| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H |
| 5 | #define QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists for the convenience |
| 12 | // of other Qt classes. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QOpenGLFunctions> |
| 19 | #include <QOpenGLTexture> |
| 20 | #include <QOpenGLVersionFunctions> |
| 21 | #include <shadervariables_p.h> |
| 22 | #include <Qt3DRender/private/uniform_p.h> |
| 23 | #include <Qt3DRender/qmemorybarrier.h> |
| 24 | |
| 25 | QT_BEGIN_NAMESPACE |
| 26 | |
| 27 | namespace Qt3DRender { |
| 28 | namespace Render { |
| 29 | |
| 30 | struct Attachment; |
| 31 | |
| 32 | namespace OpenGL { |
| 33 | |
| 34 | class RenderBuffer; |
| 35 | |
| 36 | class GraphicsHelperInterface |
| 37 | { |
| 38 | public: |
| 39 | enum Feature { |
| 40 | MRT = 0, |
| 41 | Tessellation, |
| 42 | UniformBufferObject, |
| 43 | BindableFragmentOutputs, |
| 44 | PrimitiveRestart, |
| 45 | RenderBufferDimensionRetrieval, |
| 46 | TextureDimensionRetrieval, |
| 47 | ShaderStorageObject, |
| 48 | Compute, |
| 49 | DrawBuffersBlend, |
| 50 | BlitFramebuffer, |
| 51 | IndirectDrawing, |
| 52 | MapBuffer, |
| 53 | Fences, |
| 54 | ShaderImage |
| 55 | }; |
| 56 | |
| 57 | enum FBOBindMode { |
| 58 | FBODraw, |
| 59 | FBORead, |
| 60 | FBOReadAndDraw |
| 61 | }; |
| 62 | |
| 63 | virtual ~GraphicsHelperInterface() {} |
| 64 | virtual void alphaTest(GLenum mode1, GLenum mode2) = 0; |
| 65 | virtual void bindBufferBase(GLenum target, GLuint index, GLuint buffer) = 0; |
| 66 | virtual void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) = 0; |
| 67 | virtual bool frameBufferNeedsRenderBuffer(const Attachment &attachment) = 0; |
| 68 | virtual void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) = 0; |
| 69 | virtual void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) = 0; |
| 70 | virtual void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) = 0; |
| 71 | virtual void bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) = 0; |
| 72 | virtual void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) = 0; |
| 73 | virtual void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0; |
| 74 | virtual void blendEquation(GLenum mode) = 0; |
| 75 | virtual void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) = 0; |
| 76 | virtual void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) = 0; |
| 77 | virtual void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0; |
| 78 | virtual GLuint boundFrameBufferObject() = 0; |
| 79 | virtual void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) = 0; |
| 80 | virtual bool checkFrameBufferComplete() = 0; |
| 81 | virtual void clearBufferf(GLint drawbuffer, const QVector4D &values) = 0; |
| 82 | virtual GLuint createFrameBufferObject() = 0; |
| 83 | virtual void depthRange(GLdouble nearValue, GLdouble farValue) = 0; |
| 84 | virtual void depthMask(GLenum mode) = 0; |
| 85 | virtual void depthTest(GLenum mode) = 0; |
| 86 | virtual void disableClipPlane(int clipPlane) = 0; |
| 87 | virtual void disablei(GLenum cap, GLuint index) = 0; |
| 88 | virtual void disablePrimitiveRestart() = 0; |
| 89 | virtual void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) = 0; |
| 90 | virtual char *mapBuffer(GLenum target, GLsizeiptr size) = 0; |
| 91 | virtual GLboolean unmapBuffer(GLenum target) = 0; |
| 92 | virtual void drawArrays(GLenum primitiveType, GLint first, GLsizei count) = 0; |
| 93 | virtual void drawArraysIndirect(GLenum mode,void *indirect) = 0; |
| 94 | virtual void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) = 0; |
| 95 | virtual void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseinstance) = 0; |
| 96 | virtual void drawBuffers(GLsizei n, const GLenum *bufs) = 0; |
| 97 | virtual void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex) = 0; |
| 98 | virtual void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) = 0; |
| 99 | virtual void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex, GLint baseInstance) = 0; |
| 100 | virtual void enableClipPlane(int clipPlane) = 0; |
| 101 | virtual void enablei(GLenum cap, GLuint index) = 0; |
| 102 | virtual void enablePrimitiveRestart(int primitiveRestartIndex) = 0; |
| 103 | virtual void enableVertexAttributeArray(int location) = 0; |
| 104 | virtual void frontFace(GLenum mode) = 0; |
| 105 | virtual QSize getRenderBufferDimensions(GLuint renderBufferId) = 0; |
| 106 | virtual QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) = 0; |
| 107 | virtual void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) = 0; |
| 108 | virtual GLint maxClipPlaneCount() = 0; |
| 109 | virtual void memoryBarrier(QMemoryBarrier::Operations barriers) = 0; |
| 110 | virtual void pointSize(bool programmable, GLfloat value) = 0; |
| 111 | virtual std::vector<ShaderAttribute> programAttributesAndLocations(GLuint programId) = 0; |
| 112 | virtual std::vector<ShaderUniform> programUniformsAndLocations(GLuint programId) = 0; |
| 113 | virtual std::vector<ShaderUniformBlock> programUniformBlocks(GLuint programId) = 0; |
| 114 | virtual std::vector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) = 0; |
| 115 | virtual void releaseFrameBufferObject(GLuint frameBufferId) = 0; |
| 116 | virtual void setAlphaCoverageEnabled(bool enable) = 0; |
| 117 | virtual void setClipPlane(int clipPlane, const QVector3D &normal, float distance) = 0; |
| 118 | virtual void setMSAAEnabled(bool enable) = 0; |
| 119 | virtual void setSeamlessCubemap(bool enable) = 0; |
| 120 | virtual void setVerticesPerPatch(GLint verticesPerPatch) = 0; |
| 121 | virtual bool supportsFeature(Feature feature) const = 0; |
| 122 | virtual uint uniformByteSize(const ShaderUniform &description) = 0; |
| 123 | virtual void useProgram(GLuint programId) = 0; |
| 124 | virtual void vertexAttribDivisor(GLuint index, GLuint divisor) = 0; |
| 125 | virtual void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) = 0; |
| 126 | virtual void readBuffer(GLenum mode) = 0; |
| 127 | virtual void drawBuffer(GLenum mode) = 0; |
| 128 | virtual void rasterMode(GLenum faceMode, GLenum rasterMode) = 0; |
| 129 | |
| 130 | virtual void *fenceSync() = 0; |
| 131 | virtual void clientWaitSync(void *sync, GLuint64 nanoSecTimeout) = 0; |
| 132 | virtual void waitSync(void *sync) = 0; |
| 133 | virtual bool wasSyncSignaled(void *sync) = 0; |
| 134 | virtual void deleteSync(void *sync) = 0; |
| 135 | |
| 136 | virtual void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| 137 | virtual void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| 138 | virtual void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| 139 | virtual void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| 140 | |
| 141 | virtual void glUniform1iv(GLint location, GLsizei count, const GLint *value) = 0; |
| 142 | virtual void glUniform2iv(GLint location, GLsizei count, const GLint *value) = 0; |
| 143 | virtual void glUniform3iv(GLint location, GLsizei count, const GLint *value) = 0; |
| 144 | virtual void glUniform4iv(GLint location, GLsizei count, const GLint *value) = 0; |
| 145 | |
| 146 | virtual void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) = 0; |
| 147 | virtual void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) = 0; |
| 148 | virtual void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) = 0; |
| 149 | virtual void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) = 0; |
| 150 | |
| 151 | virtual void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| 152 | virtual void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| 153 | virtual void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| 154 | virtual void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| 155 | virtual void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| 156 | virtual void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| 157 | virtual void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| 158 | virtual void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| 159 | virtual void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
| 160 | |
| 161 | virtual UniformType uniformTypeFromGLType(GLenum glType) = 0; |
| 162 | }; |
| 163 | |
| 164 | } // namespace OpenGL |
| 165 | } // namespace Render |
| 166 | } // namespace Qt3DRender |
| 167 | |
| 168 | QT_END_NAMESPACE |
| 169 | |
| 170 | #endif // QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H |
| 171 | |