| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qtext2dmaterial_p.h" |
| 5 | #include "qtext2dmaterial_p_p.h" |
| 6 | #include <Qt3DRender/qfilterkey.h> |
| 7 | #include <Qt3DRender/qmaterial.h> |
| 8 | #include <Qt3DRender/qeffect.h> |
| 9 | #include <Qt3DRender/qtechnique.h> |
| 10 | #include <Qt3DRender/qshaderprogram.h> |
| 11 | #include <Qt3DRender/qparameter.h> |
| 12 | #include <Qt3DRender/qrenderpass.h> |
| 13 | #include <Qt3DRender/qgraphicsapifilter.h> |
| 14 | #include <Qt3DRender/qblendequation.h> |
| 15 | #include <Qt3DRender/qblendequationarguments.h> |
| 16 | #include <Qt3DRender/qdepthtest.h> |
| 17 | #include <Qt3DRender/qabstracttexture.h> |
| 18 | #include <QUrl> |
| 19 | #include <QVector3D> |
| 20 | #include <QVector4D> |
| 21 | |
| 22 | QT_BEGIN_NAMESPACE |
| 23 | |
| 24 | namespace Qt3DExtras { |
| 25 | |
| 26 | QText2DMaterialPrivate::() |
| 27 | : QMaterialPrivate() |
| 28 | , m_effect(new Qt3DRender::QEffect()) |
| 29 | , m_distanceFieldTexture(nullptr) |
| 30 | , m_textureParameter(new Qt3DRender::QParameter(QStringLiteral("distanceFieldTexture" ), QVariant(0))) |
| 31 | , m_textureSizeParameter(new Qt3DRender::QParameter(QStringLiteral("textureWidth" ), QVariant(256.f))) |
| 32 | , m_colorParameter(new Qt3DRender::QParameter(QStringLiteral("color" ), QVariant(QColor(255, 255, 255, 255)))) |
| 33 | , m_gl3Technique(new Qt3DRender::QTechnique()) |
| 34 | , m_gl2Technique(new Qt3DRender::QTechnique()) |
| 35 | , m_es2Technique(new Qt3DRender::QTechnique()) |
| 36 | , m_rhiTechnique(new Qt3DRender::QTechnique()) |
| 37 | , m_gl3RenderPass(new Qt3DRender::QRenderPass()) |
| 38 | , m_gl2RenderPass(new Qt3DRender::QRenderPass()) |
| 39 | , m_es2RenderPass(new Qt3DRender::QRenderPass()) |
| 40 | , m_rhiRenderPass(new Qt3DRender::QRenderPass()) |
| 41 | , m_rhiShaderProgram(new Qt3DRender::QShaderProgram()) |
| 42 | , m_gl3ShaderProgram(new Qt3DRender::QShaderProgram()) |
| 43 | , m_gl2es2ShaderProgram(new Qt3DRender::QShaderProgram()) |
| 44 | , m_blend(new Qt3DRender::QBlendEquation()) |
| 45 | , m_blendArgs(new Qt3DRender::QBlendEquationArguments()) |
| 46 | , m_depthTest(new Qt3DRender::QDepthTest()) |
| 47 | { |
| 48 | } |
| 49 | |
| 50 | void QText2DMaterialPrivate::() |
| 51 | { |
| 52 | m_rhiShaderProgram->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/distancefieldtext.vert" )))); |
| 53 | m_rhiShaderProgram->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/distancefieldtext.frag" )))); |
| 54 | |
| 55 | m_gl3ShaderProgram->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/distancefieldtext.vert" )))); |
| 56 | m_gl3ShaderProgram->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/distancefieldtext.frag" )))); |
| 57 | |
| 58 | m_gl2es2ShaderProgram->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/distancefieldtext.vert" )))); |
| 59 | m_gl2es2ShaderProgram->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/distancefieldtext.frag" )))); |
| 60 | |
| 61 | m_blend->setBlendFunction(Qt3DRender::QBlendEquation::Add); |
| 62 | m_blendArgs->setSourceRgba(Qt3DRender::QBlendEquationArguments::SourceAlpha); |
| 63 | m_blendArgs->setDestinationRgba(Qt3DRender::QBlendEquationArguments::OneMinusSourceAlpha); |
| 64 | m_depthTest->setDepthFunction(Qt3DRender::QDepthTest::LessOrEqual); |
| 65 | |
| 66 | m_gl3RenderPass->setShaderProgram(m_gl3ShaderProgram); |
| 67 | m_gl3RenderPass->addRenderState(state: m_blend); |
| 68 | m_gl3RenderPass->addRenderState(state: m_blendArgs); |
| 69 | m_gl3RenderPass->addRenderState(state: m_depthTest); |
| 70 | |
| 71 | m_gl2RenderPass->setShaderProgram(m_gl2es2ShaderProgram); |
| 72 | m_gl2RenderPass->addRenderState(state: m_blend); |
| 73 | m_gl2RenderPass->addRenderState(state: m_blendArgs); |
| 74 | m_gl2RenderPass->addRenderState(state: m_depthTest); |
| 75 | |
| 76 | m_es2RenderPass->setShaderProgram(m_gl2es2ShaderProgram); |
| 77 | m_es2RenderPass->addRenderState(state: m_blend); |
| 78 | m_es2RenderPass->addRenderState(state: m_blendArgs); |
| 79 | m_es2RenderPass->addRenderState(state: m_depthTest); |
| 80 | |
| 81 | m_rhiRenderPass->setShaderProgram(m_rhiShaderProgram); |
| 82 | m_rhiRenderPass->addRenderState(state: m_blend); |
| 83 | m_rhiRenderPass->addRenderState(state: m_blendArgs); |
| 84 | m_rhiRenderPass->addRenderState(state: m_depthTest); |
| 85 | |
| 86 | m_gl3Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); |
| 87 | m_gl3Technique->graphicsApiFilter()->setMajorVersion(3); |
| 88 | m_gl3Technique->graphicsApiFilter()->setMinorVersion(1); |
| 89 | m_gl3Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile); |
| 90 | m_gl3Technique->addRenderPass(pass: m_gl3RenderPass); |
| 91 | |
| 92 | m_gl2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); |
| 93 | m_gl2Technique->graphicsApiFilter()->setMajorVersion(2); |
| 94 | m_gl2Technique->graphicsApiFilter()->setMinorVersion(0); |
| 95 | m_gl2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); |
| 96 | m_gl2Technique->addRenderPass(pass: m_gl2RenderPass); |
| 97 | |
| 98 | m_es2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGLES); |
| 99 | m_es2Technique->graphicsApiFilter()->setMajorVersion(2); |
| 100 | m_es2Technique->graphicsApiFilter()->setMinorVersion(0); |
| 101 | m_es2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); |
| 102 | m_es2Technique->addRenderPass(pass: m_es2RenderPass); |
| 103 | |
| 104 | m_rhiTechnique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::RHI); |
| 105 | m_rhiTechnique->graphicsApiFilter()->setMajorVersion(1); |
| 106 | m_rhiTechnique->graphicsApiFilter()->setMinorVersion(0); |
| 107 | m_rhiTechnique->addRenderPass(pass: m_rhiRenderPass); |
| 108 | |
| 109 | Qt3DRender::QFilterKey *filterKey = new Qt3DRender::QFilterKey(q_func()); |
| 110 | filterKey->setName(QStringLiteral("renderingStyle" )); |
| 111 | filterKey->setValue(QStringLiteral("forward" )); |
| 112 | m_gl3Technique->addFilterKey(filterKey); |
| 113 | m_gl2Technique->addFilterKey(filterKey); |
| 114 | m_es2Technique->addFilterKey(filterKey); |
| 115 | m_rhiTechnique->addFilterKey(filterKey); |
| 116 | |
| 117 | m_effect->addTechnique(t: m_gl3Technique); |
| 118 | m_effect->addTechnique(t: m_gl2Technique); |
| 119 | m_effect->addTechnique(t: m_es2Technique); |
| 120 | m_effect->addTechnique(t: m_rhiTechnique); |
| 121 | m_effect->addParameter(parameter: m_textureParameter); |
| 122 | m_effect->addParameter(parameter: m_textureSizeParameter); |
| 123 | m_effect->addParameter(parameter: m_colorParameter); |
| 124 | |
| 125 | q_func()->setEffect(m_effect); |
| 126 | } |
| 127 | |
| 128 | QText2DMaterial::(Qt3DCore::QNode *parent) |
| 129 | : QMaterial(*new QText2DMaterialPrivate(), parent) |
| 130 | { |
| 131 | Q_D(QText2DMaterial); |
| 132 | d->init(); |
| 133 | } |
| 134 | |
| 135 | QText2DMaterial::() |
| 136 | { |
| 137 | } |
| 138 | |
| 139 | void QText2DMaterial::(const QColor &color) |
| 140 | { |
| 141 | Q_D(QText2DMaterial); |
| 142 | d->m_colorParameter->setValue(QVariant::fromValue(value: color)); |
| 143 | } |
| 144 | |
| 145 | void QText2DMaterial::(Qt3DRender::QAbstractTexture *tex) |
| 146 | { |
| 147 | Q_D(QText2DMaterial); |
| 148 | d->m_distanceFieldTexture = tex; |
| 149 | |
| 150 | if (tex) { |
| 151 | d->m_textureParameter->setValue(QVariant::fromValue(value: tex)); |
| 152 | d->m_textureSizeParameter->setValue(QVariant::fromValue(value: static_cast<float>(tex->width()))); |
| 153 | } else { |
| 154 | d->m_textureParameter->setValue(0); |
| 155 | d->m_textureSizeParameter->setValue(QVariant::fromValue(value: 1.f)); |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | } // namespace Qt3DExtras |
| 160 | |
| 161 | QT_END_NAMESPACE |
| 162 | |
| 163 | #include "moc_qtext2dmaterial_p.cpp" |
| 164 | |