| 1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qskeletonmapping.h" |
| 5 | #include "qskeletonmapping_p.h" |
| 6 | #include <Qt3DCore/qabstractskeleton.h> |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | namespace Qt3DAnimation { |
| 11 | |
| 12 | QSkeletonMappingPrivate::QSkeletonMappingPrivate() |
| 13 | : QAbstractChannelMappingPrivate() |
| 14 | , m_skeleton(nullptr) |
| 15 | { |
| 16 | m_mappingType = QAbstractChannelMappingPrivate::SkeletonMapping; |
| 17 | } |
| 18 | |
| 19 | QSkeletonMapping::QSkeletonMapping(Qt3DCore::QNode *parent) |
| 20 | : QAbstractChannelMapping(*new QSkeletonMappingPrivate, parent) |
| 21 | { |
| 22 | } |
| 23 | |
| 24 | QSkeletonMapping::QSkeletonMapping(QSkeletonMappingPrivate &dd, Qt3DCore::QNode *parent) |
| 25 | : QAbstractChannelMapping(dd, parent) |
| 26 | { |
| 27 | } |
| 28 | |
| 29 | QSkeletonMapping::~QSkeletonMapping() |
| 30 | { |
| 31 | } |
| 32 | |
| 33 | Qt3DCore::QAbstractSkeleton *QSkeletonMapping::skeleton() const |
| 34 | { |
| 35 | Q_D(const QSkeletonMapping); |
| 36 | return d->m_skeleton; |
| 37 | } |
| 38 | |
| 39 | void QSkeletonMapping::setSkeleton(Qt3DCore::QAbstractSkeleton *skeleton) |
| 40 | { |
| 41 | Q_D(QSkeletonMapping); |
| 42 | if (d->m_skeleton == skeleton) |
| 43 | return; |
| 44 | |
| 45 | if (d->m_skeleton) |
| 46 | d->unregisterDestructionHelper(node: d->m_skeleton); |
| 47 | |
| 48 | if (skeleton && !skeleton->parent()) |
| 49 | skeleton->setParent(this); |
| 50 | d->m_skeleton = skeleton; |
| 51 | |
| 52 | // Ensures proper bookkeeping |
| 53 | if (d->m_skeleton) |
| 54 | d->registerDestructionHelper(node: d->m_skeleton, func: &QSkeletonMapping::setSkeleton, d->m_skeleton); |
| 55 | |
| 56 | emit skeletonChanged(skeleton); |
| 57 | } |
| 58 | |
| 59 | } // namespace Qt3DAnimation |
| 60 | |
| 61 | QT_END_NAMESPACE |
| 62 | |
| 63 | #include "moc_qskeletonmapping.cpp" |
| 64 |
