1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qaspectengine.h" |
5 | #include "qaspectengine_p.h" |
6 | |
7 | #include <Qt3DCore/qabstractaspect.h> |
8 | #include <Qt3DCore/qcomponent.h> |
9 | #include <Qt3DCore/qentity.h> |
10 | #include <Qt3DCore/qnode.h> |
11 | #include <QtCore/QMetaObject> |
12 | |
13 | #include <Qt3DCore/private/corelogging_p.h> |
14 | #include <Qt3DCore/private/qaspectmanager_p.h> |
15 | #include <Qt3DCore/private/qchangearbiter_p.h> |
16 | #include <Qt3DCore/private/qnode_p.h> |
17 | #include <Qt3DCore/private/qnodevisitor_p.h> |
18 | #include <Qt3DCore/private/qscene_p.h> |
19 | #include <Qt3DCore/private/qservicelocator_p.h> |
20 | #include <Qt3DCore/private/qsysteminformationservice_p.h> |
21 | #include <Qt3DCore/qt3dcore-config.h> |
22 | |
23 | QT_BEGIN_NAMESPACE |
24 | |
25 | namespace{ |
26 | |
27 | QList<Qt3DCore::QNode *> getNodesForCreation(Qt3DCore::QNode *root) |
28 | { |
29 | using namespace Qt3DCore; |
30 | |
31 | QList<QNode *> nodes; |
32 | QNodeVisitor visitor; |
33 | visitor.traverse(rootNode_: root, fN: [&nodes](QNode *node) { |
34 | nodes.append(t: node); |
35 | |
36 | // Store the metaobject of the node in the QNode so that we have it available |
37 | // to us during destruction in the QNode destructor. This allows us to send |
38 | // the QNodeId and the metaobject as typeinfo to the backend aspects so they |
39 | // in turn can find the correct QBackendNodeMapper object to handle the destruction |
40 | // of the corresponding backend nodes. |
41 | QNodePrivate *d = QNodePrivate::get(q: node); |
42 | d->m_typeInfo = const_cast<QMetaObject*>(QNodePrivate::findStaticMetaObject(metaObject: node->metaObject())); |
43 | |
44 | // Mark this node as having been handled for creation so that it is picked up |
45 | d->m_hasBackendNode = true; |
46 | }); |
47 | |
48 | return nodes; |
49 | } |
50 | |
51 | QList<Qt3DCore::QNode *> getNodesForRemoval(Qt3DCore::QNode *root) |
52 | { |
53 | using namespace Qt3DCore; |
54 | |
55 | QList<QNode *> nodes; |
56 | QNodeVisitor visitor; |
57 | visitor.traverse(rootNode_: root, fN: [&nodes](QNode *node) { |
58 | nodes.append(t: node); |
59 | |
60 | // Mark this node as having been handled for destruction so we don't |
61 | // repeat it unnecessarily in an O(n^2) manner |
62 | QNodePrivate::get(q: node)->m_hasBackendNode = false; |
63 | }); |
64 | |
65 | return nodes; |
66 | } |
67 | |
68 | } |
69 | |
70 | namespace Qt3DCore { |
71 | |
72 | QAspectEnginePrivate *QAspectEnginePrivate::get(QAspectEngine *q) |
73 | { |
74 | return q->d_func(); |
75 | } |
76 | |
77 | QAspectEnginePrivate::QAspectEnginePrivate() |
78 | : QObjectPrivate() |
79 | , m_aspectManager(nullptr) |
80 | , m_scene(nullptr) |
81 | , m_initialized(false) |
82 | , m_runMode(QAspectEngine::Automatic) |
83 | { |
84 | qRegisterMetaType<Qt3DCore::QAbstractAspect *>(); |
85 | qRegisterMetaType<Qt3DCore::QNode *>(); |
86 | qRegisterMetaType<Qt3DCore::QEntity *>(); |
87 | qRegisterMetaType<Qt3DCore::QScene *>(); |
88 | } |
89 | |
90 | QAspectEnginePrivate::~QAspectEnginePrivate() |
91 | { |
92 | qDeleteAll(c: m_aspects); |
93 | } |
94 | |
95 | /*! |
96 | * \internal |
97 | * |
98 | * Used to init the scene tree when the Qt3D aspect is first started. Basically, |
99 | * sets the scene/change arbiter on the items and stores the entity - component |
100 | * pairs in the scene |
101 | */ |
102 | void QAspectEnginePrivate::initNode(QNode *node) |
103 | { |
104 | m_scene->addObservable(observable: node); |
105 | QNodePrivate::get(q: node)->setScene(m_scene); |
106 | } |
107 | |
108 | void QAspectEnginePrivate::initEntity(QEntity *entity) |
109 | { |
110 | const auto components = entity->components(); |
111 | for (QComponent *comp : components) { |
112 | if (!m_scene->hasEntityForComponent(componentUuid: comp->id(), entityUuid: entity->id())) { |
113 | if (!comp->isShareable() && !m_scene->entitiesForComponent(id: comp->id()).isEmpty()) |
114 | qWarning() << "Trying to assign a non shareable component to more than one Entity" ; |
115 | m_scene->addEntityForComponent(componentUuid: comp->id(), entityUuid: entity->id()); |
116 | } |
117 | } |
118 | } |
119 | |
120 | void QAspectEnginePrivate::addNode(QNode *node) |
121 | { |
122 | m_aspectManager->addNodes(nodes: getNodesForCreation(root: node)); |
123 | } |
124 | |
125 | void QAspectEnginePrivate::removeNode(QNode *node) |
126 | { |
127 | m_aspectManager->removeNodes(nodes: getNodesForRemoval(root: node)); |
128 | } |
129 | |
130 | /*! |
131 | * \class Qt3DCore::QAspectEngine |
132 | * \inheaderfile Qt3DCore/QAspectEngine |
133 | * \inherits QObject |
134 | * \inmodule Qt3DCore |
135 | * |
136 | * \brief Responsible for handling all the QAbstractAspect subclasses that have |
137 | * been registered with the scene. |
138 | * |
139 | * The Qt3D run loop is controlled by the Qt3DRender::QAspectEngine. |
140 | * |
141 | * Qt3DCore::QAbstractAspect subclasses can be registered by calling |
142 | * Qt3DCore::QAspectEngine::registerAspect() which will take care of registering |
143 | * the aspect and in turn that will call Qt3DCore::QAbstractAspect::onRegistered(); |
144 | * |
145 | * The simulation loop is launched as soon as a root Qt3DCore::QEntity |
146 | * is set on the Qt3DCore::QAspectEngine. This is followed by a call to |
147 | * onEngineStartup() on each aspect so that they can start their simulation |
148 | * work. |
149 | * |
150 | * The simulation loop is stopped when the root entity is set to |
151 | * Qt3DCore::QEntityPtr(). This calls onEngineShutdown() on each aspect so |
152 | * that they can stop performing their simulation work. |
153 | * |
154 | * Setting a new valid root entity would restart the simulation loop again. |
155 | */ |
156 | |
157 | /*! |
158 | * \internal |
159 | * This loop is executed in a separate thread called the AspectThread in |
160 | * Qt3DCore::QAspectThread. This thread is started when the |
161 | * Qt3DCore::QAspectEngine is created and provides the |
162 | * Qt3DCore::QAspectManager which lives in this thread for as long as it's |
163 | * running. |
164 | * |
165 | * Once the AspectThread is running, it starts the run loop and waits for |
166 | * aspects to be registered. |
167 | * |
168 | * Destroying the Qt3DCore::QAspectEngine instance stops the AspectThread and |
169 | * properly terminates the run loop. |
170 | */ |
171 | |
172 | /*! |
173 | * \typedef Qt3DCore::QEntityPtr |
174 | * \relates Qt3DCore::QAspectEngine |
175 | * |
176 | * A shared pointer for QEntity. |
177 | */ |
178 | |
179 | /*! |
180 | * Constructs a new QAspectEngine with \a parent. |
181 | */ |
182 | QAspectEngine::QAspectEngine(QObject *parent) |
183 | : QObject(*new QAspectEnginePrivate, parent) |
184 | { |
185 | qCDebug(Aspects) << Q_FUNC_INFO; |
186 | Q_D(QAspectEngine); |
187 | d->m_scene = new QScene(this); |
188 | d->m_aspectManager = new QAspectManager(this); |
189 | } |
190 | |
191 | /*! |
192 | * Destroys the engine. |
193 | */ |
194 | QAspectEngine::~QAspectEngine() |
195 | { |
196 | Q_D(QAspectEngine); |
197 | |
198 | // Shutdown the simulation loop by setting an empty scene |
199 | // Note: this sets an atomic which allows the AspectThread to break out of |
200 | // the inner simulation loop in the AspectThread::exec function |
201 | setRootEntity(QEntityPtr()); |
202 | |
203 | // Unregister all aspects and exit the main loop |
204 | const auto aspects = d->m_aspects; |
205 | for (auto aspect : aspects) |
206 | unregisterAspect(aspect); |
207 | |
208 | delete d->m_scene; |
209 | } |
210 | |
211 | void QAspectEnginePrivate::initNodeTree(QNode *node) |
212 | { |
213 | // Set the root entity on the scene |
214 | m_scene->setRootNode(node); |
215 | QNodeVisitor visitor; |
216 | visitor.traverse(rootNode_: node, instance: this, fN: &QAspectEnginePrivate::initNode, fE: &QAspectEnginePrivate::initEntity); |
217 | } |
218 | |
219 | void QAspectEnginePrivate::initialize() |
220 | { |
221 | m_aspectManager->initialize(); |
222 | QChangeArbiter *arbiter = m_aspectManager->changeArbiter(); |
223 | m_scene->setArbiter(arbiter); |
224 | arbiter->setScene(m_scene); |
225 | m_initialized = true; |
226 | m_aspectManager->setPostConstructorInit(m_scene->postConstructorInit()); |
227 | } |
228 | |
229 | /*! |
230 | * \internal |
231 | * |
232 | * Called when we unset the root entity. Causes the QAspectManager's simulation |
233 | * loop to be exited. The main loop should keep processing events ready |
234 | * to start up the simulation again with a new root entity. |
235 | */ |
236 | void QAspectEnginePrivate::shutdown() |
237 | { |
238 | qCDebug(Aspects) << Q_FUNC_INFO; |
239 | |
240 | // Exit the simulation loop. Waits for this to be completed on the aspect |
241 | // thread before returning |
242 | exitSimulationLoop(); |
243 | |
244 | // Cleanup the scene before quitting the backend |
245 | m_scene->setArbiter(nullptr); |
246 | m_initialized = false; |
247 | } |
248 | |
249 | void QAspectEnginePrivate::exitSimulationLoop() |
250 | { |
251 | if (m_aspectManager != nullptr) |
252 | m_aspectManager->exitSimulationLoop(); |
253 | } |
254 | |
255 | QNode *QAspectEnginePrivate::lookupNode(QNodeId id) const |
256 | { |
257 | return m_scene ? m_scene->lookupNode(id) : nullptr; |
258 | } |
259 | |
260 | QList<QNode *> QAspectEnginePrivate::lookupNodes(const QList<QNodeId> &ids) const |
261 | { |
262 | return m_scene ? m_scene->lookupNodes(ids) : QList<QNode *>{}; |
263 | } |
264 | |
265 | /*! |
266 | Registers a new \a aspect to the AspectManager. The QAspectEngine takes |
267 | ownership of the aspect and will delete it when the aspect is unregistered. |
268 | //! Called in the main thread |
269 | */ |
270 | void QAspectEngine::registerAspect(QAbstractAspect *aspect) |
271 | { |
272 | Q_D(QAspectEngine); |
273 | |
274 | const QStringList dependencies = aspect->dependencies(); |
275 | for (const auto &name: dependencies) { |
276 | if (!d->m_namedAspects.contains(key: name)) |
277 | registerAspect(name); |
278 | } |
279 | |
280 | d->m_aspects << aspect; |
281 | d->m_aspectManager->registerAspect(aspect); |
282 | } |
283 | |
284 | /*! |
285 | * Registers a new aspect to the AspectManager based on its \a name |
286 | * Uses the currently set aspect factory to create the actual aspect |
287 | * instance. |
288 | */ |
289 | void QAspectEngine::registerAspect(const QString &name) |
290 | { |
291 | Q_D(QAspectEngine); |
292 | QAbstractAspect *aspect = d->m_factory.createAspect(aspect: QLatin1String(name.toUtf8())); |
293 | if (aspect) { |
294 | registerAspect(aspect); |
295 | d->m_namedAspects.insert(key: name, value: aspect); |
296 | } |
297 | } |
298 | |
299 | /*! |
300 | * Unregisters and deletes the given \a aspect. |
301 | */ |
302 | void QAspectEngine::unregisterAspect(QAbstractAspect *aspect) |
303 | { |
304 | Q_D(QAspectEngine); |
305 | if (!d->m_aspects.contains(t: aspect)) { |
306 | qWarning() << "Attempting to unregister an aspect that is not registered" ; |
307 | return; |
308 | } |
309 | |
310 | // Cleanly shutdown this aspect by setting its root entity to null which |
311 | // will cause its onEngineShutdown() virtual to be called to allow it to |
312 | // cleanup any resources. Then remove it from the QAspectManager's list |
313 | // of aspects. |
314 | // TODO: Implement this once we are able to cleanly shutdown |
315 | |
316 | // Tell the aspect manager to give the aspect a chance to do some cleanup |
317 | // in its QAbstractAspect::onUnregistered() virtual |
318 | d->m_aspectManager->unregisterAspect(aspect); |
319 | |
320 | // Remove from our collection of named aspects (if present) |
321 | const auto it = std::find_if(first: d->m_namedAspects.begin(), last: d->m_namedAspects.end(), |
322 | pred: [aspect](QAbstractAspect *v) { return v == aspect; }); |
323 | if (it != d->m_namedAspects.end()) |
324 | d->m_namedAspects.erase(it); |
325 | |
326 | // Finally, scheduly the aspect for deletion. Do this via the event loop |
327 | // in case we are unregistering the aspect in response to a signal from it. |
328 | aspect->deleteLater(); |
329 | d->m_aspects.removeOne(t: aspect); |
330 | } |
331 | |
332 | /*! |
333 | * Unregisters and deletes the aspect with the given \a name. |
334 | */ |
335 | void QAspectEngine::unregisterAspect(const QString &name) |
336 | { |
337 | Q_D(QAspectEngine); |
338 | if (!d->m_namedAspects.contains(key: name)) { |
339 | qWarning() << "Attempting to unregister an aspect that is not registered" ; |
340 | return; |
341 | } |
342 | |
343 | // Delegate unregistering and removal to the overload |
344 | QAbstractAspect *aspect = d->m_namedAspects.value(key: name); |
345 | unregisterAspect(aspect); |
346 | } |
347 | |
348 | /*! |
349 | * \return the aspects owned by the aspect engine. |
350 | */ |
351 | QList<QAbstractAspect *> QAspectEngine::aspects() const |
352 | { |
353 | Q_D(const QAspectEngine); |
354 | return d->m_aspects; |
355 | } |
356 | |
357 | /*! |
358 | * \return the asepect matching the \a name |
359 | * |
360 | * \note Required that the aspect was registered by name |
361 | */ |
362 | QAbstractAspect *QAspectEngine::aspect(const QString &name) const |
363 | { |
364 | Q_D(const QAspectEngine); |
365 | return d->m_namedAspects.value(key: name, defaultValue: nullptr); |
366 | } |
367 | |
368 | /*! |
369 | * Executes the given \a command on aspect engine. Valid commands are: |
370 | * \list |
371 | * \li "list aspects" |
372 | * \endlist |
373 | * |
374 | * \return the reply for the command. |
375 | */ |
376 | QVariant QAspectEngine::executeCommand(const QString &command) |
377 | { |
378 | Q_D(QAspectEngine); |
379 | |
380 | if (command == QLatin1String("list aspects" )) { |
381 | if (d->m_aspects.isEmpty()) |
382 | return QLatin1String("No loaded aspect" ); |
383 | |
384 | const QStringList names = d->m_aspectManager->serviceLocator()->systemInformation()->aspectNames(); |
385 | return names.join(sep: QLatin1String("\n" )); |
386 | } |
387 | if (command == QLatin1String("dump jobs" )) { |
388 | d->m_aspectManager->dumpJobsOnNextFrame(); |
389 | return QLatin1String("Dump in next frame in working directory" ); |
390 | } |
391 | |
392 | QStringList args = command.split(sep: QLatin1Char(' ')); |
393 | QString aspectName = args.takeFirst(); |
394 | |
395 | for (QAbstractAspect *aspect : std::as_const(t&: d->m_aspects)) { |
396 | if (aspectName == d->m_factory.aspectName(aspect)) |
397 | return aspect->executeCommand(args); |
398 | } |
399 | |
400 | return QVariant(); |
401 | } |
402 | |
403 | /*! |
404 | * If using the manual run mode, this function executes the jobs for each aspect. |
405 | * It is blocking and won't return until all jobs have been completed. |
406 | * |
407 | * If you are using the QRenderAspect, |
408 | */ |
409 | void QAspectEngine::processFrame() |
410 | { |
411 | Q_D(QAspectEngine); |
412 | Q_ASSERT(d->m_runMode == QAspectEngine::Manual); |
413 | d->m_aspectManager->processFrame(); |
414 | } |
415 | |
416 | QNode *QAspectEngine::lookupNode(QNodeId id) const |
417 | { |
418 | Q_D(const QAspectEngine); |
419 | return d->lookupNode(id); |
420 | } |
421 | |
422 | QList<QNode *> QAspectEngine::lookupNodes(const QList<QNodeId> &ids) const |
423 | { |
424 | Q_D(const QAspectEngine); |
425 | return d->lookupNodes(ids); |
426 | } |
427 | |
428 | /*! |
429 | * Sets the \a root entity for the aspect engine. |
430 | */ |
431 | void QAspectEngine::setRootEntity(QEntityPtr root) |
432 | { |
433 | qCDebug(Aspects) << Q_FUNC_INFO << "root =" << root; |
434 | Q_D(QAspectEngine); |
435 | if (d->m_root == root) |
436 | return; |
437 | |
438 | const bool shutdownNeeded = d->m_root && d->m_initialized; |
439 | |
440 | // Set the new root object. This will cause the old tree to be deleted |
441 | // and the deletion of the old frontend tree will cause the backends to |
442 | // free any related resources |
443 | d->m_root = root; |
444 | |
445 | if (shutdownNeeded) |
446 | d->shutdown(); |
447 | |
448 | // Do we actually have a new scene? |
449 | if (!d->m_root) |
450 | return; |
451 | |
452 | // Set postman/scene/arbiter ... |
453 | d->initialize(); |
454 | |
455 | // The aspect engine takes ownership of the scene root. We also set the |
456 | // parent of the scene root to be the engine |
457 | static_cast<QObject *>(d->m_root.data())->setParent(this); |
458 | |
459 | // Prepare the frontend tree for use by giving each node a pointer to the |
460 | // scene object and adding each node to the scene |
461 | // TODO: We probably need a call symmetric to this one above in order to |
462 | // deregister the nodes from the scene |
463 | d->initNodeTree(node: root.data()); |
464 | |
465 | const QList<QNode *> nodes = getNodesForCreation(root: root.data()); |
466 | |
467 | // Specify if the AspectManager should be driving the simulation loop or not |
468 | d->m_aspectManager->setRunMode(d->m_runMode); |
469 | |
470 | // Finally, tell the aspects about the new scene object tree. This is done |
471 | // in a blocking manner to allow the aspects to get synchronized before the |
472 | // main thread starts triggering potentially more notifications |
473 | |
474 | // TODO: Pass the creation changes via the arbiter rather than relying upon |
475 | // an invokeMethod call. |
476 | qCDebug(Aspects) << "Begin setting scene root on aspect manager" ; |
477 | d->m_aspectManager->setRootEntity(root: root.data(), nodes); |
478 | qCDebug(Aspects) << "Done setting scene root on aspect manager" ; |
479 | d->m_aspectManager->enterSimulationLoop(); |
480 | } |
481 | |
482 | /*! |
483 | * \return the root entity of the aspect engine. |
484 | */ |
485 | QEntityPtr QAspectEngine::rootEntity() const |
486 | { |
487 | Q_D(const QAspectEngine); |
488 | return d->m_root; |
489 | } |
490 | |
491 | void QAspectEngine::setRunMode(QAspectEngine::RunMode mode) |
492 | { |
493 | Q_D(QAspectEngine); |
494 | d->m_runMode = mode; |
495 | if (d->m_aspectManager) |
496 | d->m_aspectManager->setRunMode(mode); |
497 | } |
498 | |
499 | QAspectEngine::RunMode QAspectEngine::runMode() const |
500 | { |
501 | Q_D(const QAspectEngine); |
502 | return d->m_runMode; |
503 | } |
504 | |
505 | } // namespace Qt3DCore |
506 | |
507 | QT_END_NAMESPACE |
508 | |
509 | #include "moc_qaspectengine.cpp" |
510 | |