1 | // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | #include "qblendedclipanimator.h" |
4 | #include "qblendedclipanimator_p.h" |
5 | #include <Qt3DAnimation/qabstractclipblendnode.h> |
6 | #include <Qt3DAnimation/qchannelmapper.h> |
7 | #include <Qt3DAnimation/qclock.h> |
8 | |
9 | QT_BEGIN_NAMESPACE |
10 | |
11 | namespace Qt3DAnimation { |
12 | |
13 | QBlendedClipAnimatorPrivate::QBlendedClipAnimatorPrivate() |
14 | : Qt3DAnimation::QAbstractClipAnimatorPrivate() |
15 | , m_blendTreeRoot(nullptr) |
16 | { |
17 | } |
18 | |
19 | /*! |
20 | \qmltype BlendedClipAnimator |
21 | \instantiates Qt3DAnimation::QBlendedClipAnimator |
22 | \inqmlmodule Qt3D.Animation |
23 | \inherits AbstractClipAnimator |
24 | \since 5.9 |
25 | |
26 | \brief BlendedClipAnimator is a component providing animation playback capabilities of a tree |
27 | of blend nodes. |
28 | |
29 | An instance of BlendedClipAnimator can be aggregated by an Entity to add the ability to play |
30 | back animation clips and to apply the calculated animation values to properties of QObjects. |
31 | |
32 | Whereas a ClipAnimator gets its animation data from a single animation clip, |
33 | BlendedClipAnimator can blend together multiple clips. The animation data is obtained by |
34 | evaluating a so called \e {blend tree}. A blend tree is a hierarchical tree structure where the |
35 | leaf nodes are value nodes that encapsulate an animation clip (AbstractAnimationClip); and the |
36 | internal nodes represent blending operations that operate on the nodes pointed to by their |
37 | operand properties. |
38 | |
39 | To associate a blend tree with a BlendedClipAnimator, set the animator's blendTree property to |
40 | point at the root node of your blend tree: |
41 | |
42 | \badcode |
43 | BlendedClipAnimator { |
44 | blendTree: AdditiveClipBlend { |
45 | .... |
46 | } |
47 | } |
48 | \endcode |
49 | |
50 | A blend tree can be constructed from the following node types: |
51 | |
52 | \note The blend node tree should only be edited when the animator is not running. |
53 | |
54 | \list |
55 | \li Qt3D.Animation.ClipBlendValue |
56 | \li Qt3D.Animation.LerpClipBlend |
57 | \li Qt3D.Animation.AdditiveClipBlend |
58 | \endlist |
59 | |
60 | Additional node types will be added over time. |
61 | |
62 | As an example consider the following blend tree: |
63 | |
64 | \badcode |
65 | Clip0---- |
66 | | |
67 | Lerp Node---- |
68 | | | |
69 | Clip1---- Additive Node |
70 | | |
71 | Clip2---- |
72 | \endcode |
73 | |
74 | This can be created and used as follows: |
75 | |
76 | \badcode |
77 | BlendedClipAnimator { |
78 | blendTree: AdditiveClipBlend { |
79 | baseClip: LerpClipBlend { |
80 | startClip: ClipBlendValue { |
81 | clip: AnimationClipLoader { source: "walk.json" } |
82 | } |
83 | |
84 | endClip: ClipBlendValue { |
85 | clip: AnimationClipLoader { source: "run.json" } |
86 | } |
87 | } |
88 | |
89 | additiveClip: ClipBlendValue { |
90 | clip: AnimationClipLoader { source: "wave-arm.json" } |
91 | } |
92 | } |
93 | |
94 | channelMapper: ChannelMapper {...} |
95 | running: true |
96 | } |
97 | \endcode |
98 | |
99 | By authoring a set of animation clips and blending between them dynamically at runtime with a |
100 | blend tree, we open up a huge set of possible resulting animations. As some simple examples of |
101 | the above blend tree, where alpha is the additive factor and beta is the lerp blend factor we |
102 | can get a 2D continuum of possible animations: |
103 | |
104 | \badcode |
105 | (alpha = 0, beta = 1) Running, No arm waving --- (alpha = 1, beta = 1) Running, Arm waving |
106 | | | |
107 | | | |
108 | | | |
109 | (alpha = 0, beta = 0) Walking, No arm waving --- (alpha = 0, beta = 1) Running, No arm waving |
110 | \endcode |
111 | |
112 | More complex blend trees offer even more flexibility for combining your animation clips. Note |
113 | that the values used to control the blend tree (alpha and beta above) are simple properties on |
114 | the blend nodes. This means, that these properties themselves can also be controlled by |
115 | the animation framework. |
116 | */ |
117 | |
118 | /*! |
119 | \class Qt3DAnimation::QBlendedClipAnimator |
120 | \inherits Qt3DAnimation::QAbstractClipAnimator |
121 | |
122 | \inmodule Qt3DAnimation |
123 | \since 5.9 |
124 | |
125 | \brief QBlendedClipAnimator is a component providing animation playback capabilities of a tree |
126 | of blend nodes. |
127 | |
128 | An instance of QBlendedClipAnimator can be aggregated by a QEntity to add the ability to play |
129 | back animation clips and to apply the calculated animation values to properties of QObjects. |
130 | |
131 | Whereas a QClipAnimator gets its animation data from a single animation clip, |
132 | QBlendedClipAnimator can blend together multiple clips. The animation data is obtained by |
133 | evaluating a so called \e {blend tree}. A blend tree is a hierarchical tree structure where the |
134 | leaf nodes are value nodes that encapsulate an animation clip (QAbstractAnimationClip); and the |
135 | internal nodes represent blending operations that operate on the nodes pointed to by their |
136 | operand properties. |
137 | |
138 | To associate a blend tree with a QBlendedClipAnimator, set the animator's blendTree property to |
139 | point at the root node of your blend tree: |
140 | |
141 | \badcode |
142 | auto blendTreeRoot = new QAdditiveClipBlend(); |
143 | ... |
144 | auto animator = new QBlendedClipAnimator(); |
145 | animator->setBlendTree(blendTreeRoot); |
146 | \endcode |
147 | |
148 | A blend tree can be constructed from the following node types: |
149 | |
150 | \note The blend node tree should only be edited when the animator is not running. |
151 | |
152 | \list |
153 | \li Qt3DAnimation::QClipBlendValue |
154 | \li Qt3DAnimation::QLerpClipBlend |
155 | \li Qt3DAnimation::QAdditiveClipBlend |
156 | \endlist |
157 | |
158 | Additional node types will be added over time. |
159 | |
160 | As an example consider the following blend tree: |
161 | |
162 | \badcode |
163 | Clip0---- |
164 | | |
165 | Lerp Node---- |
166 | | | |
167 | Clip1---- Additive Node |
168 | | |
169 | Clip2---- |
170 | \endcode |
171 | |
172 | This can be created and used as follows: |
173 | |
174 | \code |
175 | // Create leaf nodes of blend tree |
176 | auto clip0 = new QClipBlendValue( |
177 | new QAnimationClipLoader(QUrl::fromLocalFile("walk.json"))); |
178 | auto clip1 = new QClipBlendValue( |
179 | new QAnimationClipLoader(QUrl::fromLocalFile("run.json"))); |
180 | auto clip2 = new QClipBlendValue( |
181 | new QAnimationClipLoader(QUrl::fromLocalFile("wave-arm.json"))); |
182 | |
183 | // Create blend tree inner nodes |
184 | auto lerpNode = new QLerpClipBlend(); |
185 | lerpNode->setStartClip(clip0); |
186 | lerpNode->setEndClip(clip1); |
187 | lerpNode->setBlendFactor(0.5f); // Half-walk, half-run |
188 | |
189 | auto additiveNode = new QAdditiveClipBlend(); |
190 | additiveNode->setBaseClip(lerpNode); // Comes from lerp sub-tree |
191 | additiveNode->setAdditiveClip(clip2); |
192 | additiveNode->setAdditiveFactor(1.0f); // Wave arm fully |
193 | |
194 | // Run the animator |
195 | auto animator = new QBlendedClipAnimator(); |
196 | animator->setBlendTree(additiveNode); |
197 | animator->setChannelMapper(...); |
198 | animator->setRunning(true); |
199 | \endcode |
200 | |
201 | By authoring a set of animation clips and blending between them dynamically at runtime with a |
202 | blend tree, we open up a huge set of possible resulting animations. As some simple examples of |
203 | the above blend tree, where alpha is the additive factor and beta is the lerp blend factor we |
204 | can get a 2D continuum of possible animations: |
205 | |
206 | \badcode |
207 | (alpha = 0, beta = 1) Running, No arm waving --- (alpha = 1, beta = 1) Running, Arm waving |
208 | | | |
209 | | | |
210 | | | |
211 | (alpha = 0, beta = 0) Walking, No arm waving --- (alpha = 0, beta = 1) Running, No arm waving |
212 | \endcode |
213 | |
214 | More complex blend trees offer even more flexibility for combining your animation clips. Note |
215 | that the values used to control the blend tree (alpha and beta above) are simple properties on |
216 | the blend nodes. This means, that these properties themselves can also be controlled by |
217 | the animation framework. |
218 | |
219 | */ |
220 | QBlendedClipAnimator::QBlendedClipAnimator(Qt3DCore::QNode *parent) |
221 | : Qt3DAnimation::QAbstractClipAnimator(*new QBlendedClipAnimatorPrivate, parent) |
222 | { |
223 | } |
224 | |
225 | /*! \internal */ |
226 | QBlendedClipAnimator::QBlendedClipAnimator(QBlendedClipAnimatorPrivate &dd, Qt3DCore::QNode *parent) |
227 | : Qt3DAnimation::QAbstractClipAnimator(dd, parent) |
228 | { |
229 | } |
230 | |
231 | QBlendedClipAnimator::~QBlendedClipAnimator() |
232 | { |
233 | } |
234 | |
235 | /*! |
236 | \qmlproperty AbstractClipBlendNode Qt3D.Animation::BlendedClipAnimator::blendTree |
237 | |
238 | This property holds the root of the animation blend tree that will |
239 | be evaluated before being interpolated by the animator. |
240 | */ |
241 | /*! |
242 | \property QBlendedClipAnimator::blendTree |
243 | |
244 | This property holds the root of the animation blend tree that will be evaluated before being |
245 | interpolated by the animator. |
246 | */ |
247 | QAbstractClipBlendNode *QBlendedClipAnimator::blendTree() const |
248 | { |
249 | Q_D(const QBlendedClipAnimator); |
250 | return d->m_blendTreeRoot; |
251 | } |
252 | |
253 | void QBlendedClipAnimator::setBlendTree(QAbstractClipBlendNode *blendTree) |
254 | { |
255 | Q_D(QBlendedClipAnimator); |
256 | if (d->m_blendTreeRoot == blendTree) |
257 | return; |
258 | |
259 | if (d->m_blendTreeRoot) |
260 | d->unregisterDestructionHelper(node: d->m_blendTreeRoot); |
261 | |
262 | if (blendTree != nullptr && blendTree->parent() == nullptr) |
263 | blendTree->setParent(this); |
264 | |
265 | d->m_blendTreeRoot = blendTree; |
266 | |
267 | if (d->m_blendTreeRoot) |
268 | d->registerDestructionHelper(node: d->m_blendTreeRoot, func: &QBlendedClipAnimator::setBlendTree, d->m_blendTreeRoot); |
269 | |
270 | emit blendTreeChanged(blendTree); |
271 | } |
272 | |
273 | } // namespace Qt3DAnimation |
274 | |
275 | QT_END_NAMESPACE |
276 | |
277 | #include "moc_qblendedclipanimator.cpp" |
278 | |