1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "glbuffer_p.h" |
5 | #include <graphicscontext_p.h> |
6 | |
7 | #if !defined(GL_UNIFORM_BUFFER) |
8 | #define GL_UNIFORM_BUFFER 0x8A11 |
9 | #endif |
10 | #if !defined(GL_ARRAY_BUFFER) |
11 | #define GL_ARRAY_BUFFER 0x8892 |
12 | #endif |
13 | #if !defined(GL_ELEMENT_ARRAY_BUFFER) |
14 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
15 | #endif |
16 | #if !defined(GL_SHADER_STORAGE_BUFFER) |
17 | #define GL_SHADER_STORAGE_BUFFER 0x90D2 |
18 | #endif |
19 | #if !defined(GL_PIXEL_PACK_BUFFER) |
20 | #define GL_PIXEL_PACK_BUFFER 0x88EB |
21 | #endif |
22 | #if !defined(GL_PIXEL_UNPACK_BUFFER) |
23 | #define GL_PIXEL_UNPACK_BUFFER 0x88EC |
24 | #endif |
25 | #if !defined(GL_DRAW_INDIRECT_BUFFER) |
26 | #define GL_DRAW_INDIRECT_BUFFER 0x8F3F |
27 | #endif |
28 | |
29 | QT_BEGIN_NAMESPACE |
30 | |
31 | namespace Qt3DRender { |
32 | |
33 | namespace Render { |
34 | |
35 | namespace OpenGL { |
36 | |
37 | // A UBO is created for each ShaderData Shader Pair |
38 | // That means a UBO is unique to a shader/shaderdata |
39 | |
40 | namespace { |
41 | |
42 | GLenum glBufferTypes[] = { |
43 | GL_ARRAY_BUFFER, |
44 | GL_UNIFORM_BUFFER, |
45 | GL_ELEMENT_ARRAY_BUFFER, |
46 | GL_SHADER_STORAGE_BUFFER, |
47 | GL_PIXEL_PACK_BUFFER, |
48 | GL_PIXEL_UNPACK_BUFFER, |
49 | GL_DRAW_INDIRECT_BUFFER |
50 | }; |
51 | |
52 | } // anonymous |
53 | |
54 | GLBuffer::GLBuffer() |
55 | : m_bufferId(0) |
56 | , m_isCreated(false) |
57 | , m_bound(false) |
58 | , m_lastTarget(GL_ARRAY_BUFFER) |
59 | { |
60 | } |
61 | |
62 | bool GLBuffer::bind(GraphicsContext *ctx, Type t) |
63 | { |
64 | if (m_bufferId == 0) |
65 | return false; |
66 | m_lastTarget = glBufferTypes[t]; |
67 | ctx->openGLContext()->functions()->glBindBuffer(target: m_lastTarget, buffer: m_bufferId); |
68 | m_bound = true; |
69 | return true; |
70 | } |
71 | |
72 | bool GLBuffer::release(GraphicsContext *ctx) |
73 | { |
74 | m_bound = false; |
75 | ctx->openGLContext()->functions()->glBindBuffer(target: m_lastTarget, buffer: 0); |
76 | return true; |
77 | } |
78 | |
79 | bool GLBuffer::create(GraphicsContext *ctx) |
80 | { |
81 | ctx->openGLContext()->functions()->glGenBuffers(n: 1, buffers: &m_bufferId); |
82 | m_isCreated = true; |
83 | return m_bufferId != 0; |
84 | } |
85 | |
86 | void GLBuffer::destroy(GraphicsContext *ctx) |
87 | { |
88 | ctx->openGLContext()->functions()->glDeleteBuffers(n: 1, buffers: &m_bufferId); |
89 | m_isCreated = false; |
90 | } |
91 | |
92 | void GLBuffer::allocate(GraphicsContext *ctx, uint size, bool dynamic) |
93 | { |
94 | // Either GL_STATIC_DRAW OR GL_DYNAMIC_DRAW depending on the use case |
95 | // TO DO: find a way to know how a buffer/QShaderData will be used to use the right usage |
96 | ctx->openGLContext()->functions()->glBufferData(target: m_lastTarget, size, NULL, usage: dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); |
97 | } |
98 | |
99 | void GLBuffer::allocate(GraphicsContext *ctx, const void *data, uint size, bool dynamic) |
100 | { |
101 | ctx->openGLContext()->functions()->glBufferData(target: m_lastTarget, size, data, usage: dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); |
102 | } |
103 | |
104 | void GLBuffer::update(GraphicsContext *ctx, const void *data, uint size, int offset) |
105 | { |
106 | ctx->openGLContext()->functions()->glBufferSubData(target: m_lastTarget, offset, size, data); |
107 | } |
108 | |
109 | QByteArray GLBuffer::download(GraphicsContext *ctx, uint size) |
110 | { |
111 | char *gpu_ptr = ctx->mapBuffer(target: m_lastTarget, size); |
112 | QByteArray data; |
113 | if (gpu_ptr != nullptr) { |
114 | data.resize(size); |
115 | std::copy(first: gpu_ptr, last: gpu_ptr+size, result: data.data()); |
116 | } |
117 | ctx->unmapBuffer(target: m_lastTarget); |
118 | return data; |
119 | } |
120 | |
121 | void GLBuffer::bindBufferBase(GraphicsContext *ctx, int bindingPoint, GLBuffer::Type t) |
122 | { |
123 | ctx->bindBufferBase(target: glBufferTypes[t], bindingIndex: bindingPoint, buffer: m_bufferId); |
124 | } |
125 | |
126 | void GLBuffer::bindBufferBase(GraphicsContext *ctx, int bindingPoint) |
127 | { |
128 | ctx->bindBufferBase(target: m_lastTarget, bindingIndex: bindingPoint, buffer: m_bufferId); |
129 | } |
130 | |
131 | } // namespace OpenGL |
132 | |
133 | } // namespace Render |
134 | |
135 | } // namespace Qt3DRender |
136 | |
137 | QT_END_NAMESPACE |
138 | |