1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2015 The Qt Company Ltd. |
4 | ** Contact: http://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt Gamepad module |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
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12 | ** Software or, alternatively, in accordance with the terms contained in |
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15 | ** information use the contact form at http://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or later as published by the Free |
28 | ** Software Foundation and appearing in the file LICENSE.GPL included in |
29 | ** the packaging of this file. Please review the following information to |
30 | ** ensure the GNU General Public License version 2.0 requirements will be |
31 | ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
32 | ** |
33 | ** $QT_END_LICENSE$ |
34 | ** |
35 | ****************************************************************************/ |
36 | |
37 | #ifndef QGAMEPADMANAGER_H |
38 | #define QGAMEPADMANAGER_H |
39 | |
40 | #include <QtCore/QObject> |
41 | #include <QtCore/QMap> |
42 | #include <QtGamepad/qtgamepadglobal.h> |
43 | |
44 | QT_BEGIN_NAMESPACE |
45 | |
46 | class QGamepadBackend; |
47 | class QGamepad; |
48 | class QGamepadManagerPrivate; |
49 | |
50 | class Q_GAMEPAD_EXPORT QGamepadManager : public QObject |
51 | { |
52 | Q_OBJECT |
53 | Q_FLAGS(GamepadButton GamepadButtons) |
54 | Q_FLAGS(GamepadAxis GamepadAxes) |
55 | Q_PROPERTY(QList<int> connectedGamepads READ connectedGamepads NOTIFY connectedGamepadsChanged) |
56 | |
57 | public: |
58 | enum GamepadButton { |
59 | ButtonInvalid = -1, |
60 | ButtonA = 0, |
61 | ButtonB, |
62 | ButtonX, |
63 | ButtonY, |
64 | ButtonL1, |
65 | ButtonR1, |
66 | ButtonL2, |
67 | ButtonR2, |
68 | ButtonSelect, |
69 | ButtonStart, |
70 | ButtonL3, |
71 | ButtonR3, |
72 | ButtonUp, |
73 | ButtonDown, |
74 | ButtonRight, |
75 | ButtonLeft, |
76 | ButtonCenter, |
77 | ButtonGuide |
78 | }; |
79 | Q_DECLARE_FLAGS(GamepadButtons, GamepadButton) |
80 | |
81 | enum GamepadAxis { |
82 | AxisInvalid = -1, |
83 | AxisLeftX = 0, |
84 | AxisLeftY, |
85 | AxisRightX, |
86 | AxisRightY |
87 | }; |
88 | Q_DECLARE_FLAGS(GamepadAxes, GamepadAxis) |
89 | |
90 | static QGamepadManager* instance(); |
91 | |
92 | bool isGamepadConnected(int deviceId) const; |
93 | QString gamepadName(int deviceId) const; |
94 | const QList<int> connectedGamepads() const; |
95 | |
96 | public Q_SLOTS: |
97 | bool isConfigurationNeeded(int deviceId) const; |
98 | bool configureButton(int deviceId, GamepadButton button); |
99 | bool configureAxis(int deviceId, GamepadAxis axis); |
100 | bool setCancelConfigureButton(int deviceId, GamepadButton button); |
101 | void resetConfiguration(int deviceId); |
102 | void setSettingsFile(const QString &file); |
103 | |
104 | Q_SIGNALS: |
105 | void connectedGamepadsChanged(); |
106 | void gamepadConnected(int deviceId); |
107 | void gamepadNameChanged(int deviceId, const QString &name); |
108 | void gamepadDisconnected(int deviceId); |
109 | void gamepadAxisEvent(int deviceId, QGamepadManager::GamepadAxis axis, double value); |
110 | void gamepadButtonPressEvent(int deviceId, QGamepadManager::GamepadButton button, double value); |
111 | void gamepadButtonReleaseEvent(int deviceId, QGamepadManager::GamepadButton button); |
112 | void buttonConfigured(int deviceId, QGamepadManager::GamepadButton button); |
113 | void axisConfigured(int deviceId, QGamepadManager::GamepadAxis axis); |
114 | void configurationCanceled(int deviceId); |
115 | |
116 | private: |
117 | QGamepadManager(); |
118 | ~QGamepadManager(); |
119 | |
120 | Q_DECLARE_PRIVATE(QGamepadManager) |
121 | Q_DISABLE_COPY(QGamepadManager) |
122 | Q_PRIVATE_SLOT(d_func(), void _q_forwardGamepadConnected(int)) |
123 | Q_PRIVATE_SLOT(d_func(), void _q_forwardGamepadNameChanged(int, const QString&)) |
124 | Q_PRIVATE_SLOT(d_func(), void _q_forwardGamepadDisconnected(int)) |
125 | Q_PRIVATE_SLOT(d_func(), void _q_forwardGamepadAxisEvent(int, QGamepadManager::GamepadAxis, double)) |
126 | Q_PRIVATE_SLOT(d_func(), void _q_forwardGamepadButtonPressEvent(int, QGamepadManager::GamepadButton, double)) |
127 | Q_PRIVATE_SLOT(d_func(), void _q_forwardGamepadButtonReleaseEvent(int, QGamepadManager::GamepadButton)) |
128 | }; |
129 | |
130 | QT_END_NAMESPACE |
131 | |
132 | Q_DECLARE_METATYPE(QGamepadManager::GamepadButton) |
133 | Q_DECLARE_METATYPE(QGamepadManager::GamepadAxis) |
134 | |
135 | #endif // QGAMEPADMANAGER_H |
136 | |