| 1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QT3DRENDER_RENDER_APISHADERMANAGER_H |
| 5 | #define QT3DRENDER_RENDER_APISHADERMANAGER_H |
| 6 | |
| 7 | |
| 8 | // |
| 9 | // W A R N I N G |
| 10 | // ------------- |
| 11 | // |
| 12 | // This file is not part of the Qt API. It exists for the convenience |
| 13 | // of other Qt classes. This header file may change from version to |
| 14 | // version without notice, or even be removed. |
| 15 | // |
| 16 | // We mean it. |
| 17 | // |
| 18 | |
| 19 | #include <Qt3DCore/qnodeid.h> |
| 20 | #include <Qt3DRender/private/shader_p.h> |
| 21 | #include <QtCore/QReadLocker> |
| 22 | #include <Qt3DCore/private/vector_helper_p.h> |
| 23 | |
| 24 | QT_BEGIN_NAMESPACE |
| 25 | |
| 26 | namespace Qt3DRender { |
| 27 | |
| 28 | namespace Render { |
| 29 | |
| 30 | class Shader; |
| 31 | |
| 32 | template<class APIShader> |
| 33 | class APIShaderManager |
| 34 | { |
| 35 | public: |
| 36 | explicit APIShaderManager() |
| 37 | { |
| 38 | } |
| 39 | |
| 40 | ~APIShaderManager() |
| 41 | { |
| 42 | } |
| 43 | |
| 44 | std::vector<APIShader *> takeActiveResources() const |
| 45 | { |
| 46 | QReadLocker lock(&m_readWriteLock); |
| 47 | |
| 48 | std::vector<APIShader *> keysV; |
| 49 | const QList<APIShader *> tmp = m_apiShaders.keys(); |
| 50 | |
| 51 | std::copy(tmp.cbegin(), tmp.cend(), std::back_insert_iterator(keysV)); |
| 52 | keysV.insert(keysV.end(), |
| 53 | m_abandonedShaders.begin(), |
| 54 | m_abandonedShaders.end()); |
| 55 | |
| 56 | return keysV; |
| 57 | } |
| 58 | |
| 59 | APIShader *lookupResource(Qt3DCore::QNodeId shaderId) |
| 60 | { |
| 61 | QReadLocker lock(&m_readWriteLock); |
| 62 | return m_nodeIdToAPIShader.value(shaderId); |
| 63 | } |
| 64 | |
| 65 | // Note: automatically adopts the Shader if it needs to be created |
| 66 | APIShader *createOrAdoptExisting(const Shader *shader) |
| 67 | { |
| 68 | // Try to find if an APIShader that matches shader |
| 69 | // already exists |
| 70 | |
| 71 | { |
| 72 | QReadLocker readLock(&m_readWriteLock); |
| 73 | { |
| 74 | const auto end = m_apiShaders.cend(); |
| 75 | for (auto it = m_apiShaders.cbegin(); it != end; ++it) |
| 76 | if (isSameShader(apiShader: it.key(), shaderNode: shader)) { |
| 77 | APIShader *apiShader = it.key(); |
| 78 | // Adopt if needed |
| 79 | readLock.unlock(); |
| 80 | adopt(apiShader, shader); |
| 81 | return apiShader; |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | // Try to find if one of the scheduled for deletion APIShader |
| 86 | // could be reused |
| 87 | { |
| 88 | const auto end = m_abandonedShaders.end(); |
| 89 | for (auto it = m_abandonedShaders.begin(); it != end; ++it) |
| 90 | if (isSameShader(apiShader: *it, shaderNode: shader)) { |
| 91 | APIShader *apiShader = *it; |
| 92 | // Adopt if needed |
| 93 | readLock.unlock(); |
| 94 | // Remove from list of shaders scheduled for relase |
| 95 | m_abandonedShaders.erase(it); |
| 96 | adopt(apiShader, shader); |
| 97 | return apiShader; |
| 98 | } |
| 99 | } |
| 100 | } |
| 101 | |
| 102 | // If not create one |
| 103 | APIShader *apiShader = create(); |
| 104 | adopt(apiShader, shader); |
| 105 | return apiShader; |
| 106 | } |
| 107 | |
| 108 | // Should never be called from outside code |
| 109 | // but left public to maintain adopt/abandon symmetry |
| 110 | void adopt(APIShader *apiShader, const Shader *shader) |
| 111 | { |
| 112 | QWriteLocker lock(&m_readWriteLock); |
| 113 | auto &shaderIds = m_apiShaders[apiShader]; |
| 114 | |
| 115 | if (!Qt3DCore::contains(shaderIds, shader->peerId())) { |
| 116 | shaderIds.push_back(shader->peerId()); |
| 117 | m_nodeIdToAPIShader.insert(shader->peerId(), apiShader); |
| 118 | } |
| 119 | } |
| 120 | |
| 121 | void abandon(APIShader *apiShader, const Shader *shader) |
| 122 | { |
| 123 | QWriteLocker lock(&m_readWriteLock); |
| 124 | APIShader *storedApiShader = m_nodeIdToAPIShader.take(shader->peerId()); |
| 125 | Q_ASSERT(apiShader != nullptr && apiShader == storedApiShader); |
| 126 | |
| 127 | std::vector<Qt3DCore::QNodeId> &referencedShaderNodes = m_apiShaders[apiShader]; |
| 128 | referencedShaderNodes.erase(first: std::remove(first: referencedShaderNodes.begin(), |
| 129 | last: referencedShaderNodes.end(), |
| 130 | value: shader->peerId()), |
| 131 | last: referencedShaderNodes.end()); |
| 132 | |
| 133 | if (referencedShaderNodes.empty()) { |
| 134 | m_abandonedShaders.push_back(apiShader); |
| 135 | m_apiShaders.remove(apiShader); |
| 136 | } |
| 137 | } |
| 138 | |
| 139 | std::vector<APIShader *> takeAbandonned() |
| 140 | { |
| 141 | QWriteLocker lock(&m_readWriteLock); |
| 142 | return Qt3DCore::moveAndClear(m_abandonedShaders); |
| 143 | } |
| 144 | |
| 145 | std::vector<APIShader *> takeUpdated() |
| 146 | { |
| 147 | QWriteLocker lock(&m_readWriteLock); |
| 148 | return Qt3DCore::moveAndClear(m_updatedShaders); |
| 149 | } |
| 150 | |
| 151 | std::vector<Qt3DCore::QNodeId> shaderIdsForProgram(APIShader *glShader) const |
| 152 | { |
| 153 | QReadLocker lock(&m_readWriteLock); |
| 154 | return m_apiShaders.value(glShader); |
| 155 | } |
| 156 | |
| 157 | void purge() |
| 158 | { |
| 159 | qDeleteAll(takeAbandonned()); |
| 160 | } |
| 161 | |
| 162 | private: |
| 163 | |
| 164 | bool isSameShader(const APIShader *apiShader, const Shader *shaderNode) |
| 165 | { |
| 166 | const std::vector<QByteArray> &nodeShaderCode = shaderNode->shaderCode(); |
| 167 | const std::vector<QByteArray> &apiShaderCode = apiShader->shaderCode(); |
| 168 | |
| 169 | const size_t s = nodeShaderCode.size(); |
| 170 | |
| 171 | Q_ASSERT(s == apiShaderCode.size()); |
| 172 | |
| 173 | for (size_t i = 0; i < s; ++i) |
| 174 | if (nodeShaderCode[i] != apiShaderCode[i]) |
| 175 | return false; |
| 176 | |
| 177 | return true; |
| 178 | } |
| 179 | |
| 180 | APIShader *create() |
| 181 | { |
| 182 | APIShader *apiShader = new APIShader(); |
| 183 | m_updatedShaders.push_back(apiShader); |
| 184 | return apiShader; |
| 185 | } |
| 186 | |
| 187 | |
| 188 | QHash<Qt3DCore::QNodeId, APIShader *> m_nodeIdToAPIShader; |
| 189 | QHash<APIShader *, std::vector<Qt3DCore::QNodeId>> m_apiShaders; |
| 190 | |
| 191 | std::vector<APIShader *> m_abandonedShaders; |
| 192 | std::vector<APIShader *> m_updatedShaders; |
| 193 | |
| 194 | mutable QReadWriteLock m_readWriteLock; |
| 195 | }; |
| 196 | |
| 197 | } // Render |
| 198 | |
| 199 | } // Qt3DRender |
| 200 | |
| 201 | QT_END_NAMESPACE |
| 202 | |
| 203 | #endif // QT3DRENDER_RENDER_APISHADERMANAGER_H |
| 204 | |