| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qaspectmanager_p.h" |
| 5 | |
| 6 | #include <Qt3DCore/qabstractaspect.h> |
| 7 | #include <Qt3DCore/qentity.h> |
| 8 | #include <QtCore/QAbstractEventDispatcher> |
| 9 | #include <QtCore/QEventLoop> |
| 10 | #include <QtCore/QThread> |
| 11 | #include <QtCore/QWaitCondition> |
| 12 | #include <QtGui/QSurface> |
| 13 | |
| 14 | #include <Qt3DCore/private/corelogging_p.h> |
| 15 | #include <Qt3DCore/private/qabstractaspect_p.h> |
| 16 | #include <Qt3DCore/private/qabstractaspectjobmanager_p.h> |
| 17 | #include <Qt3DCore/private/qabstractframeadvanceservice_p.h> |
| 18 | #include <Qt3DCore/private/qaspectengine_p.h> |
| 19 | // TODO Make the kind of job manager configurable (e.g. ThreadWeaver vs Intel TBB) |
| 20 | #include <Qt3DCore/private/qaspectjobmanager_p.h> |
| 21 | #include <Qt3DCore/private/qaspectjob_p.h> |
| 22 | #include <Qt3DCore/private/qchangearbiter_p.h> |
| 23 | #include <Qt3DCore/private/qscheduler_p.h> |
| 24 | #include <Qt3DCore/private/qservicelocator_p.h> |
| 25 | #include <Qt3DCore/private/qsysteminformationservice_p_p.h> |
| 26 | #include <Qt3DCore/private/qthreadpooler_p.h> |
| 27 | #include <Qt3DCore/private/qtickclock_p.h> |
| 28 | #include <Qt3DCore/private/qtickclockservice_p.h> |
| 29 | #include <Qt3DCore/private/qnodevisitor_p.h> |
| 30 | #include <Qt3DCore/private/qnode_p.h> |
| 31 | #include <Qt3DCore/private/qscene_p.h> |
| 32 | #include <Qt3DCore/private/vector_helper_p.h> |
| 33 | |
| 34 | #include <QtCore/QCoreApplication> |
| 35 | #if QT_CONFIG(animation) |
| 36 | #include <QtCore/QAbstractAnimation> |
| 37 | #endif |
| 38 | |
| 39 | QT_BEGIN_NAMESPACE |
| 40 | |
| 41 | namespace Qt3DCore { |
| 42 | |
| 43 | #if QT_CONFIG(animation) |
| 44 | class RequestFrameAnimation final : public QAbstractAnimation |
| 45 | { |
| 46 | public: |
| 47 | RequestFrameAnimation(QObject *parent) |
| 48 | : QAbstractAnimation(parent) |
| 49 | { |
| 50 | } |
| 51 | |
| 52 | ~RequestFrameAnimation() override; |
| 53 | |
| 54 | int duration() const override { return 1; } |
| 55 | void updateCurrentTime(int currentTime) override { Q_UNUSED(currentTime); } |
| 56 | }; |
| 57 | |
| 58 | RequestFrameAnimation::~RequestFrameAnimation() = default; |
| 59 | #else |
| 60 | namespace { |
| 61 | |
| 62 | class RequestFrameEvent : public QEvent |
| 63 | { |
| 64 | public: |
| 65 | RequestFrameEvent() |
| 66 | : QEvent(static_cast<QEvent::Type>(RequestFrameEvent::requestEventType)) |
| 67 | {} |
| 68 | |
| 69 | static int eventType() { return RequestFrameEvent::requestEventType; } |
| 70 | |
| 71 | private: |
| 72 | static int requestEventType; |
| 73 | }; |
| 74 | |
| 75 | int RequestFrameEvent::requestEventType = QEvent::registerEventType(); |
| 76 | |
| 77 | } // anonymous |
| 78 | #endif |
| 79 | |
| 80 | /*! |
| 81 | \class Qt3DCore::QAspectManager |
| 82 | \internal |
| 83 | */ |
| 84 | QAspectManager::QAspectManager(QAspectEngine *parent) |
| 85 | : QObject(parent) |
| 86 | , m_engine(parent) |
| 87 | , m_root(nullptr) |
| 88 | , m_scheduler(new QScheduler(this)) |
| 89 | , m_jobManager(new QAspectJobManager(this)) |
| 90 | , m_changeArbiter(new QChangeArbiter(this)) |
| 91 | , m_serviceLocator(new QServiceLocator(parent)) |
| 92 | , m_simulationLoopRunning(false) |
| 93 | , m_driveMode(QAspectEngine::Automatic) |
| 94 | , m_postConstructorInit(nullptr) |
| 95 | #if QT_CONFIG(animation) |
| 96 | , m_simulationAnimation(nullptr) |
| 97 | #endif |
| 98 | , m_jobsInLastFrame(0) |
| 99 | , m_dumpJobs(false) |
| 100 | { |
| 101 | qRegisterMetaType<QSurface *>(typeName: "QSurface*" ); |
| 102 | qCDebug(Aspects) << Q_FUNC_INFO; |
| 103 | } |
| 104 | |
| 105 | QAspectManager::~QAspectManager() |
| 106 | { |
| 107 | delete m_changeArbiter; |
| 108 | delete m_jobManager; |
| 109 | delete m_scheduler; |
| 110 | } |
| 111 | |
| 112 | void QAspectManager::setRunMode(QAspectEngine::RunMode mode) |
| 113 | { |
| 114 | qCDebug(Aspects) << Q_FUNC_INFO << "Running Loop Drive Mode set to" << mode; |
| 115 | m_driveMode = mode; |
| 116 | } |
| 117 | |
| 118 | // Main thread (called by QAspectEngine) |
| 119 | void QAspectManager::enterSimulationLoop() |
| 120 | { |
| 121 | qCDebug(Aspects) << Q_FUNC_INFO; |
| 122 | m_simulationLoopRunning = true; |
| 123 | |
| 124 | // Retrieve the frame advance service. Defaults to timer based if there is no renderer. |
| 125 | QAbstractFrameAdvanceService *frameAdvanceService = |
| 126 | m_serviceLocator->service<QAbstractFrameAdvanceService>(serviceType: QServiceLocator::FrameAdvanceService); |
| 127 | |
| 128 | // Start the frameAdvanceService |
| 129 | frameAdvanceService->start(); |
| 130 | |
| 131 | // We are about to enter the simulation loop. Give aspects a chance to do any last |
| 132 | // pieces of initialization |
| 133 | qCDebug(Aspects) << "Calling onEngineStartup() for each aspect" ; |
| 134 | for (QAbstractAspect *aspect : std::as_const(t&: m_aspects)) { |
| 135 | qCDebug(Aspects) << "\t" << aspect->objectName(); |
| 136 | aspect->onEngineStartup(); |
| 137 | } |
| 138 | qCDebug(Aspects) << "Done calling onEngineStartup() for each aspect" ; |
| 139 | |
| 140 | // Start running loop if Qt3D is in charge of driving it |
| 141 | if (m_driveMode == QAspectEngine::Automatic) { |
| 142 | #if QT_CONFIG(animation) |
| 143 | if (!m_simulationAnimation) { |
| 144 | m_simulationAnimation = new RequestFrameAnimation(this); |
| 145 | connect(sender: m_simulationAnimation, signal: &QAbstractAnimation::finished, context: this, slot: [this]() { |
| 146 | processFrame(); |
| 147 | if (m_simulationLoopRunning && m_driveMode == QAspectEngine::Automatic) |
| 148 | requestNextFrame(); |
| 149 | }); |
| 150 | } |
| 151 | #endif |
| 152 | requestNextFrame(); |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | // Main thread (called by QAspectEngine) |
| 157 | void QAspectManager::exitSimulationLoop() |
| 158 | { |
| 159 | qCDebug(Aspects) << Q_FUNC_INFO; |
| 160 | |
| 161 | // If this fails, simulation loop is already exited so nothing to do |
| 162 | if (!m_simulationLoopRunning) { |
| 163 | qCDebug(Aspects) << "Simulation loop was not running. Nothing to do" ; |
| 164 | return; |
| 165 | } |
| 166 | |
| 167 | #if QT_CONFIG(animation) |
| 168 | if (m_simulationAnimation) |
| 169 | m_simulationAnimation->stop(); |
| 170 | #endif |
| 171 | |
| 172 | QAbstractFrameAdvanceService *frameAdvanceService = |
| 173 | m_serviceLocator->service<QAbstractFrameAdvanceService>(serviceType: QServiceLocator::FrameAdvanceService); |
| 174 | if (frameAdvanceService) |
| 175 | frameAdvanceService->stop(); |
| 176 | |
| 177 | // Give any aspects a chance to unqueue any asynchronous work they |
| 178 | // may have scheduled that would otherwise potentially deadlock or |
| 179 | // cause races. For example, the QLogicAspect queues up a vector of |
| 180 | // QNodeIds to be processed by a callback on the main thread. However, |
| 181 | // if we don't unqueue this work and release its semaphore, the logic |
| 182 | // aspect would cause a deadlock when trying to exit the inner loop. |
| 183 | // This is because we call this function from the main thread and the |
| 184 | // logic aspect is waiting for the main thread to execute the |
| 185 | // QLogicComponent::onFrameUpdate() callback. |
| 186 | for (QAbstractAspect *aspect : std::as_const(t&: m_aspects)) |
| 187 | aspect->d_func()->onEngineAboutToShutdown(); |
| 188 | |
| 189 | // Give aspects a chance to perform any shutdown actions. This may include unqueuing |
| 190 | // any blocking work on the main thread that could potentially deadlock during shutdown. |
| 191 | qCDebug(Aspects) << "Calling onEngineShutdown() for each aspect" ; |
| 192 | for (QAbstractAspect *aspect : std::as_const(t&: m_aspects)) { |
| 193 | qCDebug(Aspects) << "\t" << aspect->objectName(); |
| 194 | aspect->onEngineShutdown(); |
| 195 | } |
| 196 | qCDebug(Aspects) << "Done calling onEngineShutdown() for each aspect" ; |
| 197 | |
| 198 | m_simulationLoopRunning = false; |
| 199 | qCDebug(Aspects) << "exitSimulationLoop completed" ; |
| 200 | } |
| 201 | |
| 202 | bool QAspectManager::isShuttingDown() const |
| 203 | { |
| 204 | return !m_simulationLoopRunning; |
| 205 | } |
| 206 | |
| 207 | /*! |
| 208 | \internal |
| 209 | |
| 210 | Called by the QAspectThread's run() method immediately after the manager |
| 211 | has been created |
| 212 | */ |
| 213 | void QAspectManager::initialize() |
| 214 | { |
| 215 | qCDebug(Aspects) << Q_FUNC_INFO; |
| 216 | m_jobManager->initialize(); |
| 217 | m_scheduler->setAspectManager(this); |
| 218 | } |
| 219 | |
| 220 | /*! |
| 221 | \internal |
| 222 | |
| 223 | Called by the QAspectThread's run() method immediately after the manager's |
| 224 | exec() function has returned. |
| 225 | */ |
| 226 | void QAspectManager::shutdown() |
| 227 | { |
| 228 | qCDebug(Aspects) << Q_FUNC_INFO; |
| 229 | |
| 230 | // Aspects must be deleted in the Thread they were created in |
| 231 | } |
| 232 | |
| 233 | // MainThread called by QAspectEngine::setRootEntity |
| 234 | void QAspectManager::setRootEntity(Qt3DCore::QEntity *root, const QList<QNode *> &nodes) |
| 235 | { |
| 236 | qCDebug(Aspects) << Q_FUNC_INFO; |
| 237 | |
| 238 | if (root == m_root) |
| 239 | return; |
| 240 | |
| 241 | if (m_root) { |
| 242 | // TODO: Delete all backend nodes. This is to be symmetric with how |
| 243 | // we create them below in the call to setRootAndCreateNodes |
| 244 | } |
| 245 | |
| 246 | m_root = root; |
| 247 | |
| 248 | if (m_root) { |
| 249 | |
| 250 | QList<NodeTreeChange> nodeTreeChanges; |
| 251 | nodeTreeChanges.reserve(asize: nodes.size()); |
| 252 | |
| 253 | for (QNode *n : nodes) { |
| 254 | nodeTreeChanges.push_back(t: { |
| 255 | .id: n->id(), |
| 256 | .metaObj: QNodePrivate::get(q: n)->m_typeInfo, |
| 257 | .type: NodeTreeChange::Added, |
| 258 | .node: n |
| 259 | }); |
| 260 | } |
| 261 | |
| 262 | for (QAbstractAspect *aspect : std::as_const(t&: m_aspects)) |
| 263 | aspect->d_func()->setRootAndCreateNodes(rootObject: m_root, nodesTreeChanges: nodeTreeChanges); |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | |
| 268 | // Main Thread -> immediately following node insertion |
| 269 | void QAspectManager::addNodes(const QList<QNode *> &nodes) |
| 270 | { |
| 271 | // We record the nodes added information, which we will actually use when |
| 272 | // processFrame is called (later but within the same loop of the even loop |
| 273 | // as this call) The idea is we want to avoid modifying the backend tree if |
| 274 | // the Renderer hasn't allowed processFrame to continue yet |
| 275 | |
| 276 | m_nodeTreeChanges.reserve(asize: m_nodeTreeChanges.size() + nodes.size()); |
| 277 | |
| 278 | for (QNode *node : nodes) { |
| 279 | m_nodeTreeChanges.push_back(t: { .id: node->id(), |
| 280 | .metaObj: QNodePrivate::get(q: node)->m_typeInfo, |
| 281 | .type: NodeTreeChange::Added, |
| 282 | .node: node }); |
| 283 | } |
| 284 | } |
| 285 | |
| 286 | // Main Thread -> immediately following node destruction (call from QNode dtor) |
| 287 | void QAspectManager::removeNodes(const QList<QNode *> &nodes) |
| 288 | { |
| 289 | // We record the nodes removed information, which we will actually use when |
| 290 | // processFrame is called (later but within the same loop of the even loop |
| 291 | // as this call) The idea is we want to avoid modifying the backend tree if |
| 292 | // the Renderer hasn't allowed processFrame to continue yet The drawback is |
| 293 | // that when processFrame is processed, the QNode* pointer might be invalid by |
| 294 | // that point. Therefore we record all we need to remove the object. |
| 295 | |
| 296 | for (QNode *node : nodes) { |
| 297 | // In addition, we check if we contain an Added change for a given node |
| 298 | // that is now about to be destroyed. If so we remove the Added change |
| 299 | // entirely |
| 300 | |
| 301 | m_nodeTreeChanges.erase(abegin: std::remove_if(first: m_nodeTreeChanges.begin(), |
| 302 | last: m_nodeTreeChanges.end(), |
| 303 | pred: [&node] (const NodeTreeChange &change) { return change.id == node->id(); }), |
| 304 | aend: m_nodeTreeChanges.end()); |
| 305 | |
| 306 | m_nodeTreeChanges.push_back(t: { .id: node->id(), |
| 307 | .metaObj: QNodePrivate::get(q: node)->m_typeInfo, |
| 308 | .type: NodeTreeChange::Removed, |
| 309 | .node: nullptr }); |
| 310 | } |
| 311 | } |
| 312 | |
| 313 | /*! |
| 314 | * \internal |
| 315 | * |
| 316 | * Registers a new \a aspect. |
| 317 | */ |
| 318 | void QAspectManager::registerAspect(QAbstractAspect *aspect) |
| 319 | { |
| 320 | qCDebug(Aspects) << "Registering aspect" ; |
| 321 | |
| 322 | if (aspect != nullptr) { |
| 323 | m_aspects.append(t: aspect); |
| 324 | QAbstractAspectPrivate::get(aspect)->m_aspectManager = this; |
| 325 | QAbstractAspectPrivate::get(aspect)->m_jobManager = m_jobManager; |
| 326 | QAbstractAspectPrivate::get(aspect)->m_arbiter = m_changeArbiter; |
| 327 | |
| 328 | // Allow the aspect to do some work now that it is registered |
| 329 | aspect->onRegistered(); |
| 330 | } |
| 331 | else { |
| 332 | qCWarning(Aspects) << "Failed to register aspect" ; |
| 333 | } |
| 334 | qCDebug(Aspects) << "Completed registering aspect" ; |
| 335 | } |
| 336 | |
| 337 | /*! |
| 338 | * \internal |
| 339 | * |
| 340 | * Calls QAbstractAspect::onUnregistered(), unregisters the aspect from the |
| 341 | * change arbiter and unsets the arbiter, job manager and aspect manager. |
| 342 | * Operations are performed in the reverse order to registerAspect. |
| 343 | */ |
| 344 | void QAspectManager::unregisterAspect(Qt3DCore::QAbstractAspect *aspect) |
| 345 | { |
| 346 | qCDebug(Aspects) << "Unregistering aspect" ; |
| 347 | Q_ASSERT(aspect); |
| 348 | aspect->onUnregistered(); |
| 349 | QAbstractAspectPrivate::get(aspect)->m_arbiter = nullptr; |
| 350 | QAbstractAspectPrivate::get(aspect)->m_jobManager = nullptr; |
| 351 | QAbstractAspectPrivate::get(aspect)->m_aspectManager = nullptr; |
| 352 | m_aspects.removeOne(t: aspect); |
| 353 | qCDebug(Aspects) << "Completed unregistering aspect" ; |
| 354 | } |
| 355 | |
| 356 | const QList<QAbstractAspect *> &QAspectManager::aspects() const |
| 357 | { |
| 358 | return m_aspects; |
| 359 | } |
| 360 | |
| 361 | QAbstractAspect *QAspectManager::aspect(const QString &name) const |
| 362 | { |
| 363 | auto dengine = QAspectEnginePrivate::get(engine: m_engine); |
| 364 | return dengine->m_namedAspects.value(key: name, defaultValue: nullptr); |
| 365 | } |
| 366 | |
| 367 | QAbstractAspect *QAspectManager::aspect(const QMetaObject *metaType) const |
| 368 | { |
| 369 | for (auto *a: m_aspects) { |
| 370 | if (a->metaObject() == metaType) |
| 371 | return a; |
| 372 | } |
| 373 | return nullptr; |
| 374 | } |
| 375 | |
| 376 | QAbstractAspectJobManager *QAspectManager::jobManager() const |
| 377 | { |
| 378 | return m_jobManager; |
| 379 | } |
| 380 | |
| 381 | QChangeArbiter *QAspectManager::changeArbiter() const |
| 382 | { |
| 383 | return m_changeArbiter; |
| 384 | } |
| 385 | |
| 386 | QServiceLocator *QAspectManager::serviceLocator() const |
| 387 | { |
| 388 | return m_serviceLocator.data(); |
| 389 | } |
| 390 | |
| 391 | void QAspectManager::setPostConstructorInit(NodePostConstructorInit *postConstructorInit) |
| 392 | { |
| 393 | m_postConstructorInit = postConstructorInit; |
| 394 | } |
| 395 | |
| 396 | QNode *QAspectManager::lookupNode(QNodeId id) const |
| 397 | { |
| 398 | if (!m_root) |
| 399 | return nullptr; |
| 400 | |
| 401 | QNodePrivate *d = QNodePrivate::get(q: m_root); |
| 402 | return d->m_scene ? d->m_scene->lookupNode(id) : nullptr; |
| 403 | } |
| 404 | |
| 405 | QList<QNode *> QAspectManager::lookupNodes(const QList<QNodeId> &ids) const |
| 406 | { |
| 407 | if (!m_root) |
| 408 | return {}; |
| 409 | |
| 410 | QNodePrivate *d = QNodePrivate::get(q: m_root); |
| 411 | return d->m_scene ? d->m_scene->lookupNodes(ids) : QList<QNode *>{}; |
| 412 | } |
| 413 | |
| 414 | QScene *QAspectManager::scene() const |
| 415 | { |
| 416 | if (!m_root) |
| 417 | return nullptr; |
| 418 | |
| 419 | QNodePrivate *d = QNodePrivate::get(q: m_root); |
| 420 | return d->m_scene; |
| 421 | } |
| 422 | |
| 423 | void QAspectManager::dumpJobsOnNextFrame() |
| 424 | { |
| 425 | m_dumpJobs = true; |
| 426 | } |
| 427 | |
| 428 | #if !QT_CONFIG(animation) |
| 429 | /*! |
| 430 | \internal |
| 431 | \brief Drives the Qt3D simulation loop in the main thread |
| 432 | */ |
| 433 | bool QAspectManager::event(QEvent *e) |
| 434 | { |
| 435 | if (e->type() == RequestFrameEvent::eventType()) { |
| 436 | |
| 437 | // Process current frame |
| 438 | processFrame(); |
| 439 | |
| 440 | // Request next frame if we are still running and if Qt3D is driving |
| 441 | // the loop |
| 442 | if (m_simulationLoopRunning && m_driveMode == QAspectEngine::Automatic) |
| 443 | requestNextFrame(); |
| 444 | |
| 445 | return true; |
| 446 | } |
| 447 | |
| 448 | return QObject::event(e); |
| 449 | } |
| 450 | #endif |
| 451 | |
| 452 | void QAspectManager::requestNextFrame() |
| 453 | { |
| 454 | qCDebug(Aspects) << "Requesting new Frame" ; |
| 455 | // Post event in the event loop to force |
| 456 | // next frame to be processed |
| 457 | #if QT_CONFIG(animation) |
| 458 | m_simulationAnimation->start(); |
| 459 | #else |
| 460 | QCoreApplication::postEvent(this, new RequestFrameEvent()); |
| 461 | #endif |
| 462 | } |
| 463 | |
| 464 | void QAspectManager::processFrame() |
| 465 | { |
| 466 | qCDebug(Aspects) << "Processing Frame" ; |
| 467 | |
| 468 | // Retrieve the frame advance service. Defaults to timer based if there is no renderer. |
| 469 | QAbstractFrameAdvanceService *frameAdvanceService = |
| 470 | m_serviceLocator->service<QAbstractFrameAdvanceService>(serviceType: QServiceLocator::FrameAdvanceService); |
| 471 | |
| 472 | const qint64 t = frameAdvanceService->waitForNextFrame(); |
| 473 | if (t < 0) |
| 474 | return; |
| 475 | |
| 476 | // Distribute accumulated changes. This includes changes sent from the frontend |
| 477 | // to the backend nodes. We call this before the call to m_scheduler->update() to ensure |
| 478 | // that any property changes do not set dirty flags in a data race with the renderer's |
| 479 | // submission thread which may be looking for dirty flags, acting upon them and then |
| 480 | // clearing the dirty flags. |
| 481 | // |
| 482 | // Doing this as the first call in the new frame ensures the lock free approach works |
| 483 | // without any such data race. |
| 484 | { |
| 485 | // scope for QTaskLogger |
| 486 | QTaskLogger logger(m_serviceLocator->systemInformation(), 4096, 0, QTaskLogger::AspectJob); |
| 487 | |
| 488 | // Tell the NodePostConstructorInit to process any pending nodes which will add them to our list of |
| 489 | // tree changes |
| 490 | m_postConstructorInit->processNodes(); |
| 491 | |
| 492 | // Add and Remove Nodes |
| 493 | const QList<NodeTreeChange> nodeTreeChanges = Qt3DCore::moveAndClear(data&: m_nodeTreeChanges); |
| 494 | for (const NodeTreeChange &change : nodeTreeChanges) { |
| 495 | // Buckets ensure that even if we have intermingled node added / removed |
| 496 | // buckets, we preserve the order of the sequences |
| 497 | |
| 498 | for (QAbstractAspect *aspect : std::as_const(t&: m_aspects)) { |
| 499 | switch (change.type) { |
| 500 | case NodeTreeChange::Added: |
| 501 | aspect->d_func()->createBackendNode(change); |
| 502 | break; |
| 503 | case NodeTreeChange::Removed: |
| 504 | aspect->d_func()->clearBackendNode(change); |
| 505 | break; |
| 506 | } |
| 507 | } |
| 508 | } |
| 509 | |
| 510 | // Sync node / subnode relationship changes |
| 511 | const auto dirtySubNodes = m_changeArbiter->takeDirtyEntityComponentNodes(); |
| 512 | if (!dirtySubNodes.empty()) |
| 513 | for (QAbstractAspect *aspect : std::as_const(t&: m_aspects)) |
| 514 | QAbstractAspectPrivate::get(aspect)->syncDirtyEntityComponentNodes(nodes: dirtySubNodes); |
| 515 | |
| 516 | // Sync property updates |
| 517 | const auto dirtyFrontEndNodes = m_changeArbiter->takeDirtyFrontEndNodes(); |
| 518 | if (!dirtyFrontEndNodes.empty()) |
| 519 | for (QAbstractAspect *aspect : std::as_const(t&: m_aspects)) |
| 520 | QAbstractAspectPrivate::get(aspect)->syncDirtyFrontEndNodes(nodes: dirtyFrontEndNodes); |
| 521 | } |
| 522 | |
| 523 | // For each Aspect |
| 524 | // Ask them to launch set of jobs for the current frame |
| 525 | // Updates matrices, bounding volumes, render bins ... |
| 526 | m_jobsInLastFrame = m_scheduler->scheduleAndWaitForFrameAspectJobs(time: t, dumpJobs: m_dumpJobs); |
| 527 | m_dumpJobs = false; |
| 528 | |
| 529 | // Tell the aspect the frame is complete (except rendering) |
| 530 | for (QAbstractAspect *aspect : std::as_const(t&: m_aspects)) |
| 531 | aspect->frameDone(); |
| 532 | } |
| 533 | |
| 534 | } // namespace Qt3DCore |
| 535 | |
| 536 | QT_END_NAMESPACE |
| 537 | |
| 538 | #include "moc_qaspectmanager_p.cpp" |
| 539 | |