| 1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qcallbackmapping.h" |
| 5 | #include "qcallbackmapping_p.h" |
| 6 | |
| 7 | #include <QtCore/qmetaobject.h> |
| 8 | #include <QtCore/QMetaProperty> |
| 9 | |
| 10 | QT_BEGIN_NAMESPACE |
| 11 | |
| 12 | namespace Qt3DAnimation { |
| 13 | |
| 14 | QCallbackMappingPrivate::QCallbackMappingPrivate() |
| 15 | : QAbstractChannelMappingPrivate() |
| 16 | , m_channelName() |
| 17 | , m_type(static_cast<int>(QMetaType::UnknownType)) |
| 18 | , m_callback(nullptr) |
| 19 | { |
| 20 | m_mappingType = QAbstractChannelMappingPrivate::CallbackMapping; |
| 21 | } |
| 22 | |
| 23 | /*! |
| 24 | \class Qt3DAnimation::QCallbackMapping |
| 25 | \inherits Qt3DCore::QAbstractChannelMapping |
| 26 | \inmodule Qt3DAnimation |
| 27 | \brief Allows to map the channels within the clip onto an invocation |
| 28 | of a callback object. |
| 29 | */ |
| 30 | |
| 31 | QCallbackMapping::QCallbackMapping(Qt3DCore::QNode *parent) |
| 32 | : QAbstractChannelMapping(*new QCallbackMappingPrivate, parent) |
| 33 | { |
| 34 | } |
| 35 | |
| 36 | QCallbackMapping::QCallbackMapping(QCallbackMappingPrivate &dd, Qt3DCore::QNode *parent) |
| 37 | : QAbstractChannelMapping(dd, parent) |
| 38 | { |
| 39 | } |
| 40 | |
| 41 | QCallbackMapping::~QCallbackMapping() |
| 42 | { |
| 43 | } |
| 44 | |
| 45 | QString QCallbackMapping::channelName() const |
| 46 | { |
| 47 | Q_D(const QCallbackMapping); |
| 48 | return d->m_channelName; |
| 49 | } |
| 50 | |
| 51 | QAnimationCallback *QCallbackMapping::callback() const |
| 52 | { |
| 53 | Q_D(const QCallbackMapping); |
| 54 | return d->m_callback; |
| 55 | } |
| 56 | |
| 57 | void QCallbackMapping::setChannelName(const QString &channelName) |
| 58 | { |
| 59 | Q_D(QCallbackMapping); |
| 60 | if (d->m_channelName == channelName) |
| 61 | return; |
| 62 | |
| 63 | d->m_channelName = channelName; |
| 64 | emit channelNameChanged(channelName); |
| 65 | } |
| 66 | |
| 67 | /*! |
| 68 | Associates a \a callback object with this channel mapping. |
| 69 | |
| 70 | Such mappings do not have to have a target object and property name. When |
| 71 | the \a callback object is set, every change in the animated value will lead |
| 72 | to invoking the callback's |
| 73 | \l {Qt3DAnimation::QAnimationCallback::valueChanged}{valueChanged} function either |
| 74 | on the gui/main thread, or directly on one of the thread pool's worker |
| 75 | thread. This is controlled by \a flags. |
| 76 | |
| 77 | \a type specifies the type (for example, QMetaType::QVector3D, |
| 78 | QMetaType::QColor, or QMetaType::Float) of the animated value. When animating |
| 79 | node properties this does not need to be provided separately, however it |
| 80 | becomes important to supply this when there is only a callback. |
| 81 | |
| 82 | \note A mapping can be associated both with a node property and a |
| 83 | callback. It is important however that \a type matches the type of the |
| 84 | property in this case. Note also that for properties of type QVariant (for |
| 85 | example, QParameter::value), the \a type is the type of the value stored in |
| 86 | the QVariant. |
| 87 | |
| 88 | \note The \a callback pointer is expected to stay valid while any |
| 89 | associated animators are running. |
| 90 | */ |
| 91 | void QCallbackMapping::setCallback(int type, QAnimationCallback *callback, QAnimationCallback::Flags flags) |
| 92 | { |
| 93 | Q_D(QCallbackMapping); |
| 94 | if (d->m_type != type) { |
| 95 | d->m_type = type; |
| 96 | d->update(); |
| 97 | } |
| 98 | if (d->m_callback != callback) { |
| 99 | d->m_callback = callback; |
| 100 | d->update(); |
| 101 | } |
| 102 | if (d->m_callbackFlags != flags) { |
| 103 | d->m_callbackFlags = flags; |
| 104 | d->update(); |
| 105 | } |
| 106 | } |
| 107 | |
| 108 | } // namespace Qt3DAnimation |
| 109 | |
| 110 | QT_END_NAMESPACE |
| 111 | |
| 112 | #include "moc_qcallbackmapping.cpp" |
| 113 | |