1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #ifndef QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERES2_H |
5 | #define QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERES2_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists for the convenience |
12 | // of other Qt classes. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <graphicshelperinterface_p.h> |
19 | #include <QOpenGLContext> |
20 | #include <QOpenGLFunctions> |
21 | |
22 | QT_BEGIN_NAMESPACE |
23 | |
24 | class QOpenGLExtensions; |
25 | |
26 | namespace Qt3DRender { |
27 | namespace Render { |
28 | namespace OpenGL { |
29 | |
30 | class GraphicsHelperES2 : public GraphicsHelperInterface |
31 | { |
32 | public: |
33 | GraphicsHelperES2(); |
34 | virtual ~GraphicsHelperES2(); |
35 | |
36 | // QGraphicHelperInterface interface |
37 | void alphaTest(GLenum mode1, GLenum mode2) override; |
38 | void bindBufferBase(GLenum target, GLuint index, GLuint buffer) override; |
39 | void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) override; |
40 | bool frameBufferNeedsRenderBuffer(const Attachment &attachment) override; |
41 | void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) override; |
42 | void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) override; |
43 | void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) override; |
44 | void bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) override; |
45 | void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) override; |
46 | void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) override; |
47 | void blendEquation(GLenum mode) override; |
48 | void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) override; |
49 | void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) override; |
50 | void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) override; |
51 | GLuint boundFrameBufferObject() override; |
52 | void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) override; |
53 | bool checkFrameBufferComplete() override; |
54 | void clearBufferf(GLint drawbuffer, const QVector4D &values) override; |
55 | GLuint createFrameBufferObject() override; |
56 | void depthMask(GLenum mode) override; |
57 | void depthRange(GLdouble nearValue, GLdouble farValue) override; |
58 | void depthTest(GLenum mode) override; |
59 | void disableClipPlane(int clipPlane) override; |
60 | void disablei(GLenum cap, GLuint index) override; |
61 | void disablePrimitiveRestart() override; |
62 | void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) override; |
63 | char *mapBuffer(GLenum target, GLsizeiptr size) override; |
64 | GLboolean unmapBuffer(GLenum target) override; |
65 | void drawArrays(GLenum primitiveType, GLint first, GLsizei count) override; |
66 | void drawArraysIndirect(GLenum mode,void *indirect) override; |
67 | void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) override; |
68 | void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) override; |
69 | void drawBuffers(GLsizei n, const int *bufs) override; |
70 | void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) override; |
71 | void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) override; |
72 | void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override; |
73 | void enableClipPlane(int clipPlane) override; |
74 | void enablei(GLenum cap, GLuint index) override; |
75 | void enablePrimitiveRestart(int primitiveRestartIndex) override; |
76 | void enableVertexAttributeArray(int location) override; |
77 | void frontFace(GLenum mode) override; |
78 | QSize getRenderBufferDimensions(GLuint renderBufferId) override; |
79 | QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) override; |
80 | void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) override; |
81 | void pointSize(bool programmable, GLfloat value) override; |
82 | GLint maxClipPlaneCount() override; |
83 | void memoryBarrier(QMemoryBarrier::Operations barriers) override; |
84 | std::vector<ShaderUniformBlock> programUniformBlocks(GLuint programId) override; |
85 | std::vector<ShaderAttribute> programAttributesAndLocations(GLuint programId) override; |
86 | std::vector<ShaderUniform> programUniformsAndLocations(GLuint programId) override; |
87 | std::vector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) override; |
88 | void releaseFrameBufferObject(GLuint frameBufferId) override; |
89 | void setMSAAEnabled(bool enable) override; |
90 | void setAlphaCoverageEnabled(bool enable) override; |
91 | void setClipPlane(int clipPlane, const QVector3D &normal, float distance) override; |
92 | void setSeamlessCubemap(bool enable) override; |
93 | void setVerticesPerPatch(GLint verticesPerPatch) override; |
94 | bool supportsFeature(Feature feature) const override; |
95 | uint uniformByteSize(const ShaderUniform &description) override; |
96 | void useProgram(GLuint programId) override; |
97 | void vertexAttribDivisor(GLuint index, GLuint divisor) override; |
98 | void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) override; |
99 | void readBuffer(GLenum mode) override; |
100 | void drawBuffer(GLenum mode) override; |
101 | void rasterMode(GLenum faceMode, GLenum rasterMode) override; |
102 | |
103 | void *fenceSync() override; |
104 | void clientWaitSync(void *sync, GLuint64 nanoSecTimeout) override; |
105 | void waitSync(void *sync) override; |
106 | bool wasSyncSignaled(void *sync) override; |
107 | void deleteSync(void *sync) override; |
108 | |
109 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) override; |
110 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) override; |
111 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) override; |
112 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) override; |
113 | |
114 | void glUniform1iv(GLint location, GLsizei count, const GLint *value) override; |
115 | void glUniform2iv(GLint location, GLsizei count, const GLint *value) override; |
116 | void glUniform3iv(GLint location, GLsizei count, const GLint *value) override; |
117 | void glUniform4iv(GLint location, GLsizei count, const GLint *value) override; |
118 | |
119 | void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) override; |
120 | void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) override; |
121 | void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) override; |
122 | void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) override; |
123 | |
124 | void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) override; |
125 | void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) override; |
126 | void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) override; |
127 | void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) override; |
128 | void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) override; |
129 | void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) override; |
130 | void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) override; |
131 | void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) override; |
132 | void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) override; |
133 | |
134 | UniformType uniformTypeFromGLType(GLenum glType) override; |
135 | |
136 | protected: |
137 | QOpenGLFunctions *m_funcs; |
138 | bool m_supportFramebufferBlit; |
139 | QScopedPointer<QOpenGLExtensions> m_ext; |
140 | }; |
141 | |
142 | } // namespace OpenGL |
143 | } // namespace Render |
144 | } // namespace Qt3DRender |
145 | |
146 | QT_END_NAMESPACE |
147 | |
148 | #endif // QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERES2_H |
149 | |