| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 4 | |
| 5 | #ifndef QT3DRENDER_RENDER_OPENGL_RENDERCOMMAND_H |
| 6 | #define QT3DRENDER_RENDER_OPENGL_RENDERCOMMAND_H |
| 7 | |
| 8 | // |
| 9 | // W A R N I N G |
| 10 | // ------------- |
| 11 | // |
| 12 | // This file is not part of the Qt API. It exists for the convenience |
| 13 | // of other Qt classes. This header file may change from version to |
| 14 | // version without notice, or even be removed. |
| 15 | // |
| 16 | // We mean it. |
| 17 | // |
| 18 | |
| 19 | #include <qglobal.h> |
| 20 | #include <shaderparameterpack_p.h> |
| 21 | #include <gl_handle_types_p.h> |
| 22 | #include <Qt3DRender/private/renderviewjobutils_p.h> |
| 23 | #include <Qt3DCore/private/vector_helper_p.h> |
| 24 | #include <Qt3DRender/private/handle_types_p.h> |
| 25 | #include <Qt3DRender/qgeometryrenderer.h> |
| 26 | #include <QOpenGLShaderProgram> |
| 27 | #include <QOpenGLTexture> |
| 28 | #include <QMatrix4x4> |
| 29 | #include <vector> |
| 30 | |
| 31 | QT_BEGIN_NAMESPACE |
| 32 | |
| 33 | class QOpenGLVertexArrayObject; |
| 34 | |
| 35 | namespace Qt3DRender { |
| 36 | |
| 37 | namespace Render { |
| 38 | |
| 39 | class RenderStateSet; |
| 40 | using RenderStateSetPtr = QSharedPointer<RenderStateSet>; |
| 41 | |
| 42 | namespace OpenGL { |
| 43 | |
| 44 | class GLShader; |
| 45 | |
| 46 | class Q_AUTOTEST_EXPORT RenderCommand |
| 47 | { |
| 48 | public: |
| 49 | RenderCommand(); |
| 50 | |
| 51 | HVao m_vao; // VAO used during the submission step to store all states and VBOs |
| 52 | HMaterial m_material; // Purely used to ease sorting (minimize stage changes, binding changes ....) |
| 53 | GLShader *m_glShader; // GL Shader to be used at render time |
| 54 | Qt3DCore::QNodeId m_shaderId; // Shader for given pass and mesh |
| 55 | ShaderParameterPack m_parameterPack; // Might need to be reworked so as to be able to destroy the |
| 56 | // Texture while submission is happening. |
| 57 | RenderStateSetPtr m_stateSet; |
| 58 | |
| 59 | HGeometry m_geometry; |
| 60 | HGeometryRenderer m_geometryRenderer; |
| 61 | |
| 62 | HBuffer m_indirectDrawBuffer; // Reference to indirect draw buffer (valid only m_drawIndirect == true) |
| 63 | HComputeCommand m_computeCommand; |
| 64 | |
| 65 | // A QAttribute pack might be interesting |
| 66 | // This is a temporary fix in the meantime, to remove the hacked methods in Technique |
| 67 | std::vector<int> m_activeAttributes; |
| 68 | |
| 69 | float m_depth; |
| 70 | int m_changeCost; |
| 71 | |
| 72 | enum CommandType { |
| 73 | Draw, |
| 74 | Compute |
| 75 | }; |
| 76 | |
| 77 | CommandType m_type; |
| 78 | int m_workGroups[3]; |
| 79 | |
| 80 | // Values filled for draw calls by Renderer (in prepare Submission) |
| 81 | GLsizei m_primitiveCount; |
| 82 | QGeometryRenderer::PrimitiveType m_primitiveType; |
| 83 | int m_restartIndexValue; |
| 84 | int m_firstInstance; |
| 85 | int m_firstVertex; |
| 86 | int m_verticesPerPatch; |
| 87 | int m_instanceCount; |
| 88 | int m_indexOffset; |
| 89 | uint m_indexAttributeByteOffset; |
| 90 | GLint m_indexAttributeDataType; |
| 91 | uint m_indirectAttributeByteOffset; |
| 92 | bool m_drawIndexed; |
| 93 | bool m_drawIndirect; |
| 94 | bool m_primitiveRestartEnabled; |
| 95 | bool m_isValid; |
| 96 | }; |
| 97 | |
| 98 | Q_AUTOTEST_EXPORT bool operator==(const RenderCommand &a, const RenderCommand &b) noexcept; |
| 99 | |
| 100 | inline bool operator!=(const RenderCommand &lhs, const RenderCommand &rhs) noexcept |
| 101 | { return !operator==(a: lhs, b: rhs); } |
| 102 | |
| 103 | } // namespace OpenGL |
| 104 | |
| 105 | } // namespace Render |
| 106 | |
| 107 | } // namespace Qt3DRender |
| 108 | |
| 109 | QT_END_NAMESPACE |
| 110 | |
| 111 | #endif // QT3DRENDER_RENDER_OPENGL_RENDERCOMMAND_H |
| 112 | |