| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the test suite of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT | 
| 21 | ** included in the packaging of this file. Please review the following | 
| 22 | ** information to ensure the GNU General Public License requirements will | 
| 23 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. | 
| 24 | ** | 
| 25 | ** $QT_END_LICENSE$ | 
| 26 | ** | 
| 27 | ****************************************************************************/ | 
| 28 |  | 
| 29 | #include <qtest.h> | 
| 30 |  | 
| 31 | #include <QList> | 
| 32 | #include <QByteArray> | 
| 33 | #include <private/qquickopenglshadereffect_p.h> | 
| 34 | #include <QMatrix4x4> | 
| 35 | #include <QtQuick/QQuickView> | 
| 36 | #include <QtQml/QQmlEngine> | 
| 37 | #include "../../shared/util.h" | 
| 38 |  | 
| 39 | class TestShaderEffect : public QQuickShaderEffect | 
| 40 | { | 
| 41 |     Q_OBJECT | 
| 42 |     Q_PROPERTY(QVariant source READ dummyRead NOTIFY sourceChanged) | 
| 43 |     Q_PROPERTY(QVariant _0aA9zZ READ dummyRead NOTIFY dummyChanged) | 
| 44 |     Q_PROPERTY(QVariant x86 READ dummyRead NOTIFY dummyChanged) | 
| 45 |     Q_PROPERTY(QVariant X READ dummyRead NOTIFY dummyChanged) | 
| 46 |     Q_PROPERTY(QMatrix4x4 mat4x4 READ mat4x4Read NOTIFY dummyChanged) | 
| 47 |  | 
| 48 | public: | 
| 49 |     TestShaderEffect(QQuickItem* parent = nullptr) : QQuickShaderEffect(parent) | 
| 50 |     { | 
| 51 |     } | 
| 52 |  | 
| 53 |     QMatrix4x4 mat4x4Read() const { return QMatrix4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1); } | 
| 54 |     QVariant dummyRead() const { return QVariant(); } | 
| 55 |  | 
| 56 |     int signalsConnected = 0; | 
| 57 |  | 
| 58 | protected: | 
| 59 |     void connectNotify(const QMetaMethod &) override { ++signalsConnected; } | 
| 60 |     void disconnectNotify(const QMetaMethod &) override { --signalsConnected; } | 
| 61 |  | 
| 62 | signals: | 
| 63 |     void dummyChanged(); | 
| 64 |     void sourceChanged(); | 
| 65 |  | 
| 66 | private: | 
| 67 | }; | 
| 68 |  | 
| 69 | class tst_qquickshadereffect : public QQmlDataTest | 
| 70 | { | 
| 71 |     Q_OBJECT | 
| 72 | public: | 
| 73 |     tst_qquickshadereffect(); | 
| 74 |  | 
| 75 | private slots: | 
| 76 |     void initTestCase(); | 
| 77 |     void cleanupTestCase(); | 
| 78 |  | 
| 79 |     void lookThroughShaderCode_data(); | 
| 80 |     void lookThroughShaderCode(); | 
| 81 |  | 
| 82 |     void deleteSourceItem(); | 
| 83 |     void deleteShaderEffectSource(); | 
| 84 |     void twoImagesOneShaderEffect(); | 
| 85 |  | 
| 86 |     void withoutQmlEngine(); | 
| 87 |  | 
| 88 |     void hideParent(); | 
| 89 |  | 
| 90 | private: | 
| 91 |     enum PresenceFlags { | 
| 92 |         VertexPresent = 0x01, | 
| 93 |         TexCoordPresent = 0x02, | 
| 94 |         MatrixPresent = 0x04, | 
| 95 |         OpacityPresent = 0x08, | 
| 96 |         SourcePresent = 0x10 | 
| 97 |     }; | 
| 98 | }; | 
| 99 |  | 
| 100 | tst_qquickshadereffect::tst_qquickshadereffect() | 
| 101 | { | 
| 102 |     qmlRegisterType<TestShaderEffect>(uri: "ShaderEffectTest" , versionMajor: 1, versionMinor: 0, qmlName: "TestShaderEffect" ); | 
| 103 | } | 
| 104 |  | 
| 105 | void tst_qquickshadereffect::initTestCase() | 
| 106 | { | 
| 107 |     QQmlDataTest::initTestCase(); | 
| 108 | } | 
| 109 |  | 
| 110 | void tst_qquickshadereffect::cleanupTestCase() | 
| 111 | { | 
| 112 | } | 
| 113 |  | 
| 114 | void tst_qquickshadereffect::lookThroughShaderCode_data() | 
| 115 | { | 
| 116 |     QTest::addColumn<QByteArray>(name: "vertexShader" ); | 
| 117 |     QTest::addColumn<QByteArray>(name: "fragmentShader" ); | 
| 118 |     QTest::addColumn<int>(name: "presenceFlags" ); | 
| 119 |  | 
| 120 |     QTest::newRow(dataTag: "default" ) | 
| 121 |             << QByteArray("uniform highp mat4 qt_Matrix;                                  \n"  | 
| 122 |                           "attribute highp vec4 qt_Vertex;                                \n"  | 
| 123 |                           "attribute highp vec2 qt_MultiTexCoord0;                        \n"  | 
| 124 |                           "varying highp vec2 qt_TexCoord0;                               \n"  | 
| 125 |                           "void main() {                                                  \n"  | 
| 126 |                           "    qt_TexCoord0 = qt_MultiTexCoord0;                          \n"  | 
| 127 |                           "    gl_Position = qt_Matrix * qt_Vertex;                       \n"  | 
| 128 |                           "}" ) | 
| 129 |             << QByteArray("varying highp vec2 qt_TexCoord0;                                   \n"  | 
| 130 |                           "uniform sampler2D source;                                          \n"  | 
| 131 |                           "uniform lowp float qt_Opacity;                                     \n"  | 
| 132 |                           "void main() {                                                      \n"  | 
| 133 |                           "    gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity;   \n"  | 
| 134 |                           "}" ) | 
| 135 |             << (VertexPresent | TexCoordPresent | MatrixPresent | OpacityPresent | SourcePresent); | 
| 136 |  | 
| 137 |     QTest::newRow(dataTag: "empty" ) | 
| 138 |             << QByteArray(" " ) // one space -- if completely empty, default will be used instead. | 
| 139 |             << QByteArray(" " ) | 
| 140 |             << 0; | 
| 141 |  | 
| 142 |  | 
| 143 |     QTest::newRow(dataTag: "inside line comments" ) | 
| 144 |             << QByteArray("//uniform highp mat4 qt_Matrix;\n"  | 
| 145 |                           "attribute highp vec4 qt_Vertex;\n"  | 
| 146 |                           "// attribute highp vec2 qt_MultiTexCoord0;" ) | 
| 147 |             << QByteArray("uniform int source; // uniform lowp float qt_Opacity;" ) | 
| 148 |             << (VertexPresent | SourcePresent); | 
| 149 |  | 
| 150 |     QTest::newRow(dataTag: "inside block comments" ) | 
| 151 |             << QByteArray("/*uniform highp mat4 qt_Matrix;\n"  | 
| 152 |                           "*/attribute highp vec4 qt_Vertex;\n"  | 
| 153 |                           "/*/attribute highp vec2 qt_MultiTexCoord0;//**/" ) | 
| 154 |             << QByteArray("/**/uniform int source; /* uniform lowp float qt_Opacity; */" ) | 
| 155 |             << (VertexPresent | SourcePresent); | 
| 156 |  | 
| 157 |     QTest::newRow(dataTag: "inside preprocessor directive" ) | 
| 158 |             << QByteArray("#define uniform\nhighp mat4 qt_Matrix;\n"  | 
| 159 |                           "attribute highp vec4 qt_Vertex;\n"  | 
| 160 |                           "#if\\\nattribute highp vec2 qt_MultiTexCoord0;" ) | 
| 161 |             << QByteArray("uniform int source;\n"  | 
| 162 |                           "    #    undef uniform lowp float qt_Opacity;" ) | 
| 163 |             << (VertexPresent | SourcePresent); | 
| 164 |  | 
| 165 |  | 
| 166 |     QTest::newRow(dataTag: "line comments between" ) | 
| 167 |             << QByteArray("uniform//foo\nhighp//bar\nmat4//baz\nqt_Matrix;\n"  | 
| 168 |                           "attribute//\nhighp//\nvec4//\nqt_Vertex;\n"  | 
| 169 |                           " //*/ uniform \n attribute //\\ \n highp //// \n vec2 //* \n qt_MultiTexCoord0;" ) | 
| 170 |             << QByteArray("uniform// lowp float qt_Opacity;\nsampler2D source;" ) | 
| 171 |             << (VertexPresent | TexCoordPresent | MatrixPresent | SourcePresent); | 
| 172 |  | 
| 173 |     QTest::newRow(dataTag: "block comments between" ) | 
| 174 |             << QByteArray("uniform/*foo*/highp/*/bar/*/mat4/**//**/qt_Matrix;\n"  | 
| 175 |                           "attribute/**/highp/**/vec4/**/qt_Vertex;\n"  | 
| 176 |                           " /* * */ attribute /*///*/ highp /****/ vec2 /**/ qt_MultiTexCoord0;" ) | 
| 177 |             << QByteArray("uniform/*/ uniform//lowp/*float qt_Opacity;*/sampler2D source;" ) | 
| 178 |             << (VertexPresent | TexCoordPresent | MatrixPresent | SourcePresent); | 
| 179 |  | 
| 180 |     QTest::newRow(dataTag: "preprocessor directive between" ) | 
| 181 |             << QByteArray("uniform\n#foo\nhighp\n#bar\nmat4\n#baz\\\nblimey\nqt_Matrix;\n"  | 
| 182 |                           "attribute\n#\nhighp\n#\nvec4\n#\nqt_Vertex;\n"  | 
| 183 |                           " #uniform \n attribute \n # foo \n highp \n #  bar \n vec2 \n#baz \n qt_MultiTexCoord0;" ) | 
| 184 |             << QByteArray("uniform\n#if lowp float qt_Opacity;\nsampler2D source;" ) | 
| 185 |             << (VertexPresent | TexCoordPresent | MatrixPresent | SourcePresent); | 
| 186 |  | 
| 187 |     QTest::newRow(dataTag: "newline between" ) | 
| 188 |             << QByteArray("uniform\nhighp\nmat4\nqt_Matrix\n;\n"  | 
| 189 |                           "attribute  \t\r\n  highp  \n  vec4  \n\n  qt_Vertex  ;\n"  | 
| 190 |                           "   \n   attribute   \n   highp   \n   vec2   \n   qt_Multi\nTexCoord0  \n  ;" ) | 
| 191 |             << QByteArray("uniform\nsampler2D\nsource;"  | 
| 192 |                           "uniform lowp float qt_Opacity;" ) | 
| 193 |             << (VertexPresent | MatrixPresent | OpacityPresent | SourcePresent); | 
| 194 |  | 
| 195 |  | 
| 196 |     QTest::newRow(dataTag: "extra characters #1" ) | 
| 197 |             << QByteArray("funiform highp mat4 qt_Matrix;\n"  | 
| 198 |                           "attribute highp vec4 qt_Vertex_;\n"  | 
| 199 |                           "attribute highp vec2 qqt_MultiTexCoord0;" ) | 
| 200 |             << QByteArray("uniformm int source;\n"  | 
| 201 |                           "uniform4 lowp float qt_Opacity;" ) | 
| 202 |             << 0; | 
| 203 |  | 
| 204 |     QTest::newRow(dataTag: "extra characters #2" ) | 
| 205 |             << QByteArray("attribute phighp vec4 qt_Vertex;\n"  | 
| 206 |                           "attribute highpi vec2 qt_MultiTexCoord0;"  | 
| 207 |                           "fattribute highp vec4 qt_Vertex;\n"  | 
| 208 |                           "attributed highp vec2 qt_MultiTexCoord0;" ) | 
| 209 |             << QByteArray(" " ) | 
| 210 |             << 0; | 
| 211 |  | 
| 212 |     QTest::newRow(dataTag: "missing characters #1" ) | 
| 213 |             << QByteArray("unifor highp mat4 qt_Matrix;\n"  | 
| 214 |                           "attribute highp vec4 qt_Vert;\n"  | 
| 215 |                           "attribute highp vec2 MultiTexCoord0;" ) | 
| 216 |             << QByteArray("niform int source;\n"  | 
| 217 |                           "uniform qt_Opacity;" ) | 
| 218 |             << 0; | 
| 219 |  | 
| 220 |     QTest::newRow(dataTag: "missing characters #2" ) | 
| 221 |             << QByteArray("attribute high vec4 qt_Vertex;\n"  | 
| 222 |                           "attribute ighp vec2 qt_MultiTexCoord0;"  | 
| 223 |                           "tribute highp vec4 qt_Vertex;\n"  | 
| 224 |                           "attrib highp vec2 qt_MultiTexCoord0;" ) | 
| 225 |             << QByteArray(" " ) | 
| 226 |             << 0; | 
| 227 |  | 
| 228 |     QTest::newRow(dataTag: "precision" ) | 
| 229 |             << QByteArray("uniform mat4 qt_Matrix;\n"  | 
| 230 |                           "attribute kindofhighp vec4 qt_Vertex;\n"  | 
| 231 |                           "attribute highp qt_MultiTexCoord0;\n" ) | 
| 232 |             << QByteArray("uniform lowp float qt_Opacity;\n"  | 
| 233 |                           "uniform mediump float source;\n" ) | 
| 234 |             << (MatrixPresent | OpacityPresent | SourcePresent); | 
| 235 |  | 
| 236 |  | 
| 237 |     QTest::newRow(dataTag: "property name #1" ) | 
| 238 |             << QByteArray("uniform highp vec3 _0aA9zZ;" ) | 
| 239 |             << QByteArray(" " ) | 
| 240 |             << int(SourcePresent); | 
| 241 |  | 
| 242 |     QTest::newRow(dataTag: "property name #2" ) | 
| 243 |             << QByteArray("uniform mediump vec2 x86;" ) | 
| 244 |             << QByteArray(" " ) | 
| 245 |             << int(SourcePresent); | 
| 246 |  | 
| 247 |     QTest::newRow(dataTag: "property name #3" ) | 
| 248 |             << QByteArray("uniform lowp float X;" ) | 
| 249 |             << QByteArray(" " ) | 
| 250 |             << int(SourcePresent); | 
| 251 |  | 
| 252 |     QTest::newRow(dataTag: "property name #4" ) | 
| 253 |             << QByteArray("uniform highp mat4 mat4x4;" ) | 
| 254 |             << QByteArray(" " ) | 
| 255 |             << int(SourcePresent); | 
| 256 | } | 
| 257 |  | 
| 258 | void tst_qquickshadereffect::lookThroughShaderCode() | 
| 259 | { | 
| 260 |     QFETCH(QByteArray, vertexShader); | 
| 261 |     QFETCH(QByteArray, fragmentShader); | 
| 262 |     QFETCH(int, presenceFlags); | 
| 263 |  | 
| 264 |     QQmlEngine engine; | 
| 265 |     QQmlComponent component(&engine); | 
| 266 |     component.setData("import QtQuick 2.0\nimport ShaderEffectTest 1.0\nTestShaderEffect {}" , baseUrl: QUrl()); | 
| 267 |     QScopedPointer<TestShaderEffect> item(qobject_cast<TestShaderEffect*>(object: component.create())); | 
| 268 |     QCOMPARE(item->signalsConnected, 0); | 
| 269 |  | 
| 270 |     QString expected; | 
| 271 |     if ((presenceFlags & VertexPresent) == 0) | 
| 272 |         expected += "Warning: Missing reference to \'qt_Vertex\'.\n" ; | 
| 273 |     if ((presenceFlags & TexCoordPresent) == 0) | 
| 274 |         expected += "Warning: Missing reference to \'qt_MultiTexCoord0\'.\n" ; | 
| 275 |     if ((presenceFlags & MatrixPresent) == 0) | 
| 276 |         expected += "Warning: Vertex shader is missing reference to \'qt_Matrix\'.\n" ; | 
| 277 |     if ((presenceFlags & OpacityPresent) == 0) | 
| 278 |         expected += "Warning: Shaders are missing reference to \'qt_Opacity\'.\n" ; | 
| 279 |  | 
| 280 |     item->setVertexShader(vertexShader); | 
| 281 |     item->setFragmentShader(fragmentShader); | 
| 282 |     QCOMPARE(item->parseLog(), expected); | 
| 283 |  | 
| 284 |     // If the uniform was successfully parsed, the notify signal has been connected to an update slot. | 
| 285 |     QCOMPARE(item->signalsConnected, (presenceFlags & SourcePresent) ? 1 : 0); | 
| 286 | } | 
| 287 |  | 
| 288 | void tst_qquickshadereffect::deleteSourceItem() | 
| 289 | { | 
| 290 |     // purely to ensure that deleting the sourceItem of a shader doesn't cause a crash | 
| 291 |     QQuickView *view = new QQuickView(nullptr); | 
| 292 |     view->setSource(QUrl::fromLocalFile(localfile: testFile(fileName: "deleteSourceItem.qml" ))); | 
| 293 |     view->show(); | 
| 294 |     QVERIFY(QTest::qWaitForWindowExposed(view)); | 
| 295 |     QVERIFY(view); | 
| 296 |     QObject *obj = view->rootObject(); | 
| 297 |     QVERIFY(obj); | 
| 298 |     QMetaObject::invokeMethod(obj, member: "setDeletedSourceItem" ); | 
| 299 |     QTest::qWait(ms: 50); | 
| 300 |     delete view; | 
| 301 | } | 
| 302 |  | 
| 303 | void tst_qquickshadereffect::deleteShaderEffectSource() | 
| 304 | { | 
| 305 |     // purely to ensure that deleting the sourceItem of a shader doesn't cause a crash | 
| 306 |     QQuickView *view = new QQuickView(nullptr); | 
| 307 |     view->setSource(QUrl::fromLocalFile(localfile: testFile(fileName: "deleteShaderEffectSource.qml" ))); | 
| 308 |     view->show(); | 
| 309 |     QVERIFY(QTest::qWaitForWindowExposed(view)); | 
| 310 |     QVERIFY(view); | 
| 311 |     QObject *obj = view->rootObject(); | 
| 312 |     QVERIFY(obj); | 
| 313 |     QMetaObject::invokeMethod(obj, member: "setDeletedShaderEffectSource" ); | 
| 314 |     QTest::qWait(ms: 50); | 
| 315 |     delete view; | 
| 316 | } | 
| 317 |  | 
| 318 | void tst_qquickshadereffect::twoImagesOneShaderEffect() | 
| 319 | { | 
| 320 |     // purely to ensure that deleting the sourceItem of a shader doesn't cause a crash | 
| 321 |     QQuickView *view = new QQuickView(nullptr); | 
| 322 |     view->setSource(QUrl::fromLocalFile(localfile: testFile(fileName: "twoImagesOneShaderEffect.qml" ))); | 
| 323 |     view->show(); | 
| 324 |     QVERIFY(QTest::qWaitForWindowExposed(view)); | 
| 325 |     QVERIFY(view); | 
| 326 |     QObject *obj = view->rootObject(); | 
| 327 |     QVERIFY(obj); | 
| 328 |     delete view; | 
| 329 | } | 
| 330 |  | 
| 331 | void tst_qquickshadereffect::withoutQmlEngine() | 
| 332 | { | 
| 333 |     // using a shader without QML engine used to crash | 
| 334 |     auto window = new QQuickWindow; | 
| 335 |     auto shaderEffect = new TestShaderEffect(window->contentItem()); | 
| 336 |     shaderEffect->setVertexShader("" ); | 
| 337 |     QVERIFY(shaderEffect->isComponentComplete()); | 
| 338 |     delete window; | 
| 339 | } | 
| 340 |  | 
| 341 | // QTBUG-86402: hiding the parent of an item that uses an effect should not cause a crash. | 
| 342 | void tst_qquickshadereffect::hideParent() | 
| 343 | { | 
| 344 |     QScopedPointer<QQuickView> view(new QQuickView); | 
| 345 |     view->setSource(testFileUrl(fileName: "hideParent.qml" )); | 
| 346 |     QCOMPARE(view->status(), QQuickView::Ready); | 
| 347 |     view->show(); | 
| 348 |     QVERIFY(QTest::qWaitForWindowExposed(view.data())); | 
| 349 |     // Should finish without crashing. | 
| 350 |     QTRY_VERIFY(view->rootObject()->property("finished" ).toBool()); | 
| 351 | } | 
| 352 |  | 
| 353 | QTEST_MAIN(tst_qquickshadereffect) | 
| 354 |  | 
| 355 | #include "tst_qquickshadereffect.moc" | 
| 356 |  |