| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QT3DRENDER_RENDER_OPENGL_SHADERPARAMETERPACK_P_H |
| 5 | #define QT3DRENDER_RENDER_OPENGL_SHADERPARAMETERPACK_P_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists for the convenience |
| 12 | // of other Qt classes. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QVariant> |
| 19 | #include <QByteArray> |
| 20 | #include <QOpenGLShaderProgram> |
| 21 | #include <Qt3DCore/qnodeid.h> |
| 22 | #include <Qt3DRender/private/renderlogging_p.h> |
| 23 | #include <Qt3DRender/private/uniform_p.h> |
| 24 | #include <shadervariables_p.h> |
| 25 | |
| 26 | QT_BEGIN_NAMESPACE |
| 27 | |
| 28 | class QOpenGLShaderProgram; |
| 29 | |
| 30 | namespace Qt3DRender { |
| 31 | namespace Render { |
| 32 | namespace OpenGL { |
| 33 | |
| 34 | class GraphicsContext; |
| 35 | |
| 36 | struct BlockToUBO { |
| 37 | int m_blockIndex; |
| 38 | Qt3DCore::QNodeId m_bufferID; |
| 39 | bool m_needsUpdate; |
| 40 | QHash<QString, QVariant> m_updatedProperties; |
| 41 | }; |
| 42 | QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, BlockToUBO, Q_RELOCATABLE_TYPE) |
| 43 | |
| 44 | struct BlockToSSBO { |
| 45 | int m_blockIndex; |
| 46 | int m_bindingIndex; |
| 47 | Qt3DCore::QNodeId m_bufferID; |
| 48 | }; |
| 49 | QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, BlockToSSBO, Q_PRIMITIVE_TYPE) |
| 50 | |
| 51 | |
| 52 | struct PackUniformHash |
| 53 | { |
| 54 | std::vector<int> keys; |
| 55 | std::vector<UniformValue> values; |
| 56 | |
| 57 | PackUniformHash() |
| 58 | { |
| 59 | } |
| 60 | |
| 61 | void reserve(int count) |
| 62 | { |
| 63 | keys.reserve(n: count); |
| 64 | values.reserve(n: count); |
| 65 | } |
| 66 | |
| 67 | size_t size() const |
| 68 | { |
| 69 | return keys.size(); |
| 70 | } |
| 71 | |
| 72 | inline int indexForKey(int key) const |
| 73 | { |
| 74 | const auto b = keys.cbegin(); |
| 75 | const auto e = keys.cend(); |
| 76 | const auto it = std::find(first: b, last: e, val: key); |
| 77 | if (it == e) |
| 78 | return -1; |
| 79 | return std::distance(first: b, last: it); |
| 80 | } |
| 81 | |
| 82 | void insert(int key, const UniformValue &value) |
| 83 | { |
| 84 | const int idx = indexForKey(key); |
| 85 | if (idx != -1) { |
| 86 | values[idx] = value; |
| 87 | } else { |
| 88 | keys.push_back(x: key); |
| 89 | values.push_back(x: value); |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | void insert(int key, UniformValue &&value) |
| 94 | { |
| 95 | const int idx = indexForKey(key); |
| 96 | if (idx != -1) { |
| 97 | values[idx] = std::move(value); |
| 98 | } else { |
| 99 | keys.push_back(x: key); |
| 100 | values.push_back(x: std::move(value)); |
| 101 | } |
| 102 | } |
| 103 | |
| 104 | UniformValue value(int key) const noexcept |
| 105 | { |
| 106 | const int idx = indexForKey(key); |
| 107 | if (idx != -1) |
| 108 | return values.at(n: idx); |
| 109 | return UniformValue(); |
| 110 | } |
| 111 | |
| 112 | UniformValue& value(int key) |
| 113 | { |
| 114 | const int idx = indexForKey(key); |
| 115 | if (idx != -1) |
| 116 | return values[idx]; |
| 117 | insert(key, value: UniformValue()); |
| 118 | return value(key); |
| 119 | } |
| 120 | |
| 121 | template<typename F> |
| 122 | void apply(int key, F func) const noexcept |
| 123 | { |
| 124 | const int idx = indexForKey(key); |
| 125 | if (idx != -1) |
| 126 | func(values[idx]); |
| 127 | } |
| 128 | |
| 129 | void erase(int idx) |
| 130 | { |
| 131 | keys.erase(position: keys.begin() + idx); |
| 132 | values.erase(position: values.begin() + idx); |
| 133 | } |
| 134 | |
| 135 | bool contains(int key) const noexcept |
| 136 | { |
| 137 | const auto b = keys.cbegin(); |
| 138 | const auto e = keys.cend(); |
| 139 | return std::find(first: b, last: e, val: key) != e; |
| 140 | } |
| 141 | }; |
| 142 | |
| 143 | class Q_AUTOTEST_EXPORT ShaderParameterPack |
| 144 | { |
| 145 | public: |
| 146 | ~ShaderParameterPack(); |
| 147 | |
| 148 | void reserve(int uniformCount); |
| 149 | void setUniform(const int glslNameId, const UniformValue &val); |
| 150 | void setTexture(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId id); |
| 151 | void setImage(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId id); |
| 152 | |
| 153 | void setUniformBuffer(BlockToUBO blockToUBO); |
| 154 | void setShaderStorageBuffer(BlockToSSBO blockToSSBO); |
| 155 | void setSubmissionUniformIndex(const int shaderUniformIndex); |
| 156 | |
| 157 | inline PackUniformHash &uniforms() { return m_uniforms; } |
| 158 | inline const PackUniformHash &uniforms() const { return m_uniforms; } |
| 159 | UniformValue uniform(const int glslNameId) const { return m_uniforms.value(key: glslNameId); } |
| 160 | |
| 161 | |
| 162 | struct NamedResource |
| 163 | { |
| 164 | enum Type { |
| 165 | Texture = 0, |
| 166 | Image |
| 167 | }; |
| 168 | |
| 169 | NamedResource() {} |
| 170 | NamedResource(const int glslNameId, Qt3DCore::QNodeId texId, |
| 171 | int uniformArrayIndex, Type type) |
| 172 | : glslNameId(glslNameId) |
| 173 | , nodeId(texId) |
| 174 | , uniformArrayIndex(uniformArrayIndex) |
| 175 | , type(type) |
| 176 | { } |
| 177 | |
| 178 | int glslNameId; |
| 179 | Qt3DCore::QNodeId nodeId; |
| 180 | int uniformArrayIndex; |
| 181 | Type type; |
| 182 | |
| 183 | bool operator==(const NamedResource &other) const |
| 184 | { |
| 185 | return glslNameId == other.glslNameId && |
| 186 | nodeId == other.nodeId && |
| 187 | uniformArrayIndex == other.uniformArrayIndex && |
| 188 | type == other.type; |
| 189 | } |
| 190 | |
| 191 | bool operator!=(const NamedResource &other) const |
| 192 | { |
| 193 | return !(*this == other); |
| 194 | } |
| 195 | }; |
| 196 | |
| 197 | inline const std::vector<NamedResource> &textures() const { return m_textures; } |
| 198 | inline const std::vector<NamedResource> &images() const { return m_images; } |
| 199 | inline const std::vector<BlockToUBO> &uniformBuffers() const { return m_uniformBuffers; } |
| 200 | inline const std::vector<BlockToSSBO> &shaderStorageBuffers() const { return m_shaderStorageBuffers; } |
| 201 | inline const std::vector<int> &submissionUniformIndices() const { return m_submissionUniformIndices; } |
| 202 | private: |
| 203 | PackUniformHash m_uniforms; |
| 204 | |
| 205 | std::vector<NamedResource> m_textures; |
| 206 | std::vector<NamedResource> m_images; |
| 207 | std::vector<BlockToUBO> m_uniformBuffers; |
| 208 | std::vector<BlockToSSBO> m_shaderStorageBuffers; |
| 209 | std::vector<int> m_submissionUniformIndices; |
| 210 | |
| 211 | friend class RenderView; |
| 212 | }; |
| 213 | QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, ShaderParameterPack::NamedResource, Q_PRIMITIVE_TYPE) |
| 214 | |
| 215 | } // namespace OpenGL |
| 216 | } // namespace Render |
| 217 | } // namespace Qt3DRender |
| 218 | |
| 219 | QT_END_NAMESPACE |
| 220 | |
| 221 | Q_DECLARE_METATYPE(Qt3DRender::Render::OpenGL::ShaderParameterPack) |
| 222 | |
| 223 | #endif // QT3DRENDER_RENDER_OPENGL_SHADERPARAMETERPACK_P_H |
| 224 | |