| 1 | // Copyright (C) 2017 The Qt Company Ltd and/or its subsidiary(-ies). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "stlgeometryloader.h" |
| 5 | |
| 6 | #include <QtCore/QDataStream> |
| 7 | #include <QtCore/QLoggingCategory> |
| 8 | #include <QtCore/QIODevice> |
| 9 | |
| 10 | QT_BEGIN_NAMESPACE |
| 11 | |
| 12 | namespace Qt3DRender { |
| 13 | |
| 14 | Q_LOGGING_CATEGORY(StlGeometryLoaderLog, "Qt3D.StlGeometryLoader" , QtWarningMsg) |
| 15 | |
| 16 | bool StlGeometryLoader::doLoad(QIODevice *ioDev, const QString &subMesh) |
| 17 | { |
| 18 | Q_UNUSED(subMesh); |
| 19 | |
| 20 | if (loadBinary(ioDev)) |
| 21 | return true; |
| 22 | |
| 23 | return loadAscii(ioDev); |
| 24 | } |
| 25 | |
| 26 | bool StlGeometryLoader::loadAscii(QIODevice *ioDev) |
| 27 | { |
| 28 | // TODO stricter syntax checking |
| 29 | |
| 30 | ioDev->setTextModeEnabled(true); |
| 31 | if (!ioDev->seek(pos: 0)) |
| 32 | return false; |
| 33 | |
| 34 | char signature[5]; |
| 35 | if (ioDev->peek(data: signature, maxlen: sizeof(signature)) != sizeof(signature)) |
| 36 | return false; |
| 37 | |
| 38 | if (qstrncmp(str1: signature, str2: "solid" , len: 5) != 0) |
| 39 | return false; |
| 40 | |
| 41 | while (!ioDev->atEnd()) { |
| 42 | QByteArray lineBuffer = ioDev->readLine(); |
| 43 | |
| 44 | const char *begin = lineBuffer.constData(); |
| 45 | const char *end = begin + lineBuffer.size(); |
| 46 | |
| 47 | const ByteArraySplitter tokens(begin, end, ' ', Qt::SkipEmptyParts); |
| 48 | |
| 49 | if (qstrncmp(str1: tokens.charPtrAt(index: 0), str2: "vertex " , len: 7) == 0) { |
| 50 | if (tokens.size() < 4) { |
| 51 | qCWarning(StlGeometryLoaderLog) << "Unsupported number of components in vertex" ; |
| 52 | } else { |
| 53 | const float x = tokens.floatAt(index: 1); |
| 54 | const float y = tokens.floatAt(index: 2); |
| 55 | const float z = tokens.floatAt(index: 3); |
| 56 | m_points.push_back(x: QVector3D(x, y, z)); |
| 57 | m_indices.push_back(x: uint(m_indices.size())); |
| 58 | } |
| 59 | } |
| 60 | } |
| 61 | |
| 62 | return true; |
| 63 | } |
| 64 | |
| 65 | bool StlGeometryLoader::loadBinary(QIODevice *ioDev) |
| 66 | { |
| 67 | static const int = 80; |
| 68 | |
| 69 | if (ioDev->read(maxlen: headerSize).size() != headerSize) |
| 70 | return false; |
| 71 | |
| 72 | ioDev->setTextModeEnabled(false); |
| 73 | |
| 74 | QDataStream stream(ioDev); |
| 75 | stream.setByteOrder(QDataStream::LittleEndian); |
| 76 | stream.setFloatingPointPrecision(QDataStream::SinglePrecision); |
| 77 | |
| 78 | quint32 triangleCount; |
| 79 | stream >> triangleCount; |
| 80 | |
| 81 | if (quint64(ioDev->size()) != headerSize + sizeof(quint32) + (triangleCount * 50)) |
| 82 | return false; |
| 83 | |
| 84 | m_points.reserve(n: triangleCount * 3); |
| 85 | m_indices.reserve(n: triangleCount * 3); |
| 86 | |
| 87 | for (unsigned i = 0; i < triangleCount; ++i) { |
| 88 | QVector3D normal; |
| 89 | stream >> normal; |
| 90 | |
| 91 | for (int j = 0; j < 3; ++j) { |
| 92 | QVector3D point; |
| 93 | stream >> point; |
| 94 | m_points.push_back(x: point); |
| 95 | m_indices.push_back(x: (i * 3) + j); |
| 96 | } |
| 97 | |
| 98 | quint16 attributeCount; |
| 99 | stream >> attributeCount; |
| 100 | } |
| 101 | |
| 102 | return true; |
| 103 | } |
| 104 | |
| 105 | } // namespace Qt3DRender |
| 106 | |
| 107 | QT_END_NAMESPACE |
| 108 | |