1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause |
3 | |
4 | #include "qextrudedtextgeometry.h" |
5 | #include "qextrudedtextgeometry_p.h" |
6 | #include <Qt3DCore/qbuffer.h> |
7 | #include <Qt3DCore/qattribute.h> |
8 | #include <private/qtriangulator_p.h> |
9 | #include <qmath.h> |
10 | #include <QVector3D> |
11 | #include <QTextLayout> |
12 | #include <QTime> |
13 | #include <QPainterPath> |
14 | |
15 | QT_BEGIN_NAMESPACE |
16 | |
17 | namespace Qt3DExtras { |
18 | |
19 | namespace { |
20 | |
21 | static float = 90.f * 0.1f; |
22 | |
23 | using = unsigned int; |
24 | |
25 | struct { |
26 | struct { |
27 | int ; |
28 | int ; |
29 | }; |
30 | |
31 | std::vector<QVector3D> ; |
32 | std::vector<IndexType> ; |
33 | std::vector<Outline> ; |
34 | std::vector<IndexType> ; |
35 | bool ; |
36 | }; |
37 | |
38 | TriangulationData (const QString &text, const QFont &font) |
39 | { |
40 | TriangulationData result; |
41 | int beginOutline = 0; |
42 | |
43 | // Initialize path with text and extract polygons |
44 | QPainterPath path; |
45 | path.setFillRule(Qt::WindingFill); |
46 | path.addText(x: 0, y: 0, f: font, text); |
47 | QList<QPolygonF> polygons = path.toSubpathPolygons(matrix: QTransform().scale(sx: 1., sy: -1.)); |
48 | |
49 | // maybe glyph has no geometry |
50 | if (polygons.size() == 0) |
51 | return result; |
52 | |
53 | const size_t prevNumIndices = result.indices.size(); |
54 | |
55 | // Reset path and add previously extracted polygons (which where spatially transformed) |
56 | path = QPainterPath(); |
57 | path.setFillRule(Qt::WindingFill); |
58 | for (QPolygonF &p : polygons) |
59 | path.addPolygon(polygon: p); |
60 | |
61 | // Extract polylines out of the path, this allows us to retrieve indices for each glyph outline |
62 | QPolylineSet polylines = qPolyline(path); |
63 | std::vector<IndexType> tmpIndices; |
64 | tmpIndices.resize(new_size: size_t(polylines.indices.size())); |
65 | memcpy(dest: tmpIndices.data(), src: polylines.indices.data(), n: size_t(polylines.indices.size()) * sizeof(IndexType)); |
66 | |
67 | int lastIndex = 0; |
68 | for (const IndexType idx : tmpIndices) { |
69 | if (idx == std::numeric_limits<IndexType>::max()) { |
70 | const int endOutline = lastIndex; |
71 | result.outlines.push_back(x: {.begin: beginOutline, .end: endOutline}); |
72 | beginOutline = endOutline; |
73 | } else { |
74 | result.outlineIndices.push_back(x: idx); |
75 | ++lastIndex; |
76 | } |
77 | } |
78 | |
79 | // Triangulate path |
80 | const QTriangleSet triangles = qTriangulate(path); |
81 | |
82 | // Append new indices to result.indices buffer |
83 | result.indices.resize(new_size: result.indices.size() + size_t(triangles.indices.size())); |
84 | memcpy(dest: &result.indices[prevNumIndices], src: triangles.indices.data(), n: size_t(triangles.indices.size()) * sizeof(IndexType)); |
85 | for (size_t i = prevNumIndices, m = result.indices.size(); i < m; ++i) |
86 | result.indices[i] += IndexType(result.vertices.size()); |
87 | |
88 | // Append new triangles to result.vertices |
89 | result.vertices.reserve(n: size_t(triangles.vertices.size()) / 2); |
90 | for (qsizetype i = 0, m = triangles.vertices.size(); i < m; i += 2) |
91 | result.vertices.push_back(x: QVector3D(triangles.vertices[i] / font.pointSizeF(), triangles.vertices[i + 1] / font.pointSizeF(), 0.0f)); |
92 | |
93 | return result; |
94 | } |
95 | |
96 | inline QVector3D (const QVector3D &a, const QVector3D &b, float ratio) |
97 | { |
98 | return a + (b - a) * ratio; |
99 | } |
100 | |
101 | } // anonymous namespace |
102 | |
103 | QExtrudedTextGeometryPrivate::() |
104 | : QGeometryPrivate() |
105 | , m_font(QFont(QStringLiteral("Arial" ))) |
106 | , m_depth(1.f) |
107 | , m_positionAttribute(nullptr) |
108 | , m_normalAttribute(nullptr) |
109 | , m_indexAttribute(nullptr) |
110 | , m_vertexBuffer(nullptr) |
111 | , m_indexBuffer(nullptr) |
112 | { |
113 | m_font.setPointSize(4); |
114 | } |
115 | |
116 | void QExtrudedTextGeometryPrivate::() |
117 | { |
118 | Q_Q(QExtrudedTextGeometry); |
119 | m_positionAttribute = new Qt3DCore::QAttribute(q); |
120 | m_normalAttribute = new Qt3DCore::QAttribute(q); |
121 | m_indexAttribute = new Qt3DCore::QAttribute(q); |
122 | m_vertexBuffer = new Qt3DCore::QBuffer(q); |
123 | m_indexBuffer = new Qt3DCore::QBuffer(q); |
124 | |
125 | const quint32 elementSize = 3 + 3; |
126 | const quint32 stride = elementSize * sizeof(float); |
127 | |
128 | m_positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName()); |
129 | m_positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); |
130 | m_positionAttribute->setVertexSize(3); |
131 | m_positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); |
132 | m_positionAttribute->setBuffer(m_vertexBuffer); |
133 | m_positionAttribute->setByteStride(stride); |
134 | m_positionAttribute->setByteOffset(0); |
135 | m_positionAttribute->setCount(0); |
136 | |
137 | m_normalAttribute->setName(Qt3DCore::QAttribute::defaultNormalAttributeName()); |
138 | m_normalAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); |
139 | m_normalAttribute->setVertexSize(3); |
140 | m_normalAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); |
141 | m_normalAttribute->setBuffer(m_vertexBuffer); |
142 | m_normalAttribute->setByteStride(stride); |
143 | m_normalAttribute->setByteOffset(3 * sizeof(float)); |
144 | m_normalAttribute->setCount(0); |
145 | |
146 | m_indexAttribute->setAttributeType(Qt3DCore::QAttribute::IndexAttribute); |
147 | m_indexAttribute->setVertexBaseType(Qt3DCore::QAttribute::UnsignedInt); |
148 | m_indexAttribute->setBuffer(m_indexBuffer); |
149 | m_indexAttribute->setCount(0); |
150 | |
151 | q->addAttribute(attribute: m_positionAttribute); |
152 | q->addAttribute(attribute: m_normalAttribute); |
153 | q->addAttribute(attribute: m_indexAttribute); |
154 | |
155 | update(); |
156 | } |
157 | |
158 | /*! |
159 | * \qmltype ExtrudedTextGeometry |
160 | * \instantiates Qt3DExtras::QExtrudedTextGeometry |
161 | * \inqmlmodule Qt3D.Extras |
162 | * \brief ExtrudedTextGeometry allows creation of a 3D text in 3D space. |
163 | * |
164 | * The ExtrudedTextGeometry type is most commonly used internally by the |
165 | * ExtrudedTextMesh type but can also be used in custom GeometryRenderer types. |
166 | * |
167 | * The origin of the geometry is the rear left end of the text's baseline. |
168 | */ |
169 | |
170 | /*! |
171 | * \qmlproperty QString ExtrudedTextGeometry::text |
172 | * |
173 | * Holds the text used for the mesh. |
174 | */ |
175 | |
176 | /*! |
177 | * \qmlproperty QFont ExtrudedTextGeometry::font |
178 | * |
179 | * Holds the font of the text. |
180 | * |
181 | * The geometry is normalized by the font's pointSize, so a larger pointSize |
182 | * will result in smoother, rather than larger, text. pixelSize should not |
183 | * be used. |
184 | */ |
185 | |
186 | /*! |
187 | * \qmlproperty float ExtrudedTextGeometry::depth |
188 | * |
189 | * Holds the extrusion depth of the text. |
190 | */ |
191 | |
192 | /*! |
193 | * \qmlproperty Attribute ExtrudedTextGeometry::positionAttribute |
194 | * |
195 | * Holds the geometry position attribute. |
196 | */ |
197 | |
198 | /*! |
199 | * \qmlproperty Attribute ExtrudedTextGeometry::normalAttribute |
200 | * |
201 | * Holds the geometry normal attribute. |
202 | */ |
203 | |
204 | /*! |
205 | * \qmlproperty Attribute ExtrudedTextGeometry::indexAttribute |
206 | * |
207 | * Holds the geometry index attribute. |
208 | */ |
209 | |
210 | /*! |
211 | * \class Qt3DExtras::QExtrudedTextGeometry |
212 | * \inheaderfile Qt3DExtras/QExtrudedTextGeometry |
213 | * \inmodule Qt3DExtras |
214 | * \brief The QExtrudedTextGeometry class allows creation of a 3D extruded text |
215 | * in 3D space. |
216 | * \since 5.9 |
217 | * \ingroup geometries |
218 | * \inherits Qt3DCore::QGeometry |
219 | * |
220 | * The QExtrudedTextGeometry class is most commonly used internally by the QText3DMesh |
221 | * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. |
222 | * |
223 | * The origin of the geometry is the rear left end of the text's baseline. |
224 | */ |
225 | |
226 | /*! |
227 | * Constructs a new QExtrudedTextGeometry with \a parent. |
228 | */ |
229 | QExtrudedTextGeometry::(Qt3DCore::QNode *parent) |
230 | : QGeometry(*new QExtrudedTextGeometryPrivate(), parent) |
231 | { |
232 | Q_D(QExtrudedTextGeometry); |
233 | d->init(); |
234 | } |
235 | |
236 | /*! |
237 | * \internal |
238 | */ |
239 | QExtrudedTextGeometry::(QExtrudedTextGeometryPrivate &dd, Qt3DCore::QNode *parent) |
240 | : QGeometry(dd, parent) |
241 | { |
242 | Q_D(QExtrudedTextGeometry); |
243 | d->init(); |
244 | } |
245 | |
246 | /*! |
247 | * \internal |
248 | */ |
249 | QExtrudedTextGeometry::() |
250 | {} |
251 | |
252 | /*! |
253 | * \internal |
254 | * Updates vertices based on text, font, extrusionLength and smoothAngle properties. |
255 | */ |
256 | void QExtrudedTextGeometryPrivate::() |
257 | { |
258 | if (m_text.trimmed().isEmpty()) // save enough? |
259 | return; |
260 | |
261 | TriangulationData data = triangulate(text: m_text, font: m_font); |
262 | |
263 | const IndexType numVertices = IndexType(data.vertices.size()); |
264 | const size_t numIndices = data.indices.size(); |
265 | |
266 | struct Vertex { |
267 | QVector3D position; |
268 | QVector3D normal; |
269 | }; |
270 | |
271 | std::vector<IndexType> indices; |
272 | std::vector<Vertex> vertices; |
273 | |
274 | // TODO: keep 'vertices.size()' small when extruding |
275 | vertices.reserve(n: data.vertices.size() * 2); |
276 | for (QVector3D &v : data.vertices) // front face |
277 | vertices.push_back(x: { .position: v, // vertex |
278 | .normal: QVector3D(0.0f, 0.0f, -1.0f) }); // normal |
279 | for (QVector3D &v : data.vertices) // front face |
280 | vertices.push_back(x: { .position: QVector3D(v.x(), v.y(), m_depth), // vertex |
281 | .normal: QVector3D(0.0f, 0.0f, 1.0f) }); // normal |
282 | |
283 | int verticesIndex = int(vertices.size()); |
284 | for (size_t i = 0; i < data.outlines.size(); ++i) { |
285 | const int begin = data.outlines[i].begin; |
286 | const int end = data.outlines[i].end; |
287 | const int verticesIndexBegin = verticesIndex; |
288 | |
289 | if (begin == end) |
290 | continue; |
291 | |
292 | QVector3D prevNormal = QVector3D::crossProduct( |
293 | v1: vertices[data.outlineIndices[end - 1] + numVertices].position - vertices[data.outlineIndices[end - 1]].position, |
294 | v2: vertices[data.outlineIndices[begin]].position - vertices[data.outlineIndices[end - 1]].position).normalized(); |
295 | |
296 | for (int j = begin; j < end; ++j) { |
297 | const bool isLastIndex = (j == end - 1); |
298 | const IndexType cur = data.outlineIndices[j]; |
299 | const IndexType next = data.outlineIndices[((j - begin + 1) % (end - begin)) + begin]; // normalize, bring in range and adjust |
300 | const QVector3D normal = QVector3D::crossProduct(v1: vertices[cur + numVertices].position - vertices[cur].position, v2: vertices[next].position - vertices[cur].position).normalized(); |
301 | |
302 | // use smooth normals in case of a short angle |
303 | const bool smooth = QVector3D::dotProduct(v1: prevNormal, v2: normal) > (90.0f - edgeSplitAngle) / 90.0f; |
304 | const QVector3D resultNormal = smooth ? mix(a: prevNormal, b: normal, ratio: 0.5f) : normal; |
305 | if (!smooth) { |
306 | vertices.push_back(x: {.position: vertices[cur].position, .normal: prevNormal}); |
307 | vertices.push_back(x: {.position: vertices[cur + numVertices].position, .normal: prevNormal}); |
308 | verticesIndex += 2; |
309 | } |
310 | |
311 | vertices.push_back(x: {.position: vertices[cur].position, .normal: resultNormal}); |
312 | vertices.push_back(x: {.position: vertices[cur + numVertices].position, .normal: resultNormal}); |
313 | |
314 | const int v0 = verticesIndex; |
315 | const int v1 = verticesIndex + 1; |
316 | const int v2 = isLastIndex ? verticesIndexBegin : verticesIndex + 2; |
317 | const int v3 = isLastIndex ? verticesIndexBegin + 1 : verticesIndex + 3; |
318 | |
319 | indices.push_back(x: v0); |
320 | indices.push_back(x: v1); |
321 | indices.push_back(x: v2); |
322 | indices.push_back(x: v2); |
323 | indices.push_back(x: v1); |
324 | indices.push_back(x: v3); |
325 | |
326 | verticesIndex += 2; |
327 | prevNormal = normal; |
328 | } |
329 | } |
330 | |
331 | { // upload vertices |
332 | QByteArray data; |
333 | data.resize(size: vertices.size() * sizeof(Vertex)); |
334 | memcpy(dest: data.data(), src: vertices.data(), n: vertices.size() * sizeof(Vertex)); |
335 | |
336 | m_vertexBuffer->setData(data); |
337 | m_positionAttribute->setCount(int(vertices.size())); |
338 | m_normalAttribute->setCount(int(vertices.size())); |
339 | } |
340 | |
341 | // resize for following insertions |
342 | const int indicesOffset = int(indices.size()); |
343 | indices.resize(new_size: indices.size() + numIndices * 2); |
344 | |
345 | // copy values for back faces |
346 | IndexType *indicesFaces = indices.data() + indicesOffset; |
347 | memcpy(dest: indicesFaces, src: data.indices.data(), n: numIndices * sizeof(IndexType)); |
348 | |
349 | // insert values for front face and flip triangles |
350 | for (size_t j = 0; j < numIndices; j += 3) { |
351 | indicesFaces[numIndices + j ] = indicesFaces[j ] + numVertices; |
352 | indicesFaces[numIndices + j + 1] = indicesFaces[j + 2] + numVertices; |
353 | indicesFaces[numIndices + j + 2] = indicesFaces[j + 1] + numVertices; |
354 | } |
355 | |
356 | { // upload indices |
357 | QByteArray data; |
358 | data.resize(size: indices.size() * sizeof(IndexType)); |
359 | memcpy(dest: data.data(), src: indices.data(), n: indices.size() * sizeof(IndexType)); |
360 | |
361 | m_indexBuffer->setData(data); |
362 | m_indexAttribute->setCount(uint(indices.size())); |
363 | } |
364 | } |
365 | |
366 | void QExtrudedTextGeometry::(const QString &text) |
367 | { |
368 | Q_D(QExtrudedTextGeometry); |
369 | if (d->m_text != text) { |
370 | d->m_text = text; |
371 | d->update(); |
372 | emit textChanged(text); |
373 | } |
374 | } |
375 | |
376 | void QExtrudedTextGeometry::(const QFont &font) |
377 | { |
378 | Q_D(QExtrudedTextGeometry); |
379 | if (d->m_font != font) { |
380 | d->m_font = font; |
381 | d->update(); |
382 | emit fontChanged(font); |
383 | } |
384 | } |
385 | |
386 | void QExtrudedTextGeometry::(float depth) |
387 | { |
388 | Q_D(QExtrudedTextGeometry); |
389 | if (d->m_depth != depth) { |
390 | d->m_depth = depth; |
391 | d->update(); |
392 | emit depthChanged(extrusionLength: depth); |
393 | } |
394 | } |
395 | |
396 | /*! |
397 | * \property QExtrudedTextGeometry::text |
398 | * |
399 | * Holds the text used for the mesh. |
400 | */ |
401 | QString QExtrudedTextGeometry::() const |
402 | { |
403 | Q_D(const QExtrudedTextGeometry); |
404 | return d->m_text; |
405 | } |
406 | |
407 | /*! |
408 | * \property QExtrudedTextGeometry::font |
409 | * |
410 | * Holds the font of the text. |
411 | * |
412 | * The geometry is normalized by the font's pointSize, so a larger pointSize |
413 | * will result in smoother, rather than larger, text. pixelSize should not |
414 | * be used. |
415 | */ |
416 | QFont QExtrudedTextGeometry::() const |
417 | { |
418 | Q_D(const QExtrudedTextGeometry); |
419 | return d->m_font; |
420 | } |
421 | |
422 | /*! |
423 | * \property QExtrudedTextGeometry::extrusionLength |
424 | * |
425 | * Holds the extrusion length of the text. |
426 | */ |
427 | float QExtrudedTextGeometry::() const |
428 | { |
429 | Q_D(const QExtrudedTextGeometry); |
430 | return d->m_depth; |
431 | } |
432 | |
433 | /*! |
434 | * \property QExtrudedTextGeometry::positionAttribute |
435 | * |
436 | * Holds the geometry position attribute. |
437 | */ |
438 | Qt3DCore::QAttribute *QExtrudedTextGeometry::() const |
439 | { |
440 | Q_D(const QExtrudedTextGeometry); |
441 | return d->m_positionAttribute; |
442 | } |
443 | |
444 | /*! |
445 | * \property QExtrudedTextGeometry::normalAttribute |
446 | * |
447 | * Holds the geometry normal attribute. |
448 | */ |
449 | Qt3DCore::QAttribute *QExtrudedTextGeometry::() const |
450 | { |
451 | Q_D(const QExtrudedTextGeometry); |
452 | return d->m_normalAttribute; |
453 | } |
454 | |
455 | /*! |
456 | * \property QExtrudedTextGeometry::indexAttribute |
457 | * |
458 | * Holds the geometry index attribute. |
459 | */ |
460 | Qt3DCore::QAttribute *QExtrudedTextGeometry::() const |
461 | { |
462 | Q_D(const QExtrudedTextGeometry); |
463 | return d->m_indexAttribute; |
464 | } |
465 | |
466 | } // Qt3DExtras |
467 | |
468 | QT_END_NAMESPACE |
469 | |
470 | #include "moc_qextrudedtextgeometry.cpp" |
471 | |