| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // Copyright (C) 2016 Svenn-Arne Dragly. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 4 | |
| 5 | #include "graphicshelperes3_p.h" |
| 6 | #include <private/attachmentpack_p.h> |
| 7 | #include <qgraphicsutils_p.h> |
| 8 | #include <logging_p.h> |
| 9 | #include <QOpenGLExtraFunctions> |
| 10 | |
| 11 | QT_BEGIN_NAMESPACE |
| 12 | |
| 13 | // ES 3.0+ |
| 14 | #ifndef GL_SAMPLER_3D |
| 15 | #define GL_SAMPLER_3D 0x8B5F |
| 16 | #endif |
| 17 | #ifndef GL_SAMPLER_2D_SHADOW |
| 18 | #define GL_SAMPLER_2D_SHADOW 0x8B62 |
| 19 | #endif |
| 20 | #ifndef GL_SAMPLER_CUBE_SHADOW |
| 21 | #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
| 22 | #endif |
| 23 | #ifndef GL_SAMPLER_2D_ARRAY |
| 24 | #define GL_SAMPLER_2D_ARRAY 0x8DC1 |
| 25 | #endif |
| 26 | #ifndef GL_SAMPLER_2D_ARRAY_SHADOW |
| 27 | #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
| 28 | #endif |
| 29 | #ifndef GL_FLOAT_MAT2x3 |
| 30 | #define GL_FLOAT_MAT2x3 0x8B65 |
| 31 | #endif |
| 32 | #ifndef GL_FLOAT_MAT2x4 |
| 33 | #define GL_FLOAT_MAT2x4 0x8B66 |
| 34 | #endif |
| 35 | #ifndef GL_FLOAT_MAT3x2 |
| 36 | #define GL_FLOAT_MAT3x2 0x8B67 |
| 37 | #endif |
| 38 | #ifndef GL_FLOAT_MAT3x4 |
| 39 | #define GL_FLOAT_MAT3x4 0x8B68 |
| 40 | #endif |
| 41 | #ifndef GL_FLOAT_MAT4x2 |
| 42 | #define GL_FLOAT_MAT4x2 0x8B69 |
| 43 | #endif |
| 44 | #ifndef GL_FLOAT_MAT4x3 |
| 45 | #define GL_FLOAT_MAT4x3 0x8B6A |
| 46 | #endif |
| 47 | #ifndef GL_UNSIGNED_INT_VEC2 |
| 48 | #define GL_UNSIGNED_INT_VEC2 0x8DC6 |
| 49 | #endif |
| 50 | #ifndef GL_UNSIGNED_INT_VEC3 |
| 51 | #define GL_UNSIGNED_INT_VEC3 0x8DC7 |
| 52 | #endif |
| 53 | #ifndef GL_UNSIGNED_INT_VEC4 |
| 54 | #define GL_UNSIGNED_INT_VEC4 0x8DC8 |
| 55 | #endif |
| 56 | #ifndef GL_INT_SAMPLER_2D |
| 57 | #define GL_INT_SAMPLER_2D 0x8DCA |
| 58 | #endif |
| 59 | #ifndef GL_INT_SAMPLER_3D |
| 60 | #define GL_INT_SAMPLER_3D 0x8DCB |
| 61 | #endif |
| 62 | #ifndef GL_INT_SAMPLER_CUBE |
| 63 | #define GL_INT_SAMPLER_CUBE 0x8DCC |
| 64 | #endif |
| 65 | #ifndef GL_INT_SAMPLER_2D_ARRAY |
| 66 | #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
| 67 | #endif |
| 68 | #ifndef GL_UNSIGNED_INT_SAMPLER_2D |
| 69 | #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
| 70 | #endif |
| 71 | #ifndef GL_UNSIGNED_INT_SAMPLER_3D |
| 72 | #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
| 73 | #endif |
| 74 | #ifndef GL_UNSIGNED_INT_SAMPLER_CUBE |
| 75 | #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
| 76 | #endif |
| 77 | #ifndef GL_UNSIGNED_INT_SAMPLER_2D_ARRAY |
| 78 | #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
| 79 | #endif |
| 80 | |
| 81 | #ifndef GL_ACTIVE_UNIFORM_BLOCKS |
| 82 | #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
| 83 | #endif |
| 84 | #ifndef GL_UNIFORM_BLOCK_INDEX |
| 85 | #define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
| 86 | #endif |
| 87 | #ifndef GL_UNIFORM_OFFSET |
| 88 | #define GL_UNIFORM_OFFSET 0x8A3B |
| 89 | #endif |
| 90 | #ifndef GL_UNIFORM_ARRAY_STRIDE |
| 91 | #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
| 92 | #endif |
| 93 | #ifndef GL_UNIFORM_MATRIX_STRIDE |
| 94 | #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
| 95 | #endif |
| 96 | #ifndef GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS |
| 97 | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
| 98 | #endif |
| 99 | #ifndef GL_UNIFORM_BLOCK_BINDING |
| 100 | #define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
| 101 | #endif |
| 102 | #ifndef GL_UNIFORM_BLOCK_DATA_SIZE |
| 103 | #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
| 104 | #endif |
| 105 | |
| 106 | #ifndef GL_DRAW_FRAMEBUFFER |
| 107 | #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
| 108 | #endif |
| 109 | |
| 110 | #ifndef GL_READ_FRAMEBUFFER |
| 111 | #define GL_READ_FRAMEBUFFER 0x8CA8 |
| 112 | #endif |
| 113 | |
| 114 | #ifndef GL_SIGNALED |
| 115 | #define GL_SIGNALED 0x9119 |
| 116 | #endif |
| 117 | |
| 118 | #ifndef GL_SYNC_STATUS |
| 119 | #define GL_SYNC_STATUS 0x9114 |
| 120 | #endif |
| 121 | |
| 122 | #ifndef GL_TIMEOUT_IGNORED |
| 123 | #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull |
| 124 | #endif |
| 125 | |
| 126 | #ifndef GL_SYNC_GPU_COMMANDS_COMPLETE |
| 127 | #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
| 128 | #endif |
| 129 | |
| 130 | #ifndef GL_SYNC_FLUSH_COMMANDS_BIT |
| 131 | #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
| 132 | #endif |
| 133 | |
| 134 | namespace Qt3DRender { |
| 135 | namespace Render { |
| 136 | namespace OpenGL { |
| 137 | |
| 138 | GraphicsHelperES3::GraphicsHelperES3() |
| 139 | { |
| 140 | } |
| 141 | |
| 142 | GraphicsHelperES3::~GraphicsHelperES3() |
| 143 | { |
| 144 | } |
| 145 | |
| 146 | void GraphicsHelperES3::initializeHelper(QOpenGLContext *context, |
| 147 | QAbstractOpenGLFunctions *functions) |
| 148 | { |
| 149 | GraphicsHelperES2::initializeHelper(context, functions); |
| 150 | m_extraFuncs = context->extraFunctions(); |
| 151 | Q_ASSERT(m_extraFuncs); |
| 152 | } |
| 153 | |
| 154 | void GraphicsHelperES3::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, |
| 155 | GLsizei primitiveCount, |
| 156 | GLint indexType, |
| 157 | void *indices, |
| 158 | GLsizei instances, |
| 159 | GLint baseVertex, |
| 160 | GLint baseInstance) |
| 161 | { |
| 162 | if (baseInstance != 0) |
| 163 | qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 3" ; |
| 164 | |
| 165 | if (baseVertex != 0) |
| 166 | qWarning() << "glDrawElementsInstancedBaseVertex is not supported with OpenGL ES 3" ; |
| 167 | |
| 168 | m_extraFuncs->glDrawElementsInstanced(mode: primitiveType, |
| 169 | count: primitiveCount, |
| 170 | type: indexType, |
| 171 | indices, |
| 172 | instancecount: instances); |
| 173 | } |
| 174 | |
| 175 | void GraphicsHelperES3::vertexAttribDivisor(GLuint index, GLuint divisor) |
| 176 | { |
| 177 | m_extraFuncs->glVertexAttribDivisor(index, divisor); |
| 178 | } |
| 179 | |
| 180 | void GraphicsHelperES3::vertexAttributePointer(GLenum shaderDataType, |
| 181 | GLuint index, |
| 182 | GLint size, |
| 183 | GLenum type, |
| 184 | GLboolean normalized, |
| 185 | GLsizei stride, |
| 186 | const GLvoid *pointer) |
| 187 | { |
| 188 | switch (shaderDataType) { |
| 189 | case GL_FLOAT: |
| 190 | case GL_FLOAT_VEC2: |
| 191 | case GL_FLOAT_VEC3: |
| 192 | case GL_FLOAT_VEC4: |
| 193 | case GL_FLOAT_MAT2: |
| 194 | case GL_FLOAT_MAT2x3: |
| 195 | case GL_FLOAT_MAT2x4: |
| 196 | case GL_FLOAT_MAT3: |
| 197 | case GL_FLOAT_MAT3x2: |
| 198 | case GL_FLOAT_MAT3x4: |
| 199 | case GL_FLOAT_MAT4x2: |
| 200 | case GL_FLOAT_MAT4x3: |
| 201 | case GL_FLOAT_MAT4: |
| 202 | m_funcs->glVertexAttribPointer(indx: index, size, type, normalized, stride, ptr: pointer); |
| 203 | break; |
| 204 | |
| 205 | case GL_INT: |
| 206 | case GL_INT_VEC2: |
| 207 | case GL_INT_VEC3: |
| 208 | case GL_INT_VEC4: |
| 209 | case GL_UNSIGNED_INT: |
| 210 | case GL_UNSIGNED_INT_VEC2: |
| 211 | case GL_UNSIGNED_INT_VEC3: |
| 212 | case GL_UNSIGNED_INT_VEC4: |
| 213 | m_extraFuncs->glVertexAttribIPointer(index, size, type, stride, pointer); |
| 214 | break; |
| 215 | |
| 216 | default: |
| 217 | qCWarning(Rendering) << "vertexAttribPointer: Unhandled type" ; |
| 218 | Q_UNREACHABLE(); |
| 219 | } |
| 220 | } |
| 221 | |
| 222 | void GraphicsHelperES3::drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) |
| 223 | { |
| 224 | m_extraFuncs->glDrawArraysInstanced(mode: primitiveType, |
| 225 | first, |
| 226 | count, |
| 227 | instancecount: instances); |
| 228 | } |
| 229 | |
| 230 | void GraphicsHelperES3::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) |
| 231 | { |
| 232 | if (baseInstance != 0) |
| 233 | qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 3" ; |
| 234 | |
| 235 | m_extraFuncs->glDrawArraysInstanced(mode: primitiveType, |
| 236 | first, |
| 237 | count, |
| 238 | instancecount: instances); |
| 239 | } |
| 240 | |
| 241 | void GraphicsHelperES3::readBuffer(GLenum mode) |
| 242 | { |
| 243 | m_extraFuncs->glReadBuffer(src: mode); |
| 244 | } |
| 245 | |
| 246 | void GraphicsHelperES3::drawBuffer(GLenum mode) |
| 247 | { |
| 248 | Q_UNUSED(mode); |
| 249 | qWarning() << "glDrawBuffer is not supported with OpenGL ES 3" ; |
| 250 | } |
| 251 | |
| 252 | void GraphicsHelperES3::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) |
| 253 | { |
| 254 | GLenum attr = GL_COLOR_ATTACHMENT0; |
| 255 | |
| 256 | if (attachment.m_point <= QRenderTargetOutput::Color15) |
| 257 | attr = GL_COLOR_ATTACHMENT0 + attachment.m_point; |
| 258 | else if (attachment.m_point == QRenderTargetOutput::Depth) |
| 259 | attr = GL_DEPTH_ATTACHMENT; |
| 260 | else if (attachment.m_point == QRenderTargetOutput::Stencil) |
| 261 | attr = GL_STENCIL_ATTACHMENT; |
| 262 | else |
| 263 | qCritical() << "Unsupported FBO attachment OpenGL ES 3.0" ; |
| 264 | |
| 265 | const QOpenGLTexture::Target target = texture->target(); |
| 266 | |
| 267 | if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face == QAbstractTexture::AllFaces) { |
| 268 | qWarning() << "OpenGL ES 3.0 doesn't handle attaching all the faces of a cube map texture at once to an FBO" ; |
| 269 | return; |
| 270 | } |
| 271 | |
| 272 | texture->bind(); |
| 273 | if (target == QOpenGLTexture::Target2D) |
| 274 | m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, attachment: attr, textarget: target, texture: texture->textureId(), level: attachment.m_mipLevel); |
| 275 | else if (target == QOpenGLTexture::TargetCubeMap) |
| 276 | m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, attachment: attr, textarget: attachment.m_face, texture: texture->textureId(), level: attachment.m_mipLevel); |
| 277 | else |
| 278 | qCritical() << "Unsupported Texture FBO attachment format" ; |
| 279 | texture->release(); |
| 280 | } |
| 281 | |
| 282 | void GraphicsHelperES3::bindFrameBufferObject(GLuint frameBufferId, GraphicsHelperInterface::FBOBindMode mode) |
| 283 | { |
| 284 | switch (mode) { |
| 285 | case FBODraw: |
| 286 | m_funcs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: frameBufferId); |
| 287 | return; |
| 288 | case FBORead: |
| 289 | m_funcs->glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: frameBufferId); |
| 290 | return; |
| 291 | case FBOReadAndDraw: |
| 292 | default: |
| 293 | m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: frameBufferId); |
| 294 | return; |
| 295 | } |
| 296 | } |
| 297 | |
| 298 | bool GraphicsHelperES3::supportsFeature(GraphicsHelperInterface::Feature feature) const |
| 299 | { |
| 300 | switch (feature) { |
| 301 | case RenderBufferDimensionRetrieval: |
| 302 | case MRT: |
| 303 | case BlitFramebuffer: |
| 304 | case UniformBufferObject: |
| 305 | case MapBuffer: |
| 306 | case Fences: |
| 307 | return true; |
| 308 | default: |
| 309 | return false; |
| 310 | } |
| 311 | } |
| 312 | |
| 313 | void GraphicsHelperES3::drawBuffers(GLsizei n, const GLenum *bufs) |
| 314 | { |
| 315 | m_extraFuncs->glDrawBuffers(n, bufs); |
| 316 | } |
| 317 | |
| 318 | UniformType GraphicsHelperES3::uniformTypeFromGLType(GLenum glType) |
| 319 | { |
| 320 | switch (glType) { |
| 321 | case GL_SAMPLER_3D: |
| 322 | case GL_SAMPLER_2D_SHADOW: |
| 323 | case GL_SAMPLER_CUBE_SHADOW: |
| 324 | case GL_SAMPLER_2D_ARRAY: |
| 325 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
| 326 | return UniformType::Sampler; |
| 327 | default: |
| 328 | return GraphicsHelperES2::uniformTypeFromGLType(glType); |
| 329 | } |
| 330 | } |
| 331 | |
| 332 | uint GraphicsHelperES3::uniformByteSize(const ShaderUniform &description) |
| 333 | { |
| 334 | uint rawByteSize = 0; |
| 335 | int arrayStride = qMax(a: description.m_arrayStride, b: 0); |
| 336 | int matrixStride = qMax(a: description.m_matrixStride, b: 0); |
| 337 | |
| 338 | switch (description.m_type) { |
| 339 | |
| 340 | case GL_FLOAT_VEC2: |
| 341 | case GL_INT_VEC2: |
| 342 | case GL_UNSIGNED_INT_VEC2: |
| 343 | rawByteSize = 8; |
| 344 | break; |
| 345 | |
| 346 | case GL_FLOAT_VEC3: |
| 347 | case GL_INT_VEC3: |
| 348 | case GL_UNSIGNED_INT_VEC3: |
| 349 | rawByteSize = 12; |
| 350 | break; |
| 351 | |
| 352 | case GL_FLOAT_VEC4: |
| 353 | case GL_INT_VEC4: |
| 354 | case GL_UNSIGNED_INT_VEC4: |
| 355 | rawByteSize = 16; |
| 356 | break; |
| 357 | |
| 358 | case GL_FLOAT_MAT2: |
| 359 | rawByteSize = matrixStride ? 2 * matrixStride : 16; |
| 360 | break; |
| 361 | |
| 362 | case GL_FLOAT_MAT2x4: |
| 363 | rawByteSize = matrixStride ? 2 * matrixStride : 32; |
| 364 | break; |
| 365 | |
| 366 | case GL_FLOAT_MAT4x2: |
| 367 | rawByteSize = matrixStride ? 4 * matrixStride : 32; |
| 368 | break; |
| 369 | |
| 370 | case GL_FLOAT_MAT3: |
| 371 | rawByteSize = matrixStride ? 3 * matrixStride : 36; |
| 372 | break; |
| 373 | |
| 374 | case GL_FLOAT_MAT2x3: |
| 375 | rawByteSize = matrixStride ? 2 * matrixStride : 24; |
| 376 | break; |
| 377 | |
| 378 | case GL_FLOAT_MAT3x2: |
| 379 | rawByteSize = matrixStride ? 3 * matrixStride : 24; |
| 380 | break; |
| 381 | |
| 382 | case GL_FLOAT_MAT4: |
| 383 | rawByteSize = matrixStride ? 4 * matrixStride : 64; |
| 384 | break; |
| 385 | |
| 386 | case GL_FLOAT_MAT4x3: |
| 387 | rawByteSize = matrixStride ? 4 * matrixStride : 48; |
| 388 | break; |
| 389 | |
| 390 | case GL_FLOAT_MAT3x4: |
| 391 | rawByteSize = matrixStride ? 3 * matrixStride : 48; |
| 392 | break; |
| 393 | |
| 394 | case GL_BOOL: |
| 395 | rawByteSize = 1; |
| 396 | break; |
| 397 | |
| 398 | case GL_BOOL_VEC2: |
| 399 | rawByteSize = 2; |
| 400 | break; |
| 401 | |
| 402 | case GL_BOOL_VEC3: |
| 403 | rawByteSize = 3; |
| 404 | break; |
| 405 | |
| 406 | case GL_BOOL_VEC4: |
| 407 | rawByteSize = 4; |
| 408 | break; |
| 409 | |
| 410 | case GL_INT: |
| 411 | case GL_FLOAT: |
| 412 | case GL_UNSIGNED_INT: |
| 413 | case GL_SAMPLER_2D: |
| 414 | case GL_SAMPLER_3D: |
| 415 | case GL_SAMPLER_CUBE: |
| 416 | case GL_INT_SAMPLER_2D: |
| 417 | case GL_INT_SAMPLER_3D: |
| 418 | case GL_INT_SAMPLER_CUBE: |
| 419 | case GL_UNSIGNED_INT_SAMPLER_2D: |
| 420 | case GL_UNSIGNED_INT_SAMPLER_3D: |
| 421 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| 422 | case GL_SAMPLER_2D_SHADOW: |
| 423 | case GL_SAMPLER_CUBE_SHADOW: |
| 424 | case GL_SAMPLER_2D_ARRAY: |
| 425 | case GL_INT_SAMPLER_2D_ARRAY: |
| 426 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| 427 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
| 428 | rawByteSize = 4; |
| 429 | break; |
| 430 | } |
| 431 | |
| 432 | return arrayStride ? rawByteSize * arrayStride : rawByteSize; |
| 433 | } |
| 434 | |
| 435 | void *GraphicsHelperES3::fenceSync() |
| 436 | { |
| 437 | return m_extraFuncs->glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, flags: 0); |
| 438 | } |
| 439 | |
| 440 | void GraphicsHelperES3::clientWaitSync(void *sync, GLuint64 nanoSecTimeout) |
| 441 | { |
| 442 | m_extraFuncs->glClientWaitSync(sync: static_cast<GLsync>(sync), GL_SYNC_FLUSH_COMMANDS_BIT, timeout: nanoSecTimeout); |
| 443 | } |
| 444 | |
| 445 | void GraphicsHelperES3::waitSync(void *sync) |
| 446 | { |
| 447 | m_extraFuncs->glWaitSync(sync: static_cast<GLsync>(sync), flags: 0, GL_TIMEOUT_IGNORED); |
| 448 | } |
| 449 | |
| 450 | bool GraphicsHelperES3::wasSyncSignaled(void *sync) |
| 451 | { |
| 452 | GLint v; |
| 453 | m_extraFuncs->glGetSynciv(sync: static_cast<GLsync>(sync), |
| 454 | GL_SYNC_STATUS, |
| 455 | bufSize: sizeof(v), |
| 456 | length: nullptr, |
| 457 | values: &v); |
| 458 | return v == GL_SIGNALED; |
| 459 | } |
| 460 | |
| 461 | void GraphicsHelperES3::deleteSync(void *sync) |
| 462 | { |
| 463 | m_extraFuncs->glDeleteSync(sync: static_cast<GLsync>(sync)); |
| 464 | } |
| 465 | |
| 466 | void GraphicsHelperES3::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| 467 | { |
| 468 | m_extraFuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| 469 | } |
| 470 | |
| 471 | void GraphicsHelperES3::bindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| 472 | { |
| 473 | m_extraFuncs->glBindBufferBase(target, index, buffer); |
| 474 | } |
| 475 | |
| 476 | bool GraphicsHelperES3::frameBufferNeedsRenderBuffer(const Attachment &attachment) |
| 477 | { |
| 478 | // Use a renderbuffer for combined depth+stencil attachments since this is |
| 479 | // problematic before GLES 3.2. Keep using textures for everything else. |
| 480 | return attachment.m_point == QRenderTargetOutput::DepthStencil; |
| 481 | } |
| 482 | |
| 483 | void GraphicsHelperES3::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| 484 | { |
| 485 | m_extraFuncs->glUniformBlockBinding(program: programId, uniformBlockIndex, uniformBlockBinding); |
| 486 | } |
| 487 | |
| 488 | void GraphicsHelperES3::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) |
| 489 | { |
| 490 | char *bufferData = buffer.data(); |
| 491 | |
| 492 | switch (description.m_type) { |
| 493 | |
| 494 | case GL_FLOAT: { |
| 495 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 1); |
| 496 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
| 497 | break; |
| 498 | } |
| 499 | |
| 500 | case GL_FLOAT_VEC2: { |
| 501 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 2); |
| 502 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
| 503 | break; |
| 504 | } |
| 505 | |
| 506 | case GL_FLOAT_VEC3: { |
| 507 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 3); |
| 508 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
| 509 | break; |
| 510 | } |
| 511 | |
| 512 | case GL_FLOAT_VEC4: { |
| 513 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 4); |
| 514 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
| 515 | break; |
| 516 | } |
| 517 | |
| 518 | case GL_FLOAT_MAT2: { |
| 519 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 4); |
| 520 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 2); |
| 521 | break; |
| 522 | } |
| 523 | |
| 524 | case GL_FLOAT_MAT2x3: { |
| 525 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 6); |
| 526 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 3); |
| 527 | break; |
| 528 | } |
| 529 | |
| 530 | case GL_FLOAT_MAT2x4: { |
| 531 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 8); |
| 532 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 4); |
| 533 | break; |
| 534 | } |
| 535 | |
| 536 | case GL_FLOAT_MAT3: { |
| 537 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 9); |
| 538 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 3); |
| 539 | break; |
| 540 | } |
| 541 | |
| 542 | case GL_FLOAT_MAT3x2: { |
| 543 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 6); |
| 544 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 2); |
| 545 | break; |
| 546 | } |
| 547 | |
| 548 | case GL_FLOAT_MAT3x4: { |
| 549 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 12); |
| 550 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 4); |
| 551 | break; |
| 552 | } |
| 553 | |
| 554 | case GL_FLOAT_MAT4: { |
| 555 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 16); |
| 556 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 4); |
| 557 | break; |
| 558 | } |
| 559 | |
| 560 | case GL_FLOAT_MAT4x2: { |
| 561 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 8); |
| 562 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 2); |
| 563 | break; |
| 564 | } |
| 565 | |
| 566 | case GL_FLOAT_MAT4x3: { |
| 567 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 12); |
| 568 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 3); |
| 569 | break; |
| 570 | } |
| 571 | |
| 572 | case GL_INT: { |
| 573 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 1); |
| 574 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
| 575 | break; |
| 576 | } |
| 577 | |
| 578 | case GL_INT_VEC2: { |
| 579 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 2); |
| 580 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
| 581 | break; |
| 582 | } |
| 583 | |
| 584 | case GL_INT_VEC3: { |
| 585 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 3); |
| 586 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
| 587 | break; |
| 588 | } |
| 589 | |
| 590 | case GL_INT_VEC4: { |
| 591 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 4); |
| 592 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
| 593 | break; |
| 594 | } |
| 595 | |
| 596 | case GL_UNSIGNED_INT: { |
| 597 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 1); |
| 598 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
| 599 | break; |
| 600 | } |
| 601 | |
| 602 | case GL_UNSIGNED_INT_VEC2: { |
| 603 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 2); |
| 604 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
| 605 | break; |
| 606 | } |
| 607 | |
| 608 | case GL_UNSIGNED_INT_VEC3: { |
| 609 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 3); |
| 610 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
| 611 | break; |
| 612 | } |
| 613 | |
| 614 | case GL_UNSIGNED_INT_VEC4: { |
| 615 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 4); |
| 616 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
| 617 | break; |
| 618 | } |
| 619 | |
| 620 | case GL_BOOL: { |
| 621 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 1); |
| 622 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
| 623 | break; |
| 624 | } |
| 625 | |
| 626 | case GL_BOOL_VEC2: { |
| 627 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 2); |
| 628 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
| 629 | break; |
| 630 | } |
| 631 | |
| 632 | case GL_BOOL_VEC3: { |
| 633 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 3); |
| 634 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
| 635 | break; |
| 636 | } |
| 637 | |
| 638 | case GL_BOOL_VEC4: { |
| 639 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 4); |
| 640 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
| 641 | break; |
| 642 | } |
| 643 | |
| 644 | // note: only GLES 3.0 supported types, not the same as OpenGL proper |
| 645 | // (also, no MS samplers before ES 3.1) |
| 646 | case GL_SAMPLER_2D: |
| 647 | case GL_SAMPLER_3D: |
| 648 | case GL_SAMPLER_CUBE: |
| 649 | case GL_INT_SAMPLER_2D: |
| 650 | case GL_INT_SAMPLER_3D: |
| 651 | case GL_INT_SAMPLER_CUBE: |
| 652 | case GL_UNSIGNED_INT_SAMPLER_2D: |
| 653 | case GL_UNSIGNED_INT_SAMPLER_3D: |
| 654 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| 655 | case GL_SAMPLER_2D_SHADOW: |
| 656 | case GL_SAMPLER_CUBE_SHADOW: |
| 657 | case GL_SAMPLER_2D_ARRAY: |
| 658 | case GL_INT_SAMPLER_2D_ARRAY: |
| 659 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| 660 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
| 661 | { |
| 662 | Q_ASSERT(description.m_size == 1); |
| 663 | int value = v.toInt(); |
| 664 | QGraphicsUtils::fillDataArray<GLint>(buffer: bufferData, data: &value, description, tupleSize: 1); |
| 665 | break; |
| 666 | } |
| 667 | |
| 668 | default: |
| 669 | qWarning() << Q_FUNC_INFO << "unsupported uniform type:" << description.m_type << "for " << description.m_name; |
| 670 | break; |
| 671 | } |
| 672 | } |
| 673 | |
| 674 | char *GraphicsHelperES3::mapBuffer(GLenum target, GLsizeiptr size) |
| 675 | { |
| 676 | return static_cast<char*>(m_extraFuncs->glMapBufferRange(target, offset: 0, length: size, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); |
| 677 | } |
| 678 | |
| 679 | GLboolean GraphicsHelperES3::unmapBuffer(GLenum target) |
| 680 | { |
| 681 | return m_extraFuncs->glUnmapBuffer(target); |
| 682 | } |
| 683 | |
| 684 | std::vector<ShaderUniform> GraphicsHelperES3::programUniformsAndLocations(GLuint programId) |
| 685 | { |
| 686 | std::vector<ShaderUniform> uniforms; |
| 687 | |
| 688 | GLint nbrActiveUniforms = 0; |
| 689 | m_funcs->glGetProgramiv(program: programId, GL_ACTIVE_UNIFORMS, params: &nbrActiveUniforms); |
| 690 | uniforms.reserve(n: nbrActiveUniforms); |
| 691 | char uniformName[256]; |
| 692 | for (GLint i = 0; i < nbrActiveUniforms; i++) { |
| 693 | ShaderUniform uniform; |
| 694 | GLsizei uniformNameLength = 0; |
| 695 | // Size is 1 for scalar and more for struct or arrays |
| 696 | // Type is the GL Type |
| 697 | m_funcs->glGetActiveUniform(program: programId, index: i, bufsize: sizeof(uniformName) - 1, length: &uniformNameLength, |
| 698 | size: &uniform.m_size, type: &uniform.m_type, name: uniformName); |
| 699 | uniformName[sizeof(uniformName) - 1] = '\0'; |
| 700 | uniform.m_location = m_funcs->glGetUniformLocation(program: programId, name: uniformName); |
| 701 | uniform.m_name = QString::fromUtf8(utf8: uniformName, size: uniformNameLength); |
| 702 | m_extraFuncs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_BLOCK_INDEX, params: &uniform.m_blockIndex); |
| 703 | m_extraFuncs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_OFFSET, params: &uniform.m_offset); |
| 704 | m_extraFuncs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_ARRAY_STRIDE, params: &uniform.m_arrayStride); |
| 705 | m_extraFuncs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_MATRIX_STRIDE, params: &uniform.m_matrixStride); |
| 706 | uniform.m_rawByteSize = uniformByteSize(description: uniform); |
| 707 | uniforms.push_back(x: uniform); |
| 708 | qCDebug(Rendering) << uniform.m_name << "size" << uniform.m_size |
| 709 | << " offset" << uniform.m_offset |
| 710 | << " rawSize" << uniform.m_rawByteSize; |
| 711 | } |
| 712 | |
| 713 | return uniforms; |
| 714 | } |
| 715 | |
| 716 | std::vector<ShaderUniformBlock> GraphicsHelperES3::programUniformBlocks(GLuint programId) |
| 717 | { |
| 718 | std::vector<ShaderUniformBlock> blocks; |
| 719 | GLint nbrActiveUniformsBlocks = 0; |
| 720 | m_extraFuncs->glGetProgramiv(program: programId, GL_ACTIVE_UNIFORM_BLOCKS, params: &nbrActiveUniformsBlocks); |
| 721 | blocks.reserve(n: nbrActiveUniformsBlocks); |
| 722 | for (GLint i = 0; i < nbrActiveUniformsBlocks; i++) { |
| 723 | QByteArray uniformBlockName(256, '\0'); |
| 724 | GLsizei length = 0; |
| 725 | ShaderUniformBlock uniformBlock; |
| 726 | m_extraFuncs->glGetActiveUniformBlockName(program: programId, uniformBlockIndex: i, bufSize: 256, length: &length, uniformBlockName: uniformBlockName.data()); |
| 727 | uniformBlock.m_name = QString::fromUtf8(ba: uniformBlockName.left(n: length)); |
| 728 | uniformBlock.m_index = i; |
| 729 | m_extraFuncs->glGetActiveUniformBlockiv(program: programId, uniformBlockIndex: i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, params: &uniformBlock.m_activeUniformsCount); |
| 730 | m_extraFuncs->glGetActiveUniformBlockiv(program: programId, uniformBlockIndex: i, GL_UNIFORM_BLOCK_BINDING, params: &uniformBlock.m_binding); |
| 731 | m_extraFuncs->glGetActiveUniformBlockiv(program: programId, uniformBlockIndex: i, GL_UNIFORM_BLOCK_DATA_SIZE, params: &uniformBlock.m_size); |
| 732 | blocks.push_back(x: uniformBlock); |
| 733 | } |
| 734 | return blocks; |
| 735 | } |
| 736 | |
| 737 | } // namespace OpenGL |
| 738 | } // namespace Render |
| 739 | } // namespace Qt3DRender |
| 740 | |
| 741 | QT_END_NAMESPACE |
| 742 | |