| 1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qgoochmaterial.h" |
| 5 | #include "qgoochmaterial_p.h" |
| 6 | |
| 7 | #include <Qt3DRender/qfilterkey.h> |
| 8 | #include <Qt3DRender/qeffect.h> |
| 9 | #include <Qt3DRender/qgraphicsapifilter.h> |
| 10 | #include <Qt3DRender/qparameter.h> |
| 11 | #include <Qt3DRender/qrenderpass.h> |
| 12 | #include <Qt3DRender/qtechnique.h> |
| 13 | #include <QtCore/qurl.h> |
| 14 | |
| 15 | QT_BEGIN_NAMESPACE |
| 16 | |
| 17 | namespace Qt3DExtras { |
| 18 | |
| 19 | QGoochMaterialPrivate::() |
| 20 | : QMaterialPrivate() |
| 21 | , m_effect(new Qt3DRender::QEffect) |
| 22 | , m_diffuseParameter(new Qt3DRender::QParameter(QStringLiteral("kd" ), QColor::fromRgbF(r: 0.0f, g: 0.0f, b: 0.0f))) |
| 23 | , m_specularParameter(new Qt3DRender::QParameter(QStringLiteral("ks" ), QColor::fromRgbF(r: 0.0f, g: 0.0f, b: 0.0f))) |
| 24 | , m_coolParameter(new Qt3DRender::QParameter(QStringLiteral("kblue" ), QColor::fromRgbF(r: 0.0f, g: 0.0f, b: 0.4f))) |
| 25 | , m_warmParameter(new Qt3DRender::QParameter(QStringLiteral("kyellow" ), QColor::fromRgbF(r: 0.4f, g: 0.4f, b: 0.0f))) |
| 26 | , m_alphaParameter(new Qt3DRender::QParameter(QStringLiteral("alpha" ), 0.25f)) |
| 27 | , m_betaParameter(new Qt3DRender::QParameter(QStringLiteral("beta" ), 0.5f)) |
| 28 | , m_shininessParameter(new Qt3DRender::QParameter(QStringLiteral("shininess" ), 100.0f)) |
| 29 | , m_gl3Technique(new Qt3DRender::QTechnique) |
| 30 | , m_gl2Technique(new Qt3DRender::QTechnique) |
| 31 | , m_es2Technique(new Qt3DRender::QTechnique) |
| 32 | , m_rhiTechnique(new Qt3DRender::QTechnique) |
| 33 | , m_gl3RenderPass(new Qt3DRender::QRenderPass) |
| 34 | , m_gl2RenderPass(new Qt3DRender::QRenderPass) |
| 35 | , m_es2RenderPass(new Qt3DRender::QRenderPass) |
| 36 | , m_rhiRenderPass(new Qt3DRender::QRenderPass) |
| 37 | , m_gl3Shader(new Qt3DRender::QShaderProgram) |
| 38 | , m_gl2ES2Shader(new Qt3DRender::QShaderProgram) |
| 39 | , m_rhiShader(new Qt3DRender::QShaderProgram) |
| 40 | , m_filterKey(new Qt3DRender::QFilterKey) |
| 41 | { |
| 42 | } |
| 43 | |
| 44 | void QGoochMaterialPrivate::() |
| 45 | { |
| 46 | Q_Q(QGoochMaterial); |
| 47 | |
| 48 | connect(sender: m_diffuseParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 49 | receiverPrivate: this, slot: &QGoochMaterialPrivate::handleDiffuseChanged); |
| 50 | connect(sender: m_specularParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 51 | receiverPrivate: this, slot: &QGoochMaterialPrivate::handleSpecularChanged); |
| 52 | connect(sender: m_coolParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 53 | receiverPrivate: this, slot: &QGoochMaterialPrivate::handleCoolChanged); |
| 54 | connect(sender: m_warmParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 55 | receiverPrivate: this, slot: &QGoochMaterialPrivate::handleWarmChanged); |
| 56 | connect(sender: m_alphaParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 57 | receiverPrivate: this, slot: &QGoochMaterialPrivate::handleAlphaChanged); |
| 58 | connect(sender: m_betaParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 59 | receiverPrivate: this, slot: &QGoochMaterialPrivate::handleBetaChanged); |
| 60 | connect(sender: m_shininessParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 61 | receiverPrivate: this, slot: &QGoochMaterialPrivate::handleShininessChanged); |
| 62 | |
| 63 | m_gl3Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/gooch.vert" )))); |
| 64 | m_gl3Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/gooch.frag" )))); |
| 65 | m_gl2ES2Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/gooch.vert" )))); |
| 66 | m_gl2ES2Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/gooch.frag" )))); |
| 67 | m_rhiShader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/gooch.vert" )))); |
| 68 | m_rhiShader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/gooch.frag" )))); |
| 69 | |
| 70 | m_gl3Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); |
| 71 | m_gl3Technique->graphicsApiFilter()->setMajorVersion(3); |
| 72 | m_gl3Technique->graphicsApiFilter()->setMinorVersion(1); |
| 73 | m_gl3Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile); |
| 74 | |
| 75 | m_gl2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); |
| 76 | m_gl2Technique->graphicsApiFilter()->setMajorVersion(2); |
| 77 | m_gl2Technique->graphicsApiFilter()->setMinorVersion(0); |
| 78 | m_gl2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); |
| 79 | |
| 80 | m_es2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGLES); |
| 81 | m_es2Technique->graphicsApiFilter()->setMajorVersion(2); |
| 82 | m_es2Technique->graphicsApiFilter()->setMinorVersion(0); |
| 83 | m_es2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); |
| 84 | |
| 85 | m_rhiTechnique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::RHI); |
| 86 | m_rhiTechnique->graphicsApiFilter()->setMajorVersion(1); |
| 87 | m_rhiTechnique->graphicsApiFilter()->setMinorVersion(0); |
| 88 | m_rhiTechnique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile); |
| 89 | |
| 90 | m_filterKey->setParent(q); |
| 91 | m_filterKey->setName(QStringLiteral("renderingStyle" )); |
| 92 | m_filterKey->setValue(QStringLiteral("forward" )); |
| 93 | |
| 94 | m_gl3Technique->addFilterKey(filterKey: m_filterKey); |
| 95 | m_gl2Technique->addFilterKey(filterKey: m_filterKey); |
| 96 | m_es2Technique->addFilterKey(filterKey: m_filterKey); |
| 97 | m_rhiTechnique->addFilterKey(filterKey: m_filterKey); |
| 98 | |
| 99 | m_gl3RenderPass->setShaderProgram(m_gl3Shader); |
| 100 | m_gl2RenderPass->setShaderProgram(m_gl2ES2Shader); |
| 101 | m_es2RenderPass->setShaderProgram(m_gl2ES2Shader); |
| 102 | m_rhiRenderPass->setShaderProgram(m_rhiShader); |
| 103 | |
| 104 | m_gl3Technique->addRenderPass(pass: m_gl3RenderPass); |
| 105 | m_gl2Technique->addRenderPass(pass: m_gl2RenderPass); |
| 106 | m_es2Technique->addRenderPass(pass: m_es2RenderPass); |
| 107 | m_rhiTechnique->addRenderPass(pass: m_rhiRenderPass); |
| 108 | |
| 109 | m_effect->addTechnique(t: m_gl3Technique); |
| 110 | m_effect->addTechnique(t: m_gl2Technique); |
| 111 | m_effect->addTechnique(t: m_es2Technique); |
| 112 | m_effect->addTechnique(t: m_rhiTechnique); |
| 113 | |
| 114 | m_effect->addParameter(parameter: m_diffuseParameter); |
| 115 | m_effect->addParameter(parameter: m_specularParameter); |
| 116 | m_effect->addParameter(parameter: m_coolParameter); |
| 117 | m_effect->addParameter(parameter: m_warmParameter); |
| 118 | m_effect->addParameter(parameter: m_alphaParameter); |
| 119 | m_effect->addParameter(parameter: m_betaParameter); |
| 120 | m_effect->addParameter(parameter: m_shininessParameter); |
| 121 | |
| 122 | q->setEffect(m_effect); |
| 123 | } |
| 124 | |
| 125 | void QGoochMaterialPrivate::handleDiffuseChanged(const QVariant &var) |
| 126 | { |
| 127 | Q_Q(QGoochMaterial); |
| 128 | emit q->diffuseChanged(diffuse: var.value<QColor>()); |
| 129 | } |
| 130 | |
| 131 | void QGoochMaterialPrivate::handleSpecularChanged(const QVariant &var) |
| 132 | { |
| 133 | Q_Q(QGoochMaterial); |
| 134 | emit q->specularChanged(specular: var.value<QColor>()); |
| 135 | } |
| 136 | |
| 137 | void QGoochMaterialPrivate::handleCoolChanged(const QVariant &var) |
| 138 | { |
| 139 | Q_Q(QGoochMaterial); |
| 140 | emit q->coolChanged(cool: var.value<QColor>()); |
| 141 | } |
| 142 | |
| 143 | void QGoochMaterialPrivate::handleWarmChanged(const QVariant &var) |
| 144 | { |
| 145 | Q_Q(QGoochMaterial); |
| 146 | emit q->warmChanged(warm: var.value<QColor>()); |
| 147 | } |
| 148 | |
| 149 | void QGoochMaterialPrivate::handleAlphaChanged(const QVariant &var) |
| 150 | { |
| 151 | Q_Q(QGoochMaterial); |
| 152 | emit q->alphaChanged(alpha: var.toFloat()); |
| 153 | } |
| 154 | |
| 155 | void QGoochMaterialPrivate::handleBetaChanged(const QVariant &var) |
| 156 | { |
| 157 | Q_Q(QGoochMaterial); |
| 158 | emit q->betaChanged(beta: var.toFloat()); |
| 159 | } |
| 160 | |
| 161 | void QGoochMaterialPrivate::handleShininessChanged(const QVariant &var) |
| 162 | { |
| 163 | Q_Q(QGoochMaterial); |
| 164 | emit q->shininessChanged(shininess: var.toFloat()); |
| 165 | } |
| 166 | |
| 167 | /*! |
| 168 | \class Qt3DExtras::QGoochMaterial |
| 169 | \ingroup qt3d-extras-materials |
| 170 | \brief The QGoochMaterial provides a material that implements the Gooch |
| 171 | shading model, popular in CAD and CAM applications. |
| 172 | \inmodule Qt3DExtras |
| 173 | \since 5.7 |
| 174 | \inherits Qt3DRender::QMaterial |
| 175 | |
| 176 | The Gooch lighting model uses both color and brightness to help show the |
| 177 | curvature of 3D surfaces. This is often better than models such as Phong |
| 178 | that rely purely upon changes in brightness. In situations such as in CAD |
| 179 | and CAM applications where photorealism is not a goal, the Gooch shading |
| 180 | model in conjunction with some kind of silhouette edge inking is a popular |
| 181 | solution. |
| 182 | |
| 183 | The Gooch lighting model is explained fully in the \l{original Gooch |
| 184 | paper}. The Gooch model mixes a diffuse object color with a user-provided |
| 185 | cool color and warm color to produce the end points of a color ramp that is |
| 186 | used to shade the object based upon the cosine of the angle between the |
| 187 | vector from the fragment to the light source and the fragment's normal |
| 188 | vector. Optionally, a specular highlight can be added on top. The relative |
| 189 | contributions to the cool and warm colors by the diffuse color are |
| 190 | controlled by the alpha and beta properties respecitvely. |
| 191 | |
| 192 | This material uses an effect with a single render pass approach and |
| 193 | performs per fragment lighting. Techniques are provided for OpenGL 2, |
| 194 | OpenGL 3 or above as well as OpenGL ES 2. |
| 195 | */ |
| 196 | |
| 197 | /*! |
| 198 | Constructs a new QGoochMaterial instance with parent object \a parent. |
| 199 | */ |
| 200 | QGoochMaterial::(QNode *parent) |
| 201 | : QMaterial(*new QGoochMaterialPrivate, parent) |
| 202 | { |
| 203 | Q_D(QGoochMaterial); |
| 204 | d->init(); |
| 205 | } |
| 206 | |
| 207 | /*! \internal */ |
| 208 | QGoochMaterial::() |
| 209 | { |
| 210 | } |
| 211 | |
| 212 | QGoochMaterial::(QGoochMaterialPrivate &dd, QNode *parent) |
| 213 | : QMaterial(dd, parent) |
| 214 | { |
| 215 | Q_D(QGoochMaterial); |
| 216 | d->init(); |
| 217 | } |
| 218 | |
| 219 | /*! |
| 220 | \property Qt3DExtras::QGoochMaterial::diffuse |
| 221 | |
| 222 | Holds the current diffuse color. |
| 223 | */ |
| 224 | QColor QGoochMaterial::() const |
| 225 | { |
| 226 | Q_D(const QGoochMaterial); |
| 227 | return d->m_diffuseParameter->value().value<QColor>(); |
| 228 | } |
| 229 | |
| 230 | /*! |
| 231 | \property Qt3DExtras::QGoochMaterial::specular |
| 232 | |
| 233 | Holds the current specular color. |
| 234 | */ |
| 235 | QColor QGoochMaterial::() const |
| 236 | { |
| 237 | Q_D(const QGoochMaterial); |
| 238 | return d->m_specularParameter->value().value<QColor>(); |
| 239 | } |
| 240 | |
| 241 | /*! |
| 242 | \property Qt3DExtras::QGoochMaterial::cool |
| 243 | |
| 244 | Holds the current cool color. |
| 245 | */ |
| 246 | QColor QGoochMaterial::() const |
| 247 | { |
| 248 | Q_D(const QGoochMaterial); |
| 249 | return d->m_coolParameter->value().value<QColor>(); |
| 250 | } |
| 251 | |
| 252 | /*! |
| 253 | \property Qt3DExtras::QGoochMaterial::warm |
| 254 | |
| 255 | Holds the current warm color. |
| 256 | */ |
| 257 | QColor QGoochMaterial::() const |
| 258 | { |
| 259 | Q_D(const QGoochMaterial); |
| 260 | return d->m_warmParameter->value().value<QColor>(); |
| 261 | } |
| 262 | |
| 263 | /*! |
| 264 | \property Qt3DExtras::QGoochMaterial::alpha |
| 265 | |
| 266 | Holds the current alpha value. The start point of the color ramp |
| 267 | used by the Gooch shader is calculated as {c = cool + alpha * diffuse}. |
| 268 | */ |
| 269 | float QGoochMaterial::() const |
| 270 | { |
| 271 | Q_D(const QGoochMaterial); |
| 272 | return d->m_alphaParameter->value().toFloat(); |
| 273 | } |
| 274 | |
| 275 | /*! |
| 276 | \property Qt3DExtras::QGoochMaterial::beta |
| 277 | |
| 278 | Holds the current beta value. The start point of the color ramp |
| 279 | used by the Gooch shader is calculated as {c = warm + beta * diffuse}. |
| 280 | */ |
| 281 | float QGoochMaterial::() const |
| 282 | { |
| 283 | Q_D(const QGoochMaterial); |
| 284 | return d->m_betaParameter->value().toFloat(); |
| 285 | } |
| 286 | |
| 287 | /*! |
| 288 | \property Qt3DExtras::QGoochMaterial::shininess |
| 289 | |
| 290 | Holds the current shininess value. Higher values of shininess result in |
| 291 | a smaller and brighter highlight. |
| 292 | */ |
| 293 | float QGoochMaterial::() const |
| 294 | { |
| 295 | Q_D(const QGoochMaterial); |
| 296 | return d->m_shininessParameter->value().toFloat(); |
| 297 | } |
| 298 | |
| 299 | void QGoochMaterial::(const QColor &diffuse) |
| 300 | { |
| 301 | Q_D(QGoochMaterial); |
| 302 | return d->m_diffuseParameter->setValue(diffuse); |
| 303 | } |
| 304 | |
| 305 | void QGoochMaterial::(const QColor &specular) |
| 306 | { |
| 307 | Q_D(QGoochMaterial); |
| 308 | return d->m_specularParameter->setValue(specular); |
| 309 | } |
| 310 | |
| 311 | void QGoochMaterial::(const QColor &cool) |
| 312 | { |
| 313 | Q_D(QGoochMaterial); |
| 314 | return d->m_coolParameter->setValue(cool); |
| 315 | } |
| 316 | |
| 317 | void QGoochMaterial::(const QColor &warm) |
| 318 | { |
| 319 | Q_D(QGoochMaterial); |
| 320 | return d->m_warmParameter->setValue(warm); |
| 321 | } |
| 322 | |
| 323 | void QGoochMaterial::(float alpha) |
| 324 | { |
| 325 | Q_D(QGoochMaterial); |
| 326 | return d->m_alphaParameter->setValue(alpha); |
| 327 | } |
| 328 | |
| 329 | void QGoochMaterial::(float beta) |
| 330 | { |
| 331 | Q_D(QGoochMaterial); |
| 332 | return d->m_betaParameter->setValue(beta); |
| 333 | } |
| 334 | |
| 335 | void QGoochMaterial::(float shininess) |
| 336 | { |
| 337 | Q_D(QGoochMaterial); |
| 338 | return d->m_shininessParameter->setValue(shininess); |
| 339 | } |
| 340 | |
| 341 | } |
| 342 | |
| 343 | QT_END_NAMESPACE |
| 344 | |
| 345 | #include "moc_qgoochmaterial.cpp" |
| 346 | |