
| 352 | QT_END_NAMESPACE |
| 353 | |
| 354 | #include "moc_qquickbehavior_p.cpp" |
| 355 | |