| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qaspectengine.h" |
| 5 | #include "qaspectengine_p.h" |
| 6 | |
| 7 | #include <Qt3DCore/qabstractaspect.h> |
| 8 | #include <Qt3DCore/qcomponent.h> |
| 9 | #include <Qt3DCore/qentity.h> |
| 10 | #include <Qt3DCore/qnode.h> |
| 11 | #include <QtCore/QMetaObject> |
| 12 | |
| 13 | #include <Qt3DCore/private/corelogging_p.h> |
| 14 | #include <Qt3DCore/private/qaspectmanager_p.h> |
| 15 | #include <Qt3DCore/private/qchangearbiter_p.h> |
| 16 | #include <Qt3DCore/private/qnode_p.h> |
| 17 | #include <Qt3DCore/private/qnodevisitor_p.h> |
| 18 | #include <Qt3DCore/private/qscene_p.h> |
| 19 | #include <Qt3DCore/private/qservicelocator_p.h> |
| 20 | #include <Qt3DCore/private/qsysteminformationservice_p.h> |
| 21 | #include <Qt3DCore/qt3dcore-config.h> |
| 22 | |
| 23 | QT_BEGIN_NAMESPACE |
| 24 | |
| 25 | namespace{ |
| 26 | |
| 27 | QList<Qt3DCore::QNode *> getNodesForCreation(Qt3DCore::QNode *root) |
| 28 | { |
| 29 | using namespace Qt3DCore; |
| 30 | |
| 31 | QList<QNode *> nodes; |
| 32 | QNodeVisitor visitor; |
| 33 | visitor.traverse(rootNode_: root, fN: [&nodes](QNode *node) { |
| 34 | nodes.append(t: node); |
| 35 | |
| 36 | // Store the metaobject of the node in the QNode so that we have it available |
| 37 | // to us during destruction in the QNode destructor. This allows us to send |
| 38 | // the QNodeId and the metaobject as typeinfo to the backend aspects so they |
| 39 | // in turn can find the correct QBackendNodeMapper object to handle the destruction |
| 40 | // of the corresponding backend nodes. |
| 41 | QNodePrivate *d = QNodePrivate::get(q: node); |
| 42 | d->m_typeInfo = const_cast<QMetaObject*>(QNodePrivate::findStaticMetaObject(metaObject: node->metaObject())); |
| 43 | |
| 44 | // Mark this node as having been handled for creation so that it is picked up |
| 45 | d->m_hasBackendNode = true; |
| 46 | }); |
| 47 | |
| 48 | return nodes; |
| 49 | } |
| 50 | |
| 51 | QList<Qt3DCore::QNode *> getNodesForRemoval(Qt3DCore::QNode *root) |
| 52 | { |
| 53 | using namespace Qt3DCore; |
| 54 | |
| 55 | QList<QNode *> nodes; |
| 56 | QNodeVisitor visitor; |
| 57 | visitor.traverse(rootNode_: root, fN: [&nodes](QNode *node) { |
| 58 | nodes.append(t: node); |
| 59 | |
| 60 | // Mark this node as having been handled for destruction so we don't |
| 61 | // repeat it unnecessarily in an O(n^2) manner |
| 62 | QNodePrivate::get(q: node)->m_hasBackendNode = false; |
| 63 | }); |
| 64 | |
| 65 | return nodes; |
| 66 | } |
| 67 | |
| 68 | } |
| 69 | |
| 70 | namespace Qt3DCore { |
| 71 | |
| 72 | QAspectEnginePrivate *QAspectEnginePrivate::get(QAspectEngine *q) |
| 73 | { |
| 74 | return q->d_func(); |
| 75 | } |
| 76 | |
| 77 | QAspectEnginePrivate::QAspectEnginePrivate() |
| 78 | : QObjectPrivate() |
| 79 | , m_aspectManager(nullptr) |
| 80 | , m_scene(nullptr) |
| 81 | , m_initialized(false) |
| 82 | , m_runMode(QAspectEngine::Automatic) |
| 83 | { |
| 84 | qRegisterMetaType<Qt3DCore::QAbstractAspect *>(); |
| 85 | qRegisterMetaType<Qt3DCore::QNode *>(); |
| 86 | qRegisterMetaType<Qt3DCore::QEntity *>(); |
| 87 | qRegisterMetaType<Qt3DCore::QScene *>(); |
| 88 | } |
| 89 | |
| 90 | QAspectEnginePrivate::~QAspectEnginePrivate() |
| 91 | { |
| 92 | qDeleteAll(c: m_aspects); |
| 93 | } |
| 94 | |
| 95 | /*! |
| 96 | * \internal |
| 97 | * |
| 98 | * Used to init the scene tree when the Qt3D aspect is first started. Basically, |
| 99 | * sets the scene/change arbiter on the items and stores the entity - component |
| 100 | * pairs in the scene |
| 101 | */ |
| 102 | void QAspectEnginePrivate::initNode(QNode *node) |
| 103 | { |
| 104 | m_scene->addObservable(observable: node); |
| 105 | QNodePrivate::get(q: node)->setScene(m_scene); |
| 106 | } |
| 107 | |
| 108 | void QAspectEnginePrivate::initEntity(QEntity *entity) |
| 109 | { |
| 110 | const auto components = entity->components(); |
| 111 | for (QComponent *comp : components) { |
| 112 | if (!m_scene->hasEntityForComponent(componentUuid: comp->id(), entityUuid: entity->id())) { |
| 113 | if (!comp->isShareable() && !m_scene->entitiesForComponent(id: comp->id()).isEmpty()) |
| 114 | qWarning() << "Trying to assign a non shareable component to more than one Entity" ; |
| 115 | m_scene->addEntityForComponent(componentUuid: comp->id(), entityUuid: entity->id()); |
| 116 | } |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | void QAspectEnginePrivate::addNode(QNode *node) |
| 121 | { |
| 122 | m_aspectManager->addNodes(nodes: getNodesForCreation(root: node)); |
| 123 | } |
| 124 | |
| 125 | void QAspectEnginePrivate::removeNode(QNode *node) |
| 126 | { |
| 127 | m_aspectManager->removeNodes(nodes: getNodesForRemoval(root: node)); |
| 128 | } |
| 129 | |
| 130 | /*! |
| 131 | * \class Qt3DCore::QAspectEngine |
| 132 | * \inheaderfile Qt3DCore/QAspectEngine |
| 133 | * \inherits QObject |
| 134 | * \inmodule Qt3DCore |
| 135 | * |
| 136 | * \brief Responsible for handling all the QAbstractAspect subclasses that have |
| 137 | * been registered with the scene. |
| 138 | * |
| 139 | * The Qt3D run loop is controlled by the Qt3DRender::QAspectEngine. |
| 140 | * |
| 141 | * Qt3DCore::QAbstractAspect subclasses can be registered by calling |
| 142 | * Qt3DCore::QAspectEngine::registerAspect() which will take care of registering |
| 143 | * the aspect and in turn that will call Qt3DCore::QAbstractAspect::onRegistered(); |
| 144 | * |
| 145 | * The simulation loop is launched as soon as a root Qt3DCore::QEntity |
| 146 | * is set on the Qt3DCore::QAspectEngine. This is followed by a call to |
| 147 | * onEngineStartup() on each aspect so that they can start their simulation |
| 148 | * work. |
| 149 | * |
| 150 | * The simulation loop is stopped when the root entity is set to |
| 151 | * Qt3DCore::QEntityPtr(). This calls onEngineShutdown() on each aspect so |
| 152 | * that they can stop performing their simulation work. |
| 153 | * |
| 154 | * Setting a new valid root entity would restart the simulation loop again. |
| 155 | */ |
| 156 | |
| 157 | /*! |
| 158 | * \internal |
| 159 | * This loop is executed in a separate thread called the AspectThread in |
| 160 | * Qt3DCore::QAspectThread. This thread is started when the |
| 161 | * Qt3DCore::QAspectEngine is created and provides the |
| 162 | * Qt3DCore::QAspectManager which lives in this thread for as long as it's |
| 163 | * running. |
| 164 | * |
| 165 | * Once the AspectThread is running, it starts the run loop and waits for |
| 166 | * aspects to be registered. |
| 167 | * |
| 168 | * Destroying the Qt3DCore::QAspectEngine instance stops the AspectThread and |
| 169 | * properly terminates the run loop. |
| 170 | */ |
| 171 | |
| 172 | /*! |
| 173 | * \typedef Qt3DCore::QEntityPtr |
| 174 | * \relates Qt3DCore::QAspectEngine |
| 175 | * |
| 176 | * A shared pointer for QEntity. |
| 177 | */ |
| 178 | |
| 179 | /*! |
| 180 | * Constructs a new QAspectEngine with \a parent. |
| 181 | */ |
| 182 | QAspectEngine::QAspectEngine(QObject *parent) |
| 183 | : QObject(*new QAspectEnginePrivate, parent) |
| 184 | { |
| 185 | qCDebug(Aspects) << Q_FUNC_INFO; |
| 186 | Q_D(QAspectEngine); |
| 187 | d->m_scene = new QScene(this); |
| 188 | d->m_aspectManager = new QAspectManager(this); |
| 189 | } |
| 190 | |
| 191 | /*! |
| 192 | * Destroys the engine. |
| 193 | */ |
| 194 | QAspectEngine::~QAspectEngine() |
| 195 | { |
| 196 | Q_D(QAspectEngine); |
| 197 | |
| 198 | // Shutdown the simulation loop by setting an empty scene |
| 199 | // Note: this sets an atomic which allows the AspectThread to break out of |
| 200 | // the inner simulation loop in the AspectThread::exec function |
| 201 | setRootEntity(QEntityPtr()); |
| 202 | |
| 203 | // Unregister all aspects and exit the main loop |
| 204 | const auto aspects = d->m_aspects; |
| 205 | for (auto aspect : aspects) |
| 206 | unregisterAspect(aspect); |
| 207 | |
| 208 | delete d->m_scene; |
| 209 | } |
| 210 | |
| 211 | void QAspectEnginePrivate::initNodeTree(QNode *node) |
| 212 | { |
| 213 | // Set the root entity on the scene |
| 214 | m_scene->setRootNode(node); |
| 215 | QNodeVisitor visitor; |
| 216 | visitor.traverse(rootNode_: node, instance: this, fN: &QAspectEnginePrivate::initNode, fE: &QAspectEnginePrivate::initEntity); |
| 217 | } |
| 218 | |
| 219 | void QAspectEnginePrivate::initialize() |
| 220 | { |
| 221 | m_aspectManager->initialize(); |
| 222 | QChangeArbiter *arbiter = m_aspectManager->changeArbiter(); |
| 223 | m_scene->setArbiter(arbiter); |
| 224 | arbiter->setScene(m_scene); |
| 225 | m_initialized = true; |
| 226 | m_aspectManager->setPostConstructorInit(m_scene->postConstructorInit()); |
| 227 | } |
| 228 | |
| 229 | /*! |
| 230 | * \internal |
| 231 | * |
| 232 | * Called when we unset the root entity. Causes the QAspectManager's simulation |
| 233 | * loop to be exited. The main loop should keep processing events ready |
| 234 | * to start up the simulation again with a new root entity. |
| 235 | */ |
| 236 | void QAspectEnginePrivate::shutdown() |
| 237 | { |
| 238 | qCDebug(Aspects) << Q_FUNC_INFO; |
| 239 | |
| 240 | // Exit the simulation loop. Waits for this to be completed on the aspect |
| 241 | // thread before returning |
| 242 | exitSimulationLoop(); |
| 243 | |
| 244 | // Cleanup the scene before quitting the backend |
| 245 | m_scene->setArbiter(nullptr); |
| 246 | m_initialized = false; |
| 247 | } |
| 248 | |
| 249 | void QAspectEnginePrivate::exitSimulationLoop() |
| 250 | { |
| 251 | if (m_aspectManager != nullptr) |
| 252 | m_aspectManager->exitSimulationLoop(); |
| 253 | } |
| 254 | |
| 255 | QNode *QAspectEnginePrivate::lookupNode(QNodeId id) const |
| 256 | { |
| 257 | return m_scene ? m_scene->lookupNode(id) : nullptr; |
| 258 | } |
| 259 | |
| 260 | QList<QNode *> QAspectEnginePrivate::lookupNodes(const QList<QNodeId> &ids) const |
| 261 | { |
| 262 | return m_scene ? m_scene->lookupNodes(ids) : QList<QNode *>{}; |
| 263 | } |
| 264 | |
| 265 | /*! |
| 266 | Registers a new \a aspect to the AspectManager. The QAspectEngine takes |
| 267 | ownership of the aspect and will delete it when the aspect is unregistered. |
| 268 | //! Called in the main thread |
| 269 | */ |
| 270 | void QAspectEngine::registerAspect(QAbstractAspect *aspect) |
| 271 | { |
| 272 | Q_D(QAspectEngine); |
| 273 | |
| 274 | const QStringList dependencies = aspect->dependencies(); |
| 275 | for (const auto &name: dependencies) { |
| 276 | if (!d->m_namedAspects.contains(key: name)) |
| 277 | registerAspect(name); |
| 278 | } |
| 279 | |
| 280 | d->m_aspects << aspect; |
| 281 | d->m_aspectManager->registerAspect(aspect); |
| 282 | } |
| 283 | |
| 284 | /*! |
| 285 | * Registers a new aspect to the AspectManager based on its \a name |
| 286 | * Uses the currently set aspect factory to create the actual aspect |
| 287 | * instance. |
| 288 | */ |
| 289 | void QAspectEngine::registerAspect(const QString &name) |
| 290 | { |
| 291 | Q_D(QAspectEngine); |
| 292 | QAbstractAspect *aspect = d->m_factory.createAspect(aspect: QLatin1String(name.toUtf8())); |
| 293 | if (aspect) { |
| 294 | registerAspect(aspect); |
| 295 | d->m_namedAspects.insert(key: name, value: aspect); |
| 296 | } |
| 297 | } |
| 298 | |
| 299 | /*! |
| 300 | * Unregisters and deletes the given \a aspect. |
| 301 | */ |
| 302 | void QAspectEngine::unregisterAspect(QAbstractAspect *aspect) |
| 303 | { |
| 304 | Q_D(QAspectEngine); |
| 305 | if (!d->m_aspects.contains(t: aspect)) { |
| 306 | qWarning() << "Attempting to unregister an aspect that is not registered" ; |
| 307 | return; |
| 308 | } |
| 309 | |
| 310 | // Cleanly shutdown this aspect by setting its root entity to null which |
| 311 | // will cause its onEngineShutdown() virtual to be called to allow it to |
| 312 | // cleanup any resources. Then remove it from the QAspectManager's list |
| 313 | // of aspects. |
| 314 | // TODO: Implement this once we are able to cleanly shutdown |
| 315 | |
| 316 | // Tell the aspect manager to give the aspect a chance to do some cleanup |
| 317 | // in its QAbstractAspect::onUnregistered() virtual |
| 318 | d->m_aspectManager->unregisterAspect(aspect); |
| 319 | |
| 320 | // Remove from our collection of named aspects (if present) |
| 321 | const auto it = std::find_if(first: d->m_namedAspects.begin(), last: d->m_namedAspects.end(), |
| 322 | pred: [aspect](QAbstractAspect *v) { return v == aspect; }); |
| 323 | if (it != d->m_namedAspects.end()) |
| 324 | d->m_namedAspects.erase(it); |
| 325 | |
| 326 | // Finally, scheduly the aspect for deletion. Do this via the event loop |
| 327 | // in case we are unregistering the aspect in response to a signal from it. |
| 328 | aspect->deleteLater(); |
| 329 | d->m_aspects.removeOne(t: aspect); |
| 330 | } |
| 331 | |
| 332 | /*! |
| 333 | * Unregisters and deletes the aspect with the given \a name. |
| 334 | */ |
| 335 | void QAspectEngine::unregisterAspect(const QString &name) |
| 336 | { |
| 337 | Q_D(QAspectEngine); |
| 338 | if (!d->m_namedAspects.contains(key: name)) { |
| 339 | qWarning() << "Attempting to unregister an aspect that is not registered" ; |
| 340 | return; |
| 341 | } |
| 342 | |
| 343 | // Delegate unregistering and removal to the overload |
| 344 | QAbstractAspect *aspect = d->m_namedAspects.value(key: name); |
| 345 | unregisterAspect(aspect); |
| 346 | } |
| 347 | |
| 348 | /*! |
| 349 | * \return the aspects owned by the aspect engine. |
| 350 | */ |
| 351 | QList<QAbstractAspect *> QAspectEngine::aspects() const |
| 352 | { |
| 353 | Q_D(const QAspectEngine); |
| 354 | return d->m_aspects; |
| 355 | } |
| 356 | |
| 357 | /*! |
| 358 | * \return the asepect matching the \a name |
| 359 | * |
| 360 | * \note Required that the aspect was registered by name |
| 361 | */ |
| 362 | QAbstractAspect *QAspectEngine::aspect(const QString &name) const |
| 363 | { |
| 364 | Q_D(const QAspectEngine); |
| 365 | return d->m_namedAspects.value(key: name, defaultValue: nullptr); |
| 366 | } |
| 367 | |
| 368 | /*! |
| 369 | * Executes the given \a command on aspect engine. Valid commands are: |
| 370 | * \list |
| 371 | * \li "list aspects" |
| 372 | * \endlist |
| 373 | * |
| 374 | * \return the reply for the command. |
| 375 | */ |
| 376 | QVariant QAspectEngine::executeCommand(const QString &command) |
| 377 | { |
| 378 | Q_D(QAspectEngine); |
| 379 | |
| 380 | if (command == QLatin1String("list aspects" )) { |
| 381 | if (d->m_aspects.isEmpty()) |
| 382 | return QLatin1String("No loaded aspect" ); |
| 383 | |
| 384 | const QStringList names = d->m_aspectManager->serviceLocator()->systemInformation()->aspectNames(); |
| 385 | return names.join(sep: QLatin1String("\n" )); |
| 386 | } |
| 387 | if (command == QLatin1String("dump jobs" )) { |
| 388 | d->m_aspectManager->dumpJobsOnNextFrame(); |
| 389 | return QLatin1String("Dump in next frame in working directory" ); |
| 390 | } |
| 391 | |
| 392 | QStringList args = command.split(sep: QLatin1Char(' ')); |
| 393 | QString aspectName = args.takeFirst(); |
| 394 | |
| 395 | for (QAbstractAspect *aspect : std::as_const(t&: d->m_aspects)) { |
| 396 | if (aspectName == d->m_factory.aspectName(aspect)) |
| 397 | return aspect->executeCommand(args); |
| 398 | } |
| 399 | |
| 400 | return QVariant(); |
| 401 | } |
| 402 | |
| 403 | /*! |
| 404 | * If using the manual run mode, this function executes the jobs for each aspect. |
| 405 | * It is blocking and won't return until all jobs have been completed. |
| 406 | * |
| 407 | * If you are using the QRenderAspect, |
| 408 | */ |
| 409 | void QAspectEngine::processFrame() |
| 410 | { |
| 411 | Q_D(QAspectEngine); |
| 412 | Q_ASSERT(d->m_runMode == QAspectEngine::Manual); |
| 413 | d->m_aspectManager->processFrame(); |
| 414 | } |
| 415 | |
| 416 | QNode *QAspectEngine::lookupNode(QNodeId id) const |
| 417 | { |
| 418 | Q_D(const QAspectEngine); |
| 419 | return d->lookupNode(id); |
| 420 | } |
| 421 | |
| 422 | QList<QNode *> QAspectEngine::lookupNodes(const QList<QNodeId> &ids) const |
| 423 | { |
| 424 | Q_D(const QAspectEngine); |
| 425 | return d->lookupNodes(ids); |
| 426 | } |
| 427 | |
| 428 | /*! |
| 429 | * Sets the \a root entity for the aspect engine. |
| 430 | */ |
| 431 | void QAspectEngine::setRootEntity(QEntityPtr root) |
| 432 | { |
| 433 | qCDebug(Aspects) << Q_FUNC_INFO << "root =" << root; |
| 434 | Q_D(QAspectEngine); |
| 435 | if (d->m_root == root) |
| 436 | return; |
| 437 | |
| 438 | const bool shutdownNeeded = d->m_root && d->m_initialized; |
| 439 | |
| 440 | // Set the new root object. This will cause the old tree to be deleted |
| 441 | // and the deletion of the old frontend tree will cause the backends to |
| 442 | // free any related resources |
| 443 | d->m_root = root; |
| 444 | |
| 445 | if (shutdownNeeded) |
| 446 | d->shutdown(); |
| 447 | |
| 448 | // Do we actually have a new scene? |
| 449 | if (!d->m_root) |
| 450 | return; |
| 451 | |
| 452 | // Set postman/scene/arbiter ... |
| 453 | d->initialize(); |
| 454 | |
| 455 | // The aspect engine takes ownership of the scene root. We also set the |
| 456 | // parent of the scene root to be the engine |
| 457 | static_cast<QObject *>(d->m_root.data())->setParent(this); |
| 458 | |
| 459 | // Prepare the frontend tree for use by giving each node a pointer to the |
| 460 | // scene object and adding each node to the scene |
| 461 | // TODO: We probably need a call symmetric to this one above in order to |
| 462 | // deregister the nodes from the scene |
| 463 | d->initNodeTree(node: root.data()); |
| 464 | |
| 465 | const QList<QNode *> nodes = getNodesForCreation(root: root.data()); |
| 466 | |
| 467 | // Specify if the AspectManager should be driving the simulation loop or not |
| 468 | d->m_aspectManager->setRunMode(d->m_runMode); |
| 469 | |
| 470 | // Finally, tell the aspects about the new scene object tree. This is done |
| 471 | // in a blocking manner to allow the aspects to get synchronized before the |
| 472 | // main thread starts triggering potentially more notifications |
| 473 | |
| 474 | // TODO: Pass the creation changes via the arbiter rather than relying upon |
| 475 | // an invokeMethod call. |
| 476 | qCDebug(Aspects) << "Begin setting scene root on aspect manager" ; |
| 477 | d->m_aspectManager->setRootEntity(root: root.data(), nodes); |
| 478 | qCDebug(Aspects) << "Done setting scene root on aspect manager" ; |
| 479 | d->m_aspectManager->enterSimulationLoop(); |
| 480 | } |
| 481 | |
| 482 | /*! |
| 483 | * \return the root entity of the aspect engine. |
| 484 | */ |
| 485 | QEntityPtr QAspectEngine::rootEntity() const |
| 486 | { |
| 487 | Q_D(const QAspectEngine); |
| 488 | return d->m_root; |
| 489 | } |
| 490 | |
| 491 | void QAspectEngine::setRunMode(QAspectEngine::RunMode mode) |
| 492 | { |
| 493 | Q_D(QAspectEngine); |
| 494 | d->m_runMode = mode; |
| 495 | if (d->m_aspectManager) |
| 496 | d->m_aspectManager->setRunMode(mode); |
| 497 | } |
| 498 | |
| 499 | QAspectEngine::RunMode QAspectEngine::runMode() const |
| 500 | { |
| 501 | Q_D(const QAspectEngine); |
| 502 | return d->m_runMode; |
| 503 | } |
| 504 | |
| 505 | } // namespace Qt3DCore |
| 506 | |
| 507 | QT_END_NAMESPACE |
| 508 | |
| 509 | #include "moc_qaspectengine.cpp" |
| 510 | |