1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qcallbackmapping.h" |
5 | #include "qcallbackmapping_p.h" |
6 | |
7 | #include <QtCore/qmetaobject.h> |
8 | #include <QtCore/QMetaProperty> |
9 | |
10 | QT_BEGIN_NAMESPACE |
11 | |
12 | namespace Qt3DAnimation { |
13 | |
14 | QCallbackMappingPrivate::QCallbackMappingPrivate() |
15 | : QAbstractChannelMappingPrivate() |
16 | , m_channelName() |
17 | , m_type(static_cast<int>(QMetaType::UnknownType)) |
18 | , m_callback(nullptr) |
19 | { |
20 | m_mappingType = QAbstractChannelMappingPrivate::CallbackMapping; |
21 | } |
22 | |
23 | /*! |
24 | \class Qt3DAnimation::QCallbackMapping |
25 | \inherits Qt3DCore::QAbstractChannelMapping |
26 | \inmodule Qt3DAnimation |
27 | \brief Allows to map the channels within the clip onto an invocation |
28 | of a callback object. |
29 | */ |
30 | |
31 | QCallbackMapping::QCallbackMapping(Qt3DCore::QNode *parent) |
32 | : QAbstractChannelMapping(*new QCallbackMappingPrivate, parent) |
33 | { |
34 | } |
35 | |
36 | QCallbackMapping::QCallbackMapping(QCallbackMappingPrivate &dd, Qt3DCore::QNode *parent) |
37 | : QAbstractChannelMapping(dd, parent) |
38 | { |
39 | } |
40 | |
41 | QCallbackMapping::~QCallbackMapping() |
42 | { |
43 | } |
44 | |
45 | QString QCallbackMapping::channelName() const |
46 | { |
47 | Q_D(const QCallbackMapping); |
48 | return d->m_channelName; |
49 | } |
50 | |
51 | QAnimationCallback *QCallbackMapping::callback() const |
52 | { |
53 | Q_D(const QCallbackMapping); |
54 | return d->m_callback; |
55 | } |
56 | |
57 | void QCallbackMapping::setChannelName(const QString &channelName) |
58 | { |
59 | Q_D(QCallbackMapping); |
60 | if (d->m_channelName == channelName) |
61 | return; |
62 | |
63 | d->m_channelName = channelName; |
64 | emit channelNameChanged(channelName); |
65 | } |
66 | |
67 | /*! |
68 | Associates a \a callback object with this channel mapping. |
69 | |
70 | Such mappings do not have to have a target object and property name. When |
71 | the \a callback object is set, every change in the animated value will lead |
72 | to invoking the callback's |
73 | \l {Qt3DAnimation::QAnimationCallback::valueChanged}{valueChanged} function either |
74 | on the gui/main thread, or directly on one of the thread pool's worker |
75 | thread. This is controlled by \a flags. |
76 | |
77 | \a type specifies the type (for example, QMetaType::QVector3D, |
78 | QMetaType::QColor, or QMetaType::Float) of the animated value. When animating |
79 | node properties this does not need to be provided separately, however it |
80 | becomes important to supply this when there is only a callback. |
81 | |
82 | \note A mapping can be associated both with a node property and a |
83 | callback. It is important however that \a type matches the type of the |
84 | property in this case. Note also that for properties of type QVariant (for |
85 | example, QParameter::value), the \a type is the type of the value stored in |
86 | the QVariant. |
87 | |
88 | \note The \a callback pointer is expected to stay valid while any |
89 | associated animators are running. |
90 | */ |
91 | void QCallbackMapping::setCallback(int type, QAnimationCallback *callback, QAnimationCallback::Flags flags) |
92 | { |
93 | Q_D(QCallbackMapping); |
94 | if (d->m_type != type) { |
95 | d->m_type = type; |
96 | d->update(); |
97 | } |
98 | if (d->m_callback != callback) { |
99 | d->m_callback = callback; |
100 | d->update(); |
101 | } |
102 | if (d->m_callbackFlags != flags) { |
103 | d->m_callbackFlags = flags; |
104 | d->update(); |
105 | } |
106 | } |
107 | |
108 | } // namespace Qt3DAnimation |
109 | |
110 | QT_END_NAMESPACE |
111 | |
112 | #include "moc_qcallbackmapping.cpp" |
113 | |