| 1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | #include "qactioninput.h" |
| 4 | #include "qactioninput_p.h" |
| 5 | |
| 6 | #include <Qt3DInput/qabstractphysicaldevice.h> |
| 7 | #include <Qt3DInput/qabstractactioninput.h> |
| 8 | |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | namespace Qt3DInput { |
| 12 | |
| 13 | QActionInputPrivate::QActionInputPrivate() |
| 14 | : QAbstractActionInputPrivate(), |
| 15 | m_sourceDevice(nullptr) |
| 16 | { |
| 17 | } |
| 18 | |
| 19 | /*! |
| 20 | \class Qt3DInput::QActionInput |
| 21 | \inmodule Qt3DInput |
| 22 | \inherits Qt3DInput::QAbstractActionInput |
| 23 | \brief QActionInput stores Device and Buttons used to trigger an input event. |
| 24 | |
| 25 | \since 5.7 |
| 26 | */ |
| 27 | |
| 28 | /*! |
| 29 | \qmltype ActionInput |
| 30 | \inqmlmodule Qt3D.Input |
| 31 | \inherits AbstractActionInput |
| 32 | \nativetype Qt3DInput::QActionInput |
| 33 | \brief QML frontend for the Qt3DInput::QActionInput C++ class. |
| 34 | |
| 35 | Links a physical device and selected buttons on it which can trigger this action. |
| 36 | |
| 37 | Each Action input can be triggered by one or many buttons on a source device |
| 38 | \qml |
| 39 | ActionInput { |
| 40 | sourceDevice: keyboardSourceDevice |
| 41 | buttons: [Qt.Key_A] |
| 42 | } |
| 43 | \endqml |
| 44 | \qml |
| 45 | ActionInput { |
| 46 | sourceDevice: keyboardSourceDevice |
| 47 | buttons: [Qt.Key_A,Qt.Key_B] |
| 48 | } |
| 49 | \endqml |
| 50 | \since 5.7 |
| 51 | */ |
| 52 | |
| 53 | /*! |
| 54 | Constructs a new QActionInput instance with \a parent. |
| 55 | */ |
| 56 | QActionInput::QActionInput(Qt3DCore::QNode *parent) |
| 57 | : Qt3DInput::QAbstractActionInput(*new QActionInputPrivate(), parent) |
| 58 | { |
| 59 | |
| 60 | } |
| 61 | |
| 62 | /*! \internal */ |
| 63 | QActionInput::~QActionInput() |
| 64 | { |
| 65 | } |
| 66 | |
| 67 | /*! |
| 68 | \property Qt3DInput::QActionInput::buttons |
| 69 | |
| 70 | Holds the buttons that can trigger this Action. |
| 71 | */ |
| 72 | QList<int> QActionInput::buttons() const |
| 73 | { |
| 74 | Q_D(const QActionInput); |
| 75 | return d->m_buttons; |
| 76 | } |
| 77 | |
| 78 | /*! |
| 79 | \property Qt3DInput::QActionInput::sourceDevice |
| 80 | |
| 81 | The current source device of the QActionInput. |
| 82 | */ |
| 83 | /*! |
| 84 | \fn Qt3DInput::QActionInput::sourceDeviceChanged(QAbstractPhysicalDevice *sourceDevice) |
| 85 | |
| 86 | This signal is emitted when the source device associated with the action input is changed to \a sourceDevice. |
| 87 | */ |
| 88 | |
| 89 | /*! |
| 90 | \qmlproperty AbstractPhysicalDevice Qt3D.Input::ActionInput::sourceDevice |
| 91 | |
| 92 | The current source device of the ActionInput |
| 93 | */ |
| 94 | |
| 95 | /*! |
| 96 | \qmlsignal Qt3D.Input::ActionInput::sourceDeviceChanged() |
| 97 | |
| 98 | This signal is emitted when the source device associated with the action input is changed. |
| 99 | |
| 100 | The corresponding handler is \c onSourceDeviceChanged |
| 101 | */ |
| 102 | void QActionInput::setSourceDevice(QAbstractPhysicalDevice *sourceDevice) |
| 103 | { |
| 104 | Q_D(QActionInput); |
| 105 | if (d->m_sourceDevice != sourceDevice) { |
| 106 | |
| 107 | if (d->m_sourceDevice) |
| 108 | d->unregisterDestructionHelper(node: d->m_sourceDevice); |
| 109 | |
| 110 | // Check and set parent if needed |
| 111 | // to force creation in the backend |
| 112 | if (sourceDevice && !sourceDevice->parent()) |
| 113 | sourceDevice->setParent(this); |
| 114 | |
| 115 | d->m_sourceDevice = sourceDevice; |
| 116 | |
| 117 | // Ensures proper bookkeeping |
| 118 | if (d->m_sourceDevice) |
| 119 | d->registerDestructionHelper(node: sourceDevice, func: &QActionInput::setSourceDevice, d->m_sourceDevice); |
| 120 | |
| 121 | emit sourceDeviceChanged(sourceDevice); |
| 122 | } |
| 123 | } |
| 124 | |
| 125 | QAbstractPhysicalDevice *QActionInput::sourceDevice() const |
| 126 | { |
| 127 | Q_D(const QActionInput); |
| 128 | return d->m_sourceDevice; |
| 129 | } |
| 130 | |
| 131 | /*! |
| 132 | \fn Qt3DInput::QActionInput::buttonsChanged(const QList<int> &buttons) |
| 133 | |
| 134 | This signal is emitted when the buttons associated with the action input is changed. |
| 135 | The buttons changed are \a buttons |
| 136 | */ |
| 137 | |
| 138 | /*! |
| 139 | \qmlproperty list<int> Qt3D.Input::ActionInput::buttons |
| 140 | |
| 141 | The Buttons that can trigger this Action. |
| 142 | */ |
| 143 | |
| 144 | /*! |
| 145 | \qmlsignal Qt3D.Input::ActionInput::buttonsChanged(const QList<int> &buttons) |
| 146 | |
| 147 | This signal is emitted when the \a buttons associated with the action input is changed. |
| 148 | |
| 149 | The corresponding handler is \c onbuttonsChanged |
| 150 | */ |
| 151 | |
| 152 | /*! |
| 153 | Set the buttons to trigger the QActionInput instance to \a buttons. |
| 154 | */ |
| 155 | void QActionInput::setButtons(const QList<int> &buttons) |
| 156 | { |
| 157 | Q_D(QActionInput); |
| 158 | if (buttons != d->m_buttons) { |
| 159 | d->m_buttons = buttons; |
| 160 | emit buttonsChanged(buttons); |
| 161 | } |
| 162 | } |
| 163 | |
| 164 | } // Qt3DInput |
| 165 | |
| 166 | QT_END_NAMESPACE |
| 167 | |
| 168 | #include "moc_qactioninput.cpp" |
| 169 | |