1// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#ifndef QT3DCORE_QNODE_P_H
5#define QT3DCORE_QNODE_P_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists for the convenience
12// of other Qt classes. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <Qt3DCore/qnode.h>
19
20#include <functional>
21#include <vector>
22
23#include <Qt3DCore/private/propertychangehandler_p.h>
24#include <Qt3DCore/private/qchangearbiter_p.h>
25#include <Qt3DCore/private/qscene_p.h>
26#include <Qt3DCore/private/qt3dcore_global_p.h>
27#include <QtCore/private/qobject_p.h>
28#include <QQueue>
29
30QT_BEGIN_NAMESPACE
31
32namespace Qt3DCore {
33
34class QNode;
35class QAspectEngine;
36
37class Q_3DCORE_PRIVATE_EXPORT QNodePrivate : public QObjectPrivate
38{
39public:
40 QNodePrivate();
41 ~QNodePrivate();
42
43 void init(QNode *parent);
44
45 virtual void setScene(QScene *scene);
46 QScene *scene() const;
47
48 void setArbiter(QChangeArbiter *arbiter);
49
50 void notifyPropertyChange(const char *name, const QVariant &value);
51 void notifyDynamicPropertyChange(const QByteArray &name, const QVariant &value);
52
53 void insertTree(QNode *treeRoot, int depth = 0);
54 void updatePropertyTrackMode();
55
56 virtual void update();
57 void markDirty(QScene::DirtyNodeSet changes);
58
59 Q_DECLARE_PUBLIC(QNode)
60
61 // For now this just protects access to the m_changeArbiter.
62 // Later on we may decide to extend support for multiple observers.
63 QChangeArbiter *m_changeArbiter;
64 QMetaObject *m_typeInfo;
65 QScene *m_scene;
66 mutable QNodeId m_id;
67 QNodeId m_parentId; // Store this so we have it even in parent's QObject dtor
68 bool m_blockNotifications;
69 bool m_hasBackendNode;
70 bool m_enabled;
71 bool m_notifiedParent;
72
73 static QNodePrivate *get(QNode *q);
74 static const QNodePrivate *get(const QNode *q);
75 static void nodePtrDeleter(QNode *q);
76
77 template<typename Caller, typename NodeType>
78 using DestructionFunctionPointer = void (Caller::*)(NodeType *);
79
80 template<typename Caller, typename NodeType, typename PropertyType>
81 void registerDestructionHelper(NodeType *, DestructionFunctionPointer<Caller, NodeType>, PropertyType);
82
83 template<typename Caller, typename NodeType>
84 void registerDestructionHelper(NodeType *node, DestructionFunctionPointer<Caller, NodeType> func, NodeType *&)
85 {
86 // If the node is destoyed, we make sure not to keep a dangling pointer to it
87 Q_Q(QNode);
88 auto f = [q, func]() { (static_cast<Caller *>(q)->*func)(nullptr); };
89 m_destructionConnections.push_back({node, QObject::connect(node, &QNode::nodeDestroyed, f)});
90 }
91
92 template<typename Caller, typename NodeType>
93 void registerDestructionHelper(NodeType *node, DestructionFunctionPointer<Caller, NodeType> func, QList<NodeType*> &)
94 {
95 // If the node is destoyed, we make sure not to keep a dangling pointer to it
96 Q_Q(QNode);
97 auto f = [q, func, node]() { (static_cast<Caller *>(q)->*func)(node); };
98 m_destructionConnections.push_back({node, QObject::connect(node, &QNode::nodeDestroyed, f)});
99 }
100
101 template<typename Caller, typename NodeType>
102 void registerDestructionHelper(NodeType *node, DestructionFunctionPointer<Caller, NodeType> func, std::vector<NodeType*> &)
103 {
104 // If the node is destoyed, we make sure not to keep a dangling pointer to it
105 Q_Q(QNode);
106 auto f = [q, func, node]() { (static_cast<Caller *>(q)->*func)(node); };
107 m_destructionConnections.push_back({node, QObject::connect(node, &QNode::nodeDestroyed, f)});
108 }
109
110 template<typename Caller, typename ValueType>
111 using DestructionFunctionValue = void (Caller::*)(const ValueType&);
112
113 template<typename Caller, typename NodeType, typename ValueType>
114 void registerDestructionHelper(NodeType *node, DestructionFunctionValue<Caller, ValueType> func, NodeType *&,
115 const ValueType &resetValue)
116 {
117 // If the node is destoyed, we make sure not to keep a dangling pointer to it
118 Q_Q(QNode);
119 auto f = [q, func, resetValue]() { (static_cast<Caller *>(q)->*func)(resetValue); };
120 m_destructionConnections.push_back({node, QObject::connect(node, &QNode::nodeDestroyed, f)});
121 }
122
123 template<typename Caller, typename NodeType>
124 void registerPrivateDestructionHelper(NodeType *node, DestructionFunctionPointer<Caller, NodeType> func)
125 {
126 // If the node is destoyed, we make sure not to keep a dangling pointer to it
127 auto f = [this, func, node]() { (static_cast<Caller *>(this)->*func)(node); };
128 m_destructionConnections.push_back({node, QObject::connect(node, &QNode::nodeDestroyed, f)});
129 }
130
131 void unregisterDestructionHelper(QNode *node)
132 {
133 m_destructionConnections.erase(abegin: std::remove_if(first: m_destructionConnections.begin(),
134 last: m_destructionConnections.end(),
135 pred: [node] (const QPair<QNode *, QMetaObject::Connection> &nodeConnectionPair) {
136 if (nodeConnectionPair.first == node) {
137 QObject::disconnect(nodeConnectionPair.second);
138 return true;
139 }
140 return false;
141 }),
142 aend: m_destructionConnections.end());
143 }
144
145 static const QMetaObject *findStaticMetaObject(const QMetaObject *metaObject);
146
147 void _q_postConstructorInit();
148 void _q_ensureBackendNodeCreated();
149
150private:
151 void createBackendNode();
152 void notifyDestructionChangesAndRemoveFromScene();
153 void _q_addChild(QNode *childNode);
154 void _q_removeChild(QNode *childNode);
155 void _q_setParentHelper(QNode *parent);
156 void registerNotifiedProperties();
157 void unregisterNotifiedProperties();
158 void propertyChanged(int propertyIndex);
159
160 void setSceneHelper(QNode *root);
161 void unsetSceneHelper(QNode *root);
162 void addEntityComponentToScene(QNode *root);
163
164 friend class PropertyChangeHandler<QNodePrivate>;
165 bool m_propertyChangesSetup;
166 PropertyChangeHandler<QNodePrivate> m_signals;
167 QList<QPair<QNode *, QMetaObject::Connection>> m_destructionConnections;
168};
169
170class NodePostConstructorInit : public QObject
171{
172 Q_OBJECT
173public:
174 NodePostConstructorInit(QObject *parent = nullptr);
175 virtual ~NodePostConstructorInit();
176 void removeNode(QNode *node);
177 void addNode(QNode *node);
178
179public Q_SLOTS:
180 void processNodes();
181
182private:
183 QQueue<QNodePrivate *> m_nodesToConstruct;
184 bool m_requestedProcessing;
185};
186
187} // namespace Qt3DCore
188
189QT_END_NAMESPACE
190
191#endif // QT3DCORE_NODE_P_H
192

source code of qt3d/src/core/nodes/qnode_p.h