| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 12 | ** Software or, alternatively, in accordance with the terms contained in |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qquicknvprfunctions_p.h" |
| 41 | |
| 42 | #if QT_CONFIG(opengl) |
| 43 | |
| 44 | #include <QOpenGLContext> |
| 45 | #include <QOffscreenSurface> |
| 46 | #include <QOpenGLExtraFunctions> |
| 47 | #include "qquicknvprfunctions_p_p.h" |
| 48 | |
| 49 | QT_BEGIN_NAMESPACE |
| 50 | |
| 51 | /*! |
| 52 | \class QQuickNvprFunctions |
| 53 | |
| 54 | \brief Function resolvers and other helpers for GL_NV_path_rendering |
| 55 | for both desktop (GL 4.3+) and mobile/embedded (GLES 3.1+) in a manner |
| 56 | that does not distract builds that do not have NVPR support either at |
| 57 | compile or run time. |
| 58 | |
| 59 | \internal |
| 60 | */ |
| 61 | |
| 62 | QQuickNvprFunctions::QQuickNvprFunctions() |
| 63 | : d(new QQuickNvprFunctionsPrivate(this)) |
| 64 | { |
| 65 | } |
| 66 | |
| 67 | QQuickNvprFunctions::~QQuickNvprFunctions() |
| 68 | { |
| 69 | delete d; |
| 70 | } |
| 71 | |
| 72 | /*! |
| 73 | \return a recommended QSurfaceFormat suitable for GL_NV_path_rendering on top |
| 74 | of OpenGL 4.3 or OpenGL ES 3.1. |
| 75 | */ |
| 76 | QSurfaceFormat QQuickNvprFunctions::format() |
| 77 | { |
| 78 | QSurfaceFormat fmt; |
| 79 | fmt.setDepthBufferSize(24); |
| 80 | fmt.setStencilBufferSize(8); |
| 81 | if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) { |
| 82 | fmt.setVersion(major: 4, minor: 3); |
| 83 | fmt.setProfile(QSurfaceFormat::CompatibilityProfile); |
| 84 | } else if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES) { |
| 85 | fmt.setVersion(major: 3, minor: 1); |
| 86 | } |
| 87 | return fmt; |
| 88 | } |
| 89 | |
| 90 | #define PROC(type, name) reinterpret_cast<type>(ctx->getProcAddress(#name)) |
| 91 | |
| 92 | /*! |
| 93 | \return true if GL_NV_path_rendering is supported with the current OpenGL |
| 94 | context. |
| 95 | |
| 96 | When there is no current context, a temporary dummy one will be created and |
| 97 | made current. |
| 98 | */ |
| 99 | bool QQuickNvprFunctions::isSupported() |
| 100 | { |
| 101 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 102 | QScopedPointer<QOpenGLContext> tempContext; |
| 103 | QScopedPointer<QOffscreenSurface> tempSurface; |
| 104 | if (!ctx) { |
| 105 | tempContext.reset(other: new QOpenGLContext); |
| 106 | if (!tempContext->create()) |
| 107 | return false; |
| 108 | ctx = tempContext.data(); |
| 109 | tempSurface.reset(other: new QOffscreenSurface); |
| 110 | tempSurface->setFormat(ctx->format()); |
| 111 | tempSurface->create(); |
| 112 | if (!ctx->makeCurrent(surface: tempSurface.data())) |
| 113 | return false; |
| 114 | } |
| 115 | |
| 116 | if (!ctx->hasExtension(QByteArrayLiteral("GL_NV_path_rendering" ))) |
| 117 | return false; |
| 118 | |
| 119 | // Check that GL_NV_Path_rendering extension is at least API revision 1.3 |
| 120 | if (!PROC(PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC, glProgramPathFragmentInputGenNV)) |
| 121 | return false; |
| 122 | |
| 123 | // Do not check for DSA as the string may not be exposed on ES |
| 124 | // drivers, yet the functions we need are resolvable. |
| 125 | #if 0 |
| 126 | if (!ctx->hasExtension(QByteArrayLiteral("GL_EXT_direct_state_access" ))) { |
| 127 | qWarning("QtQuickPath/NVPR: GL_EXT_direct_state_access not supported" ); |
| 128 | return false; |
| 129 | } |
| 130 | #endif |
| 131 | |
| 132 | return true; |
| 133 | } |
| 134 | |
| 135 | /*! |
| 136 | Initializes using the current OpenGL context. |
| 137 | |
| 138 | \return true when GL_NV_path_rendering is supported and initialization was |
| 139 | successful. |
| 140 | */ |
| 141 | bool QQuickNvprFunctions::create() |
| 142 | { |
| 143 | return isSupported() && d->resolve(); |
| 144 | } |
| 145 | |
| 146 | /*! |
| 147 | Creates a program pipeline consisting of a separable fragment shader program. |
| 148 | |
| 149 | This is essential for using NVPR with OpenGL ES 3.1+ since normal, |
| 150 | GLES2-style programs would not work without a vertex shader. |
| 151 | |
| 152 | \note \a fragmentShaderSource should be a \c{version 310 es} shader since |
| 153 | this works both on desktop and embedded NVIDIA drivers, thus avoiding the |
| 154 | need to fight GLSL and GLSL ES differences. |
| 155 | |
| 156 | The pipeline object is stored into \a pipeline, the fragment shader program |
| 157 | into \a program. |
| 158 | |
| 159 | Use QOpenGLExtraFunctions to set uniforms, bind the pipeline, etc. |
| 160 | |
| 161 | \return \c false on failure in which case the error log is printed on the |
| 162 | debug output. \c true on success. |
| 163 | */ |
| 164 | bool QQuickNvprFunctions::createFragmentOnlyPipeline(const char *fragmentShaderSource, GLuint *pipeline, GLuint *program) |
| 165 | { |
| 166 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 167 | if (!ctx) |
| 168 | return false; |
| 169 | |
| 170 | QOpenGLExtraFunctions *f = ctx->extraFunctions(); |
| 171 | *program = f->glCreateShaderProgramv(GL_FRAGMENT_SHADER, count: 1, strings: &fragmentShaderSource); |
| 172 | GLint status = 0; |
| 173 | f->glGetProgramiv(program: *program, GL_LINK_STATUS, params: &status); |
| 174 | if (!status) { |
| 175 | GLint len = 0; |
| 176 | f->glGetProgramiv(program: *program, GL_INFO_LOG_LENGTH, params: &len); |
| 177 | if (len) { |
| 178 | QByteArray s; |
| 179 | s.resize(size: len); |
| 180 | f->glGetProgramInfoLog(program: *program, bufsize: s.count(), length: nullptr, infolog: s.data()); |
| 181 | qWarning(msg: "Failed to create separable shader program:\n%s" , s.constData()); |
| 182 | } |
| 183 | return false; |
| 184 | } |
| 185 | |
| 186 | f->glGenProgramPipelines(n: 1, pipelines: pipeline); |
| 187 | f->glUseProgramStages(pipeline: *pipeline, GL_FRAGMENT_SHADER_BIT, program: *program); |
| 188 | f->glActiveShaderProgram(pipeline: *pipeline, program: *program); |
| 189 | |
| 190 | f->glValidateProgramPipeline(pipeline: *pipeline); |
| 191 | status = 0; |
| 192 | f->glGetProgramPipelineiv(pipeline: *pipeline, GL_VALIDATE_STATUS, params: &status); |
| 193 | if (!status) { |
| 194 | GLint len = 0; |
| 195 | f->glGetProgramPipelineiv(pipeline: *pipeline, GL_INFO_LOG_LENGTH, params: &len); |
| 196 | if (len) { |
| 197 | QByteArray s; |
| 198 | s.resize(size: len); |
| 199 | f->glGetProgramPipelineInfoLog(pipeline: *pipeline, bufSize: s.count(), length: nullptr, infoLog: s.data()); |
| 200 | qWarning(msg: "Program pipeline validation failed:\n%s" , s.constData()); |
| 201 | } |
| 202 | return false; |
| 203 | } |
| 204 | |
| 205 | return true; |
| 206 | } |
| 207 | |
| 208 | bool QQuickNvprFunctionsPrivate::resolve() |
| 209 | { |
| 210 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 211 | |
| 212 | q->genPaths = PROC(PFNGLGENPATHSNVPROC, glGenPathsNV); |
| 213 | q->deletePaths = PROC(PFNGLDELETEPATHSNVPROC, glDeletePathsNV); |
| 214 | q->isPath = PROC(PFNGLISPATHNVPROC, glIsPathNV); |
| 215 | q->pathCommands = PROC(PFNGLPATHCOMMANDSNVPROC, glPathCommandsNV); |
| 216 | q->pathCoords = PROC(PFNGLPATHCOORDSNVPROC, glPathCoordsNV); |
| 217 | q->pathSubCommands = PROC(PFNGLPATHSUBCOMMANDSNVPROC, glPathSubCommandsNV); |
| 218 | q->pathSubCoords = PROC(PFNGLPATHSUBCOORDSNVPROC, glPathSubCoordsNV); |
| 219 | q->pathString = PROC(PFNGLPATHSTRINGNVPROC, glPathStringNV); |
| 220 | q->pathGlyphs = PROC(PFNGLPATHGLYPHSNVPROC, glPathGlyphsNV); |
| 221 | q->pathGlyphRange = PROC(PFNGLPATHGLYPHRANGENVPROC, glPathGlyphRangeNV); |
| 222 | q->weightPaths = PROC(PFNGLWEIGHTPATHSNVPROC, glWeightPathsNV); |
| 223 | q->copyPath = PROC(PFNGLCOPYPATHNVPROC, glCopyPathNV); |
| 224 | q->interpolatePaths = PROC(PFNGLINTERPOLATEPATHSNVPROC, glInterpolatePathsNV); |
| 225 | q->transformPath = PROC(PFNGLTRANSFORMPATHNVPROC, glTransformPathNV); |
| 226 | q->pathParameteriv = PROC(PFNGLPATHPARAMETERIVNVPROC, glPathParameterivNV); |
| 227 | q->pathParameteri = PROC(PFNGLPATHPARAMETERINVPROC, glPathParameteriNV); |
| 228 | q->pathParameterfv = PROC(PFNGLPATHPARAMETERFVNVPROC, glPathParameterfvNV); |
| 229 | q->pathParameterf = PROC(PFNGLPATHPARAMETERFNVPROC, glPathParameterfNV); |
| 230 | q->pathDashArray = PROC(PFNGLPATHDASHARRAYNVPROC, glPathDashArrayNV); |
| 231 | q->pathStencilFunc = PROC(PFNGLPATHSTENCILFUNCNVPROC, glPathStencilFuncNV); |
| 232 | q->pathStencilDepthOffset = PROC(PFNGLPATHSTENCILDEPTHOFFSETNVPROC, glPathStencilDepthOffsetNV); |
| 233 | q->stencilFillPath = PROC(PFNGLSTENCILFILLPATHNVPROC, glStencilFillPathNV); |
| 234 | q->stencilStrokePath = PROC(PFNGLSTENCILSTROKEPATHNVPROC, glStencilStrokePathNV); |
| 235 | q->stencilFillPathInstanced = PROC(PFNGLSTENCILFILLPATHINSTANCEDNVPROC, glStencilFillPathInstancedNV); |
| 236 | q->stencilStrokePathInstanced = PROC(PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC, glStencilStrokePathInstancedNV); |
| 237 | q->pathCoverDepthFunc = PROC(PFNGLPATHCOVERDEPTHFUNCNVPROC, glPathCoverDepthFuncNV); |
| 238 | q->coverFillPath = PROC(PFNGLCOVERFILLPATHNVPROC, glCoverFillPathNV); |
| 239 | q->coverStrokePath = PROC(PFNGLCOVERSTROKEPATHNVPROC, glCoverStrokePathNV); |
| 240 | q->coverFillPathInstanced = PROC(PFNGLCOVERFILLPATHINSTANCEDNVPROC, glCoverFillPathInstancedNV); |
| 241 | q->coverStrokePathInstanced = PROC(PFNGLCOVERSTROKEPATHINSTANCEDNVPROC, glCoverStrokePathInstancedNV); |
| 242 | q->getPathParameteriv = PROC(PFNGLGETPATHPARAMETERIVNVPROC, glGetPathParameterivNV); |
| 243 | q->getPathParameterfv = PROC(PFNGLGETPATHPARAMETERFVNVPROC, glGetPathParameterfvNV); |
| 244 | q->getPathCommands = PROC(PFNGLGETPATHCOMMANDSNVPROC, glGetPathCommandsNV); |
| 245 | q->getPathCoords = PROC(PFNGLGETPATHCOORDSNVPROC, glGetPathCoordsNV); |
| 246 | q->getPathDashArray = PROC(PFNGLGETPATHDASHARRAYNVPROC, glGetPathDashArrayNV); |
| 247 | q->getPathMetrics = PROC(PFNGLGETPATHMETRICSNVPROC, glGetPathMetricsNV); |
| 248 | q->getPathMetricRange = PROC(PFNGLGETPATHMETRICRANGENVPROC, glGetPathMetricRangeNV); |
| 249 | q->getPathSpacing = PROC(PFNGLGETPATHSPACINGNVPROC, glGetPathSpacingNV); |
| 250 | q->isPointInFillPath = PROC(PFNGLISPOINTINFILLPATHNVPROC, glIsPointInFillPathNV); |
| 251 | q->isPointInStrokePath = PROC(PFNGLISPOINTINSTROKEPATHNVPROC, glIsPointInStrokePathNV); |
| 252 | q->getPathLength = PROC(PFNGLGETPATHLENGTHNVPROC, glGetPathLengthNV); |
| 253 | q->getPointAlongPath = PROC(PFNGLPOINTALONGPATHNVPROC, glPointAlongPathNV); |
| 254 | q->matrixLoad3x2f = PROC(PFNGLMATRIXLOAD3X2FNVPROC, glMatrixLoad3x2fNV); |
| 255 | q->matrixLoad3x3f = PROC(PFNGLMATRIXLOAD3X3FNVPROC, glMatrixLoad3x3fNV); |
| 256 | q->matrixLoadTranspose3x3f = PROC(PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC, glMatrixLoadTranspose3x3fNV); |
| 257 | q->matrixMult3x2f = PROC(PFNGLMATRIXMULT3X2FNVPROC, glMatrixMult3x2fNV); |
| 258 | q->matrixMult3x3f = PROC(PFNGLMATRIXMULT3X3FNVPROC, glMatrixMult3x3fNV); |
| 259 | q->matrixMultTranspose3x3f = PROC(PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC, glMatrixMultTranspose3x3fNV); |
| 260 | q->stencilThenCoverFillPath = PROC(PFNGLSTENCILTHENCOVERFILLPATHNVPROC, glStencilThenCoverFillPathNV); |
| 261 | q->stencilThenCoverStrokePath = PROC(PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC, glStencilThenCoverStrokePathNV); |
| 262 | q->stencilThenCoverFillPathInstanced = PROC(PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC, glStencilThenCoverFillPathInstancedNV); |
| 263 | q->stencilThenCoverStrokePathInstanced = PROC(PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC, glStencilThenCoverStrokePathInstancedNV); |
| 264 | q->pathGlyphIndexRange = PROC(PFNGLPATHGLYPHINDEXRANGENVPROC, glPathGlyphIndexRangeNV); |
| 265 | q->pathGlyphIndexArray = PROC(PFNGLPATHGLYPHINDEXARRAYNVPROC, glPathGlyphIndexArrayNV); |
| 266 | q->pathMemoryGlyphIndexArray = PROC(PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC, glPathMemoryGlyphIndexArrayNV); |
| 267 | q->programPathFragmentInputGen = PROC(PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC, glProgramPathFragmentInputGenNV); |
| 268 | q->getProgramResourcefv = PROC(PFNGLGETPROGRAMRESOURCEFVNVPROC, glGetProgramResourcefvNV); |
| 269 | |
| 270 | q->matrixLoadf = PROC(PFNGLMATRIXLOADFEXTPROC, glMatrixLoadfEXT); |
| 271 | q->matrixLoadIdentity = PROC(PFNGLMATRIXLOADIDENTITYEXTPROC, glMatrixLoadIdentityEXT); |
| 272 | |
| 273 | return q->genPaths != nullptr // base path rendering ext |
| 274 | && q->programPathFragmentInputGen != nullptr // updated path rendering ext |
| 275 | && q->matrixLoadf != nullptr // direct state access ext |
| 276 | && q->matrixLoadIdentity != nullptr; |
| 277 | } |
| 278 | |
| 279 | QT_END_NAMESPACE |
| 280 | |
| 281 | #endif // QT_CONFIG(opengl) |
| 282 | |