1 | // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qabstractclipanimator.h" |
5 | #include "qabstractclipanimator_p.h" |
6 | #include <Qt3DAnimation/qchannelmapper.h> |
7 | #include <Qt3DAnimation/qclock.h> |
8 | |
9 | QT_BEGIN_NAMESPACE |
10 | |
11 | namespace Qt3DAnimation { |
12 | |
13 | QAbstractClipAnimatorPrivate::QAbstractClipAnimatorPrivate() |
14 | : Qt3DCore::QComponentPrivate() |
15 | , m_mapper(nullptr) |
16 | , m_clock(nullptr) |
17 | , m_running(false) |
18 | , m_loops(1) |
19 | , m_normalizedTime(0.0f) |
20 | { |
21 | } |
22 | |
23 | bool QAbstractClipAnimatorPrivate::canPlay() const |
24 | { |
25 | return true; |
26 | } |
27 | |
28 | /*! |
29 | \qmltype AbstractClipAnimator |
30 | \instantiates Qt3DAnimation::QAbstractClipAnimator |
31 | \inqmlmodule Qt3D.Animation |
32 | \since 5.9 |
33 | |
34 | \brief AbstractClipAnimator is the base class for types providing animation playback |
35 | capabilities. |
36 | |
37 | Subclasses of AbstractClipAnimator can be aggregated by an Entity to |
38 | provide animation capabilities. The animator components provide an |
39 | interface for controlling the animation (e.g. start, stop). Each animator |
40 | type requires some form of animation data such as an AbstractAnimationClip |
41 | as well as a ChannelMapper which describes how the channels in the |
42 | animation clip should be mapped onto the properties of the objects you wish |
43 | to animate. |
44 | |
45 | The following subclasses are available: |
46 | |
47 | \list |
48 | \li Qt3D.Animation.ClipAnimator |
49 | \li Qt3D.Animation.BlendedClipAnimator |
50 | \endlist |
51 | */ |
52 | |
53 | /*! |
54 | \class Qt3DAnimation::QAbstractClipAnimator |
55 | \inherits Qt3DCore::QComponent |
56 | |
57 | \inmodule Qt3DAnimation |
58 | \since 5.9 |
59 | |
60 | \brief QAbstractClipAnimator is the base class for types providing animation playback |
61 | capabilities. |
62 | |
63 | Subclasses of QAbstractClipAnimator can be aggregated by a QEntity to |
64 | provide animation capabilities. The animator components provide an |
65 | interface for controlling the animation (e.g. start, stop). Each animator |
66 | type requires some form of animation data such as a QAbstractAnimationClip |
67 | as well as a QChannelMapper which describes how the channels in the |
68 | animation clip should be mapped onto the properties of the objects you wish |
69 | to animate. |
70 | |
71 | The following subclasses are available: |
72 | |
73 | \list |
74 | \li Qt3DAnimation::QClipAnimator |
75 | \li Qt3DAnimation::QBlendedClipAnimator |
76 | \endlist |
77 | */ |
78 | |
79 | QAbstractClipAnimator::QAbstractClipAnimator(Qt3DCore::QNode *parent) |
80 | : Qt3DCore::QComponent(*new QAbstractClipAnimatorPrivate, parent) |
81 | { |
82 | } |
83 | |
84 | QAbstractClipAnimator::QAbstractClipAnimator(QAbstractClipAnimatorPrivate &dd, Qt3DCore::QNode *parent) |
85 | : Qt3DCore::QComponent(dd, parent) |
86 | { |
87 | } |
88 | |
89 | QAbstractClipAnimator::~QAbstractClipAnimator() |
90 | { |
91 | } |
92 | /*! |
93 | \qmlproperty bool Qt3D.Animation::AbstractClipAnimator::running |
94 | |
95 | This property holds a boolean indicating whether the animation is currently running. |
96 | */ |
97 | |
98 | /*! |
99 | \property Qt3DAnimation::QAbstractClipAnimator::running |
100 | |
101 | This property holds a boolean indicating whether the animation is currently running. |
102 | */ |
103 | |
104 | /*! |
105 | Returns a boolean indicating whether the animation is currently running. |
106 | */ |
107 | bool QAbstractClipAnimator::isRunning() const |
108 | { |
109 | Q_D(const QAbstractClipAnimator); |
110 | return d->m_running; |
111 | } |
112 | |
113 | /*! |
114 | \qmlproperty ChannelMapper Qt3D.Animation::AbstractClipAnimator::channelMapper |
115 | |
116 | This property holds the ChannelMapper that controls how the channels in |
117 | the animation clip map onto the properties of the target objects. |
118 | */ |
119 | |
120 | /*! |
121 | \property Qt3DAnimation::QAbstractClipAnimator::channelMapper |
122 | |
123 | This property holds the ChannelMapper that controls how the channels in |
124 | the animation clip map onto the properties of the target objects. |
125 | */ |
126 | |
127 | QChannelMapper *QAbstractClipAnimator::channelMapper() const |
128 | { |
129 | Q_D(const QAbstractClipAnimator); |
130 | return d->m_mapper; |
131 | } |
132 | |
133 | /*! |
134 | \qmlproperty int Qt3D.Animation::AbstractClipAnimator::loops |
135 | |
136 | This property holds the number of times the animation should play. |
137 | |
138 | By default, loops is 1: the animation will play through once and then stop. |
139 | |
140 | If set to QAbstractClipAnimator::Infinite, the animation will continuously |
141 | repeat until it is explicitly stopped. |
142 | */ |
143 | /*! |
144 | \enum QAbstractClipAnimator::Loops |
145 | |
146 | Holds the number of times the animation should play. |
147 | |
148 | \value Infinite |
149 | This will repeat the loop continuously until it is explicitly |
150 | stopped. |
151 | |
152 | */ |
153 | /*! |
154 | \property Qt3DAnimation::QAbstractClipAnimator::loops |
155 | |
156 | Holds the number of times the animation should play. |
157 | |
158 | The value is 1 by default: the animation will be played once and then stop. |
159 | |
160 | If set to QAbstractClipAnimator::Infinite, the animation will continuously |
161 | repeat until it is explicitly stopped. |
162 | */ |
163 | |
164 | /*! |
165 | Returns the number of times the animation should play. |
166 | |
167 | The value is 1 by default: the animation will play through once and then stop. |
168 | |
169 | If set to QAbstractClipAnimator::Infinite, the animation will continuously |
170 | repeat until it is explicitly stopped. |
171 | */ |
172 | int QAbstractClipAnimator::loopCount() const |
173 | { |
174 | Q_D(const QAbstractClipAnimator); |
175 | return d->m_loops; |
176 | } |
177 | /*! |
178 | \qmlproperty Clock Qt3D.Animation::AbstractClipAnimator::clock |
179 | |
180 | The clock controls the speed with which an animation is played. |
181 | */ |
182 | |
183 | /*! |
184 | \property Qt3DAnimation::QAbstractClipAnimator::clock |
185 | |
186 | The clock controls the speed with which an animation is played. |
187 | */ |
188 | QClock *QAbstractClipAnimator::clock() const |
189 | { |
190 | Q_D(const QAbstractClipAnimator); |
191 | return d->m_clock; |
192 | } |
193 | /*! |
194 | \qmlproperty real Qt3D.Animation::AbstractClipAnimator::normalizedTime |
195 | |
196 | This property holds the clips normalized time. |
197 | */ |
198 | /*! |
199 | \property Qt3DAnimation::QAbstractClipAnimator::normalizedTime |
200 | |
201 | This property holds the clips normalized time. |
202 | */ |
203 | float QAbstractClipAnimator::normalizedTime() const |
204 | { |
205 | Q_D(const QAbstractClipAnimator); |
206 | return d->m_normalizedTime; |
207 | } |
208 | |
209 | void QAbstractClipAnimator::setRunning(bool running) |
210 | { |
211 | Q_D(QAbstractClipAnimator); |
212 | if (d->m_running == running) |
213 | return; |
214 | |
215 | if (running && !d->canPlay()) |
216 | return; |
217 | |
218 | d->m_running = running; |
219 | emit runningChanged(running); |
220 | } |
221 | |
222 | void QAbstractClipAnimator::setChannelMapper(QChannelMapper *mapping) |
223 | { |
224 | Q_D(QAbstractClipAnimator); |
225 | if (d->m_mapper == mapping) |
226 | return; |
227 | |
228 | if (d->m_mapper) |
229 | d->unregisterDestructionHelper(node: d->m_mapper); |
230 | |
231 | if (mapping && !mapping->parent()) |
232 | mapping->setParent(this); |
233 | d->m_mapper = mapping; |
234 | |
235 | // Ensures proper bookkeeping |
236 | if (d->m_mapper) |
237 | d->registerDestructionHelper(node: d->m_mapper, func: &QAbstractClipAnimator::setChannelMapper, d->m_mapper); |
238 | emit channelMapperChanged(channelMapper: mapping); |
239 | } |
240 | |
241 | void QAbstractClipAnimator::setLoopCount(int loops) |
242 | { |
243 | Q_D(QAbstractClipAnimator); |
244 | if (d->m_loops == loops) |
245 | return; |
246 | |
247 | d->m_loops = loops; |
248 | emit loopCountChanged(loops); |
249 | } |
250 | |
251 | void QAbstractClipAnimator::setClock(QClock *clock) |
252 | { |
253 | Q_D(QAbstractClipAnimator); |
254 | if (d->m_clock == clock) |
255 | return; |
256 | |
257 | if (d->m_clock) |
258 | d->unregisterDestructionHelper(node: d->m_clock); |
259 | |
260 | if (clock && !clock->parent()) |
261 | clock->setParent(this); |
262 | d->m_clock = clock; |
263 | |
264 | if (d->m_clock) |
265 | d->registerDestructionHelper(node: d->m_clock, func: &QAbstractClipAnimator::setClock, d->m_clock); |
266 | emit clockChanged(clock); |
267 | } |
268 | |
269 | void QAbstractClipAnimator::setNormalizedTime(float timeFraction) |
270 | { |
271 | Q_D(QAbstractClipAnimator); |
272 | const bool validTime = !(timeFraction < 0.0f) && !(timeFraction > 1.0f); |
273 | if (!validTime) { |
274 | qWarning(msg: "Time value %f is not valid, needs to be in the range 0.0 to 1.0" , timeFraction); |
275 | return; |
276 | } |
277 | |
278 | if (qFuzzyCompare(p1: d->m_normalizedTime, p2: timeFraction)) |
279 | return; |
280 | |
281 | d->m_normalizedTime = timeFraction; |
282 | emit normalizedTimeChanged(index: timeFraction); |
283 | } |
284 | |
285 | /*! |
286 | Starts the animation. |
287 | */ |
288 | void QAbstractClipAnimator::start() |
289 | { |
290 | setRunning(true); |
291 | } |
292 | |
293 | /*! |
294 | Stops the animation. |
295 | */ |
296 | void QAbstractClipAnimator::stop() |
297 | { |
298 | setRunning(false); |
299 | } |
300 | |
301 | } // namespace Qt3DAnimation |
302 | |
303 | QT_END_NAMESPACE |
304 | |
305 | #include "moc_qabstractclipanimator.cpp" |
306 | |