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50 | |
51 | #include "window.h" |
52 | #include "compositor.h" |
53 | |
54 | #include <QPainter> |
55 | #include <QMatrix4x4> |
56 | #include <QOpenGLFunctions> |
57 | #include <QOpenGLTexture> |
58 | #include <QMouseEvent> |
59 | |
60 | Window::Window() |
61 | { |
62 | } |
63 | |
64 | void Window::setCompositor(Compositor *comp) { |
65 | m_compositor = comp; |
66 | } |
67 | |
68 | void Window::initializeGL() |
69 | { |
70 | m_textureBlitter.create(); |
71 | emit glReady(); |
72 | } |
73 | |
74 | void Window::paintGL() |
75 | { |
76 | m_compositor->startRender(); |
77 | |
78 | QOpenGLFunctions *functions = context()->functions(); |
79 | functions->glClearColor(red: .4f, green: .7f, blue: .1f, alpha: 0.5f); |
80 | functions->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
81 | |
82 | GLenum currentTarget = GL_TEXTURE_2D; |
83 | m_textureBlitter.bind(target: currentTarget); |
84 | functions->glEnable(GL_BLEND); |
85 | functions->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
86 | |
87 | const auto views = m_compositor->views(); |
88 | for (View *view : views) { |
89 | auto texture = view->getTexture(); |
90 | if (!texture) |
91 | continue; |
92 | if (texture->target() != currentTarget) { |
93 | currentTarget = texture->target(); |
94 | m_textureBlitter.bind(target: currentTarget); |
95 | } |
96 | GLuint textureId = texture->textureId(); |
97 | QWaylandSurface *surface = view->surface(); |
98 | if (surface && surface->hasContent()) { |
99 | QSize s = surface->destinationSize(); |
100 | view->initPosition(screenSize: size(), surfaceSize: s); |
101 | QPointF pos = view->globalPosition(); |
102 | QRectF surfaceGeometry(pos, s); |
103 | QOpenGLTextureBlitter::Origin surfaceOrigin = |
104 | view->currentBuffer().origin() == QWaylandSurface::OriginTopLeft |
105 | ? QOpenGLTextureBlitter::OriginTopLeft |
106 | : QOpenGLTextureBlitter::OriginBottomLeft; |
107 | QMatrix4x4 targetTransform = QOpenGLTextureBlitter::targetTransform(target: surfaceGeometry, viewport: QRect(QPoint(), size())); |
108 | m_textureBlitter.blit(texture: textureId, targetTransform, sourceOrigin: surfaceOrigin); |
109 | } |
110 | } |
111 | m_textureBlitter.release(); |
112 | m_compositor->endRender(); |
113 | } |
114 | |
115 | void Window::mousePressEvent(QMouseEvent *event) |
116 | { |
117 | m_compositor->handleMousePress(position: event->localPos().toPoint(), button: event->button()); |
118 | } |
119 | |
120 | void Window::mouseReleaseEvent(QMouseEvent *event) |
121 | { |
122 | m_compositor->handleMouseRelease(position: event->localPos().toPoint(), button: event->button(), buttons: event->buttons()); |
123 | } |
124 | |
125 | void Window::mouseMoveEvent(QMouseEvent *event) |
126 | { |
127 | m_compositor->handleMouseMove(position: event->localPos().toPoint()); |
128 | } |
129 | |
130 | void Window::wheelEvent(QWheelEvent *event) |
131 | { |
132 | m_compositor->handleMouseWheel(angleDelta: event->angleDelta()); |
133 | } |
134 | |
135 | void Window::keyPressEvent(QKeyEvent *e) |
136 | { |
137 | m_compositor->handleKeyPress(nativeScanCode: e->nativeScanCode()); |
138 | } |
139 | |
140 | void Window::keyReleaseEvent(QKeyEvent *e) |
141 | { |
142 | m_compositor->handleKeyRelease(nativeScanCode: e->nativeScanCode()); |
143 | } |
144 | |