1// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#include "rendercommand_p.h"
5
6QT_BEGIN_NAMESPACE
7
8namespace Qt3DRender {
9namespace Render {
10namespace OpenGL {
11
12RenderCommand::RenderCommand()
13 : m_glShader(nullptr)
14 , m_stateSet(nullptr)
15 , m_depth(0.0f)
16 , m_changeCost(0)
17 , m_type(RenderCommand::Draw)
18 , m_primitiveCount(0)
19 , m_primitiveType(QGeometryRenderer::Triangles)
20 , m_restartIndexValue(-1)
21 , m_firstInstance(0)
22 , m_firstVertex(0)
23 , m_verticesPerPatch(0)
24 , m_instanceCount(0)
25 , m_indexOffset(0)
26 , m_indexAttributeByteOffset(0)
27 , m_indexAttributeDataType(GL_UNSIGNED_SHORT)
28 , m_indirectAttributeByteOffset(0)
29 , m_drawIndexed(false)
30 , m_drawIndirect(false)
31 , m_primitiveRestartEnabled(false)
32 , m_isValid(false)
33{
34 m_workGroups[0] = 0;
35 m_workGroups[1] = 0;
36 m_workGroups[2] = 0;
37}
38
39bool operator==(const RenderCommand &a, const RenderCommand &b) noexcept
40{
41 return (a.m_vao == b.m_vao && a.m_glShader == b.m_glShader && a.m_material == b.m_material &&
42 a.m_stateSet == b.m_stateSet && a.m_geometry == b.m_geometry && a.m_geometryRenderer == b.m_geometryRenderer &&
43 a.m_indirectDrawBuffer == b.m_indirectDrawBuffer && a.m_activeAttributes == b.m_activeAttributes &&
44 a.m_depth == b.m_depth && a.m_changeCost == b.m_changeCost && a.m_shaderId == b.m_shaderId &&
45 a.m_workGroups[0] == b.m_workGroups[0] && a.m_workGroups[1] == b.m_workGroups[1] && a.m_workGroups[2] == b.m_workGroups[2] &&
46 a.m_primitiveCount == b.m_primitiveCount && a.m_primitiveType == b.m_primitiveType && a.m_restartIndexValue == b.m_restartIndexValue &&
47 a.m_firstInstance == b.m_firstInstance && a.m_firstVertex == b.m_firstVertex && a.m_verticesPerPatch == b.m_verticesPerPatch &&
48 a.m_instanceCount == b.m_instanceCount && a.m_indexOffset == b.m_indexOffset && a.m_indexAttributeByteOffset == b.m_indexAttributeByteOffset &&
49 a.m_drawIndexed == b.m_drawIndexed && a.m_drawIndirect == b.m_drawIndirect && a.m_primitiveRestartEnabled == b.m_primitiveRestartEnabled &&
50 a.m_isValid == b.m_isValid && a.m_computeCommand == b.m_computeCommand);
51}
52
53} // namespace OpenGL
54} // namespace Render
55} // namespace Qt3DRender
56
57QT_END_NAMESPACE
58

source code of qt3d/src/plugins/renderers/opengl/renderer/rendercommand.cpp