1 | // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #ifndef QT3DRENDER_RENDER_OPENGL_GLTEXTURE_H |
5 | #define QT3DRENDER_RENDER_OPENGL_GLTEXTURE_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists for the convenience |
12 | // of other Qt classes. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <Qt3DRender/qtexture.h> |
19 | #include <Qt3DRender/qtextureimagedata.h> |
20 | #include <Qt3DRender/private/qtexturegenerator_p.h> |
21 | #include <Qt3DRender/private/backendnode_p.h> |
22 | #include <Qt3DRender/private/handle_types_p.h> |
23 | #include <Qt3DRender/private/texture_p.h> |
24 | #include <QOpenGLContext> |
25 | #include <QFlags> |
26 | #include <QMutex> |
27 | #include <QSize> |
28 | |
29 | QT_BEGIN_NAMESPACE |
30 | |
31 | class QOpenGLTexture; |
32 | |
33 | namespace Qt3DRender { |
34 | namespace Render { |
35 | |
36 | template<class APITexture, class APITextureImage> |
37 | class APITextureManager; |
38 | |
39 | class TextureImageManager; |
40 | class TextureDataManager; |
41 | class TextureImageDataManager; |
42 | |
43 | namespace OpenGL { |
44 | class RenderBuffer; |
45 | |
46 | /** |
47 | * @brief |
48 | * Actual implementation of the OpenGL texture object. Makes sure the |
49 | * QOpenGLTexture is up-to-date with the generators, properties and parameters |
50 | * that were set for this GLTexture. |
51 | * |
52 | * Can be shared among multiple QTexture backend nodes through the |
53 | * GLTextureManager, which will make sure that there are no two GLTextures |
54 | * sharing the same texture data. |
55 | * |
56 | * A GLTexture can be unique though. In that case, it will not be shared |
57 | * between QTextures, but private to one QTexture only. |
58 | * |
59 | * A GLTexture can also represent an OpenGL renderbuffer object. This is used |
60 | * only in certain special cases, mainly to provide a packed depth-stencil |
61 | * renderbuffer suitable as an FBO attachment with OpenGL ES 3.1 and earlier. |
62 | * Such a GLTexture will have no texture object under the hood, and therefore |
63 | * the only valid operation is getOrCreateRenderBuffer(). |
64 | */ |
65 | class Q_AUTOTEST_EXPORT GLTexture |
66 | { |
67 | public: |
68 | GLTexture(); |
69 | ~GLTexture(); |
70 | |
71 | enum DirtyFlag { |
72 | None = 0, |
73 | TextureData = (1 << 0), // texture data needs uploading to GPU |
74 | Properties = (1 << 1), // texture needs to be (re-)created |
75 | Parameters = (1 << 2), // texture parameters need to be (re-)set |
76 | SharedTextureId = (1 << 3), // texture id from shared context |
77 | TextureImageData = (1 << 4) // texture image data needs uploading |
78 | }; |
79 | |
80 | /** |
81 | * Helper class to hold the defining properties of TextureImages |
82 | */ |
83 | struct Image { |
84 | QTextureImageDataGeneratorPtr generator; |
85 | int layer; |
86 | int mipLevel; |
87 | QAbstractTexture::CubeMapFace face; |
88 | |
89 | inline bool operator==(const Image &o) const { |
90 | bool sameGenerators = (generator == o.generator) |
91 | || (!generator.isNull() && !o.generator.isNull() && *generator == *o.generator); |
92 | return sameGenerators && layer == o.layer && mipLevel == o.mipLevel && face == o.face; |
93 | } |
94 | inline bool operator!=(const Image &o) const { return !(*this == o); } |
95 | }; |
96 | |
97 | inline TextureProperties properties() const { return m_properties; } |
98 | inline TextureParameters parameters() const { return m_parameters; } |
99 | inline QTextureGeneratorPtr textureGenerator() const { return m_dataFunctor; } |
100 | inline int sharedTextureId() const { return m_sharedTextureId; } |
101 | inline const std::vector<Image> &images() const { return m_images; } |
102 | |
103 | inline QSize size() const { return QSize(m_properties.width, m_properties.height); } |
104 | inline QOpenGLTexture *getGLTexture() const { return m_gl; } |
105 | |
106 | /** |
107 | * @brief |
108 | * Returns the QOpenGLTexture for this GLTexture. If necessary, |
109 | * the GL texture will be created from the TextureImageDatas associated |
110 | * with the texture and image functors. If no functors are provided, |
111 | * the texture will be created without images. |
112 | * |
113 | * If the texture properties or parameters have changed, these changes |
114 | * will be applied to the resulting OpenGL texture. |
115 | */ |
116 | struct TextureUpdateInfo |
117 | { |
118 | QOpenGLTexture *texture = nullptr; |
119 | bool wasUpdated = false; |
120 | TextureProperties properties; |
121 | }; |
122 | |
123 | TextureUpdateInfo createOrUpdateGLTexture(); |
124 | |
125 | /** |
126 | * @brief |
127 | * Returns the RenderBuffer for this GLTexture. If this is the first |
128 | * call, the OpenGL renderbuffer object will be created. |
129 | */ |
130 | RenderBuffer *getOrCreateRenderBuffer(); |
131 | |
132 | |
133 | void destroy(); |
134 | |
135 | void cleanup(); |
136 | |
137 | bool isDirty() const |
138 | { |
139 | return m_dirtyFlags != None; |
140 | } |
141 | |
142 | bool hasTextureData() const { return !m_textureData.isNull(); } |
143 | bool hasImagesData() const { return !m_imageData.empty(); } |
144 | |
145 | QFlags<DirtyFlag> dirtyFlags() const { return m_dirtyFlags; } |
146 | |
147 | QMutex *externalRenderingLock() |
148 | { |
149 | return &m_externalRenderingMutex; |
150 | } |
151 | |
152 | void setExternalRenderingEnabled(bool enable) |
153 | { |
154 | m_externalRendering = enable; |
155 | } |
156 | |
157 | bool isExternalRenderingEnabled() const |
158 | { |
159 | return m_externalRendering; |
160 | } |
161 | |
162 | // Purely for unit testing purposes |
163 | bool wasTextureRecreated() const |
164 | { |
165 | return m_wasTextureRecreated; |
166 | } |
167 | |
168 | void setParameters(const TextureParameters ¶ms); |
169 | void setProperties(const TextureProperties &props); |
170 | void setImages(const std::vector<Image> &images); |
171 | void setGenerator(const QTextureGeneratorPtr &generator); |
172 | void setSharedTextureId(int textureId); |
173 | void addTextureDataUpdates(const std::vector<QTextureDataUpdate> &updates); |
174 | |
175 | const std::vector<QTextureDataUpdate> &textureDataUpdates() const { return m_pendingTextureDataUpdates; } |
176 | QTextureGeneratorPtr dataGenerator() const { return m_dataFunctor; } |
177 | |
178 | private: |
179 | void requestImageUpload() |
180 | { |
181 | m_dirtyFlags |= TextureImageData; |
182 | } |
183 | |
184 | void requestUpload() |
185 | { |
186 | m_dirtyFlags |= TextureData; |
187 | } |
188 | |
189 | bool testDirtyFlag(DirtyFlag flag) |
190 | { |
191 | return m_dirtyFlags.testFlag(flag); |
192 | } |
193 | |
194 | void setDirtyFlag(DirtyFlag flag, bool value = true) |
195 | { |
196 | m_dirtyFlags.setFlag(flag, on: value); |
197 | } |
198 | |
199 | QOpenGLTexture *buildGLTexture(); |
200 | bool loadTextureDataFromGenerator(); |
201 | void loadTextureDataFromImages(); |
202 | void uploadGLTextureData(); |
203 | void updateGLTextureParameters(); |
204 | void introspectPropertiesFromSharedTextureId(); |
205 | void destroyResources(); |
206 | |
207 | QFlags<DirtyFlag> m_dirtyFlags; |
208 | QMutex m_externalRenderingMutex; |
209 | QOpenGLTexture *m_gl; |
210 | RenderBuffer *m_renderBuffer; |
211 | |
212 | // target which is actually used for GL texture |
213 | TextureProperties m_properties; |
214 | TextureParameters m_parameters; |
215 | |
216 | QTextureGeneratorPtr m_dataFunctor; |
217 | QTextureGenerator *m_pendingDataFunctor; |
218 | std::vector<Image> m_images; |
219 | |
220 | // cache actual image data generated by the functors |
221 | QTextureDataPtr m_textureData; |
222 | std::vector<QTextureImageDataPtr> m_imageData; |
223 | std::vector<QTextureDataUpdate> m_pendingTextureDataUpdates; |
224 | |
225 | int m_sharedTextureId; |
226 | bool m_externalRendering; |
227 | bool m_wasTextureRecreated; |
228 | }; |
229 | |
230 | } // namespace OpenGL |
231 | } // namespace Render |
232 | } // namespace Qt3DRender |
233 | |
234 | QT_END_NAMESPACE |
235 | |
236 | #endif // QT3DRENDER_RENDER_OPENGL_GLTEXTURE_H |
237 | |