1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
4 | |
5 | #ifndef QT3DRENDER_RENDER_OPENGL_RENDERCOMMAND_H |
6 | #define QT3DRENDER_RENDER_OPENGL_RENDERCOMMAND_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is not part of the Qt API. It exists for the convenience |
13 | // of other Qt classes. This header file may change from version to |
14 | // version without notice, or even be removed. |
15 | // |
16 | // We mean it. |
17 | // |
18 | |
19 | #include <qglobal.h> |
20 | #include <shaderparameterpack_p.h> |
21 | #include <gl_handle_types_p.h> |
22 | #include <Qt3DRender/private/renderviewjobutils_p.h> |
23 | #include <Qt3DCore/private/vector_helper_p.h> |
24 | #include <Qt3DRender/private/handle_types_p.h> |
25 | #include <Qt3DRender/qgeometryrenderer.h> |
26 | #include <QOpenGLShaderProgram> |
27 | #include <QOpenGLTexture> |
28 | #include <QMatrix4x4> |
29 | #include <vector> |
30 | |
31 | QT_BEGIN_NAMESPACE |
32 | |
33 | class QOpenGLVertexArrayObject; |
34 | |
35 | namespace Qt3DRender { |
36 | |
37 | namespace Render { |
38 | |
39 | class RenderStateSet; |
40 | using RenderStateSetPtr = QSharedPointer<RenderStateSet>; |
41 | |
42 | namespace OpenGL { |
43 | |
44 | class GLShader; |
45 | |
46 | class Q_AUTOTEST_EXPORT RenderCommand |
47 | { |
48 | public: |
49 | RenderCommand(); |
50 | |
51 | HVao m_vao; // VAO used during the submission step to store all states and VBOs |
52 | HMaterial m_material; // Purely used to ease sorting (minimize stage changes, binding changes ....) |
53 | GLShader *m_glShader; // GL Shader to be used at render time |
54 | Qt3DCore::QNodeId m_shaderId; // Shader for given pass and mesh |
55 | ShaderParameterPack m_parameterPack; // Might need to be reworked so as to be able to destroy the |
56 | // Texture while submission is happening. |
57 | RenderStateSetPtr m_stateSet; |
58 | |
59 | HGeometry m_geometry; |
60 | HGeometryRenderer m_geometryRenderer; |
61 | |
62 | HBuffer m_indirectDrawBuffer; // Reference to indirect draw buffer (valid only m_drawIndirect == true) |
63 | HComputeCommand m_computeCommand; |
64 | |
65 | // A QAttribute pack might be interesting |
66 | // This is a temporary fix in the meantime, to remove the hacked methods in Technique |
67 | std::vector<int> m_activeAttributes; |
68 | |
69 | float m_depth; |
70 | int m_changeCost; |
71 | |
72 | enum CommandType { |
73 | Draw, |
74 | Compute |
75 | }; |
76 | |
77 | CommandType m_type; |
78 | int m_workGroups[3]; |
79 | |
80 | // Values filled for draw calls by Renderer (in prepare Submission) |
81 | GLsizei m_primitiveCount; |
82 | QGeometryRenderer::PrimitiveType m_primitiveType; |
83 | int m_restartIndexValue; |
84 | int m_firstInstance; |
85 | int m_firstVertex; |
86 | int m_verticesPerPatch; |
87 | int m_instanceCount; |
88 | int m_indexOffset; |
89 | uint m_indexAttributeByteOffset; |
90 | GLint m_indexAttributeDataType; |
91 | uint m_indirectAttributeByteOffset; |
92 | bool m_drawIndexed; |
93 | bool m_drawIndirect; |
94 | bool m_primitiveRestartEnabled; |
95 | bool m_isValid; |
96 | }; |
97 | |
98 | Q_AUTOTEST_EXPORT bool operator==(const RenderCommand &a, const RenderCommand &b) noexcept; |
99 | |
100 | inline bool operator!=(const RenderCommand &lhs, const RenderCommand &rhs) noexcept |
101 | { return !operator==(a: lhs, b: rhs); } |
102 | |
103 | } // namespace OpenGL |
104 | |
105 | } // namespace Render |
106 | |
107 | } // namespace Qt3DRender |
108 | |
109 | QT_END_NAMESPACE |
110 | |
111 | #endif // QT3DRENDER_RENDER_OPENGL_RENDERCOMMAND_H |
112 | |