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| 39 | |
| 40 | #ifndef QDOUBLEMATRIX4X4_H |
| 41 | #define QDOUBLEMATRIX4X4_H |
| 42 | |
| 43 | // |
| 44 | // W A R N I N G |
| 45 | // ------------- |
| 46 | // |
| 47 | // This file is not part of the Qt API. It exists purely as an |
| 48 | // implementation detail. This header file may change from version to |
| 49 | // version without notice, or even be removed. |
| 50 | // |
| 51 | // We mean it. |
| 52 | // |
| 53 | |
| 54 | #include <QtPositioning/private/qpositioningglobal_p.h> |
| 55 | #include <QtPositioning/private/qdoublevector3d_p.h> |
| 56 | #include <QtCore/QDebug> |
| 57 | #include <QtCore/qmetatype.h> |
| 58 | #include <QtCore/QRectF> |
| 59 | |
| 60 | QT_BEGIN_NAMESPACE |
| 61 | |
| 62 | /* |
| 63 | * This class is a copy/paste/replace of QMatrix4x4 |
| 64 | * No algorithm has been changed. |
| 65 | * Some methods have been removed. |
| 66 | */ |
| 67 | |
| 68 | class Q_POSITIONING_PRIVATE_EXPORT QDoubleMatrix4x4 |
| 69 | { |
| 70 | public: |
| 71 | inline QDoubleMatrix4x4() { setToIdentity(); } |
| 72 | explicit QDoubleMatrix4x4(Qt::Initialization) : flagBits(General) {} |
| 73 | explicit QDoubleMatrix4x4(const double *values); |
| 74 | inline QDoubleMatrix4x4(double m11, double m12, double m13, double m14, |
| 75 | double m21, double m22, double m23, double m24, |
| 76 | double m31, double m32, double m33, double m34, |
| 77 | double m41, double m42, double m43, double m44); |
| 78 | |
| 79 | QDoubleMatrix4x4(const double *values, int cols, int rows); |
| 80 | |
| 81 | inline const double& operator()(int row, int column) const; |
| 82 | inline double& operator()(int row, int column); |
| 83 | |
| 84 | inline bool isAffine() const; |
| 85 | |
| 86 | inline bool isIdentity() const; |
| 87 | inline void setToIdentity(); |
| 88 | |
| 89 | inline void fill(double value); |
| 90 | |
| 91 | double determinant() const; |
| 92 | QDoubleMatrix4x4 inverted(bool *invertible = nullptr) const; |
| 93 | QDoubleMatrix4x4 transposed() const; |
| 94 | |
| 95 | inline QDoubleMatrix4x4& operator+=(const QDoubleMatrix4x4& other); |
| 96 | inline QDoubleMatrix4x4& operator-=(const QDoubleMatrix4x4& other); |
| 97 | inline QDoubleMatrix4x4& operator*=(const QDoubleMatrix4x4& other); |
| 98 | inline QDoubleMatrix4x4& operator*=(double factor); |
| 99 | QDoubleMatrix4x4& operator/=(double divisor); |
| 100 | inline bool operator==(const QDoubleMatrix4x4& other) const; |
| 101 | inline bool operator!=(const QDoubleMatrix4x4& other) const; |
| 102 | |
| 103 | friend QDoubleMatrix4x4 operator+(const QDoubleMatrix4x4& m1, const QDoubleMatrix4x4& m2); |
| 104 | friend QDoubleMatrix4x4 operator-(const QDoubleMatrix4x4& m1, const QDoubleMatrix4x4& m2); |
| 105 | friend QDoubleMatrix4x4 operator*(const QDoubleMatrix4x4& m1, const QDoubleMatrix4x4& m2); |
| 106 | |
| 107 | friend QDoubleVector3D operator*(const QDoubleMatrix4x4& matrix, const QDoubleVector3D& vector); |
| 108 | friend QDoubleVector3D operator*(const QDoubleVector3D& vector, const QDoubleMatrix4x4& matrix); |
| 109 | |
| 110 | friend QPoint operator*(const QPoint& point, const QDoubleMatrix4x4& matrix); |
| 111 | friend QPointF operator*(const QPointF& point, const QDoubleMatrix4x4& matrix); |
| 112 | friend QDoubleMatrix4x4 operator-(const QDoubleMatrix4x4& matrix); |
| 113 | friend QPoint operator*(const QDoubleMatrix4x4& matrix, const QPoint& point); |
| 114 | friend QPointF operator*(const QDoubleMatrix4x4& matrix, const QPointF& point); |
| 115 | friend QDoubleMatrix4x4 operator*(double factor, const QDoubleMatrix4x4& matrix); |
| 116 | friend QDoubleMatrix4x4 operator*(const QDoubleMatrix4x4& matrix, double factor); |
| 117 | friend Q_POSITIONING_PRIVATE_EXPORT QDoubleMatrix4x4 operator/(const QDoubleMatrix4x4& matrix, double divisor); |
| 118 | |
| 119 | friend inline bool qFuzzyCompare(const QDoubleMatrix4x4& m1, const QDoubleMatrix4x4& m2); |
| 120 | |
| 121 | |
| 122 | void scale(const QDoubleVector3D& vector); |
| 123 | void translate(const QDoubleVector3D& vector); |
| 124 | void rotate(double angle, const QDoubleVector3D& vector); |
| 125 | |
| 126 | void scale(double x, double y); |
| 127 | void scale(double x, double y, double z); |
| 128 | void scale(double factor); |
| 129 | void translate(double x, double y); |
| 130 | void translate(double x, double y, double z); |
| 131 | void rotate(double angle, double x, double y, double z = 0.0f); |
| 132 | |
| 133 | void ortho(const QRect& rect); |
| 134 | void ortho(const QRectF& rect); |
| 135 | void ortho(double left, double right, double bottom, double top, double nearPlane, double farPlane); |
| 136 | void frustum(double left, double right, double bottom, double top, double nearPlane, double farPlane); |
| 137 | void perspective(double verticalAngle, double aspectRatio, double nearPlane, double farPlane); |
| 138 | |
| 139 | void lookAt(const QDoubleVector3D& eye, const QDoubleVector3D& center, const QDoubleVector3D& up); |
| 140 | |
| 141 | void viewport(const QRectF &rect); |
| 142 | void viewport(double left, double bottom, double width, double height, double nearPlane = 0.0f, double farPlane = 1.0f); |
| 143 | void flipCoordinates(); |
| 144 | |
| 145 | void copyDataTo(double *values) const; |
| 146 | |
| 147 | QPoint map(const QPoint& point) const; |
| 148 | QPointF map(const QPointF& point) const; |
| 149 | |
| 150 | QDoubleVector3D map(const QDoubleVector3D& point) const; |
| 151 | QDoubleVector3D mapVector(const QDoubleVector3D& vector) const; |
| 152 | |
| 153 | QRect mapRect(const QRect& rect) const; |
| 154 | QRectF mapRect(const QRectF& rect) const; |
| 155 | |
| 156 | inline double *data(); |
| 157 | inline const double *data() const { return *m; } |
| 158 | inline const double *constData() const { return *m; } |
| 159 | |
| 160 | void optimize(); |
| 161 | |
| 162 | #ifndef QT_NO_DEBUG_STREAM |
| 163 | friend Q_POSITIONING_PRIVATE_EXPORT QDebug operator<<(QDebug dbg, const QDoubleMatrix4x4 &m); |
| 164 | #endif |
| 165 | |
| 166 | private: |
| 167 | double m[4][4]; // Column-major order to match OpenGL. |
| 168 | int flagBits; // Flag bits from the enum below. |
| 169 | |
| 170 | // When matrices are multiplied, the flag bits are or-ed together. |
| 171 | enum { |
| 172 | Identity = 0x0000, // Identity matrix |
| 173 | Translation = 0x0001, // Contains a translation |
| 174 | Scale = 0x0002, // Contains a scale |
| 175 | Rotation2D = 0x0004, // Contains a rotation about the Z axis |
| 176 | Rotation = 0x0008, // Contains an arbitrary rotation |
| 177 | Perspective = 0x0010, // Last row is different from (0, 0, 0, 1) |
| 178 | General = 0x001f // General matrix, unknown contents |
| 179 | }; |
| 180 | |
| 181 | // Construct without initializing identity matrix. |
| 182 | explicit QDoubleMatrix4x4(int) { } |
| 183 | |
| 184 | QDoubleMatrix4x4 orthonormalInverse() const; |
| 185 | |
| 186 | void projectedRotate(double angle, double x, double y, double z); |
| 187 | }; |
| 188 | |
| 189 | Q_DECLARE_TYPEINFO(QDoubleMatrix4x4, Q_MOVABLE_TYPE); |
| 190 | |
| 191 | inline QDoubleMatrix4x4::QDoubleMatrix4x4 |
| 192 | (double m11, double m12, double m13, double m14, |
| 193 | double m21, double m22, double m23, double m24, |
| 194 | double m31, double m32, double m33, double m34, |
| 195 | double m41, double m42, double m43, double m44) |
| 196 | { |
| 197 | m[0][0] = m11; m[0][1] = m21; m[0][2] = m31; m[0][3] = m41; |
| 198 | m[1][0] = m12; m[1][1] = m22; m[1][2] = m32; m[1][3] = m42; |
| 199 | m[2][0] = m13; m[2][1] = m23; m[2][2] = m33; m[2][3] = m43; |
| 200 | m[3][0] = m14; m[3][1] = m24; m[3][2] = m34; m[3][3] = m44; |
| 201 | flagBits = General; |
| 202 | } |
| 203 | |
| 204 | inline const double& QDoubleMatrix4x4::operator()(int aRow, int aColumn) const |
| 205 | { |
| 206 | Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4); |
| 207 | return m[aColumn][aRow]; |
| 208 | } |
| 209 | |
| 210 | inline double& QDoubleMatrix4x4::operator()(int aRow, int aColumn) |
| 211 | { |
| 212 | Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4); |
| 213 | flagBits = General; |
| 214 | return m[aColumn][aRow]; |
| 215 | } |
| 216 | |
| 217 | Q_POSITIONING_PRIVATE_EXPORT QDoubleMatrix4x4 operator/(const QDoubleMatrix4x4& matrix, double divisor); |
| 218 | |
| 219 | inline bool QDoubleMatrix4x4::isAffine() const |
| 220 | { |
| 221 | return m[0][3] == 0.0f && m[1][3] == 0.0f && m[2][3] == 0.0f && m[3][3] == 1.0f; |
| 222 | } |
| 223 | |
| 224 | inline bool QDoubleMatrix4x4::isIdentity() const |
| 225 | { |
| 226 | if (flagBits == Identity) |
| 227 | return true; |
| 228 | if (m[0][0] != 1.0f || m[0][1] != 0.0f || m[0][2] != 0.0f) |
| 229 | return false; |
| 230 | if (m[0][3] != 0.0f || m[1][0] != 0.0f || m[1][1] != 1.0f) |
| 231 | return false; |
| 232 | if (m[1][2] != 0.0f || m[1][3] != 0.0f || m[2][0] != 0.0f) |
| 233 | return false; |
| 234 | if (m[2][1] != 0.0f || m[2][2] != 1.0f || m[2][3] != 0.0f) |
| 235 | return false; |
| 236 | if (m[3][0] != 0.0f || m[3][1] != 0.0f || m[3][2] != 0.0f) |
| 237 | return false; |
| 238 | return (m[3][3] == 1.0f); |
| 239 | } |
| 240 | |
| 241 | inline void QDoubleMatrix4x4::setToIdentity() |
| 242 | { |
| 243 | m[0][0] = 1.0f; |
| 244 | m[0][1] = 0.0f; |
| 245 | m[0][2] = 0.0f; |
| 246 | m[0][3] = 0.0f; |
| 247 | m[1][0] = 0.0f; |
| 248 | m[1][1] = 1.0f; |
| 249 | m[1][2] = 0.0f; |
| 250 | m[1][3] = 0.0f; |
| 251 | m[2][0] = 0.0f; |
| 252 | m[2][1] = 0.0f; |
| 253 | m[2][2] = 1.0f; |
| 254 | m[2][3] = 0.0f; |
| 255 | m[3][0] = 0.0f; |
| 256 | m[3][1] = 0.0f; |
| 257 | m[3][2] = 0.0f; |
| 258 | m[3][3] = 1.0f; |
| 259 | flagBits = Identity; |
| 260 | } |
| 261 | |
| 262 | inline void QDoubleMatrix4x4::fill(double value) |
| 263 | { |
| 264 | m[0][0] = value; |
| 265 | m[0][1] = value; |
| 266 | m[0][2] = value; |
| 267 | m[0][3] = value; |
| 268 | m[1][0] = value; |
| 269 | m[1][1] = value; |
| 270 | m[1][2] = value; |
| 271 | m[1][3] = value; |
| 272 | m[2][0] = value; |
| 273 | m[2][1] = value; |
| 274 | m[2][2] = value; |
| 275 | m[2][3] = value; |
| 276 | m[3][0] = value; |
| 277 | m[3][1] = value; |
| 278 | m[3][2] = value; |
| 279 | m[3][3] = value; |
| 280 | flagBits = General; |
| 281 | } |
| 282 | |
| 283 | inline QDoubleMatrix4x4& QDoubleMatrix4x4::operator+=(const QDoubleMatrix4x4& other) |
| 284 | { |
| 285 | m[0][0] += other.m[0][0]; |
| 286 | m[0][1] += other.m[0][1]; |
| 287 | m[0][2] += other.m[0][2]; |
| 288 | m[0][3] += other.m[0][3]; |
| 289 | m[1][0] += other.m[1][0]; |
| 290 | m[1][1] += other.m[1][1]; |
| 291 | m[1][2] += other.m[1][2]; |
| 292 | m[1][3] += other.m[1][3]; |
| 293 | m[2][0] += other.m[2][0]; |
| 294 | m[2][1] += other.m[2][1]; |
| 295 | m[2][2] += other.m[2][2]; |
| 296 | m[2][3] += other.m[2][3]; |
| 297 | m[3][0] += other.m[3][0]; |
| 298 | m[3][1] += other.m[3][1]; |
| 299 | m[3][2] += other.m[3][2]; |
| 300 | m[3][3] += other.m[3][3]; |
| 301 | flagBits = General; |
| 302 | return *this; |
| 303 | } |
| 304 | |
| 305 | inline QDoubleMatrix4x4& QDoubleMatrix4x4::operator-=(const QDoubleMatrix4x4& other) |
| 306 | { |
| 307 | m[0][0] -= other.m[0][0]; |
| 308 | m[0][1] -= other.m[0][1]; |
| 309 | m[0][2] -= other.m[0][2]; |
| 310 | m[0][3] -= other.m[0][3]; |
| 311 | m[1][0] -= other.m[1][0]; |
| 312 | m[1][1] -= other.m[1][1]; |
| 313 | m[1][2] -= other.m[1][2]; |
| 314 | m[1][3] -= other.m[1][3]; |
| 315 | m[2][0] -= other.m[2][0]; |
| 316 | m[2][1] -= other.m[2][1]; |
| 317 | m[2][2] -= other.m[2][2]; |
| 318 | m[2][3] -= other.m[2][3]; |
| 319 | m[3][0] -= other.m[3][0]; |
| 320 | m[3][1] -= other.m[3][1]; |
| 321 | m[3][2] -= other.m[3][2]; |
| 322 | m[3][3] -= other.m[3][3]; |
| 323 | flagBits = General; |
| 324 | return *this; |
| 325 | } |
| 326 | |
| 327 | inline QDoubleMatrix4x4& QDoubleMatrix4x4::operator*=(const QDoubleMatrix4x4& other) |
| 328 | { |
| 329 | flagBits |= other.flagBits; |
| 330 | |
| 331 | if (flagBits < Rotation2D) { |
| 332 | m[3][0] += m[0][0] * other.m[3][0]; |
| 333 | m[3][1] += m[1][1] * other.m[3][1]; |
| 334 | m[3][2] += m[2][2] * other.m[3][2]; |
| 335 | |
| 336 | m[0][0] *= other.m[0][0]; |
| 337 | m[1][1] *= other.m[1][1]; |
| 338 | m[2][2] *= other.m[2][2]; |
| 339 | return *this; |
| 340 | } |
| 341 | |
| 342 | double m0, m1, m2; |
| 343 | m0 = m[0][0] * other.m[0][0] |
| 344 | + m[1][0] * other.m[0][1] |
| 345 | + m[2][0] * other.m[0][2] |
| 346 | + m[3][0] * other.m[0][3]; |
| 347 | m1 = m[0][0] * other.m[1][0] |
| 348 | + m[1][0] * other.m[1][1] |
| 349 | + m[2][0] * other.m[1][2] |
| 350 | + m[3][0] * other.m[1][3]; |
| 351 | m2 = m[0][0] * other.m[2][0] |
| 352 | + m[1][0] * other.m[2][1] |
| 353 | + m[2][0] * other.m[2][2] |
| 354 | + m[3][0] * other.m[2][3]; |
| 355 | m[3][0] = m[0][0] * other.m[3][0] |
| 356 | + m[1][0] * other.m[3][1] |
| 357 | + m[2][0] * other.m[3][2] |
| 358 | + m[3][0] * other.m[3][3]; |
| 359 | m[0][0] = m0; |
| 360 | m[1][0] = m1; |
| 361 | m[2][0] = m2; |
| 362 | |
| 363 | m0 = m[0][1] * other.m[0][0] |
| 364 | + m[1][1] * other.m[0][1] |
| 365 | + m[2][1] * other.m[0][2] |
| 366 | + m[3][1] * other.m[0][3]; |
| 367 | m1 = m[0][1] * other.m[1][0] |
| 368 | + m[1][1] * other.m[1][1] |
| 369 | + m[2][1] * other.m[1][2] |
| 370 | + m[3][1] * other.m[1][3]; |
| 371 | m2 = m[0][1] * other.m[2][0] |
| 372 | + m[1][1] * other.m[2][1] |
| 373 | + m[2][1] * other.m[2][2] |
| 374 | + m[3][1] * other.m[2][3]; |
| 375 | m[3][1] = m[0][1] * other.m[3][0] |
| 376 | + m[1][1] * other.m[3][1] |
| 377 | + m[2][1] * other.m[3][2] |
| 378 | + m[3][1] * other.m[3][3]; |
| 379 | m[0][1] = m0; |
| 380 | m[1][1] = m1; |
| 381 | m[2][1] = m2; |
| 382 | |
| 383 | m0 = m[0][2] * other.m[0][0] |
| 384 | + m[1][2] * other.m[0][1] |
| 385 | + m[2][2] * other.m[0][2] |
| 386 | + m[3][2] * other.m[0][3]; |
| 387 | m1 = m[0][2] * other.m[1][0] |
| 388 | + m[1][2] * other.m[1][1] |
| 389 | + m[2][2] * other.m[1][2] |
| 390 | + m[3][2] * other.m[1][3]; |
| 391 | m2 = m[0][2] * other.m[2][0] |
| 392 | + m[1][2] * other.m[2][1] |
| 393 | + m[2][2] * other.m[2][2] |
| 394 | + m[3][2] * other.m[2][3]; |
| 395 | m[3][2] = m[0][2] * other.m[3][0] |
| 396 | + m[1][2] * other.m[3][1] |
| 397 | + m[2][2] * other.m[3][2] |
| 398 | + m[3][2] * other.m[3][3]; |
| 399 | m[0][2] = m0; |
| 400 | m[1][2] = m1; |
| 401 | m[2][2] = m2; |
| 402 | |
| 403 | m0 = m[0][3] * other.m[0][0] |
| 404 | + m[1][3] * other.m[0][1] |
| 405 | + m[2][3] * other.m[0][2] |
| 406 | + m[3][3] * other.m[0][3]; |
| 407 | m1 = m[0][3] * other.m[1][0] |
| 408 | + m[1][3] * other.m[1][1] |
| 409 | + m[2][3] * other.m[1][2] |
| 410 | + m[3][3] * other.m[1][3]; |
| 411 | m2 = m[0][3] * other.m[2][0] |
| 412 | + m[1][3] * other.m[2][1] |
| 413 | + m[2][3] * other.m[2][2] |
| 414 | + m[3][3] * other.m[2][3]; |
| 415 | m[3][3] = m[0][3] * other.m[3][0] |
| 416 | + m[1][3] * other.m[3][1] |
| 417 | + m[2][3] * other.m[3][2] |
| 418 | + m[3][3] * other.m[3][3]; |
| 419 | m[0][3] = m0; |
| 420 | m[1][3] = m1; |
| 421 | m[2][3] = m2; |
| 422 | return *this; |
| 423 | } |
| 424 | |
| 425 | inline QDoubleMatrix4x4& QDoubleMatrix4x4::operator*=(double factor) |
| 426 | { |
| 427 | m[0][0] *= factor; |
| 428 | m[0][1] *= factor; |
| 429 | m[0][2] *= factor; |
| 430 | m[0][3] *= factor; |
| 431 | m[1][0] *= factor; |
| 432 | m[1][1] *= factor; |
| 433 | m[1][2] *= factor; |
| 434 | m[1][3] *= factor; |
| 435 | m[2][0] *= factor; |
| 436 | m[2][1] *= factor; |
| 437 | m[2][2] *= factor; |
| 438 | m[2][3] *= factor; |
| 439 | m[3][0] *= factor; |
| 440 | m[3][1] *= factor; |
| 441 | m[3][2] *= factor; |
| 442 | m[3][3] *= factor; |
| 443 | flagBits = General; |
| 444 | return *this; |
| 445 | } |
| 446 | |
| 447 | inline bool QDoubleMatrix4x4::operator==(const QDoubleMatrix4x4& other) const |
| 448 | { |
| 449 | return m[0][0] == other.m[0][0] && |
| 450 | m[0][1] == other.m[0][1] && |
| 451 | m[0][2] == other.m[0][2] && |
| 452 | m[0][3] == other.m[0][3] && |
| 453 | m[1][0] == other.m[1][0] && |
| 454 | m[1][1] == other.m[1][1] && |
| 455 | m[1][2] == other.m[1][2] && |
| 456 | m[1][3] == other.m[1][3] && |
| 457 | m[2][0] == other.m[2][0] && |
| 458 | m[2][1] == other.m[2][1] && |
| 459 | m[2][2] == other.m[2][2] && |
| 460 | m[2][3] == other.m[2][3] && |
| 461 | m[3][0] == other.m[3][0] && |
| 462 | m[3][1] == other.m[3][1] && |
| 463 | m[3][2] == other.m[3][2] && |
| 464 | m[3][3] == other.m[3][3]; |
| 465 | } |
| 466 | |
| 467 | inline bool QDoubleMatrix4x4::operator!=(const QDoubleMatrix4x4& other) const |
| 468 | { |
| 469 | return m[0][0] != other.m[0][0] || |
| 470 | m[0][1] != other.m[0][1] || |
| 471 | m[0][2] != other.m[0][2] || |
| 472 | m[0][3] != other.m[0][3] || |
| 473 | m[1][0] != other.m[1][0] || |
| 474 | m[1][1] != other.m[1][1] || |
| 475 | m[1][2] != other.m[1][2] || |
| 476 | m[1][3] != other.m[1][3] || |
| 477 | m[2][0] != other.m[2][0] || |
| 478 | m[2][1] != other.m[2][1] || |
| 479 | m[2][2] != other.m[2][2] || |
| 480 | m[2][3] != other.m[2][3] || |
| 481 | m[3][0] != other.m[3][0] || |
| 482 | m[3][1] != other.m[3][1] || |
| 483 | m[3][2] != other.m[3][2] || |
| 484 | m[3][3] != other.m[3][3]; |
| 485 | } |
| 486 | |
| 487 | inline QDoubleMatrix4x4 operator+(const QDoubleMatrix4x4& m1, const QDoubleMatrix4x4& m2) |
| 488 | { |
| 489 | QDoubleMatrix4x4 m(1); |
| 490 | m.m[0][0] = m1.m[0][0] + m2.m[0][0]; |
| 491 | m.m[0][1] = m1.m[0][1] + m2.m[0][1]; |
| 492 | m.m[0][2] = m1.m[0][2] + m2.m[0][2]; |
| 493 | m.m[0][3] = m1.m[0][3] + m2.m[0][3]; |
| 494 | m.m[1][0] = m1.m[1][0] + m2.m[1][0]; |
| 495 | m.m[1][1] = m1.m[1][1] + m2.m[1][1]; |
| 496 | m.m[1][2] = m1.m[1][2] + m2.m[1][2]; |
| 497 | m.m[1][3] = m1.m[1][3] + m2.m[1][3]; |
| 498 | m.m[2][0] = m1.m[2][0] + m2.m[2][0]; |
| 499 | m.m[2][1] = m1.m[2][1] + m2.m[2][1]; |
| 500 | m.m[2][2] = m1.m[2][2] + m2.m[2][2]; |
| 501 | m.m[2][3] = m1.m[2][3] + m2.m[2][3]; |
| 502 | m.m[3][0] = m1.m[3][0] + m2.m[3][0]; |
| 503 | m.m[3][1] = m1.m[3][1] + m2.m[3][1]; |
| 504 | m.m[3][2] = m1.m[3][2] + m2.m[3][2]; |
| 505 | m.m[3][3] = m1.m[3][3] + m2.m[3][3]; |
| 506 | m.flagBits = QDoubleMatrix4x4::General; |
| 507 | return m; |
| 508 | } |
| 509 | |
| 510 | inline QDoubleMatrix4x4 operator-(const QDoubleMatrix4x4& m1, const QDoubleMatrix4x4& m2) |
| 511 | { |
| 512 | QDoubleMatrix4x4 m(1); |
| 513 | m.m[0][0] = m1.m[0][0] - m2.m[0][0]; |
| 514 | m.m[0][1] = m1.m[0][1] - m2.m[0][1]; |
| 515 | m.m[0][2] = m1.m[0][2] - m2.m[0][2]; |
| 516 | m.m[0][3] = m1.m[0][3] - m2.m[0][3]; |
| 517 | m.m[1][0] = m1.m[1][0] - m2.m[1][0]; |
| 518 | m.m[1][1] = m1.m[1][1] - m2.m[1][1]; |
| 519 | m.m[1][2] = m1.m[1][2] - m2.m[1][2]; |
| 520 | m.m[1][3] = m1.m[1][3] - m2.m[1][3]; |
| 521 | m.m[2][0] = m1.m[2][0] - m2.m[2][0]; |
| 522 | m.m[2][1] = m1.m[2][1] - m2.m[2][1]; |
| 523 | m.m[2][2] = m1.m[2][2] - m2.m[2][2]; |
| 524 | m.m[2][3] = m1.m[2][3] - m2.m[2][3]; |
| 525 | m.m[3][0] = m1.m[3][0] - m2.m[3][0]; |
| 526 | m.m[3][1] = m1.m[3][1] - m2.m[3][1]; |
| 527 | m.m[3][2] = m1.m[3][2] - m2.m[3][2]; |
| 528 | m.m[3][3] = m1.m[3][3] - m2.m[3][3]; |
| 529 | m.flagBits = QDoubleMatrix4x4::General; |
| 530 | return m; |
| 531 | } |
| 532 | |
| 533 | inline QDoubleMatrix4x4 operator*(const QDoubleMatrix4x4& m1, const QDoubleMatrix4x4& m2) |
| 534 | { |
| 535 | int flagBits = m1.flagBits | m2.flagBits; |
| 536 | if (flagBits < QDoubleMatrix4x4::Rotation2D) { |
| 537 | QDoubleMatrix4x4 m = m1; |
| 538 | m.m[3][0] += m.m[0][0] * m2.m[3][0]; |
| 539 | m.m[3][1] += m.m[1][1] * m2.m[3][1]; |
| 540 | m.m[3][2] += m.m[2][2] * m2.m[3][2]; |
| 541 | |
| 542 | m.m[0][0] *= m2.m[0][0]; |
| 543 | m.m[1][1] *= m2.m[1][1]; |
| 544 | m.m[2][2] *= m2.m[2][2]; |
| 545 | m.flagBits = flagBits; |
| 546 | return m; |
| 547 | } |
| 548 | |
| 549 | QDoubleMatrix4x4 m(1); |
| 550 | m.m[0][0] = m1.m[0][0] * m2.m[0][0] |
| 551 | + m1.m[1][0] * m2.m[0][1] |
| 552 | + m1.m[2][0] * m2.m[0][2] |
| 553 | + m1.m[3][0] * m2.m[0][3]; |
| 554 | m.m[0][1] = m1.m[0][1] * m2.m[0][0] |
| 555 | + m1.m[1][1] * m2.m[0][1] |
| 556 | + m1.m[2][1] * m2.m[0][2] |
| 557 | + m1.m[3][1] * m2.m[0][3]; |
| 558 | m.m[0][2] = m1.m[0][2] * m2.m[0][0] |
| 559 | + m1.m[1][2] * m2.m[0][1] |
| 560 | + m1.m[2][2] * m2.m[0][2] |
| 561 | + m1.m[3][2] * m2.m[0][3]; |
| 562 | m.m[0][3] = m1.m[0][3] * m2.m[0][0] |
| 563 | + m1.m[1][3] * m2.m[0][1] |
| 564 | + m1.m[2][3] * m2.m[0][2] |
| 565 | + m1.m[3][3] * m2.m[0][3]; |
| 566 | |
| 567 | m.m[1][0] = m1.m[0][0] * m2.m[1][0] |
| 568 | + m1.m[1][0] * m2.m[1][1] |
| 569 | + m1.m[2][0] * m2.m[1][2] |
| 570 | + m1.m[3][0] * m2.m[1][3]; |
| 571 | m.m[1][1] = m1.m[0][1] * m2.m[1][0] |
| 572 | + m1.m[1][1] * m2.m[1][1] |
| 573 | + m1.m[2][1] * m2.m[1][2] |
| 574 | + m1.m[3][1] * m2.m[1][3]; |
| 575 | m.m[1][2] = m1.m[0][2] * m2.m[1][0] |
| 576 | + m1.m[1][2] * m2.m[1][1] |
| 577 | + m1.m[2][2] * m2.m[1][2] |
| 578 | + m1.m[3][2] * m2.m[1][3]; |
| 579 | m.m[1][3] = m1.m[0][3] * m2.m[1][0] |
| 580 | + m1.m[1][3] * m2.m[1][1] |
| 581 | + m1.m[2][3] * m2.m[1][2] |
| 582 | + m1.m[3][3] * m2.m[1][3]; |
| 583 | |
| 584 | m.m[2][0] = m1.m[0][0] * m2.m[2][0] |
| 585 | + m1.m[1][0] * m2.m[2][1] |
| 586 | + m1.m[2][0] * m2.m[2][2] |
| 587 | + m1.m[3][0] * m2.m[2][3]; |
| 588 | m.m[2][1] = m1.m[0][1] * m2.m[2][0] |
| 589 | + m1.m[1][1] * m2.m[2][1] |
| 590 | + m1.m[2][1] * m2.m[2][2] |
| 591 | + m1.m[3][1] * m2.m[2][3]; |
| 592 | m.m[2][2] = m1.m[0][2] * m2.m[2][0] |
| 593 | + m1.m[1][2] * m2.m[2][1] |
| 594 | + m1.m[2][2] * m2.m[2][2] |
| 595 | + m1.m[3][2] * m2.m[2][3]; |
| 596 | m.m[2][3] = m1.m[0][3] * m2.m[2][0] |
| 597 | + m1.m[1][3] * m2.m[2][1] |
| 598 | + m1.m[2][3] * m2.m[2][2] |
| 599 | + m1.m[3][3] * m2.m[2][3]; |
| 600 | |
| 601 | m.m[3][0] = m1.m[0][0] * m2.m[3][0] |
| 602 | + m1.m[1][0] * m2.m[3][1] |
| 603 | + m1.m[2][0] * m2.m[3][2] |
| 604 | + m1.m[3][0] * m2.m[3][3]; |
| 605 | m.m[3][1] = m1.m[0][1] * m2.m[3][0] |
| 606 | + m1.m[1][1] * m2.m[3][1] |
| 607 | + m1.m[2][1] * m2.m[3][2] |
| 608 | + m1.m[3][1] * m2.m[3][3]; |
| 609 | m.m[3][2] = m1.m[0][2] * m2.m[3][0] |
| 610 | + m1.m[1][2] * m2.m[3][1] |
| 611 | + m1.m[2][2] * m2.m[3][2] |
| 612 | + m1.m[3][2] * m2.m[3][3]; |
| 613 | m.m[3][3] = m1.m[0][3] * m2.m[3][0] |
| 614 | + m1.m[1][3] * m2.m[3][1] |
| 615 | + m1.m[2][3] * m2.m[3][2] |
| 616 | + m1.m[3][3] * m2.m[3][3]; |
| 617 | m.flagBits = flagBits; |
| 618 | return m; |
| 619 | } |
| 620 | |
| 621 | inline QDoubleVector3D operator*(const QDoubleVector3D& vector, const QDoubleMatrix4x4& matrix) |
| 622 | { |
| 623 | double x, y, z, w; |
| 624 | x = vector.x() * matrix.m[0][0] + |
| 625 | vector.y() * matrix.m[0][1] + |
| 626 | vector.z() * matrix.m[0][2] + |
| 627 | matrix.m[0][3]; |
| 628 | y = vector.x() * matrix.m[1][0] + |
| 629 | vector.y() * matrix.m[1][1] + |
| 630 | vector.z() * matrix.m[1][2] + |
| 631 | matrix.m[1][3]; |
| 632 | z = vector.x() * matrix.m[2][0] + |
| 633 | vector.y() * matrix.m[2][1] + |
| 634 | vector.z() * matrix.m[2][2] + |
| 635 | matrix.m[2][3]; |
| 636 | w = vector.x() * matrix.m[3][0] + |
| 637 | vector.y() * matrix.m[3][1] + |
| 638 | vector.z() * matrix.m[3][2] + |
| 639 | matrix.m[3][3]; |
| 640 | if (w == 1.0f) |
| 641 | return QDoubleVector3D(x, y, z); |
| 642 | else |
| 643 | return QDoubleVector3D(x / w, y / w, z / w); |
| 644 | } |
| 645 | |
| 646 | inline QDoubleVector3D operator*(const QDoubleMatrix4x4& matrix, const QDoubleVector3D& vector) |
| 647 | { |
| 648 | double x, y, z, w; |
| 649 | if (matrix.flagBits == QDoubleMatrix4x4::Identity) { |
| 650 | return vector; |
| 651 | } else if (matrix.flagBits < QDoubleMatrix4x4::Rotation2D) { |
| 652 | // Translation | Scale |
| 653 | return QDoubleVector3D(vector.x() * matrix.m[0][0] + matrix.m[3][0], |
| 654 | vector.y() * matrix.m[1][1] + matrix.m[3][1], |
| 655 | vector.z() * matrix.m[2][2] + matrix.m[3][2]); |
| 656 | } else if (matrix.flagBits < QDoubleMatrix4x4::Rotation) { |
| 657 | // Translation | Scale | Rotation2D |
| 658 | return QDoubleVector3D(vector.x() * matrix.m[0][0] + vector.y() * matrix.m[1][0] + matrix.m[3][0], |
| 659 | vector.x() * matrix.m[0][1] + vector.y() * matrix.m[1][1] + matrix.m[3][1], |
| 660 | vector.z() * matrix.m[2][2] + matrix.m[3][2]); |
| 661 | } else { |
| 662 | x = vector.x() * matrix.m[0][0] + |
| 663 | vector.y() * matrix.m[1][0] + |
| 664 | vector.z() * matrix.m[2][0] + |
| 665 | matrix.m[3][0]; |
| 666 | y = vector.x() * matrix.m[0][1] + |
| 667 | vector.y() * matrix.m[1][1] + |
| 668 | vector.z() * matrix.m[2][1] + |
| 669 | matrix.m[3][1]; |
| 670 | z = vector.x() * matrix.m[0][2] + |
| 671 | vector.y() * matrix.m[1][2] + |
| 672 | vector.z() * matrix.m[2][2] + |
| 673 | matrix.m[3][2]; |
| 674 | w = vector.x() * matrix.m[0][3] + |
| 675 | vector.y() * matrix.m[1][3] + |
| 676 | vector.z() * matrix.m[2][3] + |
| 677 | matrix.m[3][3]; |
| 678 | if (w == 1.0f) |
| 679 | return QDoubleVector3D(x, y, z); |
| 680 | else |
| 681 | return QDoubleVector3D(x / w, y / w, z / w); |
| 682 | } |
| 683 | } |
| 684 | |
| 685 | inline QPoint operator*(const QPoint& point, const QDoubleMatrix4x4& matrix) |
| 686 | { |
| 687 | double xin, yin; |
| 688 | double x, y, w; |
| 689 | xin = point.x(); |
| 690 | yin = point.y(); |
| 691 | x = xin * matrix.m[0][0] + |
| 692 | yin * matrix.m[0][1] + |
| 693 | matrix.m[0][3]; |
| 694 | y = xin * matrix.m[1][0] + |
| 695 | yin * matrix.m[1][1] + |
| 696 | matrix.m[1][3]; |
| 697 | w = xin * matrix.m[3][0] + |
| 698 | yin * matrix.m[3][1] + |
| 699 | matrix.m[3][3]; |
| 700 | if (w == 1.0f) |
| 701 | return QPoint(qRound(d: x), qRound(d: y)); |
| 702 | else |
| 703 | return QPoint(qRound(d: x / w), qRound(d: y / w)); |
| 704 | } |
| 705 | |
| 706 | inline QPointF operator*(const QPointF& point, const QDoubleMatrix4x4& matrix) |
| 707 | { |
| 708 | double xin, yin; |
| 709 | double x, y, w; |
| 710 | xin = point.x(); |
| 711 | yin = point.y(); |
| 712 | x = xin * matrix.m[0][0] + |
| 713 | yin * matrix.m[0][1] + |
| 714 | matrix.m[0][3]; |
| 715 | y = xin * matrix.m[1][0] + |
| 716 | yin * matrix.m[1][1] + |
| 717 | matrix.m[1][3]; |
| 718 | w = xin * matrix.m[3][0] + |
| 719 | yin * matrix.m[3][1] + |
| 720 | matrix.m[3][3]; |
| 721 | if (w == 1.0f) { |
| 722 | return QPointF(double(x), double(y)); |
| 723 | } else { |
| 724 | return QPointF(double(x / w), double(y / w)); |
| 725 | } |
| 726 | } |
| 727 | |
| 728 | inline QPoint operator*(const QDoubleMatrix4x4& matrix, const QPoint& point) |
| 729 | { |
| 730 | double xin, yin; |
| 731 | double x, y, w; |
| 732 | xin = point.x(); |
| 733 | yin = point.y(); |
| 734 | if (matrix.flagBits == QDoubleMatrix4x4::Identity) { |
| 735 | return point; |
| 736 | } else if (matrix.flagBits < QDoubleMatrix4x4::Rotation2D) { |
| 737 | // Translation | Scale |
| 738 | return QPoint(qRound(d: xin * matrix.m[0][0] + matrix.m[3][0]), |
| 739 | qRound(d: yin * matrix.m[1][1] + matrix.m[3][1])); |
| 740 | } else if (matrix.flagBits < QDoubleMatrix4x4::Perspective) { |
| 741 | return QPoint(qRound(d: xin * matrix.m[0][0] + yin * matrix.m[1][0] + matrix.m[3][0]), |
| 742 | qRound(d: xin * matrix.m[0][1] + yin * matrix.m[1][1] + matrix.m[3][1])); |
| 743 | } else { |
| 744 | x = xin * matrix.m[0][0] + |
| 745 | yin * matrix.m[1][0] + |
| 746 | matrix.m[3][0]; |
| 747 | y = xin * matrix.m[0][1] + |
| 748 | yin * matrix.m[1][1] + |
| 749 | matrix.m[3][1]; |
| 750 | w = xin * matrix.m[0][3] + |
| 751 | yin * matrix.m[1][3] + |
| 752 | matrix.m[3][3]; |
| 753 | if (w == 1.0f) |
| 754 | return QPoint(qRound(d: x), qRound(d: y)); |
| 755 | else |
| 756 | return QPoint(qRound(d: x / w), qRound(d: y / w)); |
| 757 | } |
| 758 | } |
| 759 | |
| 760 | inline QPointF operator*(const QDoubleMatrix4x4& matrix, const QPointF& point) |
| 761 | { |
| 762 | double xin, yin; |
| 763 | double x, y, w; |
| 764 | xin = point.x(); |
| 765 | yin = point.y(); |
| 766 | if (matrix.flagBits == QDoubleMatrix4x4::Identity) { |
| 767 | return point; |
| 768 | } else if (matrix.flagBits < QDoubleMatrix4x4::Rotation2D) { |
| 769 | // Translation | Scale |
| 770 | return QPointF(xin * matrix.m[0][0] + matrix.m[3][0], |
| 771 | yin * matrix.m[1][1] + matrix.m[3][1]); |
| 772 | } else if (matrix.flagBits < QDoubleMatrix4x4::Perspective) { |
| 773 | return QPointF(xin * matrix.m[0][0] + yin * matrix.m[1][0] + matrix.m[3][0], |
| 774 | xin * matrix.m[0][1] + yin * matrix.m[1][1] + matrix.m[3][1]); |
| 775 | } else { |
| 776 | x = xin * matrix.m[0][0] + |
| 777 | yin * matrix.m[1][0] + |
| 778 | matrix.m[3][0]; |
| 779 | y = xin * matrix.m[0][1] + |
| 780 | yin * matrix.m[1][1] + |
| 781 | matrix.m[3][1]; |
| 782 | w = xin * matrix.m[0][3] + |
| 783 | yin * matrix.m[1][3] + |
| 784 | matrix.m[3][3]; |
| 785 | if (w == 1.0f) { |
| 786 | return QPointF(double(x), double(y)); |
| 787 | } else { |
| 788 | return QPointF(double(x / w), double(y / w)); |
| 789 | } |
| 790 | } |
| 791 | } |
| 792 | |
| 793 | inline QDoubleMatrix4x4 operator-(const QDoubleMatrix4x4& matrix) |
| 794 | { |
| 795 | QDoubleMatrix4x4 m(1); |
| 796 | m.m[0][0] = -matrix.m[0][0]; |
| 797 | m.m[0][1] = -matrix.m[0][1]; |
| 798 | m.m[0][2] = -matrix.m[0][2]; |
| 799 | m.m[0][3] = -matrix.m[0][3]; |
| 800 | m.m[1][0] = -matrix.m[1][0]; |
| 801 | m.m[1][1] = -matrix.m[1][1]; |
| 802 | m.m[1][2] = -matrix.m[1][2]; |
| 803 | m.m[1][3] = -matrix.m[1][3]; |
| 804 | m.m[2][0] = -matrix.m[2][0]; |
| 805 | m.m[2][1] = -matrix.m[2][1]; |
| 806 | m.m[2][2] = -matrix.m[2][2]; |
| 807 | m.m[2][3] = -matrix.m[2][3]; |
| 808 | m.m[3][0] = -matrix.m[3][0]; |
| 809 | m.m[3][1] = -matrix.m[3][1]; |
| 810 | m.m[3][2] = -matrix.m[3][2]; |
| 811 | m.m[3][3] = -matrix.m[3][3]; |
| 812 | m.flagBits = QDoubleMatrix4x4::General; |
| 813 | return m; |
| 814 | } |
| 815 | |
| 816 | inline QDoubleMatrix4x4 operator*(double factor, const QDoubleMatrix4x4& matrix) |
| 817 | { |
| 818 | QDoubleMatrix4x4 m(1); |
| 819 | m.m[0][0] = matrix.m[0][0] * factor; |
| 820 | m.m[0][1] = matrix.m[0][1] * factor; |
| 821 | m.m[0][2] = matrix.m[0][2] * factor; |
| 822 | m.m[0][3] = matrix.m[0][3] * factor; |
| 823 | m.m[1][0] = matrix.m[1][0] * factor; |
| 824 | m.m[1][1] = matrix.m[1][1] * factor; |
| 825 | m.m[1][2] = matrix.m[1][2] * factor; |
| 826 | m.m[1][3] = matrix.m[1][3] * factor; |
| 827 | m.m[2][0] = matrix.m[2][0] * factor; |
| 828 | m.m[2][1] = matrix.m[2][1] * factor; |
| 829 | m.m[2][2] = matrix.m[2][2] * factor; |
| 830 | m.m[2][3] = matrix.m[2][3] * factor; |
| 831 | m.m[3][0] = matrix.m[3][0] * factor; |
| 832 | m.m[3][1] = matrix.m[3][1] * factor; |
| 833 | m.m[3][2] = matrix.m[3][2] * factor; |
| 834 | m.m[3][3] = matrix.m[3][3] * factor; |
| 835 | m.flagBits = QDoubleMatrix4x4::General; |
| 836 | return m; |
| 837 | } |
| 838 | |
| 839 | inline QDoubleMatrix4x4 operator*(const QDoubleMatrix4x4& matrix, double factor) |
| 840 | { |
| 841 | QDoubleMatrix4x4 m(1); |
| 842 | m.m[0][0] = matrix.m[0][0] * factor; |
| 843 | m.m[0][1] = matrix.m[0][1] * factor; |
| 844 | m.m[0][2] = matrix.m[0][2] * factor; |
| 845 | m.m[0][3] = matrix.m[0][3] * factor; |
| 846 | m.m[1][0] = matrix.m[1][0] * factor; |
| 847 | m.m[1][1] = matrix.m[1][1] * factor; |
| 848 | m.m[1][2] = matrix.m[1][2] * factor; |
| 849 | m.m[1][3] = matrix.m[1][3] * factor; |
| 850 | m.m[2][0] = matrix.m[2][0] * factor; |
| 851 | m.m[2][1] = matrix.m[2][1] * factor; |
| 852 | m.m[2][2] = matrix.m[2][2] * factor; |
| 853 | m.m[2][3] = matrix.m[2][3] * factor; |
| 854 | m.m[3][0] = matrix.m[3][0] * factor; |
| 855 | m.m[3][1] = matrix.m[3][1] * factor; |
| 856 | m.m[3][2] = matrix.m[3][2] * factor; |
| 857 | m.m[3][3] = matrix.m[3][3] * factor; |
| 858 | m.flagBits = QDoubleMatrix4x4::General; |
| 859 | return m; |
| 860 | } |
| 861 | |
| 862 | inline bool qFuzzyCompare(const QDoubleMatrix4x4& m1, const QDoubleMatrix4x4& m2) |
| 863 | { |
| 864 | return qFuzzyCompare(p1: m1.m[0][0], p2: m2.m[0][0]) && |
| 865 | qFuzzyCompare(p1: m1.m[0][1], p2: m2.m[0][1]) && |
| 866 | qFuzzyCompare(p1: m1.m[0][2], p2: m2.m[0][2]) && |
| 867 | qFuzzyCompare(p1: m1.m[0][3], p2: m2.m[0][3]) && |
| 868 | qFuzzyCompare(p1: m1.m[1][0], p2: m2.m[1][0]) && |
| 869 | qFuzzyCompare(p1: m1.m[1][1], p2: m2.m[1][1]) && |
| 870 | qFuzzyCompare(p1: m1.m[1][2], p2: m2.m[1][2]) && |
| 871 | qFuzzyCompare(p1: m1.m[1][3], p2: m2.m[1][3]) && |
| 872 | qFuzzyCompare(p1: m1.m[2][0], p2: m2.m[2][0]) && |
| 873 | qFuzzyCompare(p1: m1.m[2][1], p2: m2.m[2][1]) && |
| 874 | qFuzzyCompare(p1: m1.m[2][2], p2: m2.m[2][2]) && |
| 875 | qFuzzyCompare(p1: m1.m[2][3], p2: m2.m[2][3]) && |
| 876 | qFuzzyCompare(p1: m1.m[3][0], p2: m2.m[3][0]) && |
| 877 | qFuzzyCompare(p1: m1.m[3][1], p2: m2.m[3][1]) && |
| 878 | qFuzzyCompare(p1: m1.m[3][2], p2: m2.m[3][2]) && |
| 879 | qFuzzyCompare(p1: m1.m[3][3], p2: m2.m[3][3]); |
| 880 | } |
| 881 | |
| 882 | inline QPoint QDoubleMatrix4x4::map(const QPoint& point) const |
| 883 | { |
| 884 | return *this * point; |
| 885 | } |
| 886 | |
| 887 | inline QPointF QDoubleMatrix4x4::map(const QPointF& point) const |
| 888 | { |
| 889 | return *this * point; |
| 890 | } |
| 891 | |
| 892 | inline QDoubleVector3D QDoubleMatrix4x4::map(const QDoubleVector3D& point) const |
| 893 | { |
| 894 | return *this * point; |
| 895 | } |
| 896 | |
| 897 | inline QDoubleVector3D QDoubleMatrix4x4::mapVector(const QDoubleVector3D& vector) const |
| 898 | { |
| 899 | if (flagBits < Scale) { |
| 900 | // Translation |
| 901 | return vector; |
| 902 | } else if (flagBits < Rotation2D) { |
| 903 | // Translation | Scale |
| 904 | return QDoubleVector3D(vector.x() * m[0][0], |
| 905 | vector.y() * m[1][1], |
| 906 | vector.z() * m[2][2]); |
| 907 | } else { |
| 908 | return QDoubleVector3D(vector.x() * m[0][0] + |
| 909 | vector.y() * m[1][0] + |
| 910 | vector.z() * m[2][0], |
| 911 | vector.x() * m[0][1] + |
| 912 | vector.y() * m[1][1] + |
| 913 | vector.z() * m[2][1], |
| 914 | vector.x() * m[0][2] + |
| 915 | vector.y() * m[1][2] + |
| 916 | vector.z() * m[2][2]); |
| 917 | } |
| 918 | } |
| 919 | |
| 920 | inline double *QDoubleMatrix4x4::data() |
| 921 | { |
| 922 | // We have to assume that the caller will modify the matrix elements, |
| 923 | // so we flip it over to "General" mode. |
| 924 | flagBits = General; |
| 925 | return *m; |
| 926 | } |
| 927 | |
| 928 | inline void QDoubleMatrix4x4::viewport(const QRectF &rect) |
| 929 | { |
| 930 | viewport(left: rect.x(), bottom: rect.y(), width: rect.width(), height: rect.height()); |
| 931 | } |
| 932 | |
| 933 | #ifndef QT_NO_DEBUG_STREAM |
| 934 | Q_POSITIONING_PRIVATE_EXPORT QDebug operator<<(QDebug dbg, const QDoubleMatrix4x4 &m); |
| 935 | #endif |
| 936 | |
| 937 | #ifndef QT_NO_DATASTREAM |
| 938 | Q_POSITIONING_PRIVATE_EXPORT QDataStream &operator<<(QDataStream &, const QDoubleMatrix4x4 &); |
| 939 | Q_POSITIONING_PRIVATE_EXPORT QDataStream &operator>>(QDataStream &, QDoubleMatrix4x4 &); |
| 940 | #endif |
| 941 | |
| 942 | |
| 943 | QT_END_NAMESPACE |
| 944 | |
| 945 | |
| 946 | #endif // QDOUBLEMATRIX4X4_H |
| 947 | |