1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #ifndef QT3DRENDER_QSHADERPROGRAM_H |
5 | #define QT3DRENDER_QSHADERPROGRAM_H |
6 | |
7 | #include <Qt3DCore/qnode.h> |
8 | #include <Qt3DRender/qt3drender_global.h> |
9 | |
10 | QT_BEGIN_NAMESPACE |
11 | |
12 | namespace Qt3DRender { |
13 | |
14 | class QShaderProgramPrivate; |
15 | |
16 | class Q_3DRENDERSHARED_EXPORT QShaderProgram : public Qt3DCore::QNode |
17 | { |
18 | Q_OBJECT |
19 | Q_PROPERTY(QByteArray vertexShaderCode READ vertexShaderCode WRITE setVertexShaderCode NOTIFY vertexShaderCodeChanged) |
20 | Q_PROPERTY(QByteArray tessellationControlShaderCode READ tessellationControlShaderCode WRITE setTessellationControlShaderCode NOTIFY tessellationControlShaderCodeChanged) |
21 | Q_PROPERTY(QByteArray tessellationEvaluationShaderCode READ tessellationEvaluationShaderCode WRITE setTessellationEvaluationShaderCode NOTIFY tessellationEvaluationShaderCodeChanged) |
22 | Q_PROPERTY(QByteArray geometryShaderCode READ geometryShaderCode WRITE setGeometryShaderCode NOTIFY geometryShaderCodeChanged) |
23 | Q_PROPERTY(QByteArray fragmentShaderCode READ fragmentShaderCode WRITE setFragmentShaderCode NOTIFY fragmentShaderCodeChanged) |
24 | Q_PROPERTY(QByteArray computeShaderCode READ computeShaderCode WRITE setComputeShaderCode NOTIFY computeShaderCodeChanged) |
25 | Q_PROPERTY(QString log READ log NOTIFY logChanged REVISION 9) |
26 | Q_PROPERTY(Status status READ status NOTIFY statusChanged REVISION 9) |
27 | Q_PROPERTY(Format format READ format WRITE setFormat NOTIFY formatChanged REVISION 15) |
28 | |
29 | public: |
30 | explicit QShaderProgram(Qt3DCore::QNode *parent = nullptr); |
31 | ~QShaderProgram(); |
32 | |
33 | enum ShaderType { |
34 | Vertex = 0, |
35 | Fragment, |
36 | TessellationControl, |
37 | TessellationEvaluation, |
38 | Geometry, |
39 | Compute |
40 | }; |
41 | Q_ENUM(ShaderType) // LCOV_EXCL_LINE |
42 | |
43 | enum Status { |
44 | NotReady = 0, |
45 | Ready, |
46 | Error |
47 | }; |
48 | Q_ENUM(Status) // LCOV_EXCL_LINE |
49 | |
50 | enum Format { |
51 | GLSL = 0, |
52 | SPIRV |
53 | }; |
54 | Q_ENUM(Format) // LCOV_EXCL_LINE |
55 | |
56 | // Source code in-line |
57 | QByteArray vertexShaderCode() const; |
58 | QByteArray tessellationControlShaderCode() const; |
59 | QByteArray tessellationEvaluationShaderCode() const; |
60 | QByteArray geometryShaderCode() const; |
61 | QByteArray fragmentShaderCode() const; |
62 | QByteArray computeShaderCode() const; |
63 | |
64 | void setShaderCode(ShaderType type, const QByteArray &shaderCode); |
65 | QByteArray shaderCode(ShaderType type) const; |
66 | |
67 | QString log() const; |
68 | Status status() const; |
69 | |
70 | void setFormat(Format format); |
71 | Format format() const; |
72 | |
73 | Q_INVOKABLE static QByteArray loadSource(const QUrl &sourceUrl); |
74 | |
75 | public Q_SLOTS: |
76 | void setVertexShaderCode(const QByteArray &vertexShaderCode); |
77 | void setTessellationControlShaderCode(const QByteArray &tessellationControlShaderCode); |
78 | void setTessellationEvaluationShaderCode(const QByteArray &tessellationEvaluationShaderCode); |
79 | void setGeometryShaderCode(const QByteArray &geometryShaderCode); |
80 | void setFragmentShaderCode(const QByteArray &fragmentShaderCode); |
81 | void setComputeShaderCode(const QByteArray &computeShaderCode); |
82 | |
83 | Q_SIGNALS: |
84 | void vertexShaderCodeChanged(const QByteArray &vertexShaderCode); |
85 | void tessellationControlShaderCodeChanged(const QByteArray &tessellationControlShaderCode); |
86 | void tessellationEvaluationShaderCodeChanged(const QByteArray &tessellationEvaluationShaderCode); |
87 | void geometryShaderCodeChanged(const QByteArray &geometryShaderCode); |
88 | void fragmentShaderCodeChanged(const QByteArray &fragmentShaderCode); |
89 | void computeShaderCodeChanged(const QByteArray &computeShaderCode); |
90 | void logChanged(const QString &log); |
91 | void statusChanged(Status status); |
92 | void formatChanged(Format format); |
93 | |
94 | protected: |
95 | explicit QShaderProgram(QShaderProgramPrivate &dd, Qt3DCore::QNode *parent = nullptr); |
96 | |
97 | private: |
98 | Q_DECLARE_PRIVATE(QShaderProgram) |
99 | }; |
100 | |
101 | } |
102 | |
103 | QT_END_NAMESPACE |
104 | |
105 | #endif // QT3DRENDER_QSHADERPROGRAM_H |
106 | |