1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #ifndef QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H |
5 | #define QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists for the convenience |
12 | // of other Qt classes. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QOpenGLFunctions> |
19 | #include <QOpenGLTexture> |
20 | #include <QOpenGLVersionFunctions> |
21 | #include <shadervariables_p.h> |
22 | #include <Qt3DRender/private/uniform_p.h> |
23 | #include <Qt3DRender/qmemorybarrier.h> |
24 | |
25 | QT_BEGIN_NAMESPACE |
26 | |
27 | namespace Qt3DRender { |
28 | namespace Render { |
29 | |
30 | struct Attachment; |
31 | |
32 | namespace OpenGL { |
33 | |
34 | class RenderBuffer; |
35 | |
36 | class GraphicsHelperInterface |
37 | { |
38 | public: |
39 | enum Feature { |
40 | MRT = 0, |
41 | Tessellation, |
42 | UniformBufferObject, |
43 | BindableFragmentOutputs, |
44 | PrimitiveRestart, |
45 | RenderBufferDimensionRetrieval, |
46 | TextureDimensionRetrieval, |
47 | ShaderStorageObject, |
48 | Compute, |
49 | DrawBuffersBlend, |
50 | BlitFramebuffer, |
51 | IndirectDrawing, |
52 | MapBuffer, |
53 | Fences, |
54 | ShaderImage |
55 | }; |
56 | |
57 | enum FBOBindMode { |
58 | FBODraw, |
59 | FBORead, |
60 | FBOReadAndDraw |
61 | }; |
62 | |
63 | virtual ~GraphicsHelperInterface() {} |
64 | virtual void alphaTest(GLenum mode1, GLenum mode2) = 0; |
65 | virtual void bindBufferBase(GLenum target, GLuint index, GLuint buffer) = 0; |
66 | virtual void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) = 0; |
67 | virtual bool frameBufferNeedsRenderBuffer(const Attachment &attachment) = 0; |
68 | virtual void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) = 0; |
69 | virtual void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) = 0; |
70 | virtual void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) = 0; |
71 | virtual void bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) = 0; |
72 | virtual void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) = 0; |
73 | virtual void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0; |
74 | virtual void blendEquation(GLenum mode) = 0; |
75 | virtual void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) = 0; |
76 | virtual void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) = 0; |
77 | virtual void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0; |
78 | virtual GLuint boundFrameBufferObject() = 0; |
79 | virtual void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) = 0; |
80 | virtual bool checkFrameBufferComplete() = 0; |
81 | virtual void clearBufferf(GLint drawbuffer, const QVector4D &values) = 0; |
82 | virtual GLuint createFrameBufferObject() = 0; |
83 | virtual void depthRange(GLdouble nearValue, GLdouble farValue) = 0; |
84 | virtual void depthMask(GLenum mode) = 0; |
85 | virtual void depthTest(GLenum mode) = 0; |
86 | virtual void disableClipPlane(int clipPlane) = 0; |
87 | virtual void disablei(GLenum cap, GLuint index) = 0; |
88 | virtual void disablePrimitiveRestart() = 0; |
89 | virtual void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) = 0; |
90 | virtual char *mapBuffer(GLenum target, GLsizeiptr size) = 0; |
91 | virtual GLboolean unmapBuffer(GLenum target) = 0; |
92 | virtual void drawArrays(GLenum primitiveType, GLint first, GLsizei count) = 0; |
93 | virtual void drawArraysIndirect(GLenum mode,void *indirect) = 0; |
94 | virtual void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) = 0; |
95 | virtual void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseinstance) = 0; |
96 | virtual void drawBuffers(GLsizei n, const int *bufs) = 0; |
97 | virtual void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex) = 0; |
98 | virtual void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) = 0; |
99 | virtual void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex, GLint baseInstance) = 0; |
100 | virtual void enableClipPlane(int clipPlane) = 0; |
101 | virtual void enablei(GLenum cap, GLuint index) = 0; |
102 | virtual void enablePrimitiveRestart(int primitiveRestartIndex) = 0; |
103 | virtual void enableVertexAttributeArray(int location) = 0; |
104 | virtual void frontFace(GLenum mode) = 0; |
105 | virtual QSize getRenderBufferDimensions(GLuint renderBufferId) = 0; |
106 | virtual QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) = 0; |
107 | virtual void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) = 0; |
108 | virtual GLint maxClipPlaneCount() = 0; |
109 | virtual void memoryBarrier(QMemoryBarrier::Operations barriers) = 0; |
110 | virtual void pointSize(bool programmable, GLfloat value) = 0; |
111 | virtual std::vector<ShaderAttribute> programAttributesAndLocations(GLuint programId) = 0; |
112 | virtual std::vector<ShaderUniform> programUniformsAndLocations(GLuint programId) = 0; |
113 | virtual std::vector<ShaderUniformBlock> programUniformBlocks(GLuint programId) = 0; |
114 | virtual std::vector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) = 0; |
115 | virtual void releaseFrameBufferObject(GLuint frameBufferId) = 0; |
116 | virtual void setAlphaCoverageEnabled(bool enable) = 0; |
117 | virtual void setClipPlane(int clipPlane, const QVector3D &normal, float distance) = 0; |
118 | virtual void setMSAAEnabled(bool enable) = 0; |
119 | virtual void setSeamlessCubemap(bool enable) = 0; |
120 | virtual void setVerticesPerPatch(GLint verticesPerPatch) = 0; |
121 | virtual bool supportsFeature(Feature feature) const = 0; |
122 | virtual uint uniformByteSize(const ShaderUniform &description) = 0; |
123 | virtual void useProgram(GLuint programId) = 0; |
124 | virtual void vertexAttribDivisor(GLuint index, GLuint divisor) = 0; |
125 | virtual void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) = 0; |
126 | virtual void readBuffer(GLenum mode) = 0; |
127 | virtual void drawBuffer(GLenum mode) = 0; |
128 | virtual void rasterMode(GLenum faceMode, GLenum rasterMode) = 0; |
129 | |
130 | virtual void *fenceSync() = 0; |
131 | virtual void clientWaitSync(void *sync, GLuint64 nanoSecTimeout) = 0; |
132 | virtual void waitSync(void *sync) = 0; |
133 | virtual bool wasSyncSignaled(void *sync) = 0; |
134 | virtual void deleteSync(void *sync) = 0; |
135 | |
136 | virtual void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
137 | virtual void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
138 | virtual void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
139 | virtual void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
140 | |
141 | virtual void glUniform1iv(GLint location, GLsizei count, const GLint *value) = 0; |
142 | virtual void glUniform2iv(GLint location, GLsizei count, const GLint *value) = 0; |
143 | virtual void glUniform3iv(GLint location, GLsizei count, const GLint *value) = 0; |
144 | virtual void glUniform4iv(GLint location, GLsizei count, const GLint *value) = 0; |
145 | |
146 | virtual void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) = 0; |
147 | virtual void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) = 0; |
148 | virtual void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) = 0; |
149 | virtual void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) = 0; |
150 | |
151 | virtual void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
152 | virtual void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
153 | virtual void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
154 | virtual void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
155 | virtual void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
156 | virtual void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
157 | virtual void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
158 | virtual void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
159 | virtual void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
160 | |
161 | virtual UniformType uniformTypeFromGLType(GLenum glType) = 0; |
162 | }; |
163 | |
164 | } // namespace OpenGL |
165 | } // namespace Render |
166 | } // namespace Qt3DRender |
167 | |
168 | QT_END_NAMESPACE |
169 | |
170 | #endif // QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H |
171 | |