1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
4 | |
5 | #include "graphicscontext_p.h" |
6 | |
7 | #include <Qt3DRender/qgraphicsapifilter.h> |
8 | #include <Qt3DRender/qparameter.h> |
9 | #include <Qt3DRender/private/renderlogging_p.h> |
10 | #include <Qt3DRender/private/shader_p.h> |
11 | #include <Qt3DRender/private/material_p.h> |
12 | #include <Qt3DRender/private/buffer_p.h> |
13 | #include <Qt3DRender/private/attribute_p.h> |
14 | #include <Qt3DRender/private/rendertarget_p.h> |
15 | #include <Qt3DRender/private/nodemanagers_p.h> |
16 | #include <Qt3DRender/private/buffermanager_p.h> |
17 | #include <Qt3DRender/private/managers_p.h> |
18 | #include <Qt3DRender/private/attachmentpack_p.h> |
19 | #include <Qt3DRender/private/attachmentpack_p.h> |
20 | #include <Qt3DRender/private/renderstateset_p.h> |
21 | #include <QOpenGLShaderProgram> |
22 | #include <glresourcemanagers_p.h> |
23 | #include <graphicshelperinterface_p.h> |
24 | #include <gltexture_p.h> |
25 | #include <rendercommand_p.h> |
26 | #include <renderer_p.h> |
27 | #include <renderbuffer_p.h> |
28 | #include <glshader_p.h> |
29 | |
30 | #if !QT_CONFIG(opengles2) |
31 | #include <QtOpenGL/QOpenGLVersionFunctionsFactory> |
32 | #include <QOpenGLFunctions_2_0> |
33 | #include <QOpenGLFunctions_3_2_Core> |
34 | #include <QOpenGLFunctions_3_3_Core> |
35 | #include <QOpenGLFunctions_4_3_Core> |
36 | #include <graphicshelpergl2_p.h> |
37 | #include <graphicshelpergl3_2_p.h> |
38 | #include <graphicshelpergl3_3_p.h> |
39 | #include <graphicshelpergl4_p.h> |
40 | #endif |
41 | #include <graphicshelperes2_p.h> |
42 | #include <graphicshelperes3_p.h> |
43 | #include <graphicshelperes3_1_p.h> |
44 | #include <graphicshelperes3_2_p.h> |
45 | |
46 | #include <QSurface> |
47 | #include <QWindow> |
48 | #include <QOpenGLTexture> |
49 | #ifdef QT_OPENGL_LIB |
50 | #include <QtOpenGL/QOpenGLDebugLogger> |
51 | #endif |
52 | |
53 | QT_BEGIN_NAMESPACE |
54 | |
55 | #ifndef GL_READ_FRAMEBUFFER |
56 | #define GL_READ_FRAMEBUFFER 0x8CA8 |
57 | #endif |
58 | |
59 | #ifndef GL_DRAW_FRAMEBUFFER |
60 | #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
61 | #endif |
62 | |
63 | #ifndef GL_MAX_IMAGE_UNITS |
64 | #define GL_MAX_IMAGE_UNITS 0x8F38 |
65 | #endif |
66 | |
67 | namespace { |
68 | |
69 | QOpenGLShader::ShaderType shaderType(Qt3DRender::QShaderProgram::ShaderType type) |
70 | { |
71 | switch (type) { |
72 | case Qt3DRender::QShaderProgram::Vertex: return QOpenGLShader::Vertex; |
73 | case Qt3DRender::QShaderProgram::TessellationControl: return QOpenGLShader::TessellationControl; |
74 | case Qt3DRender::QShaderProgram::TessellationEvaluation: return QOpenGLShader::TessellationEvaluation; |
75 | case Qt3DRender::QShaderProgram::Geometry: return QOpenGLShader::Geometry; |
76 | case Qt3DRender::QShaderProgram::Fragment: return QOpenGLShader::Fragment; |
77 | case Qt3DRender::QShaderProgram::Compute: return QOpenGLShader::Compute; |
78 | default: Q_UNREACHABLE(); |
79 | } |
80 | } |
81 | |
82 | } // anonymous namespace |
83 | |
84 | namespace Qt3DRender { |
85 | namespace Render { |
86 | namespace OpenGL { |
87 | |
88 | namespace { |
89 | |
90 | #ifdef QT_OPENGL_LIB |
91 | void logOpenGLDebugMessage(const QOpenGLDebugMessage &debugMessage) |
92 | { |
93 | qDebug() << "OpenGL debug message:" << debugMessage; |
94 | } |
95 | #endif |
96 | |
97 | } // anonymous |
98 | |
99 | GraphicsContext::GraphicsContext() |
100 | : m_initialized(false) |
101 | , m_supportsVAO(false) |
102 | , m_maxTextureUnits(0) |
103 | , m_maxImageUnits(0) |
104 | , m_defaultFBO(0) |
105 | , m_gl(nullptr) |
106 | , m_glHelper(nullptr) |
107 | #ifdef QT_OPENGL_LIB |
108 | , m_debugLogger(nullptr) |
109 | #endif |
110 | , m_currentVAO(nullptr) |
111 | { |
112 | } |
113 | |
114 | GraphicsContext::~GraphicsContext() |
115 | { |
116 | } |
117 | |
118 | void GraphicsContext::setOpenGLContext(QOpenGLContext* ctx) |
119 | { |
120 | Q_ASSERT(ctx); |
121 | m_gl = ctx; |
122 | } |
123 | |
124 | void GraphicsContext::initialize() |
125 | { |
126 | m_initialized = true; |
127 | |
128 | Q_ASSERT(m_gl); |
129 | |
130 | m_gl->functions()->glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, params: &m_maxTextureUnits); |
131 | qCDebug(Backend) << "context supports" << m_maxTextureUnits << "texture units" ; |
132 | m_gl->functions()->glGetIntegerv(GL_MAX_IMAGE_UNITS, params: &m_maxImageUnits); |
133 | qCDebug(Backend) << "context supports" << m_maxImageUnits << "image units" ; |
134 | |
135 | if (m_gl->format().majorVersion() >= 3) { |
136 | m_supportsVAO = true; |
137 | } else { |
138 | QSet<QByteArray> extensions = m_gl->extensions(); |
139 | m_supportsVAO = extensions.contains(QByteArrayLiteral("GL_OES_vertex_array_object" )) |
140 | || extensions.contains(QByteArrayLiteral("GL_ARB_vertex_array_object" )) |
141 | || extensions.contains(QByteArrayLiteral("GL_APPLE_vertex_array_object" )); |
142 | } |
143 | |
144 | m_defaultFBO = m_gl->defaultFramebufferObject(); |
145 | qCDebug(Backend) << "VAO support = " << m_supportsVAO; |
146 | } |
147 | |
148 | void GraphicsContext::clearBackBuffer(QClearBuffers::BufferTypeFlags buffers) |
149 | { |
150 | if (buffers != QClearBuffers::None) { |
151 | GLbitfield mask = 0; |
152 | |
153 | if (buffers & QClearBuffers::ColorBuffer) |
154 | mask |= GL_COLOR_BUFFER_BIT; |
155 | if (buffers & QClearBuffers::DepthBuffer) |
156 | mask |= GL_DEPTH_BUFFER_BIT; |
157 | if (buffers & QClearBuffers::StencilBuffer) |
158 | mask |= GL_STENCIL_BUFFER_BIT; |
159 | |
160 | m_gl->functions()->glClear(mask); |
161 | } |
162 | } |
163 | |
164 | bool GraphicsContext::hasValidGLHelper() const |
165 | { |
166 | return m_glHelper != nullptr; |
167 | } |
168 | |
169 | bool GraphicsContext::isInitialized() const |
170 | { |
171 | return m_initialized; |
172 | } |
173 | |
174 | bool GraphicsContext::makeCurrent(QSurface *surface) |
175 | { |
176 | Q_ASSERT(m_gl); |
177 | if (!m_gl->makeCurrent(surface)) { |
178 | qCWarning(Backend) << Q_FUNC_INFO << "makeCurrent failed" ; |
179 | return false; |
180 | } |
181 | |
182 | initializeHelpers(surface); |
183 | |
184 | return true; |
185 | } |
186 | |
187 | void GraphicsContext::initializeHelpers(QSurface *surface) |
188 | { |
189 | // Set the correct GL Helper depending on the surface |
190 | // If no helper exists, create one |
191 | m_glHelper = m_glHelpers.value(key: surface); |
192 | if (!m_glHelper) { |
193 | m_glHelper = resolveHighestOpenGLFunctions(); |
194 | m_glHelpers.insert(key: surface, value: m_glHelper); |
195 | } |
196 | } |
197 | |
198 | void GraphicsContext::doneCurrent() |
199 | { |
200 | Q_ASSERT(m_gl); |
201 | m_gl->doneCurrent(); |
202 | m_glHelper = nullptr; |
203 | } |
204 | |
205 | // Called by GraphicsContext::loadShader itself called by Renderer::updateGLResources |
206 | GraphicsContext::ShaderCreationInfo GraphicsContext::createShaderProgram(GLShader *shader) |
207 | { |
208 | QOpenGLShaderProgram *shaderProgram = shader->shaderProgram(); |
209 | |
210 | // Compile shaders |
211 | const auto shaderCode = shader->shaderCode(); |
212 | |
213 | QString logs; |
214 | for (int i = QShaderProgram::Vertex; i <= QShaderProgram::Compute; ++i) { |
215 | const QShaderProgram::ShaderType type = static_cast<QShaderProgram::ShaderType>(i); |
216 | if (!shaderCode.at(n: i).isEmpty()) { |
217 | // Note: logs only return the error but not all the shader code |
218 | // we could append it |
219 | if (!shaderProgram->addCacheableShaderFromSourceCode(type: shaderType(type), source: shaderCode.at(n: i))) |
220 | logs += shaderProgram->log(); |
221 | } |
222 | } |
223 | |
224 | // Call glBindFragDataLocation and link the program |
225 | // Since we are sharing shaders in the backend, we assume that if using custom |
226 | // fragOutputs, they should all be the same for a given shader |
227 | bindFragOutputs(shader: shaderProgram->programId(), outputs: shader->fragOutputs()); |
228 | |
229 | const bool linkSucceeded = shaderProgram->link(); |
230 | logs += shaderProgram->log(); |
231 | |
232 | // Perform shader introspection |
233 | introspectShaderInterface(shader); |
234 | |
235 | ShaderCreationInfo info; |
236 | info.linkSucceeded = linkSucceeded; |
237 | info.logs = logs; |
238 | |
239 | return info; |
240 | } |
241 | |
242 | // That assumes that the shaderProgram in Shader stays the same |
243 | void GraphicsContext::introspectShaderInterface(GLShader *shader) |
244 | { |
245 | QOpenGLShaderProgram *shaderProgram = shader->shaderProgram(); |
246 | GraphicsHelperInterface *glHelper = resolveHighestOpenGLFunctions(); |
247 | shader->initializeUniforms(uniformsDescription: glHelper->programUniformsAndLocations(programId: shaderProgram->programId())); |
248 | shader->initializeAttributes(attributesDescription: glHelper->programAttributesAndLocations(programId: shaderProgram->programId())); |
249 | if (m_glHelper->supportsFeature(feature: GraphicsHelperInterface::UniformBufferObject)) |
250 | shader->initializeUniformBlocks(uniformBlockDescription: m_glHelper->programUniformBlocks(programId: shaderProgram->programId())); |
251 | if (m_glHelper->supportsFeature(feature: GraphicsHelperInterface::ShaderStorageObject)) |
252 | shader->initializeShaderStorageBlocks(shaderStorageBlockDescription: m_glHelper->programShaderStorageBlocks(programId: shaderProgram->programId())); |
253 | } |
254 | |
255 | |
256 | // Called by Renderer::updateGLResources |
257 | void GraphicsContext::loadShader(Shader *shaderNode, |
258 | ShaderManager *shaderManager, |
259 | GLShaderManager *glShaderManager) |
260 | { |
261 | const Qt3DCore::QNodeId shaderId = shaderNode->peerId(); |
262 | GLShader *glShader = glShaderManager->lookupResource(shaderId); |
263 | |
264 | // We already have a shader associated with the node |
265 | if (glShader != nullptr) { |
266 | // We need to abandon it |
267 | glShaderManager->abandon(apiShader: glShader, shader: shaderNode); |
268 | } |
269 | |
270 | // We create or adopt an already created glShader |
271 | glShader = glShaderManager->createOrAdoptExisting(shader: shaderNode); |
272 | |
273 | const std::vector<Qt3DCore::QNodeId> sharedShaderIds = glShaderManager->shaderIdsForProgram(glShader); |
274 | if (sharedShaderIds.size() == 1) { |
275 | // The Shader could already be loaded if we retrieved one |
276 | // that had been marked for destruction |
277 | if (!glShader->isLoaded()) { |
278 | glShader->setGraphicsContext(this); |
279 | glShader->setShaderCode(shaderNode->shaderCode()); |
280 | const ShaderCreationInfo loadResult = createShaderProgram(shader: glShader); |
281 | shaderNode->setStatus(loadResult.linkSucceeded ? QShaderProgram::Ready : QShaderProgram::Error); |
282 | shaderNode->setLog(loadResult.logs); |
283 | // Loaded in the sense we tried to load it (and maybe it failed) |
284 | glShader->setLoaded(true); |
285 | } |
286 | } else { |
287 | // Find an already loaded shader that shares the same QOpenGLShaderProgram |
288 | for (const Qt3DCore::QNodeId &sharedShaderId : sharedShaderIds) { |
289 | if (sharedShaderId != shaderNode->peerId()) { |
290 | Shader *refShader = shaderManager->lookupResource(id: sharedShaderId); |
291 | // We only introspect once per actual OpenGL shader program |
292 | // rather than once per ShaderNode. |
293 | shaderNode->initializeFromReference(other: *refShader); |
294 | break; |
295 | } |
296 | } |
297 | } |
298 | shaderNode->unsetDirty(); |
299 | // Ensure we will rebuilt material caches |
300 | shaderNode->requestCacheRebuild(); |
301 | } |
302 | |
303 | void GraphicsContext::rasterMode(GLenum faceMode, GLenum rasterMode) |
304 | { |
305 | m_glHelper->rasterMode(faceMode, rasterMode); |
306 | } |
307 | |
308 | /*! |
309 | * \internal |
310 | * Finds the highest supported opengl version and internally use the most optimized |
311 | * helper for a given version. |
312 | */ |
313 | GraphicsHelperInterface *GraphicsContext::resolveHighestOpenGLFunctions() |
314 | { |
315 | Q_ASSERT(m_gl); |
316 | GraphicsHelperInterface *glHelper = nullptr; |
317 | |
318 | if (m_gl->isOpenGLES()) { |
319 | if (m_gl->format().majorVersion() >= 3) { |
320 | if (m_gl->format().minorVersion() >= 2) { |
321 | glHelper = new GraphicsHelperES3_2; |
322 | qCDebug(Backend) << Q_FUNC_INFO << " Building OpenGL ES 3.2 Helper" ; |
323 | } else if (m_gl->format().minorVersion() >= 1) { |
324 | glHelper = new GraphicsHelperES3_1; |
325 | qCDebug(Backend) << Q_FUNC_INFO << " Building OpenGL ES 3.1 Helper" ; |
326 | } else { |
327 | glHelper = new GraphicsHelperES3(); |
328 | qCDebug(Backend) << Q_FUNC_INFO << " Building OpenGL ES 3.0 Helper" ; |
329 | } |
330 | } else { |
331 | glHelper = new GraphicsHelperES2(); |
332 | qCDebug(Backend) << Q_FUNC_INFO << " Building OpenGL ES2 Helper" ; |
333 | } |
334 | glHelper->initializeHelper(context: m_gl, functions: nullptr); |
335 | } |
336 | #if !QT_CONFIG(opengles2) |
337 | else { |
338 | QAbstractOpenGLFunctions *glFunctions = nullptr; |
339 | if ((glFunctions = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_4_3_Core>()) != nullptr) { |
340 | qCDebug(Backend) << Q_FUNC_INFO << " Building OpenGL 4.3" ; |
341 | glHelper = new GraphicsHelperGL4(); |
342 | } else if ((glFunctions = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_3_Core>()) != nullptr) { |
343 | qCDebug(Backend) << Q_FUNC_INFO << " Building OpenGL 3.3" ; |
344 | glHelper = new GraphicsHelperGL3_3(); |
345 | } else if ((glFunctions = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_2_Core>()) != nullptr) { |
346 | qCDebug(Backend) << Q_FUNC_INFO << " Building OpenGL 3.2" ; |
347 | glHelper = new GraphicsHelperGL3_2(); |
348 | } else if ((glFunctions = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_2_0>()) != nullptr) { |
349 | qCDebug(Backend) << Q_FUNC_INFO << " Building OpenGL 2 Helper" ; |
350 | glHelper = new GraphicsHelperGL2(); |
351 | } |
352 | Q_ASSERT_X(glHelper, "GraphicsContext::resolveHighestOpenGLFunctions" , "unable to create valid helper for available OpenGL version" ); |
353 | glHelper->initializeHelper(context: m_gl, functions: glFunctions); |
354 | } |
355 | #endif |
356 | |
357 | // Note: at this point we are certain the context (m_gl) is current with a surface |
358 | const QByteArray debugLoggingMode = qgetenv(varName: "QT3DRENDER_DEBUG_LOGGING" ); |
359 | const bool enableDebugLogging = !debugLoggingMode.isEmpty(); |
360 | |
361 | #ifdef QT_OPENGL_LIB |
362 | if (enableDebugLogging && !m_debugLogger) { |
363 | if (m_gl->hasExtension(extension: "GL_KHR_debug" )) { |
364 | qCDebug(Backend) << "Qt3D: Enabling OpenGL debug logging" ; |
365 | m_debugLogger.reset(other: new QOpenGLDebugLogger); |
366 | if (m_debugLogger->initialize()) { |
367 | QObject::connect(sender: m_debugLogger.data(), signal: &QOpenGLDebugLogger::messageLogged, context: m_debugLogger.data(), slot: &logOpenGLDebugMessage); |
368 | const QString mode = QString::fromLocal8Bit(ba: debugLoggingMode); |
369 | m_debugLogger->startLogging(loggingMode: mode.startsWith(s: QLatin1String("sync" ), cs: Qt::CaseInsensitive) |
370 | ? QOpenGLDebugLogger::SynchronousLogging |
371 | : QOpenGLDebugLogger::AsynchronousLogging); |
372 | |
373 | const auto msgs = m_debugLogger->loggedMessages(); |
374 | for (const QOpenGLDebugMessage &msg : msgs) |
375 | logOpenGLDebugMessage(debugMessage: msg); |
376 | } |
377 | } else { |
378 | qCDebug(Backend) << "Qt3D: OpenGL debug logging requested but GL_KHR_debug not supported" ; |
379 | } |
380 | } |
381 | #endif |
382 | |
383 | // Set Vendor and Extensions of reference GraphicsApiFilter |
384 | // TO DO: would that vary like the glHelper ? |
385 | |
386 | QStringList extensions; |
387 | const auto exts = m_gl->extensions(); |
388 | for (const QByteArray &ext : exts) |
389 | extensions << QString::fromUtf8(ba: ext); |
390 | m_contextInfo.m_major = m_gl->format().version().first; |
391 | m_contextInfo.m_minor = m_gl->format().version().second; |
392 | m_contextInfo.m_api = m_gl->isOpenGLES() ? QGraphicsApiFilter::OpenGLES : QGraphicsApiFilter::OpenGL; |
393 | m_contextInfo.m_profile = static_cast<QGraphicsApiFilter::OpenGLProfile>(m_gl->format().profile()); |
394 | m_contextInfo.m_extensions = extensions; |
395 | m_contextInfo.m_vendor = QString::fromUtf8(utf8: reinterpret_cast<const char *>(m_gl->functions()->glGetString(GL_VENDOR))); |
396 | |
397 | return glHelper; |
398 | } |
399 | |
400 | const GraphicsApiFilterData *GraphicsContext::contextInfo() const |
401 | { |
402 | return &m_contextInfo; |
403 | } |
404 | |
405 | bool GraphicsContext::supportsDrawBuffersBlend() const |
406 | { |
407 | return m_glHelper->supportsFeature(feature: GraphicsHelperInterface::DrawBuffersBlend); |
408 | } |
409 | |
410 | /*! |
411 | * \internal |
412 | * Wraps an OpenGL call to glDrawElementsInstanced. |
413 | * If the call is not supported by the system's OpenGL version, |
414 | * it is simulated with a loop. |
415 | */ |
416 | void GraphicsContext::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, |
417 | GLsizei primitiveCount, |
418 | GLint indexType, |
419 | void *indices, |
420 | GLsizei instances, |
421 | GLint baseVertex, |
422 | GLint baseInstance) |
423 | { |
424 | m_glHelper->drawElementsInstancedBaseVertexBaseInstance(primitiveType, |
425 | primitiveCount, |
426 | indexType, |
427 | indices, |
428 | instances, |
429 | baseVertex, |
430 | baseInstance); |
431 | } |
432 | |
433 | /*! |
434 | * \internal |
435 | * Wraps an OpenGL call to glDrawArraysInstanced. |
436 | */ |
437 | void GraphicsContext::drawArraysInstanced(GLenum primitiveType, |
438 | GLint first, |
439 | GLsizei count, |
440 | GLsizei instances) |
441 | { |
442 | m_glHelper->drawArraysInstanced(primitiveType, |
443 | first, |
444 | count, |
445 | instances); |
446 | } |
447 | |
448 | void GraphicsContext::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseinstance) |
449 | { |
450 | m_glHelper->drawArraysInstancedBaseInstance(primitiveType, |
451 | first, |
452 | count, |
453 | instances, |
454 | baseinstance); |
455 | } |
456 | |
457 | /*! |
458 | * \internal |
459 | * Wraps an OpenGL call to glDrawElements. |
460 | */ |
461 | void GraphicsContext::drawElements(GLenum primitiveType, |
462 | GLsizei primitiveCount, |
463 | GLint indexType, |
464 | void *indices, |
465 | GLint baseVertex) |
466 | { |
467 | m_glHelper->drawElements(primitiveType, |
468 | primitiveCount, |
469 | indexType, |
470 | indices, |
471 | baseVertex); |
472 | } |
473 | |
474 | void GraphicsContext::drawElementsIndirect(GLenum mode, |
475 | GLenum type, |
476 | void *indirect) |
477 | { |
478 | m_glHelper->drawElementsIndirect(mode, type, indirect); |
479 | } |
480 | |
481 | /*! |
482 | * \internal |
483 | * Wraps an OpenGL call to glDrawArrays. |
484 | */ |
485 | void GraphicsContext::drawArrays(GLenum primitiveType, |
486 | GLint first, |
487 | GLsizei count) |
488 | { |
489 | m_glHelper->drawArrays(primitiveType, |
490 | first, |
491 | count); |
492 | } |
493 | |
494 | void GraphicsContext::drawArraysIndirect(GLenum mode, void *indirect) |
495 | { |
496 | m_glHelper->drawArraysIndirect(mode, indirect); |
497 | } |
498 | |
499 | void GraphicsContext::setVerticesPerPatch(GLint verticesPerPatch) |
500 | { |
501 | m_glHelper->setVerticesPerPatch(verticesPerPatch); |
502 | } |
503 | |
504 | void GraphicsContext::blendEquation(GLenum mode) |
505 | { |
506 | m_glHelper->blendEquation(mode); |
507 | } |
508 | |
509 | void GraphicsContext::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) |
510 | { |
511 | m_glHelper->blendFunci(buf, sfactor, dfactor); |
512 | } |
513 | |
514 | void GraphicsContext::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) |
515 | { |
516 | m_glHelper->blendFuncSeparatei(buf, sRGB, dRGB, sAlpha, dAlpha); |
517 | } |
518 | |
519 | void GraphicsContext::alphaTest(GLenum mode1, GLenum mode2) |
520 | { |
521 | m_glHelper->alphaTest(mode1, mode2); |
522 | } |
523 | |
524 | void GraphicsContext::bindFramebuffer(GLuint fbo, GraphicsHelperInterface::FBOBindMode mode) |
525 | { |
526 | m_glHelper->bindFrameBufferObject(frameBufferId: fbo, mode); |
527 | } |
528 | |
529 | void GraphicsContext::depthRange(GLdouble nearValue, GLdouble farValue) |
530 | { |
531 | m_glHelper->depthRange(nearValue, farValue); |
532 | } |
533 | |
534 | void GraphicsContext::depthTest(GLenum mode) |
535 | { |
536 | m_glHelper->depthTest(mode); |
537 | } |
538 | |
539 | void GraphicsContext::depthMask(GLenum mode) |
540 | { |
541 | m_glHelper->depthMask(mode); |
542 | } |
543 | |
544 | void GraphicsContext::frontFace(GLenum mode) |
545 | { |
546 | m_glHelper->frontFace(mode); |
547 | } |
548 | |
549 | void GraphicsContext::bindFragOutputs(GLuint shader, const QHash<QString, int> &outputs) |
550 | { |
551 | if (m_glHelper->supportsFeature(feature: GraphicsHelperInterface::MRT) && |
552 | m_glHelper->supportsFeature(feature: GraphicsHelperInterface::BindableFragmentOutputs)) |
553 | m_glHelper->bindFragDataLocation(shader, outputs); |
554 | } |
555 | |
556 | void GraphicsContext::bindImageTexture(GLuint imageUnit, GLuint texture, |
557 | GLint mipLevel, GLboolean layered, |
558 | GLint layer, GLenum access, GLenum format) |
559 | { |
560 | m_glHelper->bindImageTexture(imageUnit, |
561 | texture, |
562 | mipLevel, |
563 | layered, |
564 | layer, |
565 | access, |
566 | format); |
567 | } |
568 | |
569 | void GraphicsContext::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
570 | { |
571 | m_glHelper->bindUniformBlock(programId, uniformBlockIndex, uniformBlockBinding); |
572 | } |
573 | |
574 | void GraphicsContext::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) |
575 | { |
576 | m_glHelper->bindShaderStorageBlock(programId, shaderStorageBlockIndex, shaderStorageBlockBinding); |
577 | } |
578 | |
579 | void GraphicsContext::bindBufferBase(GLenum target, GLuint bindingIndex, GLuint buffer) |
580 | { |
581 | m_glHelper->bindBufferBase(target, index: bindingIndex, buffer); |
582 | } |
583 | |
584 | void GraphicsContext::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) |
585 | { |
586 | m_glHelper->buildUniformBuffer(v, description, buffer); |
587 | } |
588 | |
589 | void GraphicsContext::setMSAAEnabled(bool enabled) |
590 | { |
591 | m_glHelper->setMSAAEnabled(enabled); |
592 | } |
593 | |
594 | void GraphicsContext::setAlphaCoverageEnabled(bool enabled) |
595 | { |
596 | m_glHelper->setAlphaCoverageEnabled(enabled); |
597 | } |
598 | |
599 | void GraphicsContext::clearBufferf(GLint drawbuffer, const QVector4D &values) |
600 | { |
601 | m_glHelper->clearBufferf(drawbuffer, values); |
602 | } |
603 | |
604 | GLuint GraphicsContext::boundFrameBufferObject() |
605 | { |
606 | return m_glHelper->boundFrameBufferObject(); |
607 | } |
608 | |
609 | void GraphicsContext::clearColor(const QColor &color) |
610 | { |
611 | m_gl->functions()->glClearColor(red: color.redF(), green: color.greenF(), blue: color.blueF(), alpha: color.alphaF()); |
612 | } |
613 | |
614 | void GraphicsContext::clearDepthValue(float depth) |
615 | { |
616 | m_gl->functions()->glClearDepthf(depth); |
617 | } |
618 | |
619 | void GraphicsContext::clearStencilValue(int stencil) |
620 | { |
621 | m_gl->functions()->glClearStencil(s: stencil); |
622 | } |
623 | |
624 | void GraphicsContext::enableClipPlane(int clipPlane) |
625 | { |
626 | m_glHelper->enableClipPlane(clipPlane); |
627 | } |
628 | |
629 | void GraphicsContext::disableClipPlane(int clipPlane) |
630 | { |
631 | m_glHelper->disableClipPlane(clipPlane); |
632 | } |
633 | |
634 | void GraphicsContext::setClipPlane(int clipPlane, const QVector3D &normal, float distance) |
635 | { |
636 | m_glHelper->setClipPlane(clipPlane, normal, distance); |
637 | } |
638 | |
639 | GLint GraphicsContext::maxClipPlaneCount() |
640 | { |
641 | return m_glHelper->maxClipPlaneCount(); |
642 | } |
643 | |
644 | GLint GraphicsContext::maxTextureUnitsCount() const |
645 | { |
646 | return m_maxTextureUnits; |
647 | } |
648 | |
649 | GLint GraphicsContext::maxImageUnitsCount() const |
650 | { |
651 | return m_maxImageUnits; |
652 | } |
653 | |
654 | |
655 | void GraphicsContext::enablePrimitiveRestart(int restartIndex) |
656 | { |
657 | if (m_glHelper->supportsFeature(feature: GraphicsHelperInterface::PrimitiveRestart)) |
658 | m_glHelper->enablePrimitiveRestart(primitiveRestartIndex: restartIndex); |
659 | } |
660 | |
661 | void GraphicsContext::disablePrimitiveRestart() |
662 | { |
663 | if (m_glHelper->supportsFeature(feature: GraphicsHelperInterface::PrimitiveRestart)) |
664 | m_glHelper->disablePrimitiveRestart(); |
665 | } |
666 | |
667 | void GraphicsContext::pointSize(bool programmable, GLfloat value) |
668 | { |
669 | m_glHelper->pointSize(programmable, value); |
670 | } |
671 | |
672 | void GraphicsContext::dispatchCompute(int x, int y, int z) |
673 | { |
674 | if (m_glHelper->supportsFeature(feature: GraphicsHelperInterface::Compute)) |
675 | m_glHelper->dispatchCompute(wx: x, wy: y, wz: z); |
676 | } |
677 | |
678 | GLboolean GraphicsContext::unmapBuffer(GLenum target) |
679 | { |
680 | return m_glHelper->unmapBuffer(target); |
681 | } |
682 | |
683 | char *GraphicsContext::mapBuffer(GLenum target, GLsizeiptr size) |
684 | { |
685 | return m_glHelper->mapBuffer(target, size); |
686 | } |
687 | |
688 | void GraphicsContext::enablei(GLenum cap, GLuint index) |
689 | { |
690 | m_glHelper->enablei(cap, index); |
691 | } |
692 | |
693 | void GraphicsContext::disablei(GLenum cap, GLuint index) |
694 | { |
695 | m_glHelper->disablei(cap, index); |
696 | } |
697 | |
698 | void GraphicsContext::setSeamlessCubemap(bool enable) |
699 | { |
700 | m_glHelper->setSeamlessCubemap(enable); |
701 | } |
702 | |
703 | void GraphicsContext::readBuffer(GLenum mode) |
704 | { |
705 | m_glHelper->readBuffer(mode); |
706 | } |
707 | |
708 | void GraphicsContext::drawBuffer(GLenum mode) |
709 | { |
710 | m_glHelper->drawBuffer(mode); |
711 | } |
712 | |
713 | void GraphicsContext::drawBuffers(GLsizei n, const GLenum *bufs) |
714 | { |
715 | m_glHelper->drawBuffers(n, bufs); |
716 | } |
717 | |
718 | void GraphicsContext::applyUniform(const ShaderUniform &description, const UniformValue &v) |
719 | { |
720 | const UniformType type = m_glHelper->uniformTypeFromGLType(glType: description.m_type); |
721 | |
722 | switch (type) { |
723 | case UniformType::Float: |
724 | // See QTBUG-57510 and uniform_p.h |
725 | if (v.storedType() == Int) { |
726 | float value = float(*v.constData<int>()); |
727 | UniformValue floatV(value); |
728 | applyUniformHelper<UniformType::Float>(description, value: floatV); |
729 | } else { |
730 | applyUniformHelper<UniformType::Float>(description, value: v); |
731 | } |
732 | break; |
733 | case UniformType::Vec2: |
734 | applyUniformHelper<UniformType::Vec2>(description, value: v); |
735 | break; |
736 | case UniformType::Vec3: |
737 | applyUniformHelper<UniformType::Vec3>(description, value: v); |
738 | break; |
739 | case UniformType::Vec4: |
740 | applyUniformHelper<UniformType::Vec4>(description, value: v); |
741 | break; |
742 | |
743 | case UniformType::Double: |
744 | applyUniformHelper<UniformType::Double>(description, v); |
745 | break; |
746 | case UniformType::DVec2: |
747 | applyUniformHelper<UniformType::DVec2>(description, v); |
748 | break; |
749 | case UniformType::DVec3: |
750 | applyUniformHelper<UniformType::DVec3>(description, v); |
751 | break; |
752 | case UniformType::DVec4: |
753 | applyUniformHelper<UniformType::DVec4>(description, v); |
754 | break; |
755 | |
756 | case UniformType::Sampler: |
757 | case UniformType::Image: |
758 | case UniformType::Int: |
759 | applyUniformHelper<UniformType::Int>(description, value: v); |
760 | break; |
761 | case UniformType::IVec2: |
762 | applyUniformHelper<UniformType::IVec2>(description, value: v); |
763 | break; |
764 | case UniformType::IVec3: |
765 | applyUniformHelper<UniformType::IVec3>(description, value: v); |
766 | break; |
767 | case UniformType::IVec4: |
768 | applyUniformHelper<UniformType::IVec4>(description, value: v); |
769 | break; |
770 | |
771 | case UniformType::UInt: |
772 | applyUniformHelper<UniformType::UInt>(description, value: v); |
773 | break; |
774 | case UniformType::UIVec2: |
775 | applyUniformHelper<UniformType::UIVec2>(description, value: v); |
776 | break; |
777 | case UniformType::UIVec3: |
778 | applyUniformHelper<UniformType::UIVec3>(description, value: v); |
779 | break; |
780 | case UniformType::UIVec4: |
781 | applyUniformHelper<UniformType::UIVec4>(description, value: v); |
782 | break; |
783 | |
784 | case UniformType::Bool: |
785 | applyUniformHelper<UniformType::Bool>(description, value: v); |
786 | break; |
787 | case UniformType::BVec2: |
788 | applyUniformHelper<UniformType::BVec2>(description, value: v); |
789 | break; |
790 | case UniformType::BVec3: |
791 | applyUniformHelper<UniformType::BVec3>(description, value: v); |
792 | break; |
793 | case UniformType::BVec4: |
794 | applyUniformHelper<UniformType::BVec4>(description, value: v); |
795 | break; |
796 | |
797 | case UniformType::Mat2: |
798 | applyUniformHelper<UniformType::Mat2>(description, value: v); |
799 | break; |
800 | case UniformType::Mat3: |
801 | applyUniformHelper<UniformType::Mat3>(description, value: v); |
802 | break; |
803 | case UniformType::Mat4: |
804 | applyUniformHelper<UniformType::Mat4>(description, value: v); |
805 | break; |
806 | case UniformType::Mat2x3: |
807 | applyUniformHelper<UniformType::Mat2x3>(description, value: v); |
808 | break; |
809 | case UniformType::Mat3x2: |
810 | applyUniformHelper<UniformType::Mat3x2>(description, value: v); |
811 | break; |
812 | case UniformType::Mat2x4: |
813 | applyUniformHelper<UniformType::Mat2x4>(description, value: v); |
814 | break; |
815 | case UniformType::Mat4x2: |
816 | applyUniformHelper<UniformType::Mat4x2>(description, value: v); |
817 | break; |
818 | case UniformType::Mat3x4: |
819 | applyUniformHelper<UniformType::Mat3x4>(description, value: v); |
820 | break; |
821 | case UniformType::Mat4x3: |
822 | applyUniformHelper<UniformType::Mat4x3>(description, value: v); |
823 | break; |
824 | |
825 | default: |
826 | break; |
827 | } |
828 | } |
829 | |
830 | void GraphicsContext::memoryBarrier(QMemoryBarrier::Operations barriers) |
831 | { |
832 | m_glHelper->memoryBarrier(barriers); |
833 | } |
834 | |
835 | GLint GraphicsContext::elementType(GLint type) |
836 | { |
837 | switch (type) { |
838 | case GL_FLOAT: |
839 | case GL_FLOAT_VEC2: |
840 | case GL_FLOAT_VEC3: |
841 | case GL_FLOAT_VEC4: |
842 | return GL_FLOAT; |
843 | |
844 | #if !QT_CONFIG(opengles2) // Otherwise compile error as Qt defines GL_DOUBLE as GL_FLOAT when using ES2 |
845 | case GL_DOUBLE: |
846 | #ifdef GL_DOUBLE_VEC3 // For compiling on pre GL 4.1 systems |
847 | case GL_DOUBLE_VEC2: |
848 | case GL_DOUBLE_VEC3: |
849 | case GL_DOUBLE_VEC4: |
850 | #endif |
851 | return GL_DOUBLE; |
852 | #endif |
853 | default: |
854 | qWarning() << Q_FUNC_INFO << "unsupported:" << QString::number(type, base: 16); |
855 | } |
856 | |
857 | return GL_INVALID_VALUE; |
858 | } |
859 | |
860 | GLint GraphicsContext::tupleSizeFromType(GLint type) |
861 | { |
862 | switch (type) { |
863 | case GL_FLOAT: |
864 | #if !QT_CONFIG(opengles2) // Otherwise compile error as Qt defines GL_DOUBLE as GL_FLOAT when using ES2 |
865 | case GL_DOUBLE: |
866 | #endif |
867 | case GL_UNSIGNED_BYTE: |
868 | case GL_UNSIGNED_INT: |
869 | break; // fall through |
870 | |
871 | case GL_FLOAT_VEC2: |
872 | #ifdef GL_DOUBLE_VEC2 // For compiling on pre GL 4.1 systems. |
873 | case GL_DOUBLE_VEC2: |
874 | #endif |
875 | return 2; |
876 | |
877 | case GL_FLOAT_VEC3: |
878 | #ifdef GL_DOUBLE_VEC3 // For compiling on pre GL 4.1 systems. |
879 | case GL_DOUBLE_VEC3: |
880 | #endif |
881 | return 3; |
882 | |
883 | case GL_FLOAT_VEC4: |
884 | #ifdef GL_DOUBLE_VEC4 // For compiling on pre GL 4.1 systems. |
885 | case GL_DOUBLE_VEC4: |
886 | #endif |
887 | return 4; |
888 | |
889 | default: |
890 | qWarning() << Q_FUNC_INFO << "unsupported:" << QString::number(type, base: 16); |
891 | } |
892 | |
893 | return 1; |
894 | } |
895 | |
896 | GLuint GraphicsContext::byteSizeFromType(GLint type) |
897 | { |
898 | switch (type) { |
899 | case GL_FLOAT: return sizeof(float); |
900 | #if !QT_CONFIG(opengles2) // Otherwise compile error as Qt defines GL_DOUBLE as GL_FLOAT when using ES2 |
901 | case GL_DOUBLE: return sizeof(double); |
902 | #endif |
903 | case GL_UNSIGNED_BYTE: return sizeof(unsigned char); |
904 | case GL_UNSIGNED_INT: return sizeof(GLuint); |
905 | |
906 | case GL_FLOAT_VEC2: return sizeof(float) * 2; |
907 | case GL_FLOAT_VEC3: return sizeof(float) * 3; |
908 | case GL_FLOAT_VEC4: return sizeof(float) * 4; |
909 | #ifdef GL_DOUBLE_VEC3 // Required to compile on pre GL 4.1 systems |
910 | case GL_DOUBLE_VEC2: return sizeof(double) * 2; |
911 | case GL_DOUBLE_VEC3: return sizeof(double) * 3; |
912 | case GL_DOUBLE_VEC4: return sizeof(double) * 4; |
913 | #endif |
914 | default: |
915 | qWarning() << Q_FUNC_INFO << "unsupported:" << QString::number(type, base: 16); |
916 | } |
917 | |
918 | return 0; |
919 | } |
920 | |
921 | GLint GraphicsContext::glDataTypeFromAttributeDataType(Qt3DCore::QAttribute::VertexBaseType dataType) |
922 | { |
923 | using namespace Qt3DCore; |
924 | |
925 | switch (dataType) { |
926 | case QAttribute::Byte: |
927 | return GL_BYTE; |
928 | case QAttribute::UnsignedByte: |
929 | return GL_UNSIGNED_BYTE; |
930 | case QAttribute::Short: |
931 | return GL_SHORT; |
932 | case QAttribute::UnsignedShort: |
933 | return GL_UNSIGNED_SHORT; |
934 | case QAttribute::Int: |
935 | return GL_INT; |
936 | case QAttribute::UnsignedInt: |
937 | return GL_UNSIGNED_INT; |
938 | case QAttribute::HalfFloat: |
939 | #ifdef GL_HALF_FLOAT |
940 | return GL_HALF_FLOAT; |
941 | #endif |
942 | #if !QT_CONFIG(opengles2) // Otherwise compile error as Qt defines GL_DOUBLE as GL_FLOAT when using ES2 |
943 | case QAttribute::Double: |
944 | return GL_DOUBLE; |
945 | #endif |
946 | case QAttribute::Float: |
947 | break; |
948 | default: |
949 | qWarning() << Q_FUNC_INFO << "unsupported dataType:" << dataType; |
950 | } |
951 | return GL_FLOAT; |
952 | } |
953 | |
954 | QT3D_UNIFORM_TYPE_IMPL(UniformType::Float, float, glUniform1fv) |
955 | QT3D_UNIFORM_TYPE_IMPL(UniformType::Vec2, float, glUniform2fv) |
956 | QT3D_UNIFORM_TYPE_IMPL(UniformType::Vec3, float, glUniform3fv) |
957 | QT3D_UNIFORM_TYPE_IMPL(UniformType::Vec4, float, glUniform4fv) |
958 | |
959 | // OpenGL expects int* as values for booleans |
960 | QT3D_UNIFORM_TYPE_IMPL(UniformType::Bool, int, glUniform1iv) |
961 | QT3D_UNIFORM_TYPE_IMPL(UniformType::BVec2, int, glUniform2iv) |
962 | QT3D_UNIFORM_TYPE_IMPL(UniformType::BVec3, int, glUniform3iv) |
963 | QT3D_UNIFORM_TYPE_IMPL(UniformType::BVec4, int, glUniform4iv) |
964 | |
965 | QT3D_UNIFORM_TYPE_IMPL(UniformType::Int, int, glUniform1iv) |
966 | QT3D_UNIFORM_TYPE_IMPL(UniformType::IVec2, int, glUniform2iv) |
967 | QT3D_UNIFORM_TYPE_IMPL(UniformType::IVec3, int, glUniform3iv) |
968 | QT3D_UNIFORM_TYPE_IMPL(UniformType::IVec4, int, glUniform4iv) |
969 | |
970 | QT3D_UNIFORM_TYPE_IMPL(UniformType::UInt, uint, glUniform1uiv) |
971 | QT3D_UNIFORM_TYPE_IMPL(UniformType::UIVec2, uint, glUniform2uiv) |
972 | QT3D_UNIFORM_TYPE_IMPL(UniformType::UIVec3, uint, glUniform3uiv) |
973 | QT3D_UNIFORM_TYPE_IMPL(UniformType::UIVec4, uint, glUniform4uiv) |
974 | |
975 | QT3D_UNIFORM_TYPE_IMPL(UniformType::Mat2, float, glUniformMatrix2fv) |
976 | QT3D_UNIFORM_TYPE_IMPL(UniformType::Mat3, float, glUniformMatrix3fv) |
977 | QT3D_UNIFORM_TYPE_IMPL(UniformType::Mat4, float, glUniformMatrix4fv) |
978 | QT3D_UNIFORM_TYPE_IMPL(UniformType::Mat2x3, float, glUniformMatrix2x3fv) |
979 | QT3D_UNIFORM_TYPE_IMPL(UniformType::Mat3x2, float, glUniformMatrix3x2fv) |
980 | QT3D_UNIFORM_TYPE_IMPL(UniformType::Mat2x4, float, glUniformMatrix2x4fv) |
981 | QT3D_UNIFORM_TYPE_IMPL(UniformType::Mat4x2, float, glUniformMatrix4x2fv) |
982 | QT3D_UNIFORM_TYPE_IMPL(UniformType::Mat3x4, float, glUniformMatrix3x4fv) |
983 | QT3D_UNIFORM_TYPE_IMPL(UniformType::Mat4x3, float, glUniformMatrix4x3fv) |
984 | |
985 | } // namespace OpenGL |
986 | } // namespace Render |
987 | } // namespace Qt3DRender of namespace |
988 | |
989 | QT_END_NAMESPACE |
990 | |