| 1 | // Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "updateentitylayersjob_p.h" |
| 5 | #include <Qt3DRender/private/managers_p.h> |
| 6 | #include <Qt3DRender/private/nodemanagers_p.h> |
| 7 | #include <Qt3DRender/private/entity_p.h> |
| 8 | #include <Qt3DRender/private/job_common_p.h> |
| 9 | |
| 10 | QT_BEGIN_NAMESPACE |
| 11 | |
| 12 | namespace Qt3DRender { |
| 13 | |
| 14 | namespace Render { |
| 15 | |
| 16 | UpdateEntityLayersJob::UpdateEntityLayersJob() |
| 17 | : m_manager(nullptr) |
| 18 | { |
| 19 | SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateLayerEntity, 0) |
| 20 | |
| 21 | } |
| 22 | |
| 23 | void UpdateEntityLayersJob::run() |
| 24 | { |
| 25 | Q_ASSERT(m_manager); |
| 26 | EntityManager *entityManager = m_manager->renderNodesManager(); |
| 27 | |
| 28 | const std::vector<HEntity> &handles = entityManager->activeHandles(); |
| 29 | |
| 30 | // Clear list of recursive layerIds |
| 31 | for (const HEntity &handle : handles) { |
| 32 | Entity *entity = entityManager->data(handle); |
| 33 | entity->clearRecursiveLayerIds(); |
| 34 | } |
| 35 | |
| 36 | LayerManager *layerManager = m_manager->layerManager(); |
| 37 | |
| 38 | // Set recursive layerIds on children |
| 39 | for (const HEntity &handle : handles) { |
| 40 | Entity *entity = entityManager->data(handle); |
| 41 | const Qt3DCore::QNodeIdVector entityLayers = entity->componentsUuid<Layer>(); |
| 42 | |
| 43 | for (const Qt3DCore::QNodeId &layerId : entityLayers) { |
| 44 | Layer *layer = layerManager->lookupResource(id: layerId); |
| 45 | if (layer->recursive()) { |
| 46 | // Find all children of the entity and add the layers to them |
| 47 | entity->traverse(operation: [layerId](Entity *e) { |
| 48 | e->addRecursiveLayerId(layerId); |
| 49 | }); |
| 50 | } |
| 51 | } |
| 52 | } |
| 53 | } |
| 54 | |
| 55 | } // Render |
| 56 | |
| 57 | } // Qt3DRender |
| 58 | |
| 59 | QT_END_NAMESPACE |
| 60 |
