| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QT3DRENDER_RENDER_SHADER_H |
| 5 | #define QT3DRENDER_RENDER_SHADER_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists for the convenience |
| 12 | // of other Qt classes. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <Qt3DRender/private/backendnode_p.h> |
| 19 | #include <Qt3DRender/qshaderprogram.h> |
| 20 | |
| 21 | QT_BEGIN_NAMESPACE |
| 22 | |
| 23 | class QOpenGLShaderProgram; |
| 24 | |
| 25 | namespace Qt3DRender { |
| 26 | |
| 27 | namespace Render { |
| 28 | |
| 29 | class ShaderManager; |
| 30 | class AttachmentPack; |
| 31 | |
| 32 | class Q_3DRENDERSHARED_PRIVATE_EXPORT Shader : public BackendNode |
| 33 | { |
| 34 | public: |
| 35 | static const int modelMatrixNameId; |
| 36 | static const int viewMatrixNameId; |
| 37 | static const int projectionMatrixNameId; |
| 38 | static const int modelViewMatrixNameId; |
| 39 | static const int viewProjectionMatrixNameId; |
| 40 | static const int modelViewProjectionNameId; |
| 41 | static const int mvpNameId; |
| 42 | static const int inverseModelMatrixNameId; |
| 43 | static const int inverseViewMatrixNameId; |
| 44 | static const int inverseProjectionMatrixNameId; |
| 45 | static const int inverseModelViewNameId; |
| 46 | static const int inverseViewProjectionMatrixNameId; |
| 47 | static const int inverseModelViewProjectionNameId; |
| 48 | static const int modelNormalMatrixNameId; |
| 49 | static const int modelViewNormalNameId; |
| 50 | static const int viewportMatrixNameId; |
| 51 | static const int inverseViewportMatrixNameId; |
| 52 | static const int textureTransformMatrixNameId; |
| 53 | static const int aspectRatioNameId; |
| 54 | static const int exposureNameId; |
| 55 | static const int gammaNameId; |
| 56 | static const int timeNameId; |
| 57 | static const int eyePositionNameId; |
| 58 | static const int skinningPaletteNameId; |
| 59 | static const int yUpInFBOId; |
| 60 | static const int yUpInNDCId; |
| 61 | |
| 62 | Shader(); |
| 63 | ~Shader(); |
| 64 | |
| 65 | void cleanup(); |
| 66 | |
| 67 | const std::vector<QByteArray> &shaderCode() const; |
| 68 | void setShaderCode(QShaderProgram::ShaderType type, const QByteArray &code); |
| 69 | |
| 70 | void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
| 71 | |
| 72 | inline QString log() const { return m_log; } |
| 73 | inline QShaderProgram::Status status() const { return m_status; } |
| 74 | |
| 75 | void setFormat(QShaderProgram::Format format); |
| 76 | QShaderProgram::Format format() const { return m_format; } |
| 77 | bool isDirty() const { return m_dirty; } |
| 78 | void unsetDirty() { m_dirty = false; } |
| 79 | |
| 80 | inline bool requiresFrontendSync() const { return m_requiresFrontendSync; } |
| 81 | inline void unsetRequiresFrontendSync() { m_requiresFrontendSync = false; } |
| 82 | |
| 83 | // Set by Renderer plugin |
| 84 | void setLog(const QString &log); |
| 85 | void setStatus(QShaderProgram::Status status); |
| 86 | void initializeFromReference(const Shader &other); |
| 87 | |
| 88 | void requestCacheRebuild(); |
| 89 | |
| 90 | private: |
| 91 | std::vector<QByteArray> m_shaderCode; |
| 92 | |
| 93 | QString m_log; |
| 94 | bool m_requiresFrontendSync; |
| 95 | QShaderProgram::Status m_status; |
| 96 | QShaderProgram::Format m_format; |
| 97 | bool m_dirty; |
| 98 | }; |
| 99 | |
| 100 | #ifndef QT_NO_DEBUG_STREAM |
| 101 | inline QDebug operator<<(QDebug dbg, const Shader &shader) |
| 102 | { |
| 103 | QDebugStateSaver saver(dbg); |
| 104 | dbg << "QNodeId =" << shader.peerId() << Qt::endl; |
| 105 | return dbg; |
| 106 | } |
| 107 | #endif |
| 108 | |
| 109 | class Q_AUTOTEST_EXPORT ShaderFunctor : public Qt3DCore::QBackendNodeMapper |
| 110 | { |
| 111 | public: |
| 112 | explicit ShaderFunctor(AbstractRenderer *renderer, |
| 113 | ShaderManager *manager); |
| 114 | Qt3DCore::QBackendNode *create(Qt3DCore::QNodeId id) const final; |
| 115 | Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final; |
| 116 | void destroy(Qt3DCore::QNodeId id) const final; |
| 117 | |
| 118 | private: |
| 119 | AbstractRenderer *m_renderer; |
| 120 | ShaderManager *m_shaderManager; |
| 121 | }; |
| 122 | |
| 123 | } // namespace Render |
| 124 | } // namespace Qt3DRender |
| 125 | |
| 126 | QT_END_NAMESPACE |
| 127 | |
| 128 | #endif // QT3DRENDER_RENDER_SHADER_H |
| 129 | |