| 1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qjoint.h" |
| 5 | #include "qjoint_p.h" |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | namespace Qt3DCore { |
| 10 | |
| 11 | QJointPrivate::QJointPrivate() |
| 12 | : QNodePrivate() |
| 13 | , m_inverseBindMatrix() |
| 14 | , m_rotation() |
| 15 | , m_translation() |
| 16 | , m_scale(1.0f, 1.0f, 1.0f) |
| 17 | { |
| 18 | } |
| 19 | |
| 20 | /*! |
| 21 | \qmltype Joint |
| 22 | \inqmlmodule Qt3D.Core |
| 23 | \inherits Node |
| 24 | \nativetype Qt3DCore::QJoint |
| 25 | \since 5.10 |
| 26 | \brief Used to transforms parts of skinned meshes. |
| 27 | |
| 28 | The Joint node is used to build skeletons as part of the skinned mesh |
| 29 | support in Qt 3D. A joint can be transformed by way of its scale, rotation |
| 30 | and translation properties. Any mesh vertices that are bound to the joint |
| 31 | will have their transformations updated accordingly. |
| 32 | */ |
| 33 | |
| 34 | /*! |
| 35 | \qmlproperty vector3d Joint::scale |
| 36 | |
| 37 | Holds the uniform scale of the joint. |
| 38 | */ |
| 39 | |
| 40 | /*! |
| 41 | \qmlproperty quaternion Joint::rotation |
| 42 | |
| 43 | Holds the rotation of the joint as quaternion. |
| 44 | */ |
| 45 | |
| 46 | /*! |
| 47 | \qmlproperty vector3d Joint::translation |
| 48 | |
| 49 | Holds the translation of the joint as vector3d. |
| 50 | */ |
| 51 | |
| 52 | /*! |
| 53 | \qmlproperty real Joint::rotationX |
| 54 | |
| 55 | Holds the x rotation of the joint as an Euler angle. |
| 56 | */ |
| 57 | |
| 58 | /*! |
| 59 | \qmlproperty real Joint::rotationY |
| 60 | |
| 61 | Holds the y rotation of the joint as an Euler angle. |
| 62 | */ |
| 63 | |
| 64 | /*! |
| 65 | \qmlproperty real Joint::rotationZ |
| 66 | |
| 67 | Holds the z rotation of the joint as an Euler angle. |
| 68 | */ |
| 69 | |
| 70 | /*! |
| 71 | \qmlproperty matrix4x4 Joint::inverseBindMatrix |
| 72 | |
| 73 | Holds the inverse bind matrix of the joint. This is used to transform |
| 74 | vertices from model space into the space of this joint so they can |
| 75 | subsequently be multiplied by the joint's global transform to perform |
| 76 | the skinning operation. |
| 77 | */ |
| 78 | |
| 79 | /*! |
| 80 | \class Qt3DCore::QJoint |
| 81 | \inmodule Qt3DCore |
| 82 | \inherits Qt3DCore::QNode |
| 83 | \since 5.10 |
| 84 | \brief Used to transforms parts of skinned meshes. |
| 85 | |
| 86 | The QJoint node is used to build skeletons as part of the skinned mesh |
| 87 | support in Qt 3D. A joint can be transformed by way of its scale, rotation |
| 88 | and translation properties. Any mesh vertices that are bound to the joint |
| 89 | will have their transformations updated accordingly. |
| 90 | */ |
| 91 | |
| 92 | /*! |
| 93 | Constructs a new QJoint with \a parent. |
| 94 | */ |
| 95 | QJoint::QJoint(Qt3DCore::QNode *parent) |
| 96 | : QNode(*new QJointPrivate, parent) |
| 97 | { |
| 98 | } |
| 99 | |
| 100 | /*! \internal */ |
| 101 | QJoint::~QJoint() |
| 102 | { |
| 103 | } |
| 104 | |
| 105 | /*! |
| 106 | \property Qt3DCore::QJoint::scale |
| 107 | |
| 108 | Holds the scale of the joint. |
| 109 | */ |
| 110 | QVector3D QJoint::scale() const |
| 111 | { |
| 112 | Q_D(const QJoint); |
| 113 | return d->m_scale; |
| 114 | } |
| 115 | |
| 116 | /*! |
| 117 | \property Qt3DCore::QJoint::rotation |
| 118 | |
| 119 | Holds the rotation of the joint as QQuaternion. |
| 120 | */ |
| 121 | QQuaternion QJoint::rotation() const |
| 122 | { |
| 123 | Q_D(const QJoint); |
| 124 | return d->m_rotation; |
| 125 | } |
| 126 | |
| 127 | /*! |
| 128 | \property Qt3DCore::QJoint::translation |
| 129 | |
| 130 | Holds the translation of the joint as QVector3D. |
| 131 | */ |
| 132 | QVector3D QJoint::translation() const |
| 133 | { |
| 134 | Q_D(const QJoint); |
| 135 | return d->m_translation; |
| 136 | } |
| 137 | |
| 138 | /*! |
| 139 | \property Qt3DCore::QJoint::inverseBindMatrix |
| 140 | |
| 141 | Holds the inverse bind matrix of the joint. This is used to transform |
| 142 | vertices from model space into the space of this joint so they can |
| 143 | subsequently be multiplied by the joint's global transform to perform |
| 144 | the skinning operation. |
| 145 | */ |
| 146 | QMatrix4x4 QJoint::inverseBindMatrix() const |
| 147 | { |
| 148 | Q_D(const QJoint); |
| 149 | return d->m_inverseBindMatrix; |
| 150 | } |
| 151 | |
| 152 | /*! |
| 153 | \property Qt3DCore::QJoint::rotationX |
| 154 | |
| 155 | Holds the x rotation of the joint as an Euler angle. |
| 156 | */ |
| 157 | float QJoint::rotationX() const |
| 158 | { |
| 159 | Q_D(const QJoint); |
| 160 | return d->m_eulerRotationAngles.x(); |
| 161 | } |
| 162 | |
| 163 | /*! |
| 164 | \property Qt3DCore::QJoint::rotationY |
| 165 | |
| 166 | Holds the y rotation of the joint as an Euler angle. |
| 167 | */ |
| 168 | float QJoint::rotationY() const |
| 169 | { |
| 170 | Q_D(const QJoint); |
| 171 | return d->m_eulerRotationAngles.y(); |
| 172 | } |
| 173 | |
| 174 | /*! |
| 175 | \property Qt3DCore::QJoint::rotationZ |
| 176 | |
| 177 | Holds the z rotation of the joint as an Euler angle. |
| 178 | */ |
| 179 | float QJoint::rotationZ() const |
| 180 | { |
| 181 | Q_D(const QJoint); |
| 182 | return d->m_eulerRotationAngles.z(); |
| 183 | } |
| 184 | |
| 185 | void QJoint::setScale(const QVector3D &scale) |
| 186 | { |
| 187 | Q_D(QJoint); |
| 188 | if (scale == d->m_scale) |
| 189 | return; |
| 190 | |
| 191 | d->m_scale = scale; |
| 192 | emit scaleChanged(scale); |
| 193 | } |
| 194 | |
| 195 | void QJoint::setRotation(const QQuaternion &rotation) |
| 196 | { |
| 197 | Q_D(QJoint); |
| 198 | if (rotation == d->m_rotation) |
| 199 | return; |
| 200 | |
| 201 | d->m_rotation = rotation; |
| 202 | const QVector3D oldRotation = d->m_eulerRotationAngles; |
| 203 | d->m_eulerRotationAngles = d->m_rotation.toEulerAngles(); |
| 204 | emit rotationChanged(rotation); |
| 205 | |
| 206 | const bool wasBlocked = blockNotifications(block: true); |
| 207 | if (!qFuzzyCompare(p1: d->m_eulerRotationAngles.x(), p2: oldRotation.x())) |
| 208 | emit rotationXChanged(rotationX: d->m_eulerRotationAngles.x()); |
| 209 | if (!qFuzzyCompare(p1: d->m_eulerRotationAngles.y(), p2: oldRotation.y())) |
| 210 | emit rotationYChanged(rotationY: d->m_eulerRotationAngles.y()); |
| 211 | if (!qFuzzyCompare(p1: d->m_eulerRotationAngles.z(), p2: oldRotation.z())) |
| 212 | emit rotationZChanged(rotationZ: d->m_eulerRotationAngles.z()); |
| 213 | blockNotifications(block: wasBlocked); |
| 214 | } |
| 215 | |
| 216 | void QJoint::setTranslation(const QVector3D &translation) |
| 217 | { |
| 218 | Q_D(QJoint); |
| 219 | if (translation == d->m_translation) |
| 220 | return; |
| 221 | |
| 222 | d->m_translation = translation; |
| 223 | emit translationChanged(translation); |
| 224 | } |
| 225 | |
| 226 | void QJoint::setInverseBindMatrix(const QMatrix4x4 &inverseBindMatrix) |
| 227 | { |
| 228 | Q_D(QJoint); |
| 229 | if (d->m_inverseBindMatrix == inverseBindMatrix) |
| 230 | return; |
| 231 | |
| 232 | d->m_inverseBindMatrix = inverseBindMatrix; |
| 233 | emit inverseBindMatrixChanged(inverseBindMatrix); |
| 234 | } |
| 235 | |
| 236 | void QJoint::setRotationX(float rotationX) |
| 237 | { |
| 238 | Q_D(QJoint); |
| 239 | |
| 240 | if (qFuzzyCompare(p1: d->m_eulerRotationAngles.x(), p2: rotationX)) |
| 241 | return; |
| 242 | |
| 243 | const auto eulers = QVector3D(rotationX, |
| 244 | d->m_eulerRotationAngles.y(), |
| 245 | d->m_eulerRotationAngles.z()); |
| 246 | const QQuaternion r = QQuaternion::fromEulerAngles(angles: eulers); |
| 247 | setRotation(r); |
| 248 | } |
| 249 | |
| 250 | void QJoint::setRotationY(float rotationY) |
| 251 | { |
| 252 | Q_D(QJoint); |
| 253 | |
| 254 | if (qFuzzyCompare(p1: d->m_eulerRotationAngles.y(), p2: rotationY)) |
| 255 | return; |
| 256 | |
| 257 | const auto eulers = QVector3D(d->m_eulerRotationAngles.x(), |
| 258 | rotationY, |
| 259 | d->m_eulerRotationAngles.z()); |
| 260 | const QQuaternion r = QQuaternion::fromEulerAngles(angles: eulers); |
| 261 | setRotation(r); |
| 262 | } |
| 263 | |
| 264 | void QJoint::setRotationZ(float rotationZ) |
| 265 | { |
| 266 | Q_D(QJoint); |
| 267 | if (qFuzzyCompare(p1: d->m_eulerRotationAngles.z(), p2: rotationZ)) |
| 268 | return; |
| 269 | |
| 270 | const auto eulers = QVector3D(d->m_eulerRotationAngles.x(), |
| 271 | d->m_eulerRotationAngles.y(), |
| 272 | rotationZ); |
| 273 | const QQuaternion r = QQuaternion::fromEulerAngles(angles: eulers); |
| 274 | setRotation(r); |
| 275 | } |
| 276 | |
| 277 | void QJoint::setName(const QString &name) |
| 278 | { |
| 279 | Q_D(QJoint); |
| 280 | if (d->m_name == name) |
| 281 | return; |
| 282 | |
| 283 | d->m_name = name; |
| 284 | emit nameChanged(name); |
| 285 | } |
| 286 | |
| 287 | /*! |
| 288 | Sets the transform matrix for this joint to the identity matrix. |
| 289 | */ |
| 290 | void QJoint::setToIdentity() |
| 291 | { |
| 292 | setScale(QVector3D(1.0f, 1.0f, 1.0f)); |
| 293 | setRotation(QQuaternion()); |
| 294 | setTranslation(QVector3D()); |
| 295 | } |
| 296 | |
| 297 | /*! |
| 298 | Adds \a joint as a child of this joint. If \a joint has no parent, then |
| 299 | this joint takes ownership of it. Child joints are in the coordinate system |
| 300 | of their parent joint. |
| 301 | */ |
| 302 | void QJoint::addChildJoint(QJoint *joint) |
| 303 | { |
| 304 | Q_D(QJoint); |
| 305 | if (!d->m_childJoints.contains(t: joint)) { |
| 306 | d->m_childJoints.push_back(t: joint); |
| 307 | // Force creation in backend by setting parent |
| 308 | if (!joint->parent()) |
| 309 | joint->setParent(this); |
| 310 | |
| 311 | // Ensures proper bookkeeping |
| 312 | d->registerDestructionHelper(node: joint, func: &QJoint::removeChildJoint, d->m_childJoints); |
| 313 | |
| 314 | if (d->m_changeArbiter != nullptr) |
| 315 | d->update(); |
| 316 | } |
| 317 | } |
| 318 | |
| 319 | /*! |
| 320 | Removes \a joint from this joint's list of children. The child joint is not |
| 321 | destroyed. |
| 322 | */ |
| 323 | void QJoint::removeChildJoint(QJoint *joint) |
| 324 | { |
| 325 | Q_D(QJoint); |
| 326 | if (d->m_childJoints.contains(t: joint)) { |
| 327 | if (d->m_changeArbiter != nullptr) |
| 328 | d->update(); |
| 329 | |
| 330 | d->m_childJoints.removeOne(t: joint); |
| 331 | |
| 332 | // Remove bookkeeping connection |
| 333 | d->unregisterDestructionHelper(node: joint); |
| 334 | } |
| 335 | } |
| 336 | |
| 337 | /*! |
| 338 | The vector of joints this joint has as children. |
| 339 | */ |
| 340 | QList<QJoint *> QJoint::childJoints() const |
| 341 | { |
| 342 | Q_D(const QJoint); |
| 343 | return d->m_childJoints; |
| 344 | } |
| 345 | |
| 346 | /*! |
| 347 | Returns the name of the joint. |
| 348 | */ |
| 349 | QString QJoint::name() const |
| 350 | { |
| 351 | Q_D(const QJoint); |
| 352 | return d->m_name; |
| 353 | } |
| 354 | |
| 355 | } // namespace Qt3DCore |
| 356 | |
| 357 | QT_END_NAMESPACE |
| 358 | |
| 359 | #include "moc_qjoint.cpp" |
| 360 | |