1 | // Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "updateentitylayersjob_p.h" |
5 | #include <Qt3DRender/private/managers_p.h> |
6 | #include <Qt3DRender/private/nodemanagers_p.h> |
7 | #include <Qt3DRender/private/entity_p.h> |
8 | #include <Qt3DRender/private/job_common_p.h> |
9 | |
10 | QT_BEGIN_NAMESPACE |
11 | |
12 | namespace Qt3DRender { |
13 | |
14 | namespace Render { |
15 | |
16 | UpdateEntityLayersJob::UpdateEntityLayersJob() |
17 | : m_manager(nullptr) |
18 | { |
19 | SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateLayerEntity, 0) |
20 | |
21 | } |
22 | |
23 | void UpdateEntityLayersJob::run() |
24 | { |
25 | Q_ASSERT(m_manager); |
26 | EntityManager *entityManager = m_manager->renderNodesManager(); |
27 | |
28 | const std::vector<HEntity> &handles = entityManager->activeHandles(); |
29 | |
30 | // Clear list of recursive layerIds |
31 | for (const HEntity &handle : handles) { |
32 | Entity *entity = entityManager->data(handle); |
33 | entity->clearRecursiveLayerIds(); |
34 | } |
35 | |
36 | LayerManager *layerManager = m_manager->layerManager(); |
37 | |
38 | // Set recursive layerIds on children |
39 | for (const HEntity &handle : handles) { |
40 | Entity *entity = entityManager->data(handle); |
41 | const Qt3DCore::QNodeIdVector entityLayers = entity->componentsUuid<Layer>(); |
42 | |
43 | for (const Qt3DCore::QNodeId &layerId : entityLayers) { |
44 | Layer *layer = layerManager->lookupResource(id: layerId); |
45 | if (layer->recursive()) { |
46 | // Find all children of the entity and add the layers to them |
47 | entity->traverse(operation: [layerId](Entity *e) { |
48 | e->addRecursiveLayerId(layerId); |
49 | }); |
50 | } |
51 | } |
52 | } |
53 | } |
54 | |
55 | } // Render |
56 | |
57 | } // Qt3DRender |
58 | |
59 | QT_END_NAMESPACE |
60 |